1. April 10, 2016
Tim Christopher, Ph.D.
School of Arts,Technology, and Emerging Communications
Educational History:
Ph.D., May 2011, The University of Texas at Dallas (800 W. Campbell Road,
Richardson, TX), Arts and Humanities – Aesthetic Studies
Dissertation: Using Game Theory Techniques and Concepts to Develop Proprietary
Models for Use in Intelligent Games, Dr. Thomas Linehan, chair
M.F.A. December 2004, The University of Texas at Dallas (800 W. Campbell Road,
Richardson, TX), Arts and Humanities – Arts and Technology
B.A. May 2001 The University of Texas at Dallas (800 W. Campbell Road, Richardson,
TX), Arts and Performance
Employment History:
Clinical Professor, 2015 – present, Arts and Technology, The University of Texas at
Dallas (800 W. Campbell Road, Richardson, TX)
Clinical Assistant Professor, 2013-2015, Arts and Technology, The University of Texas
at Dallas (800 W. Campbell Road, Richardson, TX)
Visiting Assistant Professor, 2011-2013, Arts and Technology, The University of Texas
at Dallas (800 W. Campbell Road, Richardson, TX)
Senior Lecturer, 2008-2011 Arts and Technology, The University of Texas at Dallas (800
W. Campbell Road, Richardson, TX)
Research Assistant, 2004-2008, Arts and Technology, The University of Texas at Dallas
(800 W. Campbell Road, Richardson, TX)
Teaching Assistant, 2002-2004, Arts and Humanities, The University of Texas at Dallas
(800 W. Campbell Road, Richardson, TX)
2. Complete articles in edited volumes
Christopher, Tim. “Justice Is Not Blind, Deaf, or Willing to Share Its Nachos.” Dungeons
& Dragons and Philosophy, edited by Mark Silcox and Jon Cogburn, Open Court
Press, 2012, 255-263.
Christopher, T. “Sysop Is Dead: Community Evolution and Online Games.”
Videogame Cultures and the Future of Interactive Entertainment, edited by
Daniel Riha. Ebook. Oxford: Inter-Disciplinary Press, 2010.
Christopher, Tim. “In-Game Identities and Meatspace Mistakes.” In World of Warcraft
and Philosophy: Wrath of the Philosopher King, edited by Luke Cuddy and John
Nordlinger, Open Court Press, 2009, 165-171.
Refereed conference publications
Christopher, T. “Metagaming for Academics.” Accepted to Videogame Cultures 5,
Mansfield College, Oxford, UK, July 14-16, 2013.
Christopher, T. “Metagaming for Academics.” Accepted to Videogame Cultures 4,
Mansfield College, Oxford, UK, July 8-10, 2012
Christopher, T. "Is it a game yet? Using game theory concepts to create educational
games." Accepted to Videogame Cultures 3 Mansfield College, Oxford, UK, July 8-10,
2011.
Christopher, T. "Analogue and digital game prototyping." Accepted to Videogame
Cultures 3 Mansfield College, Oxford, UK, July 8-10, 2011.
Christopher, T. “Sysop Is Dead: Community Evolution and Online Games.” Accepted
to Videogame Cultures 2, Mansfield College, Oxford, UK, July 2010.
Invited presentations
Christopher, Tim. “Meta Gaming in the class room: How to develop on the fly play-able
game prototypes in a single class day.” 25th
Annual Liberal Arts Symposium, University
of Central Oklahoma, February 27th
, 2013.
3. Research Labs:
2014 – Present
Head of the Museum Games Lab in shared space with Narrative Systems Research Lab
headed by Dr. Monica Evans
Grant from Provosts office: Dr. Wildenthal, $50,000.00
Original Creative Software Design:
Educational Games for the Perot Museum of Nature and Science: A collaboration
between university students, faculty and museum personnel to develop gallery games for
installation in the Perot Museum.
Lead faculty: Tim Christopher
With Dr. Monica Evans and Bonnie Pitman
August 2013 – Present
Resulting games:
“Texas Animal Adventure.” Fall 2015 - Spring 2016
“Bird Beak Toolbox.” Fall 2015 - Spring 2016
“Predator on the Prowl.” Fall 2015 - Spring 2016
“Pollen Nation.” Spring 2014 – Fall 2014
“Stop the Hogs.” Spring 2014 – Fall 2014
“Gravity Defense.” Spring 2014 – Fall 2014
ReadAloud: The project explored the challenges and theoretic benefits of creating
dynamic text to speech and speech to text software for educational games.
Project Lead: Tim Christopher
Special award from Provost’s Office: Dr. Blanchard
Fall 2012, $50,000
Reading the Book is Cheating: Point–and-click adventure game based on Homer’s
Odyssey
Consultant: Tim Christopher
Project Lead, Game Designer: Monica Evans
Project Contributors: Bobby Frye, Spencer Evans, Larke Stone, Eddie Healy
September 2011 – July 2012
TILE: Minimalist top-down adventure game with procedural level generation
Consultant: Tim Christopher
Project Lead: Monica Evans
June 2011 – August 2011
4. Serious Games for Professional Development: Virtual trainer and research space for K-12
teachers to improve student outcomes
Project Lead: Monica Evans
Lead Game Designer: Tim Christopher
November 2011 – November 2012
Marching Ever Onward, Endless Life, HAPPEE, Best in Show, Sleepless: Short serious
games intended to inspire interest in bioethics in a wide audience
Consultant: Tim Christopher
Project Lead: Monica Evans
August 2010 – August 2011
The Digital Calculus Coach: Interactive online game to teach calculus at an
undergraduate level
Project Lead, Game Designer: Monica Evans
Consultant: Tim Christopher
August 2009 – August 2010
Available upon request
First Person Cultural Trainer
P.I.: Marge Zielke
Co-P.I: Monica Evans, Thomas Linehan
Game Designer: Tim Christopher
US Army Training & Doctrine TRADOC - DCSINT FUTURES
Sept 2008 – Sept 2009
Culture and Character: A Training Game
P.I.: Thomas Linehan
Co-P.I: Monica Evans, Marge Zielke
Game Designer: Tim Christopher
US Army Training & Doctrine TRADOC - DCSINT FUTURES
2007 – 2008
HUMINT - War Gaming Trainer
P.I.: Thomas Linehan
Co-P.I.: Marge Zielke, Monica Evans
Game Designer: Tim Christopher
U.S. Joint Forces Command (JF-COM)
2007 – 2008
5. Grants/ contracts awarded:
Critical Decisions: Improving Patient Safety and Healthcare Delivery Effectiveness
through Serious Gaming Technology: Virtual training tool for practicing physicians in
surgery, gynecology, and anesthesiology.
P.I.: Daniel Scott, MD, FACS; UT Southwestern Medical School
Co-P.I.: Kimberly Kho, MD, MPH, FACOG; UT Southwestern Medical School
Co-P.I: Monica Evans
Faculty Contributor: Tim Christopher
The University of Texas Healthcare Safety and Effectiveness Grants Program
June 1, 2013 – June 1, 2014, $100,000
Virtual Assessment Tool for Medical Students: Virtual training game for pre-med students
to improve their interaction with patients
P.I.: Monica Evans
Faculty Contributor: Tim Christopher
Transformation in Medical Education: UT System
January 1, 2012 - December 1, 2012, $125,000
Serious Games for Professional Development: Virtual trainer and research space for K-12
teachers to improve student outcomes
P.I.: Monica Evans
Lead Game Designer: Tim Christopher
The Bill and Melinda Gates Foundation
December 1, 2011 - November 30, 2012, $498,857
Values Game Initiative
P.I.: Monica Evans
Consultant: Tim Christopher
Center for Values in Science, Medicine, and Technology, UT Dallas
May 15, 2010 - August 15, 2011, $300,000
The Digital Calculus Coach: Interactive online game to teach calculus at an
undergraduate level
P.I: Monica Evans
Consultant: Tim Christopher
August 2009 – August 2010
First Person Cultural Trainer
P.I.: Marge Zielke
Co-P.I: Monica Evans, Thomas Linehan
Consultant: Tim Christopher
US Army Training & Doctrine TRADOC - DCSINT FUTURES
Sept 2008 – Sept 2009, $500,000
6. Culture and Character: A Training Game
P.I.: Thomas Linehan
Co-P.I: Monica Evans, Marge Zielke
Consultant: Tim Christopher
US Army Training & Doctrine TRADOC - DCSINT FUTURES
2007 – 2008, $271,000
HUMINT - War Gaming Trainer
P.I.: Thomas Linehan
Co-P.I.: Marge Zielke, Monica Evans
Consultant: Tim Christopher
U.S. Joint Forces Command (JF-COM)
2007 – 2008, $370,000
Teaching:
MA and MFA advisement:
**I have informally advised a large number of MA and MFA students who were
officially listed under other faculty members. Since being promoted to Clinical Assistant
Professor, I have been allowed to advise students as the instructor of record.
Leighton Luckey, expected graduation Spring 2016
Katherine Bell-Tistworth, expected graduation Spring 2016
Peter Wonica, With Dr. Tom Linehan, Spring 2014
Nathaniel Torson, Fall 2013
Steven Kiesewetter, Fall 2013
Jay Laughlin Fall 2013
ATEC undergraduate capstone advisement:
Enderlein, Philip, Spring 2015
Fagan, Sean, Spring 2015
Person, Charles, Spring 2015
Propp, Nathan, Spring 2015
Solcher, Thayne, Spring 2015
Thomas, Terrell, Spring 2015
Trost, Kyle, Spring 2015
King, Shane, Fall 2014
Skyler Tinker, Spring 2014
Bouvy, Alex, Fall 2013
Ok, Seung, Fall 2013
Barrett, Christopher, Spring 2013
Wilson, Alton, Spring 2013
House, Austin, Spring 2012
7. Konstans, Anastasia, Spring 2012
Mitchel, Christopher, Spring 2012
Perez, Jason, Spring 2012
Schrameyer, Matthew, Spring 2012
ATEC undergraduate Senior Honors Project advisement
Baca, Dillon Spring 2015
Stewart, Michael Fall 2014
Classroom teaching:
2016 Spring, ATEC 4367.001 Game Design II
2016 Spring, ATEC 6341.001 Game Design
2016 Spring, ATEC 6384.001 Special Topics in Game Studies: Museum Games
2015 Fall, ATEC 3351.003 Game Design I
2015 Fall, ATEC 4367.001 Game Design II
2015 Fall, ATEC 6384.002 Special Topics in Game Studies: Museum Games
2015 Spring, ATEC 3351.001 Game Design I
2015 Spring, ATEC 4367.001 Game Design II
2015 Spring, ATEC 6348.001 Educational Games
2014 Fall, ATEC 4367.001 Game Design II
2014 Fall, ATEC 6341.001 Game Design
2014 Fall, ATEC 6384.001 Special Topics in Game Studies
2014 Spring, ATEC 4367.001 Advanced Game Development
2014 Spring, ATEC 6341.001 Game Design
2014 Spring, ATEC 6348.001 Educational Games
2013 Fall, ATEC 3351.001 Game Development
2013 Fall, ATEC 4367.001 Advanced Game Development
2013 Fall, ATEC 6341.001 Game Design
2013 Spring, ATEC 3351.001 Game Development
2013 Spring, ATEC 3351.002 Game Development
2013 Spring, ATEC 4367.501 Advanced Game Development
2012 Fall, ATEC 2320.001 Introductory Topics in ATEC
2012 Fall, ATEC 3351.001 Game Development
2012 Fall, ATEC 3351.002 Game Development
2012 Spring, ATEC 3351.001 Computer Game Development
2012 Spring, ATEC 6341.501 Game Design
2011 Fall, ATEC 3351.001 Computer Game Development
2011 Fall, ATEC 3351.002 Computer Game Development
2011 Fall, ATEC 3351.003 Computer Game Development
8. 2011 Fall, ATEC 6341.501 Game Design
2011 Fall, UNIV 1010.027 Freshman Seminar
2011 Sum, ATEC 3351.0U1 Computer Game Development
2011 Spring, ATEC 3351.001 Computer Game Development
2011 Spring, ATEC 3351.002 Computer Game Development
2010 Fall, ATEC 3351.001 Computer Game Development
2010 Fall, ATEC 4373.001 Topics in Game Development
2010 Spring, ATEC 3351.001 Computer Game Development
2010 Spring, ATEC 4373.501 Topics in Game Development
2009 Fall, ATEC 3351.001 Computer Game Development
2009 Fall, ATEC 4373.501 Topics in Game Development
2009 Spring, ATEC 3351.001 Computer Game Development
2009 Spring, ATEC 3351.501 Computer Game Development
2008 Fall, ATEC 3351.001 Computer Game Development
2008 Spring, ATEC 3351.001 Computer Game Development
2007 Fall, ATEC 3351.001 Computer Game Development
2007 Spring, ATEC 3361.002 Internet Studio
2006 Fall, ATEC 2382.002 Computer Imaging
2006 Sum, ATEC 2382.021 Computer Imaging
2006 Spring, ATEC 3361.001 Internet Studio
2005 Fall, ATEC 2382.003 Computer Imaging
2005 Sum, ATEC 2382.021 Computer Imaging
2005 Spring, ATEC 2382.002 Computer Imaging
2004 Fall, ATEC 2382.003 Computer Imaging
Service:
University Service:
2015-2016
ATEC Undergraduate Education Committee member
2015-2016
ATEC UEC Computer Science subcommittee member
Summer 2015
ATEC undergraduate task force to revise the ATEC BA, EMAC BA, and concentrations
member
9. Spring 2015
ATEC ad-hoc undergraduate committee member
2013-14
Served on ATEC SACS committee
Advisory Service:
Faculty contributor, Tiny Thumbs Art Collective 2013-2014