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Future Casting – 
The Horizon Report and Beyond 
Email: d.j.parkes@staffs.ac.uk 
Twitter: @daveparkes
"I think there is a world market for maybe five computers." 
Thomas Watson, president of IBM, 1943 
"People will soon get tired of staring at a plywood box every night." 
Darryl Zanuck, executive at 20th Century Fox, 1946 
"Nuclear-powered vacuum cleaners will probably be a reality within 
ten years." 
Alex Lewyt, president of Lewyt vacuum company, 1955 
"There is no reason anyone would want a computer in their home." 
Ken Olsen, founder of Digital Equipment Corporation, 1977 
"I predict the Internet will soon go spectacularly supernova and in 
1996 catastrophically collapse." 
Robert Metcalfe, founder of 3Com, 1995 
"Apple is already dead." 
Nathan Myhrvold, former Microsoft CTO, 1997 
"Two years from now, spam will be solved." 
Bill Gates, founder of Microsoft, 2004
big data, learning analytics, the 
internet of things, 
nanotechnology, smart dust, 
ethics, privacy and surveillance, 
robotics, regenerative medicine, 
brain-computer interfacing, 
greater than human intelligence 
in computers, augmented 
humans, transhumanism - the 
digital industrial revolution
http://www.personalizemedia.com/garys-social-media-count/
A MEMETIC 
DISTRIBUTED 
NETWORK 
DESPERATELY 
TRYING TO 
ACHIEVE 
COHESION AND 
SEEK RESOLUTION 
cult-ure Rian Hughes
PLEASANTLY MAD PLACES 
‘Libraries have always seemed to me pleasantly 
mad places, and for as long as I can remember I’ve 
been seduced by their labyrinthine logic.’ 
Alberto Manguel, The Library at Night
Big Data …Big Data Storage 
bit 
byte 
kilobyte (kB) = 1,024 bytes 
megabyte (MB) = 1,024 kB 
gigabyte (GB) = 1,024 MB 
terabyte (TB) = 1,024 GB 
petabyte (PB) = 1,024 TB 
exabyte (EB or XB) = 1,024 PB 
zettabyte (ZB) = 1,024 XB 
yottabyte (YB) = 1,024 ZB
10 times as much data every 12 months 
computing power doubles every 18 months 
10 times more powerful every 5 years 
1000 times better every 15 years 
1 billion times over a lifetime
The Internet of Things
Consumer 
Technologies 
Social Media 
Technologies 
Internet 
Technologies 
Visualisation 
Technologies 
Enabling 
Technologies 
Learning 
Technologies 
we need digital strategies for these 
From glasses 
to wearables 
VLE 
PLE 
Collective 
intelligence 
Collaborative 
environments 
Next gen 
batteries 
Wireless 
power 
Tablet 
Quantified 
self 
3D printing 
Information 
Visualisation
3D Video 
Electronic 
Publishing 
Mobile Apps 
Quantified Self 
Tablet 
Computing 
Telepresence 
Wearable 
Technology 
BYOD 
Real-Time 
Translation 
The Internet of 
Things 
Cloud 
Computing 
Preservation and 
Conservation 
Technologies 
Makerspaces 
Location 
Intelligence 
Games and 
Gamification 
Flipped 
Classroom 
Semantic 
Applications 
Single Sign-On 
Syndication 
Tools 
Badges/Microcre 
dit 
Learning 
Analytics 
Mobile Learning 
MOOCs 
Crowdsourcing Digital Identity 
Crowdfunding 
Collective 
Intelligence 
Collaborative 
Environments 
Virtual and 
Remote 
Laboratories 
Personal 
Learning 
Environments 
Open Licensing 
Online Learning Open Content 
Social Networks 
Tacit Intelligence 
3D 
Printing/Rapid 
Prototyping 
Augmented 
Reality 
Information 
Visualization 
Visual Data 
Analysis 
Volumetric and 
Holographic 
Displays 
Mobile 
Broadband 
Machine 
Learning 
Location-Based 
Services 
Geolocation 
Flexible Displays 
Electrovibration 
Cellular 
Networks 
Affective 
Computing 
Natural User 
Interfaces 
Near Field 
Communication 
Next-Generation 
Batteries 
Open Hardware 
Speech-to- 
Speech 
Translation 
Statistical 
Machine 
Translation 
Virtual 
Assistants 
Wireless Power
http://www.narrativescience.com/
Tactics for futures thinking… 
READ - scan and study things outside and beyond your profession 
Industry, Art, Museums, Design, Leisure, History 
To date 200,000 years of human activity spent on Flappy Bird 
ENGAGE – ask questions – talk – share 
UX - what changes are taking place, what examples/exemplars who is leading? 
What is being talked about? What are the cycles of change, when? 
CREATE - opportunities and the environment to discuss and share , create a vision 
The gap between vision and reality engenders a creative tension 
FRAME- ideas – metaphors, language, behaviours, social 
CHALLENGE - assumptions don’t offer predictions 
TECHNOLOGY- The future is not determined by its technologies 
Thinking about the future always involves values and politics 
The future influences the present just as much as the past - Neitzsche 
NOW THEN
NMC Horizon Report: 2014 
Higher Education Edition 
NMC Horizon Report: 2014 
Library Edition
Fast Trends 
1 year or less 
Flipped 
Classroom 
Learning 
Analytics 
BYOD 
MOOCs 
Mid Range 
2-3 years 
3D Printing 
Games and 
Gamification 
The Internet 
of Things 
Wearable 
Technology 
Long Range 
4-5 years 
Virtual 
Assistants 
Quantified 
Self 
Affective 
Computing 
Flexible 
Displays 
NMC Horizon Report: 2014 Higher Education Edition
Fast Trends 
1 year or less 
Increasing Focus 
on Research 
Data 
Management 
Prioritisation of 
Mobile Content 
and Delivery 
Mid Range 
2-3 years 
The Evolving 
Nature of the 
Scholarly Record 
Increasing 
Accessibility of 
Research 
Content 
Long Range 
4-5 years 
Continual 
Progress in 
Technology, 
Standards, and 
Infrastructure 
Rise of New 
Forms of 
Multidisciplinary 
Research 
NMC Horizon Report: 2014 Library Edition
NMC Horizon Report: 2014 Library Edition 
Significant Challenges Impeding Technology Adoption in Academic and Research Libraries 
Solvable Challenges 
those which we understand 
and know how to solve 
Embedding 
Academic and 
Research Libraries 
in the Curriculum 
Rethinking the Roles 
and Skills of 
Librarians 
Difficult Challenges 
well understood but with 
solutions that are elusive 
Capturing and 
Archiving the Digital 
Outputs of Research 
as Collection 
Material 
Competition from 
Alternative Avenues 
of Discovery 
Wicked Challenges 
complex to define and to 
address 
Embracing the Need 
for Radical Change 
Maintaining 
Ongoing 
Integration, 
Interoperability, and 
Collaborative 
Projects
NMC Horizon Report: 2014 NMC Horizon Report: 2014 Library Edition 
Important Developments in Technology for Academic and Research Libraries 
Fast Trends 
1 year or less 
Electronic 
Publishing 
Mobile Apps 
Mid Range 
2-3 years 
Bibliometrics 
and Citation 
Technologies 
Open 
Content 
Long Range 
4-5 years 
The Internet 
of Things 
Semantic 
Web and 
Linked Data
UKSG webinar - Future Casting with Dave Parkes, Staffordshire University
UKSG webinar - Future Casting with Dave Parkes, Staffordshire University

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UKSG webinar - Future Casting with Dave Parkes, Staffordshire University

  • 1. Future Casting – The Horizon Report and Beyond Email: d.j.parkes@staffs.ac.uk Twitter: @daveparkes
  • 2. "I think there is a world market for maybe five computers." Thomas Watson, president of IBM, 1943 "People will soon get tired of staring at a plywood box every night." Darryl Zanuck, executive at 20th Century Fox, 1946 "Nuclear-powered vacuum cleaners will probably be a reality within ten years." Alex Lewyt, president of Lewyt vacuum company, 1955 "There is no reason anyone would want a computer in their home." Ken Olsen, founder of Digital Equipment Corporation, 1977 "I predict the Internet will soon go spectacularly supernova and in 1996 catastrophically collapse." Robert Metcalfe, founder of 3Com, 1995 "Apple is already dead." Nathan Myhrvold, former Microsoft CTO, 1997 "Two years from now, spam will be solved." Bill Gates, founder of Microsoft, 2004
  • 3. big data, learning analytics, the internet of things, nanotechnology, smart dust, ethics, privacy and surveillance, robotics, regenerative medicine, brain-computer interfacing, greater than human intelligence in computers, augmented humans, transhumanism - the digital industrial revolution
  • 5.
  • 6. A MEMETIC DISTRIBUTED NETWORK DESPERATELY TRYING TO ACHIEVE COHESION AND SEEK RESOLUTION cult-ure Rian Hughes
  • 7. PLEASANTLY MAD PLACES ‘Libraries have always seemed to me pleasantly mad places, and for as long as I can remember I’ve been seduced by their labyrinthine logic.’ Alberto Manguel, The Library at Night
  • 8. Big Data …Big Data Storage bit byte kilobyte (kB) = 1,024 bytes megabyte (MB) = 1,024 kB gigabyte (GB) = 1,024 MB terabyte (TB) = 1,024 GB petabyte (PB) = 1,024 TB exabyte (EB or XB) = 1,024 PB zettabyte (ZB) = 1,024 XB yottabyte (YB) = 1,024 ZB
  • 9. 10 times as much data every 12 months computing power doubles every 18 months 10 times more powerful every 5 years 1000 times better every 15 years 1 billion times over a lifetime
  • 10. The Internet of Things
  • 11. Consumer Technologies Social Media Technologies Internet Technologies Visualisation Technologies Enabling Technologies Learning Technologies we need digital strategies for these From glasses to wearables VLE PLE Collective intelligence Collaborative environments Next gen batteries Wireless power Tablet Quantified self 3D printing Information Visualisation
  • 12. 3D Video Electronic Publishing Mobile Apps Quantified Self Tablet Computing Telepresence Wearable Technology BYOD Real-Time Translation The Internet of Things Cloud Computing Preservation and Conservation Technologies Makerspaces Location Intelligence Games and Gamification Flipped Classroom Semantic Applications Single Sign-On Syndication Tools Badges/Microcre dit Learning Analytics Mobile Learning MOOCs Crowdsourcing Digital Identity Crowdfunding Collective Intelligence Collaborative Environments Virtual and Remote Laboratories Personal Learning Environments Open Licensing Online Learning Open Content Social Networks Tacit Intelligence 3D Printing/Rapid Prototyping Augmented Reality Information Visualization Visual Data Analysis Volumetric and Holographic Displays Mobile Broadband Machine Learning Location-Based Services Geolocation Flexible Displays Electrovibration Cellular Networks Affective Computing Natural User Interfaces Near Field Communication Next-Generation Batteries Open Hardware Speech-to- Speech Translation Statistical Machine Translation Virtual Assistants Wireless Power
  • 14. Tactics for futures thinking… READ - scan and study things outside and beyond your profession Industry, Art, Museums, Design, Leisure, History To date 200,000 years of human activity spent on Flappy Bird ENGAGE – ask questions – talk – share UX - what changes are taking place, what examples/exemplars who is leading? What is being talked about? What are the cycles of change, when? CREATE - opportunities and the environment to discuss and share , create a vision The gap between vision and reality engenders a creative tension FRAME- ideas – metaphors, language, behaviours, social CHALLENGE - assumptions don’t offer predictions TECHNOLOGY- The future is not determined by its technologies Thinking about the future always involves values and politics The future influences the present just as much as the past - Neitzsche NOW THEN
  • 15. NMC Horizon Report: 2014 Higher Education Edition NMC Horizon Report: 2014 Library Edition
  • 16. Fast Trends 1 year or less Flipped Classroom Learning Analytics BYOD MOOCs Mid Range 2-3 years 3D Printing Games and Gamification The Internet of Things Wearable Technology Long Range 4-5 years Virtual Assistants Quantified Self Affective Computing Flexible Displays NMC Horizon Report: 2014 Higher Education Edition
  • 17. Fast Trends 1 year or less Increasing Focus on Research Data Management Prioritisation of Mobile Content and Delivery Mid Range 2-3 years The Evolving Nature of the Scholarly Record Increasing Accessibility of Research Content Long Range 4-5 years Continual Progress in Technology, Standards, and Infrastructure Rise of New Forms of Multidisciplinary Research NMC Horizon Report: 2014 Library Edition
  • 18. NMC Horizon Report: 2014 Library Edition Significant Challenges Impeding Technology Adoption in Academic and Research Libraries Solvable Challenges those which we understand and know how to solve Embedding Academic and Research Libraries in the Curriculum Rethinking the Roles and Skills of Librarians Difficult Challenges well understood but with solutions that are elusive Capturing and Archiving the Digital Outputs of Research as Collection Material Competition from Alternative Avenues of Discovery Wicked Challenges complex to define and to address Embracing the Need for Radical Change Maintaining Ongoing Integration, Interoperability, and Collaborative Projects
  • 19. NMC Horizon Report: 2014 NMC Horizon Report: 2014 Library Edition Important Developments in Technology for Academic and Research Libraries Fast Trends 1 year or less Electronic Publishing Mobile Apps Mid Range 2-3 years Bibliometrics and Citation Technologies Open Content Long Range 4-5 years The Internet of Things Semantic Web and Linked Data