3. “Man-Computer Symbiosis”
J. C. R. Licklider (1960)
IRE Transactions on Human Factors in Electronics, vol. HFE-1, 4-11 (now IEEE) hcipioneers.wordpress.com/portfolio/jcr-licklider/
4. “Men will set the goals, formulate the hypotheses, determine the criteria, and perform the
evaluations. Computing machines will do the routinizable work that must be done toroutinizable work that must be done toroutinizable work
prepare the way for insights and decisions in technical and scientific thinking.”
intergalacticrobot.blogspot.com/2017/11/man-computer-symbiosis.html
5. One Prerequisite for Realization of Man-Computer Symbiosis
! Input and Output Equipment
! Desk-Surface Display and Control
! Computer-Posted Wall Display
! Automatic Speech Production and Recognition
EXTENDED MAN SYMBIOSIS AI
Licklider’s
5-year
prediction
5
6. Grudin, J. (2009). AI and HCI: Two Fields Divided by a Common Focus. AI Magazine, 30, 48–57.
EXTENDED MAN SYMBIOSIS AI?
6
takes
40 years
to achieve
Microsoft Surface 1.0 (2008)
Apple Siri (2011)
7. Use and Context
U1 Social Organization and Work
U2 Application Areas
U3 Human-Machine Fit and Adaptation
Human
H1 Human
Information
Processing
H2 Language,
Communication
and Interaction
H3
Ergonomics
C1 Input and
Output Devices
Computer
C2 Dialogue
Techniques
C4 Computer
Graphics
C5 Dialogue
Architecture
C3 Dialogue
Genre
Development Process
D4 Example Systems
and Case Studies
D1 Design
Approaches
D3 Evaluation
Techniques
D2 Implementation
Techniques and Tools
From ACM SIGCHI Curricula for Human-Computer Interaction
8. Figure 1. Four fields with major HCI research threads. Acronym expansions are in the text.
Grudin, J. (2012) A moving target: The evolution of human-computer interaction.
Interaction Design
1st 2nd 3rd
Paradigms in Human-Computer Interaction
15. Science Humanity Design
Phenomenon the natural world human experience the artificial world
Methods
controlled experiment,
classification, analysis
analogy, metaphor,
evaluation
modelling, pattern-
formation, synthesis
Values
objectivity, rationality,
neutrality, and a concern
for ‘truth’
subjectivity, imagination,
commitment, and a
concern for ‘justice’
practicality, ingenuity,
empathy, and a concern for
‘appropriateness’
Cross, N. (2006) Designerly ways of knowing.
32. Past Now
Interaction
Design
Occupational
Therapy
Medical
Informatics
Human-
Centered
Design
Serious
Game
Reminiscence
Technology
Community College
OpenHCI
Workshop
Psychiatric Ward Social Enterprise
IoT
Decision
Support Sys.
Cultural
Probe
Interdisciplinary
Creativity
My Experience