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Personas
Archetype, not
Stereotype
What are
personas?
Personas can look like this...
To design for your users
you must first
define who your users are
Where did the idea come from?

  • A Persona is an artificial person, invented for the
    purpose of helping a designer understand the
    people who will be using their product.

  • Pruitt and Adlin have traced their heritage to much
    earlier. But to the modern design community, their
    usage was popularized by Alan Cooper in 1998 in
    his book quot;The Inmates Are Running the Asylum.quot;




                                                          Flow Interactive
Why do we use personas?
Different people have different needs




                              Flow Interactive
Personas also avoid designing
          for the average user




      A car for the “average” family

- average means nobody is really satisfied!

                                 Flow Interactive
Misconceptions
What aren’t Personas?

 • Stereotypes!!!
  They are the synthesis of user research findings.
  They are not simply made up!

 • Users aren’t elastic.




                                                      Flow Interactive
Making personas
Contextual research




                      Watch, listen and learn in
                      the user’s environment.
                      What do people do?
                      What do they say?
                      How do they work?




                        Flow Interactive
When you can’t go into the field




                                   Flow Interactive
This is what raw research findings look like:
Data driven personas

                       The clue is in the name!
                       The data comes from client’s in-
                       house knowledge.
                       The good stuff comes from
                       ‘looking’ at how your users interact
                       with your website.
                       Good to use when you have a rich
                       set of data, such as Amazon,
                       Play.com, etc.




                               Flow Interactive
How much research?

     Depends on how diverse your users’ behaviours really are.
     Typically we find that behaviour is less diverse that you might
     expect.
     Anything from 6 to 20 respondents is typical and useful.
     Sometimes do more for political reasons.
     Supplement with all your existing data: search logs, surveys,
     focus groups, customer facing staff

     Examples…

    First choice     15       lab
    BUPA             20       lab
    Yell             16       field
    DfES             59       field
What’s an effective way of communicating these back
to your design team?


How can you make them ‘actionable’?
... and bring them to life for non-research lovers?
                                     Flow Interactive
Personas and goals workshop

                Price driven                                                              Quality driven



                Nervous user                                                              Confident user



                Fact driven                                                               Feeling driven

                               Wilma is a middle aged bookkeeper from
                               Hatfield. She uses Sage and Excel on a
                               rather old computer at work, but has
                               internet access at home. She has an eye
                               for a bargain but is a stickler for details.




                                                                              Flow Interactive
Persona consist of goal statements:

• Life goals e.g. “get the big promotion!”
  vs “be an ethical person”
• Experience goals: e.g. “have fun” vs
  “get it done quickly” (1-2)
• End goals: e.g. “find the cheapest
  flights”
• Design challenges. E.g. Why this
  persona is important to the business,
  and what to bear in mind

• And a motto
• One sentence that sums up the
  persona
Personas come in two main flavours:
   •
   Primary persona – the primary persona is the singularly most
   important person for whom the site should be designed. The
   primary persona should always “emerge” from the set of
   secondary personas: it should not be created from scratch.


   Secondary personas – typically between three and seven of
   these are generated from the ethnographic research first,
   before the primary persona.
   With big systems (e.g. CMS), you can have lots of different
   user types, each of which you’d sum up as personas.


   You can also have negative personas: people you want to
   specifically exclude


                                               Flow Interactive
Quick guide to personas

  • Create a narrative – ideally, a one to two-page narrative
    description for each persona

  • Be specific – identify workflow and daily behavioural
    patterns, using specific details, not generalities. Detail two
    or three technical skills to give an idea of computer
    competency

  • Create mnemonic triggers – include one or two fictional
    details about the persona's life, e.g. an interest or a habit
    that make each persona unique and memorable




                                                   Flow Interactive
Quick guide to personas

  • Use your imagination – don't use someone you actually
    know as a persona. Try instead to create a composite
    based on the qualitative data you have captured

  • Strive for novelty – don't recycle a persona from a previous
    project for a new project. Instead, do your ethnography
    properly and create new personas for each project




                                                Flow Interactive
Quick guide to personas

  • Keep the numbers low – keep the number of personas
    created for a project relatively small. Usually between three
    and seven secondary personas, depending on the interface
    project, from which will emerge the primary persona

  • Be realistic – strive to develop a believable archetype so
    the design team will accept the persona




                                                 Flow Interactive
Making & using personas



 Review existing      Recruit research     Analyse existing      Create the              Introduce the
 data and formulate   subjects based on    and new data          personas.               personas to the
 persona              the persona          using collaborative                           organisation, as
 hypothesis.          hypothesis.          affinity sorting      Workshop:               project style and
                                           techniques.           establish               objectives require.
                      Perform contextual                         dimensions, create
                      research.                                  sketches, select
                                           Establish             and flesh out
                                           dimensions and        personas. Assign
                                           goals.                goals.




                                                                      Flow Interactive
Key things to consider:

   • Fictional utility – personas are not quot;made upquot;. They are an
     output of data analysis
   • Imaginary, not woolly – although personas are imaginary,
     they are archetypes not caricatures, and should be defined
     with precision.
   • Realism – names and personal details for personas should
     be created to put contextual flesh on the archetypal bones
   • Goals – personas should in the first instance be
     differentiated and identified by their goals
   • Persona-centric design – interfaces should be designed
     and built to very specifically satisfy the needs and goals of
     the primary persona


                                                   Flow Interactive
A travel site
Persona Case Study




                     Flow Interactive
•After a user study, we
analysed participants
responses to get an overview.

 -   Age and Segment
 -   Type of trip
 -   Motivations
 -   Frustrations
 -   Behaviours and Attitudes
 -   End Goals when researching and
     booking travel online




      Flow Interactive
•We mapped each
participant against key
behavioural axis:

 - Planning in advance/Last minute
 - Relax/Explore
 - Attitude to risk




     Flow Interactive
We located patterns of
behaviour and found groups
of users that ‘stuck
together’…




      Flow Interactive
Book in      Quality        Relax         Previous Previous hotel       1-2 trips a    Maximiser    Emotional      Main researcher Travel alone       1-2 days     Brand loyal   Destination    Web fresh    Trust reviews
advance                                  destination                       year                                                                                                    driven




 1,2,3,4    1,4,7,16,     1,4,5,6,7,     1,2,5,7,8,         1,17,         3,6,12       3,4,5,6,9,    1,2,3,             2,14             7,8,10,      19,17,20     1,3,7,8,10    3,10,14,15       8,14        3,4,5,6,9,
            17,19,20       8,9,15,       910,15,16,         19,20                      11,13,14,    12,13,14,                           17,19,20                   12,13,15,                                  11,13,14
                            17,19        17,19,20,                                     15,16,18       16,20                                                         17,19,20                                  15,18,20

                                                                                                                                                      3-4 days

                                                                                                                                      With friends


                                                                                                                                                     1,7,11,13,
                                                                                                                                                      15,16,18

                                                                        3 -6 trips a                                 Joint decision                                              Relationship intermediate intermediate
 5,6,7,8                                                                                                                                3,12,13,
                                                                           year                                                                                                     driven
                                                                                                                                        14,16,18        1 week



                                                                                                                                                       8,9,12
                                                                                                                                      With partner
            3,5,8,9,12,    3,5,8,9,12,                                  2,4,5,7,8,                                   3,4,5,6,8,                                                   2,4,5,6,8      2,12,13,      2,8,10,
             13,14,18       13,14,18                                                                                9,10,11,12                                                    9,11,12,        15,`7       12,16,19
                                                                                                                    13,15,16,18                                                   13,16,18

                                                                                                                                                      2 weeks
                                                                                                                                       1,2,11,15,
9,10,11,
12,13,14

                                                                                                                                                        2,4,5,
                                                                                                                                                       6,10,14




             2,6,10,      3,10,16          3,4,6,        2,3,4,5,6,7,    3,10,16        1,2,7,      4,5,6,7,8,9,       3,10,16           4,5,6,9         3         2,4,5,6,9,      1,7,17,      1,3,4,5,6,      1,7,17
15,16,17,
              11,15                       11,1213,        8,9,10,11,                   8,10,12       10,11,15                                                      14,16,18         19,20        7,9,10,
18,19,20
                                           14,18           12,13,14                    17,19,20      17,18,19                                                                                   11,16,18,
                                                           15,16,18                                                                                                                               19,20



Book last     Price        Explore     New destination      New         1-2 trips a    Satisficer    Practical      Sole decision      With family   More than 2     Google      Event driven   Web savvy    Don’t trust .
 minute                                                     hotel         month                                                                        weeks



                                                                                                                                                     Flow Interactive
Book in      Quality        Relax         Previous Previous hotel 1-2 trips a year     Maximiser    Emotional      Main researcher Travel alone       1-2 days     Brand loyal   Destination    Web fresh Trust reviews
advance                                  destination                                                                                                                               driven




 1,2,3,4    1,4,7,16,     1,4,5,6,7,      1,2,5,7,8,        1,17,         3,6,12       3,4,5,6,9,      1,2,3,           2,14             7,8,10,      19,17,20     1,3,7,8,10    3,10,14,15       8,14       3,4,5,6,9,
            17,19,20       8,9,15,       910,15,16,         19,20                      11,13,14,     12,13,14,                          17,19,20                   12,13,15,                                 11,13,14
                          17,19,20        17,19,20                                     15,16,18          16                                                         17,19,20                                 15,18,20



                                                                                                                                      With friends


                                                                                                                                                     1,7,11,13,
                                                                                                                                                     15,16,18
                                                                                                                                                                                                              Don’t look
                                                                        3 -6 trips a                                 Joint decision                                              Relationship intermediate
 5,6,7,8                                                                                                                                                                                                     for reviews
                                                                                                                                        3,12,13,
                                                                           year                                                                                                     driven
                                                                                                                                        14,16,18        1 week



                                                                                                                                                       8,9,12
                                                                                                                                      With partner
            3,5,8,9,12,    3,5,8,9,12,                                  1,2,4,5,7,8,                                   3,4,5,6,8,                                                 2,4,5,6,8      2,12,13,     2,8,10,
             13,14,18       13,14,18                                    9,10,11,13,                                   9,10,11,12                                                  9,11,12,        15,`7      12,16,19
                                                                        14,15,16,18                                  13,15,16,18                                                  13,16,18

                                                                                                                                                      2 weeks
                                                                                                                                       1,2,11,15,
9,10,11,
12,13,14

                                                                                                                                                        2,4,5,
                                                                                                                                                       6,10,14




             2,6,10,      3,10,16          3,4,6,        2,3,4,5,6,7,    17,19,20       1,2,7,      4,5,6,7,8,9,       1,7,17,           4,5,6,9         3         2,4,5,6,9,      1,7,17,      1,3,4,5,6,    1,7,17
15,16,17,
             11,15                        11,1213,        8,9,10,11,                   8,10,12       10,11,15           20,19                                      14,16,18         19,20        7,9,10,
18,19,20
                                           14,18           12,13,14                    17,19,20     17,18,19,20                                                                                 11,16,18,
                                                           15,16,18                                                                                                                               19,20


Book last     Price        Explore     New destination      New         1-2 trips a    Satisficer    Practical      Sole decision      With family   More than 2    Google       Event driven   Web savvy    Don’t trust
 minute                                                     hotel         month                                                                        weeks                                                 reviews .




                                                                                                                                                     Flow Interactive
Flow Interactive
Flow Interactive
Flow Interactive
Using personas
Personas are the first step to innovation

                                           5               Contextual research
                                                       1

                                   1                   2   Concept
                 4
                                                           Prototype
                                                       3

                                                       4   Specify

                                                           Build and launch
                                                       5
                                   2

                        3




And they are useful throughout         They are a fundamental
the rest of the design* process!       tool for innovation.
                                                                              * Design is the whole thing,
                                                                                     not just the graphics
Personas: Used as a communication tool


  •It all about getting everyone to sing off the same song
   sheet

  •Focusing on users

  •Reducing arguments
   They enable decision making because you can ‘query’
   them as if they were a ‘real’ person

  •Standardised approach

  •Common language

  •They fill in the gaps between user-studies - you can’t have
   users on-site all the time.               Flow Interactive
Mood boards




              Flow Interactive
Bed time reading
Bed time reading
Bed time reading
References

    ▪   Carroll, John M. Making Use: Scenario-Based Design of Human-Computer Interactions.
        MIT Press, 2000. ISBN 0-262-03279-1
    ▪   Carroll, J.M. ed. Scenario-Based Design: Envisioning Work and Technology in System
        Development. Wiley, 1995. ISBN 0-471-07659-7
    ▪   Chapman, C.N. & Milham, R. The personas' new clothes. Human Factors and Ergonomics
        Society (HFES) 2006, San Francisco, CA. October 2006. [1]
    ▪   Cooper, Alan. The Inmates are Running the Asylum. SAMS, 1999. ISBN 0-672-31649-8
    ▪   Grudin, J. and Pruitt, J. Personas, participatory design and product development: an
        infrastructure for engagement. Paper presented at Participatory Design Conference 2002,
        Malmo, Sweden. June 2002.
    ▪   Pruitt, John & Adlin, Tamara. The Persona Lifecycle : Keeping People in Mind Throughout
        Product Design. Morgan Kaufmann, 2006. ISBN 0-12-566251-3
    ▪   Rönkkö, K. An empirical study demonstrating how different design constraints, project
        organization, and contexts limited the utility of personas. Hawaii International Conference
        on System Sciences (HICSS) 2005, Waikoloa, HI. January 2005.
[Client: project, Date]

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UKUPA Feb 08 Flow Interactive Personas

  • 3. Personas can look like this...
  • 4. To design for your users you must first define who your users are
  • 5. Where did the idea come from? • A Persona is an artificial person, invented for the purpose of helping a designer understand the people who will be using their product. • Pruitt and Adlin have traced their heritage to much earlier. But to the modern design community, their usage was popularized by Alan Cooper in 1998 in his book quot;The Inmates Are Running the Asylum.quot; Flow Interactive
  • 6. Why do we use personas?
  • 7. Different people have different needs Flow Interactive
  • 8. Personas also avoid designing for the average user A car for the “average” family - average means nobody is really satisfied! Flow Interactive
  • 10. What aren’t Personas? • Stereotypes!!! They are the synthesis of user research findings. They are not simply made up! • Users aren’t elastic. Flow Interactive
  • 12. Contextual research Watch, listen and learn in the user’s environment. What do people do? What do they say? How do they work? Flow Interactive
  • 13. When you can’t go into the field Flow Interactive
  • 14. This is what raw research findings look like:
  • 15.
  • 16. Data driven personas The clue is in the name! The data comes from client’s in- house knowledge. The good stuff comes from ‘looking’ at how your users interact with your website. Good to use when you have a rich set of data, such as Amazon, Play.com, etc. Flow Interactive
  • 17. How much research? Depends on how diverse your users’ behaviours really are. Typically we find that behaviour is less diverse that you might expect. Anything from 6 to 20 respondents is typical and useful. Sometimes do more for political reasons. Supplement with all your existing data: search logs, surveys, focus groups, customer facing staff Examples… First choice 15 lab BUPA 20 lab Yell 16 field DfES 59 field
  • 18. What’s an effective way of communicating these back to your design team? How can you make them ‘actionable’? ... and bring them to life for non-research lovers? Flow Interactive
  • 19. Personas and goals workshop Price driven Quality driven Nervous user Confident user Fact driven Feeling driven Wilma is a middle aged bookkeeper from Hatfield. She uses Sage and Excel on a rather old computer at work, but has internet access at home. She has an eye for a bargain but is a stickler for details. Flow Interactive
  • 20.
  • 21. Persona consist of goal statements: • Life goals e.g. “get the big promotion!” vs “be an ethical person” • Experience goals: e.g. “have fun” vs “get it done quickly” (1-2) • End goals: e.g. “find the cheapest flights” • Design challenges. E.g. Why this persona is important to the business, and what to bear in mind • And a motto • One sentence that sums up the persona
  • 22. Personas come in two main flavours: • Primary persona – the primary persona is the singularly most important person for whom the site should be designed. The primary persona should always “emerge” from the set of secondary personas: it should not be created from scratch. Secondary personas – typically between three and seven of these are generated from the ethnographic research first, before the primary persona. With big systems (e.g. CMS), you can have lots of different user types, each of which you’d sum up as personas. You can also have negative personas: people you want to specifically exclude Flow Interactive
  • 23. Quick guide to personas • Create a narrative – ideally, a one to two-page narrative description for each persona • Be specific – identify workflow and daily behavioural patterns, using specific details, not generalities. Detail two or three technical skills to give an idea of computer competency • Create mnemonic triggers – include one or two fictional details about the persona's life, e.g. an interest or a habit that make each persona unique and memorable Flow Interactive
  • 24. Quick guide to personas • Use your imagination – don't use someone you actually know as a persona. Try instead to create a composite based on the qualitative data you have captured • Strive for novelty – don't recycle a persona from a previous project for a new project. Instead, do your ethnography properly and create new personas for each project Flow Interactive
  • 25. Quick guide to personas • Keep the numbers low – keep the number of personas created for a project relatively small. Usually between three and seven secondary personas, depending on the interface project, from which will emerge the primary persona • Be realistic – strive to develop a believable archetype so the design team will accept the persona Flow Interactive
  • 26.
  • 27.
  • 28.
  • 29. Making & using personas Review existing Recruit research Analyse existing Create the Introduce the data and formulate subjects based on and new data personas. personas to the persona the persona using collaborative organisation, as hypothesis. hypothesis. affinity sorting Workshop: project style and techniques. establish objectives require. Perform contextual dimensions, create research. sketches, select Establish and flesh out dimensions and personas. Assign goals. goals. Flow Interactive
  • 30. Key things to consider: • Fictional utility – personas are not quot;made upquot;. They are an output of data analysis • Imaginary, not woolly – although personas are imaginary, they are archetypes not caricatures, and should be defined with precision. • Realism – names and personal details for personas should be created to put contextual flesh on the archetypal bones • Goals – personas should in the first instance be differentiated and identified by their goals • Persona-centric design – interfaces should be designed and built to very specifically satisfy the needs and goals of the primary persona Flow Interactive
  • 32. Persona Case Study Flow Interactive
  • 33. •After a user study, we analysed participants responses to get an overview. - Age and Segment - Type of trip - Motivations - Frustrations - Behaviours and Attitudes - End Goals when researching and booking travel online Flow Interactive
  • 34. •We mapped each participant against key behavioural axis: - Planning in advance/Last minute - Relax/Explore - Attitude to risk Flow Interactive
  • 35. We located patterns of behaviour and found groups of users that ‘stuck together’… Flow Interactive
  • 36. Book in Quality Relax Previous Previous hotel 1-2 trips a Maximiser Emotional Main researcher Travel alone 1-2 days Brand loyal Destination Web fresh Trust reviews advance destination year driven 1,2,3,4 1,4,7,16, 1,4,5,6,7, 1,2,5,7,8, 1,17, 3,6,12 3,4,5,6,9, 1,2,3, 2,14 7,8,10, 19,17,20 1,3,7,8,10 3,10,14,15 8,14 3,4,5,6,9, 17,19,20 8,9,15, 910,15,16, 19,20 11,13,14, 12,13,14, 17,19,20 12,13,15, 11,13,14 17,19 17,19,20, 15,16,18 16,20 17,19,20 15,18,20 3-4 days With friends 1,7,11,13, 15,16,18 3 -6 trips a Joint decision Relationship intermediate intermediate 5,6,7,8 3,12,13, year driven 14,16,18 1 week 8,9,12 With partner 3,5,8,9,12, 3,5,8,9,12, 2,4,5,7,8, 3,4,5,6,8, 2,4,5,6,8 2,12,13, 2,8,10, 13,14,18 13,14,18 9,10,11,12 9,11,12, 15,`7 12,16,19 13,15,16,18 13,16,18 2 weeks 1,2,11,15, 9,10,11, 12,13,14 2,4,5, 6,10,14 2,6,10, 3,10,16 3,4,6, 2,3,4,5,6,7, 3,10,16 1,2,7, 4,5,6,7,8,9, 3,10,16 4,5,6,9 3 2,4,5,6,9, 1,7,17, 1,3,4,5,6, 1,7,17 15,16,17, 11,15 11,1213, 8,9,10,11, 8,10,12 10,11,15 14,16,18 19,20 7,9,10, 18,19,20 14,18 12,13,14 17,19,20 17,18,19 11,16,18, 15,16,18 19,20 Book last Price Explore New destination New 1-2 trips a Satisficer Practical Sole decision With family More than 2 Google Event driven Web savvy Don’t trust . minute hotel month weeks Flow Interactive
  • 37. Book in Quality Relax Previous Previous hotel 1-2 trips a year Maximiser Emotional Main researcher Travel alone 1-2 days Brand loyal Destination Web fresh Trust reviews advance destination driven 1,2,3,4 1,4,7,16, 1,4,5,6,7, 1,2,5,7,8, 1,17, 3,6,12 3,4,5,6,9, 1,2,3, 2,14 7,8,10, 19,17,20 1,3,7,8,10 3,10,14,15 8,14 3,4,5,6,9, 17,19,20 8,9,15, 910,15,16, 19,20 11,13,14, 12,13,14, 17,19,20 12,13,15, 11,13,14 17,19,20 17,19,20 15,16,18 16 17,19,20 15,18,20 With friends 1,7,11,13, 15,16,18 Don’t look 3 -6 trips a Joint decision Relationship intermediate 5,6,7,8 for reviews 3,12,13, year driven 14,16,18 1 week 8,9,12 With partner 3,5,8,9,12, 3,5,8,9,12, 1,2,4,5,7,8, 3,4,5,6,8, 2,4,5,6,8 2,12,13, 2,8,10, 13,14,18 13,14,18 9,10,11,13, 9,10,11,12 9,11,12, 15,`7 12,16,19 14,15,16,18 13,15,16,18 13,16,18 2 weeks 1,2,11,15, 9,10,11, 12,13,14 2,4,5, 6,10,14 2,6,10, 3,10,16 3,4,6, 2,3,4,5,6,7, 17,19,20 1,2,7, 4,5,6,7,8,9, 1,7,17, 4,5,6,9 3 2,4,5,6,9, 1,7,17, 1,3,4,5,6, 1,7,17 15,16,17, 11,15 11,1213, 8,9,10,11, 8,10,12 10,11,15 20,19 14,16,18 19,20 7,9,10, 18,19,20 14,18 12,13,14 17,19,20 17,18,19,20 11,16,18, 15,16,18 19,20 Book last Price Explore New destination New 1-2 trips a Satisficer Practical Sole decision With family More than 2 Google Event driven Web savvy Don’t trust minute hotel month weeks reviews . Flow Interactive
  • 42. Personas are the first step to innovation 5 Contextual research 1 1 2 Concept 4 Prototype 3 4 Specify Build and launch 5 2 3 And they are useful throughout They are a fundamental the rest of the design* process! tool for innovation. * Design is the whole thing, not just the graphics
  • 43. Personas: Used as a communication tool •It all about getting everyone to sing off the same song sheet •Focusing on users •Reducing arguments They enable decision making because you can ‘query’ them as if they were a ‘real’ person •Standardised approach •Common language •They fill in the gaps between user-studies - you can’t have users on-site all the time. Flow Interactive
  • 44. Mood boards Flow Interactive
  • 48. References ▪ Carroll, John M. Making Use: Scenario-Based Design of Human-Computer Interactions. MIT Press, 2000. ISBN 0-262-03279-1 ▪ Carroll, J.M. ed. Scenario-Based Design: Envisioning Work and Technology in System Development. Wiley, 1995. ISBN 0-471-07659-7 ▪ Chapman, C.N. & Milham, R. The personas' new clothes. Human Factors and Ergonomics Society (HFES) 2006, San Francisco, CA. October 2006. [1] ▪ Cooper, Alan. The Inmates are Running the Asylum. SAMS, 1999. ISBN 0-672-31649-8 ▪ Grudin, J. and Pruitt, J. Personas, participatory design and product development: an infrastructure for engagement. Paper presented at Participatory Design Conference 2002, Malmo, Sweden. June 2002. ▪ Pruitt, John & Adlin, Tamara. The Persona Lifecycle : Keeping People in Mind Throughout Product Design. Morgan Kaufmann, 2006. ISBN 0-12-566251-3 ▪ Rönkkö, K. An empirical study demonstrating how different design constraints, project organization, and contexts limited the utility of personas. Hawaii International Conference on System Sciences (HICSS) 2005, Waikoloa, HI. January 2005.