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Cpm and pert
Product Life Cycle
Best period to
increase market share
R&D engineering is
critical
Practical to change
price or quality image
Strengthen niche
Poor time to change
image, price, or quality
Competitive costs
become critical
Defend market
position
Cost control critical
Introduction Growth Maturity Decline
CompanyStrategy/Issues
Internet
Flat-screen
monitors
Sales
DVD
CD-ROM
Drive-through
restaurants
Fax machines
3 1/2”
Floppy
disks
Color printers
Figure 2.5
Product Life Cycle
Product design and
development
critical
Frequent product
and process design
changes
Short production
runs
High production
costs
Limited models
Attention to quality
Introduction Growth Maturity Decline
OMStrategy/Issues
Forecasting critical
Product and process
reliability
Competitive product
improvements and
options
Increase capacity
Shift toward product
focus
Enhance distribution
Standardization
Less rapid product
changes – more
minor changes
Optimum capacity
Increasing stability
of process
Long production
runs
Product
improvement and
cost cutting
Little product
differentiation
Cost
minimization
Overcapacity in
the industry
Prune line to
eliminate items
not returning
good margin
Reduce capacity
Figure 2.5
 Gantt chart
 Critical Path Method
(CPM)
 Program Evaluation and
Review Technique
(PERT)
Project Management Techniques
A Simple Gantt Chart
Time
J F M A M J J A S
Design
Prototype
Test
Revise
Production
 Network techniques
 Developed in 1950’s
 CPM by DuPont for chemical plants (1957)
 PERT by Booz, Allen & Hamilton with the U.S.
Navy, for Polaris missile (1958)
 Consider precedence relationships and
interdependencies
 Each uses a different estimate of activity times
PERT and CPM
Six Steps PERT & CPM
1. Define the project and prepare the work
breakdown structure
2. Develop relationships among the activities
- decide which activities must precede and
which must follow others
3. Draw the network connecting all of the
activities
Six Steps PERT & CPM
4. Assign time and/or cost estimates to each
activity
5. Compute the longest time path through
the network – this is called the critical
path
6. Use the network to help plan, schedule,
monitor, and control the project
1. When will the entire project be completed?
2. What are the critical activities or tasks in the
project?
3. Which are the noncritical activities?
4. What is the probability the project will be
completed by a specific date?
Questions PERT & CPM
Can Answer
5. Is the project on schedule, behind schedule, or
ahead of schedule?
6. Is the money spent equal to, less than, or greater
than the budget?
7. Are there enough resources available to finish
the project on time?
8. If the project must be finished in a shorter time,
what is the way to accomplish this at least cost?
Questions PERT & CPM
Can Answer
Determining the Project Schedule
Perform a Critical Path Analysis
 The critical path is the longest path through
the network
 The critical path is the shortest time in which
the project can be completed
 Any delay in critical path activities delays the
project
 Critical path activities have no slack time
Determining the Project Schedule
Perform a Critical Path Analysis
Activity Description Time (weeks)
A Build internal components 2
B Modify roof and floor 3
C Construct collection stack 2
D Pour concrete and install frame 4
E Build high-temperature burner 4
F Install pollution control system 3
G Install air pollution device 5
H Inspect and test 2
Total Time (weeks) 25
Table 3.2
Determining the Project Schedule
Perform a Critical Path Analysis
Table 3.2
Activity Description Time (weeks)
A Build internal components 2
B Modify roof and floor 3
C Construct collection stack 2
D Pour concrete and install frame 4
E Build high-temperature burner 4
F Install pollution control system 3
G Install air pollution device 5
H Inspect and test 2
Total Time (weeks) 25
Earliest start (ES) = earliest time at which an activity can start,
assuming all predecessors have been
completed
Earliest finish (EF) = earliest time at which an activity can be
finished
Latest start (LS) = latest time at which an activity can start so as
to not delay the completion time of the
entire project
Latest finish (LF) = latest time by which an activity has to be
finished so as to not delay the completion
time of the entire project
Determining the Project Schedule
Perform a Critical Path Analysis
Figure 3.10
A
Activity Name or
Symbol
Earliest Start
ES
Earliest Finish
EF
Latest Start LS Latest FinishLF
Activity Duration
2
Forward Pass
Begin at starting event and work forward
Earliest Start Time Rule:
 If an activity has only one immediate predecessor, its ES equals
the EF of the predecessor
 If an activity has multiple immediate predecessors, its ES is the
maximum of all the EF values of its predecessors
ES = Max (EF of all immediate predecessors)
Forward Pass
Begin at starting event and work forward
Earliest Finish Time Rule:
 The earliest finish time (EF) of an activity is the sum of its
earliest start time (ES) and its activity time
EF = ES + Activity time
ES/EF Network for Milwaukee Paper
Start
0
0
ES
0
EF = ES + Activity time
ES/EF Network for Milwaukee Paper
Start
0
0
0
A
2
2
EF of A =
ES of A + 2
0
ES
of A
B
3
ES/EF Network for Milwaukee Paper
Start
0
0
0
A
2
20
3
EF of B =
ES of B + 3
0
ES
of B
C
2
2 4
ES/EF Network for Milwaukee Paper
B
3
0 3
Start
0
0
0
A
2
20
C
2
2 4
ES/EF Network for Milwaukee Paper
B
3
0 3
Start
0
0
0
A
2
20
D
4
73
= Max (2, 3)
D
4
3 7
C
2
2 4
ES/EF Network for Milwaukee Paper
B
3
0 3
Start
0
0
0
A
2
20
E
4
F
3
G
5
H
2
4 8 13 15
4
8 13
7
D
4
3 7
C
2
2 4
ES/EF Network for Milwaukee Paper
B
3
0 3
Start
0
0
0
A
2
20
Figure 3.11
Backward Pass
Begin with the last event and work backwards
Latest Finish Time Rule:
 If an activity is an immediate predecessor for just a single activity,
its LF equals the LS of the activity that immediately follows it
 If an activity is an immediate predecessor to more than one activity,
its LF is the minimum of all LS values of all activities that
immediately follow it
LF = Min (LS of all immediate following activities)
Backward Pass
Begin with the last event and work backwards
Latest Start Time Rule:
 The latest start time (LS) of an activity is the difference of its latest
finish time (LF) and its activity time
LS = LF – Activity time
LS/LF Times for
Milwaukee Paper
E
4
F
3
G
5
H
2
4 8 13 15
4
8 13
7
D
4
3 7
C
2
2 4
B
3
0 3
Start
0
0
0
A
2
20
Figure 3.12
LF = EF
of Project
1513
LS = LF – Activity time
LS/LF Times for
Milwaukee Paper
E
4
F
3
G
5
H
2
4 8 13 15
4
8 13
7
13 15
D
4
3 7
C
2
2 4
B
3
0 3
Start
0
0
0
A
2
20
LF = Min(LS of following
activity)
10 13
Figure 3.12
LS/LF Times for
Milwaukee Paper
E
4
F
3
G
5
H
2
4 8 13 15
4
8 13
7
13 15
10 13
8 13
4 8
D
4
3 7
C
2
2 4
B
3
0 3
Start
0
0
0
A
2
20
LF = Min(4, 10)
42
Figure 3.12
LS/LF Times for
Milwaukee Paper
E
4
F
3
G
5
H
2
4 8 13 15
4
8 13
7
13 15
10 13
8 13
4 8
D
4
3 7
C
2
2 4
B
3
0 3
Start
0
0
0
A
2
20
42
84
20
41
00
Figure 3.12
Computing Slack Time
After computing the ES, EF, LS, and LF times for all
activities, compute the slack or free time for each
activity
 Slack is the length of time an activity can be delayed without
delaying the entire project
Slack = LS – ES or Slack = LF – EF
Computing Slack Time
Earliest Earliest Latest Latest On
Start Finish Start Finish Slack Critical
Activity ES EF LS LF LS – ES Path
A 0 2 0 2 0 Yes
B 0 3 1 4 1 No
C 2 4 2 4 0 Yes
D 3 7 4 8 1 No
E 4 8 4 8 0 Yes
F 4 7 10 13 6 No
G 8 13 8 13 0 Yes
H 13 15 13 15 0 Yes
Table 3.3
Critical Path for
Milwaukee Paper
Figure 3.13
E
4
F
3
G
5
H
2
4 8 13 15
4
8 13
7
13 15
10 13
8 13
4 8
D
4
3 7
C
2
2 4
B
3
0 3
Start
0
0
0
A
2
20
42
84
20
41
00
 CPM assumes we know a fixed time
estimate for each activity and there is no
variability in activity times
 PERT uses a probability distribution for
activity times to allow for variability
Variability in Activity Times
 Three time estimates are required
Optimistic time (a) – if everything goes
according to plan
Most–likely time (m) – most realistic estimate
Pessimistic time (b) – assuming very
unfavorable conditions
Variability in Activity Times
Estimate follows beta distribution
Variability in Activity Times
Expected time:
Variance of times:
t = (a + 4m + b)/6
v = [(b – a)/6]2
Estimate follows beta distribution
Variability in Activity Times
Expected time:
Variance of times:
t = (a + 4m + b)/6
v = [(b − a)/6]2
Probability of 1
in 100 of > b
occurring
Probability of 1
in 100 of
< a occurring
Probability
Optimistic Time
(a)
Most Likely Time
(m)
Pessimistic Time
(b)
Activity
Time
Computing Variance
Most Expected
Optimistic Likely Pessimistic Time Variance
Activity a m b t = (a + 4m + b)/6 [(b – a)/6]2
A 1 2 3 2 .11
B 2 3 4 3 .11
C 1 2 3 2 .11
D 2 4 6 4 .44
E 1 4 7 4 1.00
F 1 2 9 3 1.78
G 3 4 11 5 1.78
H 1 2 3 2 .11
Table 3.4
Probability of Project Completion
Project variance is computed by
summing the variances of critical
activities
s2 = Project variance
= (variances of activities
on critical path)
p
Probability of Project Completion
Project variance is computed by
summing the variances of critical
activities
Project variance
s2 = .11 + .11 + 1.00 + 1.78 + .11 = 3.11
Project standard deviation
sp = Project variance
= 3.11 = 1.76 weeks
p
Advantages of PERT/CPM
5. Project documentation and graphics point out
who is responsible for various activities
6. Applicable to a wide variety of projects
7. Useful in monitoring not only schedules but
costs as well
1. Project activities have to be clearly defined,
independent, and stable in their relationships
2. Precedence relationships must be specified and
networked together
3. Time estimates tend to be subjective and are
subject to fudging by managers
4. There is an inherent danger of too much
emphasis being placed on the longest, or critical,
path
Limitations of PERT/CPM

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Cpm and pert

  • 2. Product Life Cycle Best period to increase market share R&D engineering is critical Practical to change price or quality image Strengthen niche Poor time to change image, price, or quality Competitive costs become critical Defend market position Cost control critical Introduction Growth Maturity Decline CompanyStrategy/Issues Internet Flat-screen monitors Sales DVD CD-ROM Drive-through restaurants Fax machines 3 1/2” Floppy disks Color printers Figure 2.5
  • 3. Product Life Cycle Product design and development critical Frequent product and process design changes Short production runs High production costs Limited models Attention to quality Introduction Growth Maturity Decline OMStrategy/Issues Forecasting critical Product and process reliability Competitive product improvements and options Increase capacity Shift toward product focus Enhance distribution Standardization Less rapid product changes – more minor changes Optimum capacity Increasing stability of process Long production runs Product improvement and cost cutting Little product differentiation Cost minimization Overcapacity in the industry Prune line to eliminate items not returning good margin Reduce capacity Figure 2.5
  • 4.  Gantt chart  Critical Path Method (CPM)  Program Evaluation and Review Technique (PERT) Project Management Techniques
  • 5. A Simple Gantt Chart Time J F M A M J J A S Design Prototype Test Revise Production
  • 6.  Network techniques  Developed in 1950’s  CPM by DuPont for chemical plants (1957)  PERT by Booz, Allen & Hamilton with the U.S. Navy, for Polaris missile (1958)  Consider precedence relationships and interdependencies  Each uses a different estimate of activity times PERT and CPM
  • 7. Six Steps PERT & CPM 1. Define the project and prepare the work breakdown structure 2. Develop relationships among the activities - decide which activities must precede and which must follow others 3. Draw the network connecting all of the activities
  • 8. Six Steps PERT & CPM 4. Assign time and/or cost estimates to each activity 5. Compute the longest time path through the network – this is called the critical path 6. Use the network to help plan, schedule, monitor, and control the project
  • 9. 1. When will the entire project be completed? 2. What are the critical activities or tasks in the project? 3. Which are the noncritical activities? 4. What is the probability the project will be completed by a specific date? Questions PERT & CPM Can Answer
  • 10. 5. Is the project on schedule, behind schedule, or ahead of schedule? 6. Is the money spent equal to, less than, or greater than the budget? 7. Are there enough resources available to finish the project on time? 8. If the project must be finished in a shorter time, what is the way to accomplish this at least cost? Questions PERT & CPM Can Answer
  • 11. Determining the Project Schedule Perform a Critical Path Analysis  The critical path is the longest path through the network  The critical path is the shortest time in which the project can be completed  Any delay in critical path activities delays the project  Critical path activities have no slack time
  • 12. Determining the Project Schedule Perform a Critical Path Analysis Activity Description Time (weeks) A Build internal components 2 B Modify roof and floor 3 C Construct collection stack 2 D Pour concrete and install frame 4 E Build high-temperature burner 4 F Install pollution control system 3 G Install air pollution device 5 H Inspect and test 2 Total Time (weeks) 25 Table 3.2
  • 13. Determining the Project Schedule Perform a Critical Path Analysis Table 3.2 Activity Description Time (weeks) A Build internal components 2 B Modify roof and floor 3 C Construct collection stack 2 D Pour concrete and install frame 4 E Build high-temperature burner 4 F Install pollution control system 3 G Install air pollution device 5 H Inspect and test 2 Total Time (weeks) 25 Earliest start (ES) = earliest time at which an activity can start, assuming all predecessors have been completed Earliest finish (EF) = earliest time at which an activity can be finished Latest start (LS) = latest time at which an activity can start so as to not delay the completion time of the entire project Latest finish (LF) = latest time by which an activity has to be finished so as to not delay the completion time of the entire project
  • 14. Determining the Project Schedule Perform a Critical Path Analysis Figure 3.10 A Activity Name or Symbol Earliest Start ES Earliest Finish EF Latest Start LS Latest FinishLF Activity Duration 2
  • 15. Forward Pass Begin at starting event and work forward Earliest Start Time Rule:  If an activity has only one immediate predecessor, its ES equals the EF of the predecessor  If an activity has multiple immediate predecessors, its ES is the maximum of all the EF values of its predecessors ES = Max (EF of all immediate predecessors)
  • 16. Forward Pass Begin at starting event and work forward Earliest Finish Time Rule:  The earliest finish time (EF) of an activity is the sum of its earliest start time (ES) and its activity time EF = ES + Activity time
  • 17. ES/EF Network for Milwaukee Paper Start 0 0 ES 0 EF = ES + Activity time
  • 18. ES/EF Network for Milwaukee Paper Start 0 0 0 A 2 2 EF of A = ES of A + 2 0 ES of A
  • 19. B 3 ES/EF Network for Milwaukee Paper Start 0 0 0 A 2 20 3 EF of B = ES of B + 3 0 ES of B
  • 20. C 2 2 4 ES/EF Network for Milwaukee Paper B 3 0 3 Start 0 0 0 A 2 20
  • 21. C 2 2 4 ES/EF Network for Milwaukee Paper B 3 0 3 Start 0 0 0 A 2 20 D 4 73 = Max (2, 3)
  • 22. D 4 3 7 C 2 2 4 ES/EF Network for Milwaukee Paper B 3 0 3 Start 0 0 0 A 2 20
  • 23. E 4 F 3 G 5 H 2 4 8 13 15 4 8 13 7 D 4 3 7 C 2 2 4 ES/EF Network for Milwaukee Paper B 3 0 3 Start 0 0 0 A 2 20 Figure 3.11
  • 24. Backward Pass Begin with the last event and work backwards Latest Finish Time Rule:  If an activity is an immediate predecessor for just a single activity, its LF equals the LS of the activity that immediately follows it  If an activity is an immediate predecessor to more than one activity, its LF is the minimum of all LS values of all activities that immediately follow it LF = Min (LS of all immediate following activities)
  • 25. Backward Pass Begin with the last event and work backwards Latest Start Time Rule:  The latest start time (LS) of an activity is the difference of its latest finish time (LF) and its activity time LS = LF – Activity time
  • 26. LS/LF Times for Milwaukee Paper E 4 F 3 G 5 H 2 4 8 13 15 4 8 13 7 D 4 3 7 C 2 2 4 B 3 0 3 Start 0 0 0 A 2 20 Figure 3.12 LF = EF of Project 1513 LS = LF – Activity time
  • 27. LS/LF Times for Milwaukee Paper E 4 F 3 G 5 H 2 4 8 13 15 4 8 13 7 13 15 D 4 3 7 C 2 2 4 B 3 0 3 Start 0 0 0 A 2 20 LF = Min(LS of following activity) 10 13 Figure 3.12
  • 28. LS/LF Times for Milwaukee Paper E 4 F 3 G 5 H 2 4 8 13 15 4 8 13 7 13 15 10 13 8 13 4 8 D 4 3 7 C 2 2 4 B 3 0 3 Start 0 0 0 A 2 20 LF = Min(4, 10) 42 Figure 3.12
  • 29. LS/LF Times for Milwaukee Paper E 4 F 3 G 5 H 2 4 8 13 15 4 8 13 7 13 15 10 13 8 13 4 8 D 4 3 7 C 2 2 4 B 3 0 3 Start 0 0 0 A 2 20 42 84 20 41 00 Figure 3.12
  • 30. Computing Slack Time After computing the ES, EF, LS, and LF times for all activities, compute the slack or free time for each activity  Slack is the length of time an activity can be delayed without delaying the entire project Slack = LS – ES or Slack = LF – EF
  • 31. Computing Slack Time Earliest Earliest Latest Latest On Start Finish Start Finish Slack Critical Activity ES EF LS LF LS – ES Path A 0 2 0 2 0 Yes B 0 3 1 4 1 No C 2 4 2 4 0 Yes D 3 7 4 8 1 No E 4 8 4 8 0 Yes F 4 7 10 13 6 No G 8 13 8 13 0 Yes H 13 15 13 15 0 Yes Table 3.3
  • 32. Critical Path for Milwaukee Paper Figure 3.13 E 4 F 3 G 5 H 2 4 8 13 15 4 8 13 7 13 15 10 13 8 13 4 8 D 4 3 7 C 2 2 4 B 3 0 3 Start 0 0 0 A 2 20 42 84 20 41 00
  • 33.  CPM assumes we know a fixed time estimate for each activity and there is no variability in activity times  PERT uses a probability distribution for activity times to allow for variability Variability in Activity Times
  • 34.  Three time estimates are required Optimistic time (a) – if everything goes according to plan Most–likely time (m) – most realistic estimate Pessimistic time (b) – assuming very unfavorable conditions Variability in Activity Times
  • 35. Estimate follows beta distribution Variability in Activity Times Expected time: Variance of times: t = (a + 4m + b)/6 v = [(b – a)/6]2
  • 36. Estimate follows beta distribution Variability in Activity Times Expected time: Variance of times: t = (a + 4m + b)/6 v = [(b − a)/6]2 Probability of 1 in 100 of > b occurring Probability of 1 in 100 of < a occurring Probability Optimistic Time (a) Most Likely Time (m) Pessimistic Time (b) Activity Time
  • 37. Computing Variance Most Expected Optimistic Likely Pessimistic Time Variance Activity a m b t = (a + 4m + b)/6 [(b – a)/6]2 A 1 2 3 2 .11 B 2 3 4 3 .11 C 1 2 3 2 .11 D 2 4 6 4 .44 E 1 4 7 4 1.00 F 1 2 9 3 1.78 G 3 4 11 5 1.78 H 1 2 3 2 .11 Table 3.4
  • 38. Probability of Project Completion Project variance is computed by summing the variances of critical activities s2 = Project variance = (variances of activities on critical path) p
  • 39. Probability of Project Completion Project variance is computed by summing the variances of critical activities Project variance s2 = .11 + .11 + 1.00 + 1.78 + .11 = 3.11 Project standard deviation sp = Project variance = 3.11 = 1.76 weeks p
  • 40. Advantages of PERT/CPM 5. Project documentation and graphics point out who is responsible for various activities 6. Applicable to a wide variety of projects 7. Useful in monitoring not only schedules but costs as well
  • 41. 1. Project activities have to be clearly defined, independent, and stable in their relationships 2. Precedence relationships must be specified and networked together 3. Time estimates tend to be subjective and are subject to fudging by managers 4. There is an inherent danger of too much emphasis being placed on the longest, or critical, path Limitations of PERT/CPM