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METAVERSE
INTRODUCTION
01
HISTORY
02
HOW IT WORKS
03
TECHNOLOGIES
USED
04
CONTENTS
05
06
APPLICATIONS
ADVANTAGES
07
LIMITATIONS
08
REFERENCES
What Is Metaverse ?
A metaverse is a shared, online 3D space where users can
interact with each other and with computer-generated objects
and avatars. It is a virtual world that uses the Internet as its
underlying network. Metaverses are used for various purposes,
including social networking, online gaming, education, and
training. They can be used to create virtual worlds that mirror
the real world, or they can be used to create entirely new and
imaginary worlds.
INTRODUCTION
HISTORY OF METAVERSE
Metaverse may have become the buzzword only recently, but it is well-known Tim
Berners-Lee invented the World Wide Web (www) in 1989. Then in 1992, sci-fi writer
Neal Stephenson coined the term 'metaverse' to describe a 3D virtual space. Fast
forward to 2022, the metaverse is a digital world created using different technologies
like Virtual Reality (VR), Augmented Reality (VR), and cryptocurrency, and the
Internet.
However, a lot happened in these 30 years, from Philip Rosedale's 'Second Life'
online virtual world in 2003 to Mark Zuckerberg's 2021 announcement of Meta's
(formerly Facebook) metaverse plan.
Tim Berners Lee invents the
World Wide Web (www).
Science fiction writer Neal
Stephenson uses the term
'metaverse' to describe a 3-D
virtual space.
Roblox, an online platform
that allows users to create and
share games with others, is
introduced.
Bitcoin, the world's first
successful cryptocurrency and
blockchain platform is
created.
1989 1992 2006 2009
HISTORY OF METAVERSE
Facebook acquires virtual
reality hardware and platform
Oculus.
Pokemon Go, a game that
uses augmented reality
technology, takes the world
by storm.
Microsoft unveils Mesh, a
platform designed for virtual
collaboration across multiple
devices.
Mark Zuckerberg says
Facebook's parent
company would adopt the
name Meta and unveils
plans for their metaverse.
2014 2016 2021
HISTORY OF METAVERSE
HOW IT WORKS ?
● Metaverse is a network of simulated digital environments with its main focus on
social connection. It uses persistent virtual worlds, blockchain, and augmented
reality to create spaces for interaction online. This is facilitated by mobile
internet as well as augmented and virtual reality headsets.
● In the Metaverse, users can have an immersive experience on the internet by
generating a three-dimensional image that surrounds them.
● This experience is impossible without using virtual reality, a key component of
the Metaverse, where users get to experience both digital and real-world in the
same space.
● An immersive experience draws users into an imagined space that permits
them to manipulate and relate to their environment. It involves a blend of
visuals, technology, and sound to deliver extraordinary and engaging
worlds.
● Immersive experiences are just like the typical experiences that you feel
during your daily activities. Some of them include enjoying a concert,
having an offsite meeting, watching a movie, learning with your friends,
etc.
Blockchain Virtual Reality
Augmented
Reality Artificial Intelligence
Internet Of
Things
3D
Reconstruction
TECHNOLOGIES USED ?
BLOCKCHAIN
Blockchain technology is used to establish the
decentralized network of virtual worlds and 3D
spaces known as Metaverse. Anyone can utilize the
user-friendly Metaverse platform to build their own
virtual world or 3D environment. It is a place where
people can connect in all facets of their lives.
Artificial intelligence (AI) is the ability of a computer or a
computer-controlled robot to perform tasks that are usually
done by humans as they require human intelligence.
1. Avatars
2. Digital Humans
3. Language Processing
ARTIFICIAL INTELLIGENCE
VIRTUAL REALITY
 VR refers to a 3D and computer-generated virtual
environment either to replicate a real environment or an
imaginary world, which is created by a combination of
realistic sounds, images and other sensations through
devices like VR headsets/helmets, gloves and body detectors
equipped with sense detectors.
AUGMENTED REALITY
 AR is a live view of a physical environment with its elements
augmented by the digital sensory input like sound, graphics,
videos or GPS data. In other words, AR exists on top of our
physical world by allowing users to see the actual
environment through the screens of their phones/ tablets or
by using smart glasses and making virtual changes to it on
the screen. Through the cameras of phones/ tablets or the
smart glasses, the apps can put an overlay of the digital
content into our actual environment.
3D Reconstruction & Internet Of Things
 3D Reconstruction is the creation of 3D objects in virtual spaces.
 IOT is basically the interconnection of everyday things via the
internet. It involves the intelligent connection of devices, home
appliances, vehicles and the like through pieces of tech that have
software and allows these items to connect and interrelate with
each other. This is especially important for the Metaverse
as it would be vital in translating and converting accurate data
from the physical world to the digital world. With IOT, the virtual
world of the Metaverse would be able to properly reflect properties
of the physical world including real-time changes to these objects.
Steps should be taken to protect this interconnection through
safeguards from and in case of cyber attacks.
APPLICATIONS OF METAVERSE :
 Healthcare
 Education
 Real Estate
 Military
 Manufacturing
 Gaming
 Banking & Finance
ADVANTAGES :
• Immersive experience
• Better social interactions online
• New business opportunities
• Improvements to online learning and education
• Improvements to gaming
• Upgrading social media
LIMITATIONS :
• Privacy Issues
• Protecting Our Kids
• Health Concerns
• Access Inequality
REFERENCES :
• https://www.mygreatlearning.com/blog/what-is-metaverse/
• https://www.cnbctv18.com/technology/explained-the-history-of-metaverse-
12015212.htm
• https://101blockchains.com/technologies-powering-metaverse/
• https://cyberscrilla.com/metaverse-pros-and-cons-the-top-benefits-and-drawbacks/
• https://blog.servermania.com/what-is-
metaverse/#:~:text=Metaverse%20is%20a%20network%20of,augmented%20and%2
0virtual%20reality%20headsets.
• https://aristeksystems.com/blog/5-key-metaverse-
technologies/#:~:text=3D%20Reconstruction,the%20wake%20of%20the%20pande
mic.
• https://medium.datadriveninvestor.com/the-roles-of-vr-ar-and-mr-on-the-metaverse-
593569cfb686
THANK
YOU

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Metaverse

  • 3. What Is Metaverse ? A metaverse is a shared, online 3D space where users can interact with each other and with computer-generated objects and avatars. It is a virtual world that uses the Internet as its underlying network. Metaverses are used for various purposes, including social networking, online gaming, education, and training. They can be used to create virtual worlds that mirror the real world, or they can be used to create entirely new and imaginary worlds. INTRODUCTION
  • 4. HISTORY OF METAVERSE Metaverse may have become the buzzword only recently, but it is well-known Tim Berners-Lee invented the World Wide Web (www) in 1989. Then in 1992, sci-fi writer Neal Stephenson coined the term 'metaverse' to describe a 3D virtual space. Fast forward to 2022, the metaverse is a digital world created using different technologies like Virtual Reality (VR), Augmented Reality (VR), and cryptocurrency, and the Internet. However, a lot happened in these 30 years, from Philip Rosedale's 'Second Life' online virtual world in 2003 to Mark Zuckerberg's 2021 announcement of Meta's (formerly Facebook) metaverse plan.
  • 5. Tim Berners Lee invents the World Wide Web (www). Science fiction writer Neal Stephenson uses the term 'metaverse' to describe a 3-D virtual space. Roblox, an online platform that allows users to create and share games with others, is introduced. Bitcoin, the world's first successful cryptocurrency and blockchain platform is created. 1989 1992 2006 2009 HISTORY OF METAVERSE
  • 6. Facebook acquires virtual reality hardware and platform Oculus. Pokemon Go, a game that uses augmented reality technology, takes the world by storm. Microsoft unveils Mesh, a platform designed for virtual collaboration across multiple devices. Mark Zuckerberg says Facebook's parent company would adopt the name Meta and unveils plans for their metaverse. 2014 2016 2021 HISTORY OF METAVERSE
  • 7. HOW IT WORKS ? ● Metaverse is a network of simulated digital environments with its main focus on social connection. It uses persistent virtual worlds, blockchain, and augmented reality to create spaces for interaction online. This is facilitated by mobile internet as well as augmented and virtual reality headsets. ● In the Metaverse, users can have an immersive experience on the internet by generating a three-dimensional image that surrounds them. ● This experience is impossible without using virtual reality, a key component of the Metaverse, where users get to experience both digital and real-world in the same space.
  • 8. ● An immersive experience draws users into an imagined space that permits them to manipulate and relate to their environment. It involves a blend of visuals, technology, and sound to deliver extraordinary and engaging worlds. ● Immersive experiences are just like the typical experiences that you feel during your daily activities. Some of them include enjoying a concert, having an offsite meeting, watching a movie, learning with your friends, etc.
  • 9. Blockchain Virtual Reality Augmented Reality Artificial Intelligence Internet Of Things 3D Reconstruction TECHNOLOGIES USED ?
  • 10. BLOCKCHAIN Blockchain technology is used to establish the decentralized network of virtual worlds and 3D spaces known as Metaverse. Anyone can utilize the user-friendly Metaverse platform to build their own virtual world or 3D environment. It is a place where people can connect in all facets of their lives.
  • 11. Artificial intelligence (AI) is the ability of a computer or a computer-controlled robot to perform tasks that are usually done by humans as they require human intelligence. 1. Avatars 2. Digital Humans 3. Language Processing ARTIFICIAL INTELLIGENCE
  • 12. VIRTUAL REALITY  VR refers to a 3D and computer-generated virtual environment either to replicate a real environment or an imaginary world, which is created by a combination of realistic sounds, images and other sensations through devices like VR headsets/helmets, gloves and body detectors equipped with sense detectors.
  • 13. AUGMENTED REALITY  AR is a live view of a physical environment with its elements augmented by the digital sensory input like sound, graphics, videos or GPS data. In other words, AR exists on top of our physical world by allowing users to see the actual environment through the screens of their phones/ tablets or by using smart glasses and making virtual changes to it on the screen. Through the cameras of phones/ tablets or the smart glasses, the apps can put an overlay of the digital content into our actual environment.
  • 14. 3D Reconstruction & Internet Of Things  3D Reconstruction is the creation of 3D objects in virtual spaces.  IOT is basically the interconnection of everyday things via the internet. It involves the intelligent connection of devices, home appliances, vehicles and the like through pieces of tech that have software and allows these items to connect and interrelate with each other. This is especially important for the Metaverse as it would be vital in translating and converting accurate data from the physical world to the digital world. With IOT, the virtual world of the Metaverse would be able to properly reflect properties of the physical world including real-time changes to these objects. Steps should be taken to protect this interconnection through safeguards from and in case of cyber attacks.
  • 15. APPLICATIONS OF METAVERSE :  Healthcare  Education  Real Estate  Military  Manufacturing  Gaming  Banking & Finance
  • 16. ADVANTAGES : • Immersive experience • Better social interactions online • New business opportunities • Improvements to online learning and education • Improvements to gaming • Upgrading social media
  • 17. LIMITATIONS : • Privacy Issues • Protecting Our Kids • Health Concerns • Access Inequality
  • 18. REFERENCES : • https://www.mygreatlearning.com/blog/what-is-metaverse/ • https://www.cnbctv18.com/technology/explained-the-history-of-metaverse- 12015212.htm • https://101blockchains.com/technologies-powering-metaverse/ • https://cyberscrilla.com/metaverse-pros-and-cons-the-top-benefits-and-drawbacks/ • https://blog.servermania.com/what-is- metaverse/#:~:text=Metaverse%20is%20a%20network%20of,augmented%20and%2 0virtual%20reality%20headsets.