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Shinobu Toyoda
Chairman, Unity Japan
Hiroki Omae
Regional Director, Unity Japan
Democratize

development
Solve hard
problems
Enable 

success
Graphics Quality & Stability EfficiencyPlatform Growth
5.3
Dec ‘15
Cinematic Image
Effects
Multi-scene editing


New 2D tools
tvOS


FireOS
5.6
March ‘17
Vulkan
Progressive Light
Mapper



New Video Player (4k)



Physics Debug
Visualization



Mac Editor on Metal



Improved 2D tools



iOS native error
monitor
New Navmesh tools
Facebook Gameroom

DayDream

Cardboard (iOS &
Android)
5.0
March ‘15
Physically Based
Rendering

Real-Time Global

illumination

Cloud Build


Audio Mixer

64bit editor



5.1
June ‘15
Unified OpenGL
rendering



Multiplayer

Analytics
Oculus
5.2
Sep ‘15
Native Visual Studio
Integration
2D improvements
Configurable vertex
compression
GearVR


PSVR
5.4
July ‘16
Improved
Multithreaded
rendering


GPU Instancing


Single-Pass
Rendering
Performance
Reporting


Analytics Heatmaps
IL2CPP Android
OpenVR



Amazon App Store
5.5
Nov ‘16
GPU instancing iOS
& Android


CPU Profiler
Timeline view
Codeless IAP


Custom Splash
screen


PhysX 3.3.3
Collaborate Beta

Microsoft
Holographic


CloudMoolah
Platform Growth
Windows
Phone
Windows Desktop
Windows
Store
VR/AR
91% of holographic
apps are built with Unity
Daydream integration, Unity 5.6
Tango integration, Unity 2017.2
Facebook Spaces available now,
Made with Unity
Vuforia integration, Unity 2017.2 360 Video and Timeline
Price Mobility Content
©Konami Digital Entertainment
©2016, 2017 SQUARE ENIX CO., LTD. 

All Rights Reserved. Developed by Tokyo RPG Factory
©Flyhigh Works/SKIPMORE/Kan-Kikuchi/CIRCLE Ent.








INTERMEDIATE




INTERMEDIATE


Student
/ Beginner
Developer
Certified

Developer
Student
/ Beginner
Developer
Certified

Developer
Hirokazu

Yasuhara
Game Designer, Unity Japan


TEACHERS
connect.unity.com
Lucas Meijer
Development Director, Unity
Unity 5.6
Graphics
Progressive Lightmapper Demo
Light Explorer
Light Explorer
Mixed mode lighting
Light Explorer
Mixed mode lighting
Progressive light mapper
Navigation Tools
Navigation tools demo
Multiple NavMeshes per scene
Multiple NavMeshes per scene
NavMeshes on prefabs
Multiple NavMeshes per scene
NavMeshes on prefabs
Arbitrary orientations
Multiple NavMeshes per scene
NavMeshes on prefabs
Arbitrary orientations
Everything at runtime
Unity 2017.1
Timeline








INTERMEDIATE
Unity 2017.1
Cinemachine
Rustum

Scammell
Product Manager - 2D team, Unity
2D
2D Foundation
Philosophy
2D Foundation
Philosophy
World Building
Animation
More
5.6 features
9-Slice
Sprite Outline Editor
Sorting Groups
Axis Distance Sort
New Physics2D features
Future features
Sprite Atlas
Sprite Mask
Tilemap
SmartSprite
Character Animation Tools
Future features
Sprite Atlas
Sprite Mask
Tilemap
SmartSprite
Character Animation Tools
Future features
Sprite Atlas
Sprite Mask
Tilemap
SmartSprite
Character Animation Tools
2D in Unity : What’s New?

Rus Scammell
BEGINNER
The Future of Animation in Unity

Arturo Nuñez
INTERMEDIATE




INTERMEDIATE




ADVANCED


BEGINNER
【Unite 2017 Tokyo】基調講演

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