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BEYOND USABILITY:
ADAPTIVE AND ASSISTIVE TECHNOLOGY
Kelly Goto
@go2girl
Image Source: Wikimedia | Gary Karp
In Universal Design, there’s something called the curb cut effect. Basically,
things intended to benefit people with disabilities wind up benefiting everyone.
Image Source: Wikimedia | Gary Karp
Universal Design is the concept of designing all products and the built
environment to be aesthetic and usable to the greatest extent possible by
everyone, regardless of their age, ability, or status in life.
By 2050, 21% of the global
population will be 65 or older.


By 2100, the number of people aged
60 and over will reach 3.2 billion.
Today, nearly 15% of the population
would benefit from Assistive
Technologies,
Global Agewatch Index 2015
"People with disabilities make up 15 percent of
the world 's population and some of the assistive
technology marketed to people with disabilities
can also be sold to the other 85 percent of the
population that is "situationally disabled" by their
environmental conditions, at work and at play,”
Andrew Johnson, Managing Vice President at Gartner.
Products that support monitoring and
maintaining the functional status of older
adults in their home environments.
SMART

HOME
Products that support monitoring and management of an
older adult’s physiological status and mental health of
maintaining wellness and managing the chronic conditions.
QUANTIFIED
SELF
Technologies and products that support both informal and formal
caregivers in providing timely and effective care and support to
older adults and persons with disabilities in their homes.
CAREGIVING
Technologies that enable older adults to stay socially
connected to their families, friends, and local communities.
COMMUNITY
CONNECTED AGING FRAMEWORK
Content Adapted from Connected Aging Framework, 2014
We have the ability to create experiences that are
situationally appropriate and environmentally
aware. It’s a new era of adaptive experiences.
Kelly Goto — gotoresearch
TECH DISCONNECT
Mission District, San Francisco
Mission District, San Francisco
Governance 

Crisis Point
COMPLEXITY Quantity & complexity
of information
Ability to deal with
quantity & complexity 

of information
COMPLEXITY vs. COPING
TIME
Zap Think LLC
Every aspect of the experience
including competition for time
and attention is in flux. 



Deeper insights using mixed
research methods are needed
to establish an meaningful
strategy in today’s product
development.
CULTURAL FLUX
Washington Post
Washington Post | Huffington Post
Washington Post | Huffington Post
MEANING
Courtesy of Bespoke Innovations
“Much of consumer behavior involves
everyday routines and practices that
consumers do not actively think about.”

Interpretive Marketing Research: Using Ethnography In Strategic Market Development Johanna Moisander
The Intentional Mind
“And when asked, they do not necessarily come
to talk about — or do not even do not actively
think about.— these routines or patterns.”

Interpretive Marketing Research: Using Ethnography In Strategic Market Development Johanna Moisander
The Intentional Mind
SENSORY ENGINEERING
感性工学
emotionalusability
KANSEI
SENSORY ENGINEERING
Evolution of 'sensory engineering'
1970’s 1980’s 1990’s 2000’s 2010’s
[1960‘s]
QFD Quality Function
Deployment seeks out
‘fuzzy’ needs and
uncovers ‘wow’factor
[1970‘s]
Kansei Engineering can
"measure" the feelings
and adapt to product
development.
[1980‘s]
Kano Method looks at
Normal / Expected /
Exciting requirements
[1990‘s]
Kansei
introduced into
the US
[1998]
Affective
Computing
/ HCI / AI
(Picard)
[2007]
“Age of the
iPhone”
[2016]
Convergence
[2007]
“Age of the
iPhone”
[2004]
Emotional
Design
User
Experience
(Norman]
from: Engineering Emotional Values in Product Design by Simon Schütte
Kansei
Emotions Words
Behavior
and
Attitudes
KANSEI EXPERIENCE
from: Engineering Emotional Values in Product Design by Simon Schütte
SENSORY
INPUT
Mapping Building Trigger
Kansei
Affection
Feeling
Emotion
Chisei
Logics
Recognition
Understanding
EMOTIONAL
LOGICAL
KANSEI EXPERIENCE
kansei words
HUMAN RECONNECT
FOCUS GROUPS
ETHNOGRAPHY
1:1 INTERVIEWS
ONLINE SURVEYS
BIG DATA
why
they do
it
what
people
do
unaware|implicit|EMOTIONAL
a w a r e | e x p l i c i t | LOGICAL
FIELD STUDIES
FOCUS GROUPS
FIELD STUDIES
1:1 INTERVIEWS
ONLINE SURVEYS
BIG DATA
behavioral|attitude
e v a l u a t i v e
ETHNOGRAPHY
reporting|assumptions
g e n e r a t i v e
data
/logic
stories/emotion
UNMODERATED TESTING
SURVEYS / MICRO SURVEYS
SENTIMENT ANALYSIS
LOG DATA
ANALYTICS
QUANTITATIVE “WHAT” QUALITATIVE “WHY”
IN-DEPTH INTERVIEWS
OBSERVATIONAL TESTING
DIARY STUDIES
HOME INTERVIEWS
FOLLOW ALONGS
+
VIA
MEANING
ASPIRATION
CONNECTION
IDENTITY
TRUST
EASE-OF-USE
MEETS MY
NEEDS
IT
WORKS
EMOTIONAL
LOGICAL
I LOVE IT
AWARE
(explicit)
UNAWARE
(implicit)
MEETS MY
NEEDS
st
easy to use
simple
efficient
personalized
sharing
intuitive
comfortable
familiar
customizable
inspiring
meaningful
portable
cool
connected
reliable
I LOVE IT
IT WORKS
EMOTIONAL
LOGICAL
AWARE
(explicit)
UNAWARE
(implicit)
ASPIRATION
CONNECTION
IDENTITY
TRUST
st
EASE-OF-USE
EMOTIONAL
LOGICAL
AWARE
(explicit)
UNAWARE
(implicit)
INPUT EXPERIENCE OUTPUT
Psychological
Sensory
Memory
Contextual
Aspiration
Connection
Identity
Trust
Ease-of-use
INPUT EXPERIENCE OUTPUT
= Nostalgia
Psychological
Sensory
Memory
Contextual
Aspiration
Connection
Identity
Trust
Ease-of-use
EMOTIONAL OUTPUT
EMOTIONAL OUTPUT
INSIGHT STUDIES
Each Insight Study contains focused
cycles (1-3 weeks each) built around
specific research goals. These cycles are
punctuated with Insight Reviews that
share rich findings.
This process allows product teams to
understand what people really think,
feel and need. These insights translate
into improved experiences and a
stronger product vision.
INSIGHT STUDIES
INSIGHT STUDIES
In-Depth Contextual or Remote
Interviews are conducted at the
start and finish of the study.
Weekly Remote Interviews
follow up on self-reporting.
Ongoing Diary Studies
gather self-reported
activities and moderated
prompts. [D-Scout]
An ongoing panel can be created
to track more than on boarding
and customer service on a quant
level. Cohorts can be created
based on release and timing of
beta and public launches.
INSIGHT STUDIES
=
Erica, 33, and her dog Champ
“It’s 10:53pm, and I’m only at 7388 steps….we’re
about to go take the dog for a walk. Got to make
sure we get to our 10,000 steps before the end of the
night.”
ANALYSIS | SYNTHESIS
Although often combined, analysis
and synthesis are opposites.
Synthesis can occur without
analysis but analysis cannot
happen without the synthesis.
Analysis
(deconstruct /
break down)
Synthesis
(reconstruct / 

put back together)
ANALYSIS vs. SYNTHESIS
Analysis vs Synthesis
DATA ANALYSIS
Open Coding: form initial categories of
information about the phenomenon
being studied from the data gathered.
This is “the process of breaking down,
examining, comparing, conceptualizing,
and categorizing data”
Coding procedures in Grounded Theory
Strauss and Corbin (1990)
DATA ANALYSIS
Compare attitudes, beliefs and
behaviors between participants to
build a spectrum (spectra) we use
to develop behavioral personas and
groupings of themes and attitudes.
These lead to Mental Model and
Journey Maps outlining pain
points, needs and opportunities.
CONSTANT COMPARISON
Constant Comparison Methodology
RAPID UX RESEARCH
Hypothesis
• Create Research Question
• Create Semi-Structured
Discussion Guide
Plan
Cycle 1
Targeted Recruiting
(N=12)
Determine Key
Characteristics
Recruiting
Remote Interviews
• Create Research Question
• Create Semi-Structured
Discussion Guide
Inquiry
week 1 week 2 week 3 week 4 week 5 week 6 week 8
Output
Deliverables
• Affinity Diagram
• Whiteboard Sessions
• Create Actionable Output
Plan
Cycle 2
Work Session
• Determine Next Steps
• Pivot or Dive Deeper
RAPID UX RESEARCH
Rapid
Analysis
Open Coding
• Deconstruct / Analysis
• Interpretation
• Reconstruct / Synthesis
http://www.socialresearchmethods.net/kb/qualapp.php
RAPID UX RESEARCH
https://en.wikipedia.org/wiki/Qualitative_research
Grounded Theory was
developed at a time when
qualitative research
was seen as unscientific or
non-systematic
Rapid
Analysis
Coding Data
• Deconstruct / Analysis
• Interpretation
• Reconstruct / Synthesis
Inquiry Output
Foundation in Grounded Theory
Saturation is reached when
the researcher gathers data
to the point of diminishing
returns, when no new
insights are added.
SMALL SAMPLE SIZES
Why N=12 Per Study?
Sample 1
NUMBER OF INTERVIEWS
Sample 2
New Codes Code Modifications
Thematic Prevalence Poly. (New Codes)
NUMBEROFCODES
0
10
20
30
40
50
60
70
80
90
1-6 7-12 13-18 19-24 25-30 31-36 37-42 43-48 49-54 55-60
Journal of Computer Information Systems (Marshall, Cardon, Poddar, Fontenot)
CRONBACH’SALPHAFORTHEMATICPREVALENCE
1
0.9
0.8
0.7
0.6
0.5
0.4
0.3
0.2
0.1
0
0.7
0.79
0.85
0.88 0.88 0.89 0.9 0.91
0.93
SENSE & SENSIBILITY
DISCONNECT
eld/Edible Growth ProjectChloé Rutzerfeld Edible Growth Project
BE HEALTHY
PLAN
Image: engaget.com » HTC Rift
CONNECT
(c) mark hollenstein
THE BIG LEAP
KELLY GOTO
principal + CEO
kelly@gotoresearch.com
415.839.5544 m
@ go2girl
gotoresearch.com
KELLY GOTO
principal + CEO
kelly@gotoresearch.com
415.839.5544 m
@ go2girl
gotoresearch.com
Remember: People don’t
advance as quickly as
technology.
BEYOND USABLE
June 1, 2016
The Internet and Web have been
downgraded to "internet" and "web" as
of today. “The argument for
lowercasing Internet is that is has
become wholly generic, like electricity
and the telephone.”
- Tom Kent, AP Standards Editor
The space between things. 

Paying attention to the gap.YOYU
“Today’s young people will be part
of the largest group of older people
in history. No future development
goals can be legitimate or
sustainable unless they include
people of all ages and leave no one
behind.”
- Archbishop Desmond Tutu
The space between things. 

Paying attention to the gap.YOU
kelly@gotoresearch.com
@go2girl
@gotoresearch

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UXPA 2016 - Kelly Goto's Opening Keynote

  • 1. BEYOND USABILITY: ADAPTIVE AND ASSISTIVE TECHNOLOGY Kelly Goto @go2girl
  • 2.
  • 3.
  • 4.
  • 5. Image Source: Wikimedia | Gary Karp In Universal Design, there’s something called the curb cut effect. Basically, things intended to benefit people with disabilities wind up benefiting everyone.
  • 6. Image Source: Wikimedia | Gary Karp Universal Design is the concept of designing all products and the built environment to be aesthetic and usable to the greatest extent possible by everyone, regardless of their age, ability, or status in life.
  • 7.
  • 8. By 2050, 21% of the global population will be 65 or older. 
 By 2100, the number of people aged 60 and over will reach 3.2 billion. Today, nearly 15% of the population would benefit from Assistive Technologies, Global Agewatch Index 2015
  • 9. "People with disabilities make up 15 percent of the world 's population and some of the assistive technology marketed to people with disabilities can also be sold to the other 85 percent of the population that is "situationally disabled" by their environmental conditions, at work and at play,” Andrew Johnson, Managing Vice President at Gartner.
  • 10. Products that support monitoring and maintaining the functional status of older adults in their home environments. SMART
 HOME Products that support monitoring and management of an older adult’s physiological status and mental health of maintaining wellness and managing the chronic conditions. QUANTIFIED SELF Technologies and products that support both informal and formal caregivers in providing timely and effective care and support to older adults and persons with disabilities in their homes. CAREGIVING Technologies that enable older adults to stay socially connected to their families, friends, and local communities. COMMUNITY CONNECTED AGING FRAMEWORK Content Adapted from Connected Aging Framework, 2014
  • 11. We have the ability to create experiences that are situationally appropriate and environmentally aware. It’s a new era of adaptive experiences. Kelly Goto — gotoresearch
  • 15. Governance 
 Crisis Point COMPLEXITY Quantity & complexity of information Ability to deal with quantity & complexity 
 of information COMPLEXITY vs. COPING TIME Zap Think LLC
  • 16. Every aspect of the experience including competition for time and attention is in flux. 
 
 Deeper insights using mixed research methods are needed to establish an meaningful strategy in today’s product development. CULTURAL FLUX
  • 18. Washington Post | Huffington Post
  • 19. Washington Post | Huffington Post
  • 20.
  • 21.
  • 22.
  • 24.
  • 25. “Much of consumer behavior involves everyday routines and practices that consumers do not actively think about.”
 Interpretive Marketing Research: Using Ethnography In Strategic Market Development Johanna Moisander The Intentional Mind
  • 26. “And when asked, they do not necessarily come to talk about — or do not even do not actively think about.— these routines or patterns.”
 Interpretive Marketing Research: Using Ethnography In Strategic Market Development Johanna Moisander The Intentional Mind
  • 29. Evolution of 'sensory engineering' 1970’s 1980’s 1990’s 2000’s 2010’s [1960‘s] QFD Quality Function Deployment seeks out ‘fuzzy’ needs and uncovers ‘wow’factor [1970‘s] Kansei Engineering can "measure" the feelings and adapt to product development. [1980‘s] Kano Method looks at Normal / Expected / Exciting requirements [1990‘s] Kansei introduced into the US [1998] Affective Computing / HCI / AI (Picard) [2007] “Age of the iPhone” [2016] Convergence [2007] “Age of the iPhone” [2004] Emotional Design User Experience (Norman]
  • 30. from: Engineering Emotional Values in Product Design by Simon Schütte Kansei Emotions Words Behavior and Attitudes KANSEI EXPERIENCE
  • 31. from: Engineering Emotional Values in Product Design by Simon Schütte SENSORY INPUT Mapping Building Trigger Kansei Affection Feeling Emotion Chisei Logics Recognition Understanding EMOTIONAL LOGICAL KANSEI EXPERIENCE
  • 34.
  • 35. FOCUS GROUPS ETHNOGRAPHY 1:1 INTERVIEWS ONLINE SURVEYS BIG DATA why they do it what people do unaware|implicit|EMOTIONAL a w a r e | e x p l i c i t | LOGICAL FIELD STUDIES
  • 36. FOCUS GROUPS FIELD STUDIES 1:1 INTERVIEWS ONLINE SURVEYS BIG DATA behavioral|attitude e v a l u a t i v e ETHNOGRAPHY reporting|assumptions g e n e r a t i v e data /logic stories/emotion
  • 37. UNMODERATED TESTING SURVEYS / MICRO SURVEYS SENTIMENT ANALYSIS LOG DATA ANALYTICS QUANTITATIVE “WHAT” QUALITATIVE “WHY” IN-DEPTH INTERVIEWS OBSERVATIONAL TESTING DIARY STUDIES HOME INTERVIEWS FOLLOW ALONGS +
  • 39. MEETS MY NEEDS IT WORKS EMOTIONAL LOGICAL I LOVE IT AWARE (explicit) UNAWARE (implicit)
  • 40. MEETS MY NEEDS st easy to use simple efficient personalized sharing intuitive comfortable familiar customizable inspiring meaningful portable cool connected reliable I LOVE IT IT WORKS EMOTIONAL LOGICAL AWARE (explicit) UNAWARE (implicit)
  • 43. INPUT EXPERIENCE OUTPUT = Nostalgia Psychological Sensory Memory Contextual Aspiration Connection Identity Trust Ease-of-use
  • 47. Each Insight Study contains focused cycles (1-3 weeks each) built around specific research goals. These cycles are punctuated with Insight Reviews that share rich findings. This process allows product teams to understand what people really think, feel and need. These insights translate into improved experiences and a stronger product vision. INSIGHT STUDIES
  • 48. INSIGHT STUDIES In-Depth Contextual or Remote Interviews are conducted at the start and finish of the study. Weekly Remote Interviews follow up on self-reporting. Ongoing Diary Studies gather self-reported activities and moderated prompts. [D-Scout]
  • 49. An ongoing panel can be created to track more than on boarding and customer service on a quant level. Cohorts can be created based on release and timing of beta and public launches. INSIGHT STUDIES
  • 50. = Erica, 33, and her dog Champ “It’s 10:53pm, and I’m only at 7388 steps….we’re about to go take the dog for a walk. Got to make sure we get to our 10,000 steps before the end of the night.”
  • 52. Although often combined, analysis and synthesis are opposites. Synthesis can occur without analysis but analysis cannot happen without the synthesis. Analysis (deconstruct / break down) Synthesis (reconstruct / 
 put back together) ANALYSIS vs. SYNTHESIS Analysis vs Synthesis
  • 53. DATA ANALYSIS Open Coding: form initial categories of information about the phenomenon being studied from the data gathered. This is “the process of breaking down, examining, comparing, conceptualizing, and categorizing data” Coding procedures in Grounded Theory Strauss and Corbin (1990)
  • 55. Compare attitudes, beliefs and behaviors between participants to build a spectrum (spectra) we use to develop behavioral personas and groupings of themes and attitudes. These lead to Mental Model and Journey Maps outlining pain points, needs and opportunities. CONSTANT COMPARISON Constant Comparison Methodology
  • 57. Hypothesis • Create Research Question • Create Semi-Structured Discussion Guide Plan Cycle 1 Targeted Recruiting (N=12) Determine Key Characteristics Recruiting Remote Interviews • Create Research Question • Create Semi-Structured Discussion Guide Inquiry week 1 week 2 week 3 week 4 week 5 week 6 week 8 Output Deliverables • Affinity Diagram • Whiteboard Sessions • Create Actionable Output Plan Cycle 2 Work Session • Determine Next Steps • Pivot or Dive Deeper RAPID UX RESEARCH Rapid Analysis Open Coding • Deconstruct / Analysis • Interpretation • Reconstruct / Synthesis
  • 58. http://www.socialresearchmethods.net/kb/qualapp.php RAPID UX RESEARCH https://en.wikipedia.org/wiki/Qualitative_research Grounded Theory was developed at a time when qualitative research was seen as unscientific or non-systematic Rapid Analysis Coding Data • Deconstruct / Analysis • Interpretation • Reconstruct / Synthesis Inquiry Output Foundation in Grounded Theory
  • 59. Saturation is reached when the researcher gathers data to the point of diminishing returns, when no new insights are added. SMALL SAMPLE SIZES Why N=12 Per Study? Sample 1 NUMBER OF INTERVIEWS Sample 2 New Codes Code Modifications Thematic Prevalence Poly. (New Codes) NUMBEROFCODES 0 10 20 30 40 50 60 70 80 90 1-6 7-12 13-18 19-24 25-30 31-36 37-42 43-48 49-54 55-60 Journal of Computer Information Systems (Marshall, Cardon, Poddar, Fontenot) CRONBACH’SALPHAFORTHEMATICPREVALENCE 1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 0.7 0.79 0.85 0.88 0.88 0.89 0.9 0.91 0.93
  • 61.
  • 63. eld/Edible Growth ProjectChloé Rutzerfeld Edible Growth Project BE HEALTHY
  • 64. PLAN
  • 66. (c) mark hollenstein THE BIG LEAP KELLY GOTO principal + CEO kelly@gotoresearch.com 415.839.5544 m @ go2girl gotoresearch.com KELLY GOTO principal + CEO kelly@gotoresearch.com 415.839.5544 m @ go2girl gotoresearch.com
  • 67. Remember: People don’t advance as quickly as technology. BEYOND USABLE
  • 68. June 1, 2016 The Internet and Web have been downgraded to "internet" and "web" as of today. “The argument for lowercasing Internet is that is has become wholly generic, like electricity and the telephone.” - Tom Kent, AP Standards Editor
  • 69. The space between things. 
 Paying attention to the gap.YOYU
  • 70. “Today’s young people will be part of the largest group of older people in history. No future development goals can be legitimate or sustainable unless they include people of all ages and leave no one behind.” - Archbishop Desmond Tutu The space between things. 
 Paying attention to the gap.YOU