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Roles of a sound designertty
1. ThomasCrook
Roles of a Sound Designer
A Sound Designer works closely with the Director and a range of other staff to create the
aural world of the show, A Sound Designer may create sound effects, atmospheres and
filmic ambiences that will create naturalistic and abstract worlds for the show's story, as
well as aid the audience's emotional and dramatic connection with the performance. This
might also include the use of props onstage or other offstage effects. A Sound Designer
may choose edit and remix music; work with a composer to make original music; or work
with live musicians in the theatre. A Sound Designer may advise on how to best hear the
performers, which may involve acoustic adjustments to the theatre and set, or the addition
and configuration of radio and/or float mics for the performers.
A sound designer in games main job is to set the tone of the game through the sounds the
player hears. Using techniques like MIDI and Folley Artistry are key components to a
successful sound designers as the majority of sounds made will consist of these techniques.
As well the sound designer will make any final adjustments to the sound used in the game
and will also make suggestions where needed. Sound designers usually take control of a
small group of people to help produce the sounds of the game.
Sound designing is a key part to a successful game as the sound can become a key
component in the enjoyment of the player so there is a lot of pressure on sound designers.
Sound designers require years of training and extensive knowledge of all techniques and
programs involved in sound production.