SlideShare ist ein Scribd-Unternehmen logo
1 von 19
UNIT - I
❖Video display devices
❖Raster scan systems
❖Random scan systems
❖Graphics monitors and workstations
❖Input devices
❖Hardcopy devices
❖Graphics software
VIDEO DISPLAY DEVICES
❖The display devices are known as output devices. The most commonly used
output device in a graphics video monitor. The operations of most video monitors are
based on the standard cathode-ray-tube (CRT) design.
❖Properties of video display devices are persistence, resolution, and aspect ratio.
❖Computer Graphics has become a common element in today's modern world. Be it in user
interfaces, or data visualization, motion pictures etc., computer graphics plays an important
role. The primary output device in a graphics system is a video monitor.
REFRESH CATHODE RAY TUBES
❖ A beam of Cathode rays discharged by an Electron gun moves through some deflection
systems. So these deflection systems which direct the beam towards a described specified position
on the Screen.
❖ The primary output device in a graphics system is a video monitor. The operation of most
video monitors is based on the standard cathode ray tube (CRT) design.
❖ The inner side of the screen is coated with phosphor substance which gives off light when it is
stroked by electrons. It is possible to control the point at which the electron beam strikes the
screen, and therefore the position of the dot upon the screen, by deflecting the electron beam.
DESIGN OF CRT
RASTER SCAN SYSTEMS
❖A raster scan, or raster scanning, is the rectangular pattern of image capture and
reconstruction in television. By analogy, the term is used for raster graphics, the pattern of
image storage and transmission used in most computer bitmap image systems.
❖In addition to the central processing unit (CPU), a special processor, called the video
controller or display controller, is used to control the operation of the display device.
❖ Simple Organization of the Video Controller • Two registers are used to store the
coordinates of the screen pixels.
ARCHITECTURE OF SIMPLE RASTER GRAPHICS
SYSTEM
VIDEO CONTROLLER
❖Display Controller controls the operation of the display device. It is also called a video
controller.
❖Working : The video controller in the output circuitry generates the horizontal and vertical
drive signals so that the monitor can sweep. Its beam across the screen during raster scans.
❖Architecture. In a Raster scan display, the image which has to be displayed is saved in a
binary format (0s and 1s) in the refresh buffer memory. Then, a video controller is used to scan
each and every line of the Refresh Buffer Memory.
BASIC VIDEO CONTROLLER REFRESH
OPERATIONS
RANDOM SCAN SYSTEMS
❖In Random-Scan Display electron beam is directed only to the ares of screen where a picture has to be
drawn. It is also called vector displays, as it draws picture one line at time. It can draw and refresh component
lines of a picture in any specified sequence. Pen plotter is an example of random-scan displays.
❖Random-Scan Display Processors:
Input in the form of an application program is stored in the system memory along with graphics package.
Graphics package translates the graphic commands in application program into a display file stored in system
memory. This display file is then accessed by the display processor to refresh the screen. The display processor
cycles through each command in the display file program. Sometimes the display processor in a random-scan is
referred as Display Processing Unit / Graphics Controller.
ARCHITECTURE OF SIMPLE RANDOM SCAN SYSTEM
GRAPHICS MONITORS AND WORK STATIONS
❖Graphics monitors can be used in personal computers to do normal day to day task, like displaying a
document or a movie or browsing internet.
❖Graphics monitors can be used for reverse car camera display systems, or CCTV camera monitoring
systems.
❖Workstations are also used for medical imaging, simulation systems, etc.
❖The current workstation market uses x86-64 microprocessors. Operating systems available for these
platforms include Microsoft Windows, FreeBSD, various GNU/Linux distributions, Apple macOS(formerly
known as OS X), and Oracle Solaris. Some vendors also market commodity mono-socket systems as
workstations.
A DESKTOP GENERAL-PURPOSE COMPUTER SYSTEM
INPUT DEVICES
❖In computing, an input device is a piece of computer hardware equipment used .
❖Input devices connected to a computer system allow the user to enter data or interact with running
programs, and are used for activities ranging from editing computer programs to playing videogames
(q.v.).
❖Input devices can be separated into five classes: keyboards, locators, picks, valuators, and buttons.
❖Following are some of the important input devices which are used in a computer − ... Keyboard;
Mouse; Joy Stick; Light pen; Track Ball; Scanner; Graphic Tablet; Microphone ...
TYPES OF INPUT DEVICES
HARD COPY DEVICES
❖Hardcopy Devices provides a technical summary of computer output hardcopy devices
such as plotters, computer output printers, and CRT generated hardcopy.
❖Important related technical areas such as papers, ribbons and inks, colour techniques,
controllers, and character fonts are also covered.
❖An output device is any piece of computer hardware equipment which converts
information into human-readable form.
TYPE OF OUTPUT DEVICES
GRAPHICS SOFTWARE
❖In computer graphics, graphics software refers to a program or collection of programs that enable
a person to manipulate images or models visually on a computer.
❖There are animation and video editing software. Different types of software are often designed to
edit different types of graphics such as video, photos, and vector-based drawings. The exact sources
of graphics may vary for different tasks, but most can read and write files.
❖Coordinates are always specified relative to an ordered basis. Bases and their associated
coordinate representations let one realize vector spacesand linear transformations concretely
as column vectors, row vectors, and matrices, hence are useful in calculations.
THANK YOU

Weitere ähnliche Inhalte

Was ist angesagt?

Circle drawing algo.
Circle drawing algo.Circle drawing algo.
Circle drawing algo.
Mohd Arif
 
Memory interfacing
Memory interfacingMemory interfacing
Memory interfacing
mahalakshmimalini
 

Was ist angesagt? (20)

Chapter 4 Embedded System: Application and Domain Specific
Chapter 4 Embedded System: Application and Domain SpecificChapter 4 Embedded System: Application and Domain Specific
Chapter 4 Embedded System: Application and Domain Specific
 
Overview of the graphics system
Overview of the graphics systemOverview of the graphics system
Overview of the graphics system
 
Virtual instrumentation
Virtual instrumentationVirtual instrumentation
Virtual instrumentation
 
Lecture+ +raster+&+random+scan+systems
Lecture+ +raster+&+random+scan+systemsLecture+ +raster+&+random+scan+systems
Lecture+ +raster+&+random+scan+systems
 
What is Digital Morphing and Its Techniques
What is Digital Morphing and Its TechniquesWhat is Digital Morphing and Its Techniques
What is Digital Morphing and Its Techniques
 
Introduction to computer graphics
Introduction to computer graphicsIntroduction to computer graphics
Introduction to computer graphics
 
Virtual Instrumentation
Virtual InstrumentationVirtual Instrumentation
Virtual Instrumentation
 
M.Phil Viva PPT
M.Phil Viva PPTM.Phil Viva PPT
M.Phil Viva PPT
 
Random scan displays and raster scan displays
Random scan displays and raster scan displaysRandom scan displays and raster scan displays
Random scan displays and raster scan displays
 
Circle drawing algo.
Circle drawing algo.Circle drawing algo.
Circle drawing algo.
 
Digital Camera Hardware and software architecture
Digital Camera Hardware and software architecture  Digital Camera Hardware and software architecture
Digital Camera Hardware and software architecture
 
Computer Graphics
Computer GraphicsComputer Graphics
Computer Graphics
 
AVR ATmega32
AVR ATmega32AVR ATmega32
AVR ATmega32
 
Memory interfacing
Memory interfacingMemory interfacing
Memory interfacing
 
Chapter 8 Embedded Hardware Design and Development (third portion)
Chapter 8 Embedded Hardware Design and Development (third portion)Chapter 8 Embedded Hardware Design and Development (third portion)
Chapter 8 Embedded Hardware Design and Development (third portion)
 
Rgb colour model
Rgb colour modelRgb colour model
Rgb colour model
 
Edge linking in image processing
Edge linking in image processingEdge linking in image processing
Edge linking in image processing
 
Model1 Active and Passive Graphics.pptx
Model1 Active and Passive Graphics.pptxModel1 Active and Passive Graphics.pptx
Model1 Active and Passive Graphics.pptx
 
Flat panel displays and plasma panel displays
Flat panel displays and plasma panel displays Flat panel displays and plasma panel displays
Flat panel displays and plasma panel displays
 
Program Logic and Design
Program Logic and DesignProgram Logic and Design
Program Logic and Design
 

Ähnlich wie COMPUTER GRAPHICS-UNIT-I

project on input output devie
project on input output devieproject on input output devie
project on input output devie
Raunak Sodhi
 
Chapter 3 input and output devices
Chapter 3 input and output devicesChapter 3 input and output devices
Chapter 3 input and output devices
Prafulla Tekriwal
 

Ähnlich wie COMPUTER GRAPHICS-UNIT-I (20)

Computer components
Computer componentsComputer components
Computer components
 
project on input output devie
project on input output devieproject on input output devie
project on input output devie
 
information technology
information technologyinformation technology
information technology
 
Computer graphics Applications and System Overview
Computer graphics Applications and System OverviewComputer graphics Applications and System Overview
Computer graphics Applications and System Overview
 
Cg
CgCg
Cg
 
Hardware & software in multimedia
Hardware & software in multimediaHardware & software in multimedia
Hardware & software in multimedia
 
PERIPHERAL DEVICES
PERIPHERAL DEVICESPERIPHERAL DEVICES
PERIPHERAL DEVICES
 
an overview of computer
 an overview of computer an overview of computer
an overview of computer
 
Lec # 06 Computer Hardware (IO Devices)-1.pptx
Lec # 06 Computer Hardware (IO Devices)-1.pptxLec # 06 Computer Hardware (IO Devices)-1.pptx
Lec # 06 Computer Hardware (IO Devices)-1.pptx
 
Computer Fundamentals Input and Output devices
Computer Fundamentals Input and Output devicesComputer Fundamentals Input and Output devices
Computer Fundamentals Input and Output devices
 
Cs input and output devices
Cs input and output devicesCs input and output devices
Cs input and output devices
 
19EICN
19EICN19EICN
19EICN
 
Usage of computer hardware
Usage of computer hardwareUsage of computer hardware
Usage of computer hardware
 
Lecture 01 concept of computer system
Lecture 01 concept of computer systemLecture 01 concept of computer system
Lecture 01 concept of computer system
 
N4Less05.ppt
N4Less05.pptN4Less05.ppt
N4Less05.ppt
 
Basic fundamental Computer input/output Accessories
Basic fundamental Computer input/output AccessoriesBasic fundamental Computer input/output Accessories
Basic fundamental Computer input/output Accessories
 
Chapter 3 input and output devices
Chapter 3 input and output devicesChapter 3 input and output devices
Chapter 3 input and output devices
 
Computer graphics - Nitish Nagar
Computer graphics - Nitish NagarComputer graphics - Nitish Nagar
Computer graphics - Nitish Nagar
 
CSC1100 - Chapter04 - Output
CSC1100 - Chapter04 - OutputCSC1100 - Chapter04 - Output
CSC1100 - Chapter04 - Output
 
Computer
ComputerComputer
Computer
 

Kürzlich hochgeladen

BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
SoniaTolstoy
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
fonyou31
 

Kürzlich hochgeladen (20)

Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 

COMPUTER GRAPHICS-UNIT-I

  • 1. UNIT - I ❖Video display devices ❖Raster scan systems ❖Random scan systems ❖Graphics monitors and workstations ❖Input devices ❖Hardcopy devices ❖Graphics software
  • 2. VIDEO DISPLAY DEVICES ❖The display devices are known as output devices. The most commonly used output device in a graphics video monitor. The operations of most video monitors are based on the standard cathode-ray-tube (CRT) design. ❖Properties of video display devices are persistence, resolution, and aspect ratio. ❖Computer Graphics has become a common element in today's modern world. Be it in user interfaces, or data visualization, motion pictures etc., computer graphics plays an important role. The primary output device in a graphics system is a video monitor.
  • 3. REFRESH CATHODE RAY TUBES ❖ A beam of Cathode rays discharged by an Electron gun moves through some deflection systems. So these deflection systems which direct the beam towards a described specified position on the Screen. ❖ The primary output device in a graphics system is a video monitor. The operation of most video monitors is based on the standard cathode ray tube (CRT) design. ❖ The inner side of the screen is coated with phosphor substance which gives off light when it is stroked by electrons. It is possible to control the point at which the electron beam strikes the screen, and therefore the position of the dot upon the screen, by deflecting the electron beam.
  • 5. RASTER SCAN SYSTEMS ❖A raster scan, or raster scanning, is the rectangular pattern of image capture and reconstruction in television. By analogy, the term is used for raster graphics, the pattern of image storage and transmission used in most computer bitmap image systems. ❖In addition to the central processing unit (CPU), a special processor, called the video controller or display controller, is used to control the operation of the display device. ❖ Simple Organization of the Video Controller • Two registers are used to store the coordinates of the screen pixels.
  • 6. ARCHITECTURE OF SIMPLE RASTER GRAPHICS SYSTEM
  • 7. VIDEO CONTROLLER ❖Display Controller controls the operation of the display device. It is also called a video controller. ❖Working : The video controller in the output circuitry generates the horizontal and vertical drive signals so that the monitor can sweep. Its beam across the screen during raster scans. ❖Architecture. In a Raster scan display, the image which has to be displayed is saved in a binary format (0s and 1s) in the refresh buffer memory. Then, a video controller is used to scan each and every line of the Refresh Buffer Memory.
  • 8. BASIC VIDEO CONTROLLER REFRESH OPERATIONS
  • 9. RANDOM SCAN SYSTEMS ❖In Random-Scan Display electron beam is directed only to the ares of screen where a picture has to be drawn. It is also called vector displays, as it draws picture one line at time. It can draw and refresh component lines of a picture in any specified sequence. Pen plotter is an example of random-scan displays. ❖Random-Scan Display Processors: Input in the form of an application program is stored in the system memory along with graphics package. Graphics package translates the graphic commands in application program into a display file stored in system memory. This display file is then accessed by the display processor to refresh the screen. The display processor cycles through each command in the display file program. Sometimes the display processor in a random-scan is referred as Display Processing Unit / Graphics Controller.
  • 10. ARCHITECTURE OF SIMPLE RANDOM SCAN SYSTEM
  • 11. GRAPHICS MONITORS AND WORK STATIONS ❖Graphics monitors can be used in personal computers to do normal day to day task, like displaying a document or a movie or browsing internet. ❖Graphics monitors can be used for reverse car camera display systems, or CCTV camera monitoring systems. ❖Workstations are also used for medical imaging, simulation systems, etc. ❖The current workstation market uses x86-64 microprocessors. Operating systems available for these platforms include Microsoft Windows, FreeBSD, various GNU/Linux distributions, Apple macOS(formerly known as OS X), and Oracle Solaris. Some vendors also market commodity mono-socket systems as workstations.
  • 12. A DESKTOP GENERAL-PURPOSE COMPUTER SYSTEM
  • 13. INPUT DEVICES ❖In computing, an input device is a piece of computer hardware equipment used . ❖Input devices connected to a computer system allow the user to enter data or interact with running programs, and are used for activities ranging from editing computer programs to playing videogames (q.v.). ❖Input devices can be separated into five classes: keyboards, locators, picks, valuators, and buttons. ❖Following are some of the important input devices which are used in a computer − ... Keyboard; Mouse; Joy Stick; Light pen; Track Ball; Scanner; Graphic Tablet; Microphone ...
  • 14. TYPES OF INPUT DEVICES
  • 15. HARD COPY DEVICES ❖Hardcopy Devices provides a technical summary of computer output hardcopy devices such as plotters, computer output printers, and CRT generated hardcopy. ❖Important related technical areas such as papers, ribbons and inks, colour techniques, controllers, and character fonts are also covered. ❖An output device is any piece of computer hardware equipment which converts information into human-readable form.
  • 16. TYPE OF OUTPUT DEVICES
  • 17. GRAPHICS SOFTWARE ❖In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. ❖There are animation and video editing software. Different types of software are often designed to edit different types of graphics such as video, photos, and vector-based drawings. The exact sources of graphics may vary for different tasks, but most can read and write files. ❖Coordinates are always specified relative to an ordered basis. Bases and their associated coordinate representations let one realize vector spacesand linear transformations concretely as column vectors, row vectors, and matrices, hence are useful in calculations.
  • 18.