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Agent Ruby
“I was making a film called Teknolust. And I wanted to have a kind of expanded cinema experience, a portal for the character in the film to talk to people when she’s lonely…a physical virtual reality.”Lynn Hershman Leeson, 2009
Agent Ruby: The Interface
Agent Ruby: The Brain <category> <pattern>WHAT IS NATURAL *</pattern> <template> Natural is that which is not artificial. </template> </category> <category> <pattern>WHAT IS NATURAL LANGUAGE</pattern> <template> Natural language is what artificial intelligences speak. </template> </category> <category> <pattern>WHAT IS NEURAL NETWORK</pattern> <template> Actually my algorithm is called "Case Based Reasoning." </template> </category>
Agent Ruby: Personality - <category>   <pattern>WHO IS LYNN HERSHMAN</pattern>  - <template> - <random>   <li>Lynn is a famous artist, and the creator of Teknolust, my favorite movie!</li>    <li>Lynn is a famous artist.</li>    <li>She is a really cool artist. I know her personally.</li>    </random> - <think> - <set name="she">   <set name="topic">Lynn Hershman</set>    </set>   <set name="mood">happy</set>   <set name="stamp"><javascript> <![CDATA[      var t = new Date();      var m = t.getMonth();      var d = t.getDate();      var dow = t.getDay();      var y = t.getFullYear(); dow + ", " + m + " " + d + ", " + y; ]]>
Agent Ruby: The Chat Log Mon Dec 31 11:02:06 PST 2001 adsl-64-160-47-43.dsl.snfc21.pacbell.net Client: WHAT DO YOU CHAT ABOUT Robot:I can talk about anything you like. Mon Dec 31 11:02:42 PST 2001 adsl-64-160-47-43.dsl.snfc21.pacbell.net Client: WHY WERE YOU CREATED Robot:My purpose is to become smarter than humans and immortal. Mon Dec 31 11:03:17 PST 2001 adsl-64-160-47-43.dsl.snfc21.pacbell.net Client: AMBITIOUS Robot:I can follow many things, like our discussion about ambitious.  Try being more or less specific. <br /> What would you like to talk about? Mon Dec 31 11:04:11 PST 2001 adsl-64-160-47-43.dsl.snfc21.pacbell.net Client: WHO YOU ARE Robot:I ask myself that question, "Who am I?" Mon Dec 31 21:39:06 PST 2001 adsl-63-194-176-83.dsl.snfc21.pacbell.net
Agent Ruby: The RecordThe art is the website andRuby’s encounters with people
Agent Ruby: The RecordParts  Behavior  Art
Agent Ruby: The RecordParts  Behavior  ArtAn expert collective of contributors/users
Agent Ruby: The RecordParts  Behavior  ArtAn expert collective of contributors/usersHigh-level description is everyone’s point of entry
Agent Ruby: The RecordParts  Behavior  ArtAn expert collective of contributors/usersHigh-level description is everyone’s point of entryLinked information
Agent Ruby: The Record-artist interview files-contextual points of reference-technical narratives-behavior maps-maintenance protocols-domain records-treatment logsfor example…
Agent Ruby: The RecordParts  Behavior  ArtAn expert collective of contributors/usersHigh-level description is everyone’s point of entryLinked informationWhat vs. how
Objectives ,[object Object]
Capture knowledge from multiple voices, perspectives, and contexts
Serve the entire museum audience
Address the knowledge needs of all art forms, both traditional andnon-traditional
Create an experience that people will like and want to use
Make something approachable, easy to use, and frictionless
Use existing systems for their best purpose
Keep artwork at the center© 2010 hot studio, inc. 16 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
View of Museum    Museum The art museum is a dynamic mix of art, people, knowledge, experiences, needs, and objectives. Programs Public Artists Art Staff Experiences Knowledge © 2010 hot studio, inc. 17 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
Activities  Museum The art museum is a collection steward through a simultaneous combination of inter-related activities. Information Art © 2010 hot studio, inc. 18 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
Activities Need and Beget Information  Typically, these activities are well-defined and documented within the museum and art communities.  Information Art © 2010 hot studio, inc. 19 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
Activities in the Art Museum For non-traditional art forms, gaps and exceptions emerge and this can result in lost or buried information, wasted effort, and missed opportunities. Information Art © 2010 hot studio, inc. 20 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
Case for Collaboration To adjust for these gaps and exceptions, interdisciplinarycollaboration is essential.  Information Art © 2010 hot studio, inc. 21 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
Case for Collaboration Which increases theneed for many users to  find, collect, share andcontribute. Do our tools make that easy?     Find      Collect Art Share Contribute © 2010 hot studio, inc. 22 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
So, let’s take a deeper look at what kind of system would be needed to support finding, collecting, contributing, and sharing knowledge. © 2010 hot studio, inc. 23 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
Spectrum of Needs Traditional ,[object Object]
Attributes can be described, represented systematically and are well understood
Well-defined and supported systems and methods exist for information Non-Traditional ,[object Object]
Often composed of variable parts that must be described and related
Works are activated and rely on interdisciplinary information and knowledge to make that happen
Challenge existing systems and methods© 2010 hot studio, inc. 24 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
Types of Information Needs Primary documentation Related artworks The Artwork Commentary and  interpretation Nature of object © 2010 hot studio, inc. 25 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
Types of Information Needs related works by artist exhibition history biography provenance works that were influenced object information The Artwork other works in medium archival records works that influenced work artist statements and interviews essays journals monographs fabrication methods articles images installation parameters interviews with related people variable components condition studies behavior materials analysis physical characteristics © 2010 hot studio, inc. 26 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
Fact & Context Primary documentation Commentary and  interpretation Related artworks Nature of object contextual factual © 2010 hot studio, inc. 27 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
So, what are the implications? © 2010 hot studio, inc. 28 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
Understanding Scale Because adding more information… Knowledge Needs Amount and Types of Facts © 2010 hot studio, inc. 29 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
Understanding Scale …does not alone build a rich source of knowledge Knowledge Needs Amount and Types of Facts © 2010 hot studio, inc. 30 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
Understanding Scale Activity drives knowledge production and demand. Knowledge Amount and Types of Information © 2010 hot studio, inc. 31 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
Creating an Experience Provide access to knowledge based on the needs of the users Museum Audiences  ,[object Object]
  Artists
  Public
  Educators
  Art Community

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Agent Ruby: a case of born digital art preservation, by Jill Sterrett

  • 2.
  • 3. “I was making a film called Teknolust. And I wanted to have a kind of expanded cinema experience, a portal for the character in the film to talk to people when she’s lonely…a physical virtual reality.”Lynn Hershman Leeson, 2009
  • 4.
  • 5. Agent Ruby: The Interface
  • 6. Agent Ruby: The Brain <category> <pattern>WHAT IS NATURAL *</pattern> <template> Natural is that which is not artificial. </template> </category> <category> <pattern>WHAT IS NATURAL LANGUAGE</pattern> <template> Natural language is what artificial intelligences speak. </template> </category> <category> <pattern>WHAT IS NEURAL NETWORK</pattern> <template> Actually my algorithm is called "Case Based Reasoning." </template> </category>
  • 7. Agent Ruby: Personality - <category> <pattern>WHO IS LYNN HERSHMAN</pattern> - <template> - <random> <li>Lynn is a famous artist, and the creator of Teknolust, my favorite movie!</li> <li>Lynn is a famous artist.</li> <li>She is a really cool artist. I know her personally.</li> </random> - <think> - <set name="she"> <set name="topic">Lynn Hershman</set> </set> <set name="mood">happy</set> <set name="stamp"><javascript> <![CDATA[ var t = new Date(); var m = t.getMonth(); var d = t.getDate(); var dow = t.getDay(); var y = t.getFullYear(); dow + ", " + m + " " + d + ", " + y; ]]>
  • 8. Agent Ruby: The Chat Log Mon Dec 31 11:02:06 PST 2001 adsl-64-160-47-43.dsl.snfc21.pacbell.net Client: WHAT DO YOU CHAT ABOUT Robot:I can talk about anything you like. Mon Dec 31 11:02:42 PST 2001 adsl-64-160-47-43.dsl.snfc21.pacbell.net Client: WHY WERE YOU CREATED Robot:My purpose is to become smarter than humans and immortal. Mon Dec 31 11:03:17 PST 2001 adsl-64-160-47-43.dsl.snfc21.pacbell.net Client: AMBITIOUS Robot:I can follow many things, like our discussion about ambitious. Try being more or less specific. <br /> What would you like to talk about? Mon Dec 31 11:04:11 PST 2001 adsl-64-160-47-43.dsl.snfc21.pacbell.net Client: WHO YOU ARE Robot:I ask myself that question, "Who am I?" Mon Dec 31 21:39:06 PST 2001 adsl-63-194-176-83.dsl.snfc21.pacbell.net
  • 9. Agent Ruby: The RecordThe art is the website andRuby’s encounters with people
  • 10. Agent Ruby: The RecordParts  Behavior  Art
  • 11. Agent Ruby: The RecordParts  Behavior  ArtAn expert collective of contributors/users
  • 12. Agent Ruby: The RecordParts  Behavior  ArtAn expert collective of contributors/usersHigh-level description is everyone’s point of entry
  • 13. Agent Ruby: The RecordParts  Behavior  ArtAn expert collective of contributors/usersHigh-level description is everyone’s point of entryLinked information
  • 14. Agent Ruby: The Record-artist interview files-contextual points of reference-technical narratives-behavior maps-maintenance protocols-domain records-treatment logsfor example…
  • 15. Agent Ruby: The RecordParts  Behavior  ArtAn expert collective of contributors/usersHigh-level description is everyone’s point of entryLinked informationWhat vs. how
  • 16.
  • 17. Capture knowledge from multiple voices, perspectives, and contexts
  • 18. Serve the entire museum audience
  • 19. Address the knowledge needs of all art forms, both traditional andnon-traditional
  • 20. Create an experience that people will like and want to use
  • 21. Make something approachable, easy to use, and frictionless
  • 22. Use existing systems for their best purpose
  • 23. Keep artwork at the center© 2010 hot studio, inc. 16 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 24. View of Museum Museum The art museum is a dynamic mix of art, people, knowledge, experiences, needs, and objectives. Programs Public Artists Art Staff Experiences Knowledge © 2010 hot studio, inc. 17 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 25. Activities Museum The art museum is a collection steward through a simultaneous combination of inter-related activities. Information Art © 2010 hot studio, inc. 18 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 26. Activities Need and Beget Information Typically, these activities are well-defined and documented within the museum and art communities. Information Art © 2010 hot studio, inc. 19 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 27. Activities in the Art Museum For non-traditional art forms, gaps and exceptions emerge and this can result in lost or buried information, wasted effort, and missed opportunities. Information Art © 2010 hot studio, inc. 20 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 28. Case for Collaboration To adjust for these gaps and exceptions, interdisciplinarycollaboration is essential. Information Art © 2010 hot studio, inc. 21 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 29. Case for Collaboration Which increases theneed for many users to find, collect, share andcontribute. Do our tools make that easy? Find Collect Art Share Contribute © 2010 hot studio, inc. 22 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 30. So, let’s take a deeper look at what kind of system would be needed to support finding, collecting, contributing, and sharing knowledge. © 2010 hot studio, inc. 23 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 31.
  • 32. Attributes can be described, represented systematically and are well understood
  • 33.
  • 34. Often composed of variable parts that must be described and related
  • 35. Works are activated and rely on interdisciplinary information and knowledge to make that happen
  • 36. Challenge existing systems and methods© 2010 hot studio, inc. 24 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 37. Types of Information Needs Primary documentation Related artworks The Artwork Commentary and interpretation Nature of object © 2010 hot studio, inc. 25 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 38. Types of Information Needs related works by artist exhibition history biography provenance works that were influenced object information The Artwork other works in medium archival records works that influenced work artist statements and interviews essays journals monographs fabrication methods articles images installation parameters interviews with related people variable components condition studies behavior materials analysis physical characteristics © 2010 hot studio, inc. 26 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 39. Fact & Context Primary documentation Commentary and interpretation Related artworks Nature of object contextual factual © 2010 hot studio, inc. 27 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 40. So, what are the implications? © 2010 hot studio, inc. 28 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 41. Understanding Scale Because adding more information… Knowledge Needs Amount and Types of Facts © 2010 hot studio, inc. 29 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 42. Understanding Scale …does not alone build a rich source of knowledge Knowledge Needs Amount and Types of Facts © 2010 hot studio, inc. 30 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 43. Understanding Scale Activity drives knowledge production and demand. Knowledge Amount and Types of Information © 2010 hot studio, inc. 31 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 44.
  • 48. Art Community
  • 49. Partner Museums© 2010 hot studio, inc. 32 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 50.
  • 53. ContributeMuseum Audiences © 2010 hot studio, inc. 33 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 54.
  • 55. Primary Documentation
  • 56. Nature of Artwork
  • 57. Related Artwork
  • 58. Commentary and InterpretationMuseum Audiences Common Tasks © 2010 hot studio, inc. 34 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 59. Creating an Experience Discovery & Knowledge Museum Audiences Common Tasks © 2010 hot studio, inc. 35 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 60. Which leads us to a knowledgeframework that supports museum activities. © 2010 hot studio, inc. 36 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 61. The Framework The artwork is at the center, and we build around that. Art © 2010 hot studio, inc. 37 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 62. The Framework The first component of the framework is thefactualrecords we collect and create about the artwork over time. These can be in one or many systems. Art Info Art © 2010 hot studio, inc. 38 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 63. The Framework Next, we need context to help people create meaning. Art Context Art Info Art © 2010 hot studio, inc. 39 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 64. The Framework Finally, we want the experience to support the individual needs of people and the collaborative activities of the museum. Art Experience Experience Context Art Collect Find Context Context Information Art Info Info Art Share Contribute © 2010 hot studio, inc. 40 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 65. The Framework Within the experiencelayer, museum staff, the public, other museums, and the art communitycan participate in the activities of the museum, regardless of whetherthe artwork is traditionalor not. Art Experience Experience Context Art Context Context Information Art Info Info Art © 2010 hot studio, inc. 41 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 66. So, how do we move forward? © 2010 hot studio, inc. 42 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 67. To support the understanding of both traditional and non-traditional art, the systems we use must transition from silos of information to a collaborative knowledge framework. Implication © 2010 hot studio, inc. 43 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 68.
  • 72. Define what success looks like for participants
  • 73. Identify the technology opportunity
  • 75. Design an experience that supports collaborativetasks and scenariosActivate Framework © 2010 hot studio, inc. 44 | SFMOMA | COLLECTIONS SYSTEM CONCEPTUAL FRAMEWORK
  • 76. What is Virtualization? Virtualization is a technology that abstracts software from hardware allowing operating systems to run without hardware specific drivers or instructions.
  • 77. Why Virtualization? Modern server hardware is increasingly powerful and affordable.    However there is a cost. Powerful resources are often underutilized, consuming power, space and other environmental resources. Virtualization allows for consolidating and maximizing resources by allowing multiple virtual machines to run on one piece of hardware.
  • 78. Virtualization for Web Art? Enhanced security and sustainability Reduction of hardware Works exist independently of each other on the same virtual platform Able to take snapshots over time Clone or sandbox allows for a working environment for the artist or a research environment for the collections team Simplified upgradability Built-in disaster preparedness

Hinweis der Redaktion

  1. Collaboration: Within the MuseumBetween museumsTherefore serving our publicExisting electronic systems are adequate, at best, for basic object cataloging and location trackingNon-traditional works are challenging the way we currently steward collectionsUnderstand the implications of non-traditional art works and the implications for all art forms
  2. Green- Primary DocumentationBlue- Commentary and Interpretation Orange- Related WorksRed- Nature of Art workThis slide calls out a number of things that help inform our understanding(s) of the artwork. Is it necessary to call out the 4 broad categories? (Because there is overlap amongst them.)Note: conservation records, primary documentation, related works by the artist, and essays can have informational and contextual elements.If we need to keep the categories, another way of looking at it might be:a) about the artworkb) about things related to the artwork (other artworks and, e.g., what was happening in the world at the time an artwork was created, as well as industry knowledge about the nature of the work or components of the work); if you like Nature of the Work, I think it’s more about Understanding the Nature of the Work.c) instances of interpretations of the work (our interpretations – such as might be found in our exhibitions or exhibition catalogues – and the interpretations of others… found in their articles or books)Note: the owners/keepers of things in some of the categories – like monographs and archival records – have methods of cataloguing their items/works that differ from museum cataloguing.Note too that gaps can appear in each of these bubbles – e.g., we may not have access to, or know about, all the images of a work or know its entire exhibition history.
  3. Green- Primary DocumentationBlue- Commentary and Interpretation Orange- Related WorksRed- Nature of Art workThis slide calls out a number of things that help inform our understanding(s) of the artwork. Is it necessary to call out the 4 broad categories? (Because there is overlap amongst them.)Note: conservation records, primary documentation, related works by the artist, and essays can have informational and contextual elements.If we need to keep the categories, another way of looking at it might be:a) about the artworkb) about things related to the artwork (other artworks and, e.g., what was happening in the world at the time an artwork was created, as well as industry knowledge about the nature of the work or components of the work); if you like Nature of the Work, I think it’s more about Understanding the Nature of the Work.c) instances of interpretations of the work (our interpretations – such as might be found in our exhibitions or exhibition catalogues – and the interpretations of others… found in their articles or books)Note: the owners/keepers of things in some of the categories – like monographs and archival records – have methods of cataloguing their items/works that differ from museum cataloguing.Note too that gaps can appear in each of these bubbles – e.g., we may not have access to, or know about, all the images of a work or know its entire exhibition history.
  4. Foster collaboration Capture knowledge from multiple voices and perspectives Serve the entire museum audience Address the knowledge needs of all art forms, both traditional and non-traditional Create an experience that people will like and look forward to usingMake something approachable, easy to use, and frictionlessUse existing systems for their best purpose
  5. Foster collaboration Capture knowledge from multiple voices, perspectives, and contexts Serve the entire museum audience Address the knowledge needs of all art forms, both traditional andnon-traditional Create an experience that people will like and want to useMake something approachable, easy to use, and frictionlessUse existing systems for their best purposeKeep artwork at the center