4. â Steven Johnson on the âadjacent possibleâ
Good ideas are not conjured out of
thin air; they are built on a
collection of existing parts, the
composition of which expands (and,
occasionally, contracts) over time.â
â
16. F I V E ST E P S
TO G O F R O M F L AT D E S I G N TO S PAT I A L D E S I G N
17. F I V E ST E P S
1. Understand your
constraints
2. Learn some tools
3. Build (anything)
4. Luck
5. ProïŹt
TO G O F R O M F L AT D E S I G N TO S PAT I A L D E S I G N
18.
19. F I V E ST E P S
1. Understand your
constraints
2. Learn some tools
3. Build (anything)
4. Luck
5. ProïŹt
âĄ
68. D I S C L A I M E R
When I show work from other designers, Iâm
commenting on them with the context of 3D
product design. I entirely recognize they
have different goals and constraints.
69. H A R DWA R E I S E X P E N S I V E B U T N E C E S SA RY
111. F I V E ST E P S
1. Understand your
constraints
2. Learn some tools
3. Build (anything)
4. Luck
5. ProïŹt
âĄ
112. F I V E ST E P S
1. Understand your
constraints
2. Learn some tools
3. Build (anything)
4. Luck
5. ProïŹt
âĄ
113. F I V E ST E P S
1. Understand your
constraints
2. Learn some tools
3. Build (anything)
4. Luck
5. ProïŹt
H I R I N G
1. Do they have good
ideas?
2. Learned tools?
3. Built something?
4. Complement team?
5. Are they hired?
114. F I V E ST E P S
1. Understand your
constraints
2. Learn some tools
3. Build (anything)
4. Luck
5. ProïŹt
H I R I N G
1. Do they have good
ideas?
2. Learned tools?
3. Built something?
4. Complement team?
5. Are they hired?
115. F I V E ST E P S
1. Understand your
constraints
2. Learn some tools
3. Build (anything)
4. Luck
5. ProïŹt
H I R I N G
1. Do they have good
ideas?
2. Learned tools?
3. Built something?
4. Complement team?
5. Are they hired?
116. F I V E ST E P S
1. Understand your
constraints
2. Learn some tools
3. Build (anything)
4. Luck
5. ProïŹt
H I R I N G
1. Do they have good
ideas?
2. Learned tools?
3. Built something?
4. Complement team?
5. Are they hired?
117. F I V E ST E P S
1. Understand your
constraints
2. Learn some tools
3. Build (anything)
4. Luck
5. ProïŹt
H I R I N G
1. Do they have good
ideas?
2. Learned tools?
3. Built something?
4. Complement team?
5. Are they hired?
118. F I V E ST E P S
1. Understand your
constraints
2. Learn some tools
3. Build (anything)
4. Luck
5. ProïŹt
H I R I N G
1. Do they have good
ideas?
2. Learned tools?
3. Built something?
4. Complement team?
5. Are they hired?
119. F I V E ST E P S
1. Understand your
constraints
2. Learn some tools
3. Build (anything)
4. Luck
5. ProïŹt
H I R I N G
1. Do they have good
ideas?
2. Learned tools?
3. Built something?
4. Complement team?
5. Are they hired?
138. â Steven Johnson
What the adjacent possible
tells us is that at any moment
the world is capable of
extraordinary change, but only
certain changes can happen.â
â
139. H T T P : / / B I T. LY / L E T S 3 D
For links to referenced works
and additional resources
Capitalization matters after the last /
Andrew R McHugh
Designer, Samsung Research America
XD Immersive
October 26, 2018