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TREVOR HOLM
528 Queen Street, Charlottetown PE, C1A8K9
902.314.5809 holm.trevor@gmail.com www.trevorholm.com
OBJECTIVE
Obtain gaming industry employment that enables me to apply my current skills and knowledge,
while continuing to learn and develop.
RELATED SKILLS
 Knowledge of correct and effective testing practices - Ad-hoc, smoke, localizaton
 User Experience (UX) Training and application of best practices
 Knowledge and use of JIRA and other Bug Logging websites and databases
 Experience streaming games for company exposure, when available, via Twitch
 Ability to operate and have thorough understanding of all computer systems
 Ability to work independently or on a team with varying skill sets and achieve end goal
 Excellent written and verbal communication skills
PERSONAL SKILLS
 Fast learning curve, ability to meet expected deadlines
 Creative
 Enthusiastic
 Personable, good sense of humor
WORK EXPERIENCE
Quality Assurance Analyst, SculpinQA, March 2011-Present. Lead, Jason Spencer.
Tested video games and related components, created and filled out documentation for TRC’s,
device sweeps, created checklists for testing, performed build installs and resigns, ran UX case
studies and bug writing.
Technical Support Advisor, On-Line Support, November 2010-March 2011. Supervisor, Susan
Holland.
Provided tech solutions to customers on the fly, properly logging information for customer files
and use of soft skills.
Music and Sound FX Composer, Laughing Mango Games, February 2010-November 2010.
Co-owner, Anmol Thakur.
Composed music and sound FX for cell phone-based game, tested aspects of game to ensure
quality.
../2
Trevor Holm Page 2
ACHIEVEMENTS
While attending IADT, students were placed in groups and charged with creating a video game
each term. During the last term, each group had a full-sized game in which to work toward, for
which I created the music and Sound FX
EDUCATION
International Academy of Design and Technology, 2009
Studied all aspects of video game technology - programming, testing, story, audio and
graphics/animation. Major in Audio Design and Composition
Bluefield High School
Academic Grade 12
HOBBIES AND INTERESTS
UX, Beta testing
Composer/sound FX creator
REFERENCES
Available when requested.

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TrevorHolm.resume

  • 1. TREVOR HOLM 528 Queen Street, Charlottetown PE, C1A8K9 902.314.5809 holm.trevor@gmail.com www.trevorholm.com OBJECTIVE Obtain gaming industry employment that enables me to apply my current skills and knowledge, while continuing to learn and develop. RELATED SKILLS  Knowledge of correct and effective testing practices - Ad-hoc, smoke, localizaton  User Experience (UX) Training and application of best practices  Knowledge and use of JIRA and other Bug Logging websites and databases  Experience streaming games for company exposure, when available, via Twitch  Ability to operate and have thorough understanding of all computer systems  Ability to work independently or on a team with varying skill sets and achieve end goal  Excellent written and verbal communication skills PERSONAL SKILLS  Fast learning curve, ability to meet expected deadlines  Creative  Enthusiastic  Personable, good sense of humor WORK EXPERIENCE Quality Assurance Analyst, SculpinQA, March 2011-Present. Lead, Jason Spencer. Tested video games and related components, created and filled out documentation for TRC’s, device sweeps, created checklists for testing, performed build installs and resigns, ran UX case studies and bug writing. Technical Support Advisor, On-Line Support, November 2010-March 2011. Supervisor, Susan Holland. Provided tech solutions to customers on the fly, properly logging information for customer files and use of soft skills. Music and Sound FX Composer, Laughing Mango Games, February 2010-November 2010. Co-owner, Anmol Thakur. Composed music and sound FX for cell phone-based game, tested aspects of game to ensure quality. ../2
  • 2. Trevor Holm Page 2 ACHIEVEMENTS While attending IADT, students were placed in groups and charged with creating a video game each term. During the last term, each group had a full-sized game in which to work toward, for which I created the music and Sound FX EDUCATION International Academy of Design and Technology, 2009 Studied all aspects of video game technology - programming, testing, story, audio and graphics/animation. Major in Audio Design and Composition Bluefield High School Academic Grade 12 HOBBIES AND INTERESTS UX, Beta testing Composer/sound FX creator REFERENCES Available when requested.