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Experiential Interfaces: 

3D reconstructions as entry points for exploration & analysis

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Experiential Interfaces: 

3D reconstructions as entry points for exploration & analysis

  1. 1. @timelessfuture Hugo Huurdeman University of Amsterdam postdoc, Virtual Interiors project Experiential Interfaces: 
 
 3D reconstructions as entry points for exploration & analysis Guest Lecture, Museums In Context course, Erasmus University Rotterdam (24/02/21)
  2. 2. Who am I? • Hugo (@timelessfuture) • Background in Human-Computer Interaction (Multimedia & Culture), Information Science • Interest in art & technology 
 as a means for creative expression • postdoctoral researcher in Virtual Interiors
  3. 3. Weixuan Li, PhD researcher Centers of Creativity in Amsterdam of the Dutch Golden Age Chiara Piccoli, post-doc Research & 3D visualization of 17th century Amsterdam interiors Hugo Huurdeman, post-doc
 Immersive 3D Interfaces & multilayered maps, user research
 Bart Reuvekamp, Junior Researcher 
 Archival research Applicants: Charles van den Heuvel, Julia Noordegraaf, Gabri van Tussenbroek Virtual Interiors: Imagine an partneres funding:
  4. 4. project: Virtual Interiors “as Interfaces for Big Historical Data” • Virtual buildings & interiors • Reconstructed based on research & historical sources • Serve as entry point for exploring & researching historical data • Access: • Via an online research environment → researchers • “Virtual Research Environment” (VRE) • Via Virtual & Augmented Reality → researchers & ‘casual’ users
  5. 5. Today’s topics: 1. Visualizing 17th century Amsterdam interiors 2. “Radio from the Past” (Netherlands Inst. for Sound & Vision) 3. Dynamic Drawings as enhanced publications (Brill Publishers) 
 (discussed if time allows)
  6. 6. 1. Visualizing 17th Century Amsterdam Interiors
  7. 7. 1.1 Visualizing 17th Century Amsterdam Interiors Case study: Herengracht 573 [see Piccoli, 2021] • Investigation of “domestic consumption of cultural industries in the house of Pieter de Graeff (1638-1707) and Jacoba Bicker (1640-95), at Herengracht 573” Portraits of Pieter de Graeff and Jacoba Bicker, 
 Caspar Netscher, 1663. Rijksmuseum. Drawing by Caspar Philips, 
 ca. 1770 House, current state Slide: C. Piccoli
  8. 8. 1.1 Visualizing 17th Century Amsterdam Interiors Case study: Herengracht 573 [see Piccoli, 2021] • Variety of available sources • probate inventory (1707) 
 → derive house plan, fixed elements • Pieter de Graeff’s diary (1664-1706; 1700 missing) 
 → social network • book catalog 
 → his book 
 collection Slide: C. Piccoli
  9. 9. 1.1 Visualizing 17th Century Amsterdam Interiors ‘Het Voorhuys’ (Entrance hall) C. Piccoli (forthcoming). ‘Home-making in 17th century Amsterdam: A 3D reconstruction to investigate visual cues in the entrance hall of Pieter de Graeff (1638-1707)’, 
 in G. Landeschi and E. Betts (eds.), Capturing the senses: digital methods for sensory archaeologies, Springer.
 Slide: C. Piccoli
  10. 10. 1.1 Visualizing 17th Century Amsterdam Interiors ‘Het Voorhuys’ (Entrance hall) Shedding light on the visual hierarchy of objects and furniture in the room by translating the written description into a visual representation 
 Slide: C. Piccoli Probate inventory
  11. 11. 3D visualization Voorhuys Pieter de Graeff (Chiara Piccoli) Towards a virtual research environment
  12. 12. Other datasets & vocabularies Contextual 
 Database 3D scenes & 3D models Enhanced transcriptions 
 (catalog, inventory, diary) Documents and data sources (primary, secondary) 3D web application prototype (babylonJS)
  13. 13. 3D User Interface All the assumptions & data 
 that went behind it 
 
 modeling decisions, 
 uncertainty, underlying data Challenge: How can we make the “hidden” part more visible?
  14. 14. VRE prototype (Dec 2020) “analytical view”
  15. 15. VR display “experiential” view
  16. 16. 1.2 Visualizing interiors: latest progress Integration of Linked Data Quelli- nus created by Rijks- museum view other works by Quellinus view similar works 
 in the Rijksmuseum exhibited in … Pieter de Graeff Portrait of Jacoba Bicker Portrayed in Married to … … Jacoba Bicker Portraits in marble Oak Table with marble top Heren- gracht 573
  17. 17. 1.2 Visualizing interiors: latest progress Integration of Linked Data work in progress
  18. 18. 1.2 Visualizing interiors: latest progress Immersive interfaces work in progress
  19. 19. 2. Visualizing a radio from the past
  20. 20. • Netherlands Institute for Sound and Vision: • Large collection of historical media-related objects • e.g. radios and televisions • Often in depot, not visible to public • If displayed → behind glass • limited clarity about how device works • Exploratory project: alternate presentation approaches using 3D technology 2. Visualizing a radio from the past Wikimedia:Husky
  21. 21. 2. Visualizing radio • Idzerda collectie (Arts & Culture) • Dutch radio pioneer • first radio broadcaster / presenter (1919) • Chosen radio: • Marine B (1919) • Modeled in 3D by Tijdlab
  22. 22. Contextual 
 Database 3D scenes & 3D models 3D web application prototype (babylonJS) 3D scenes & 3D models
  23. 23. Video 1 (part) • Explore contextual information (text/images/videos) • Analytical overviews • View from different perspectives • Follow guided tours
  24. 24. Video 1 (part) • Explore contextual information (text/images/videos) • Analytical overviews • View from different perspectives • Follow guided tours
  25. 25. Video 2 • Deconstruct/Reconstruct/Reassemble • Play with perspectives • Integrate contextual documentation within environment
  26. 26. Video 2 • Deconstruct/Reconstruct/Reassemble • Play with perspectives • Integrate contextual documentation within environment
  27. 27. Video 2 • Deconstruct/Reconstruct/Reassemble • Play with perspectives • Integrate contextual documentation within environment
  28. 28. Play with different modalities visual senses 
 tactile senses 
 auditory senses visual senses
 tactile senses visual senses
  29. 29. 3. Conclusion & Discussion • 3D reconstructions • as entry points to contextual and “linked” data • Two cases from Virtual Interiors: • 17th c. Amsterdam interiors: Pieter de Graeff & Jacoba Bicker • Idzerda’s Marine B radio • Creating “analytical” & “experiential” 3D applications • for different modalities (PC, VR, mobile)
  30. 30. Important: evaluation. 
 Via user studies (see also: Huurdeman & Piccoli, 2020)
  31. 31. Important: evaluation. 
 Via user studies (see also: Huurdeman & Piccoli, 2020) User studies: Spring ’21 SIGN UP here: bit.ly/3d-study Interested to try out our prototype 3D user interfaces?
  32. 32. 3. Conclusion & Discussion Connections to museums • Interactive 3D experiences can be worthwhile for research, educational and professional use, but also for engaging broader audiences • Virtual Reality and Augmented reality: • e.g., experience a museum, its works, or works from different collections “at home” • or even the original environment of museum objects (Pieter de Graeff & Jacoba Bicker)
  33. 33. See also: virtualinteriorsproject.nl timemachine.eu amsterdamtimemachine.nl
  34. 34. 3D Radio (embedded research at Sound and Vision) bit.ly/radio-3d
  35. 35. Some other mentions in Q/A: • Economics / funding • Commissioned app displaying Kremer collection in VR → https:// news.artnet.com/art-world/rembrandt-dutch-masters-virtual-reality-1132646 • app for VR headset • Education • XR in academia: https://xrera.eu/ • “Embodiment” • CineDans, CineDans VR Lab (cinedans.nl; https://beamlab.nl/projects/ cindeans-vr-beamlab/) • University of Oslo MusicLab
  36. 36. References • C. Piccoli (forthcoming). ‘Home-making in 17th century Amsterdam: A 3D reconstruction to investigate visual cues in the entrance hall of Pieter de Graeff (1638-1707)’, 
 in G. Landeschi and E. Betts (eds.), Capturing the senses: digital methods for sensory archaeologies, Springer. • H. Huurdeman. Blogpost: “Visualizing a radio of the past using technology of the future Radio”: https://www.beeldengeluid.nl/en/knowledge/blog/visualizing-radio-past-using-technology-future • H. Huurdeman, and C. Piccoli (forthcoming). 3D reconstructions as research hubs: Geospatial interfaces for real-time data exploration of 17th century Amsterdam domestic interiors. Accepted (published in 2021). • H. Huurdeman, C. Piccoli & L. van Wissen (forthcoming). Linked Data in a 3D context: Experiential Interfaces for Exploring the Interconnections of 17th Century Historical Data. To be published in 2021. • H. Huurdeman, & C. Piccoli (2020). “More than just a Picture” -- The Importance of Context in Search User Interfaces for Three-Dimensional Content. Proceedings of the 2020 Conference on Human Information Interaction and Retrieval, 338–342. https://doi.org/10.1145/3343413.3377994
  37. 37. Image credits • VR icon (CC-BY): • by Chameleon Design, IN; https://thenounproject.com/term/oculus-rift/324987/ • Netherlands Institute for Sound and Vision building (CC-BY): • by Husky; https://en.wikipedia.org/wiki/Netherlands_Institute_for_Sound_and_Vision • Iceberg (CC-BY-SA): • By Uwe Kils; Wiska Bodo; https://commons.wikimedia.org/wiki/File:Iceberg.jpg • Pictures Sound & Vision depot: Hugo Huurdeman (Virtual Interiors) • 3D models: • Herengracht 573: Chiara Piccoli (Virtual Interiors); • Marine B radio: tijdlab.nl • Screenshots / videos of prototypes integrating 3D models: Hugo Huurdeman (Virtual Interiors) • Scans, paintings: Stadsarchief Amsterdam, Brill Publishers, Rijksmuseum
  38. 38. @timelessfuture Hugo Huurdeman University of Amsterdam postdoc, Virtual Interiors project Experiential Interfaces: 
 
 3D reconstructions as entry points for exploration & analysis SIGN UP here: bit.ly/3d-study RADIO demo: bit.ly/radio-3d

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