Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Tech2002lecweekthree0809
1. 3 TECH2002 Studies in Digital Technology Web 2.0 and Visual Culture Andrew Clay
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8. Mobile phone / virtual world Overcoming the limits of time and space Experiencing life as a simulation of real life
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17. Walter Benjamin (1892-1940) ‘ The Work of Art in the Age of Mechanical Reproduction’ Jean Baudrillard (1929-2007) Concepts of simulation and hyperreality
29. A simulation can be experienced as if it were real Ways of seeing – making the impossible possible Examples: CGI used in films, music videos and television adverts
30. Shift from selection to creation From filming pre-constituted images to making information as perceivable movement
31. Lens-based media such as photography are able to represent or ‘copy’ reality because cameras are mechanical eyes that reproduce or capture the effects of light falling on objects like our own biology of vision
32. The realism of photography is a way of seeing that can be simulated by analogue and digital technology Finding Nemo (Andrew Stanton, Lee Unkrich, 2003)
39. A live action simulation of a film made in a videogame virtual animation studio A student project
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42. Bibliography Jeffries, S. (2006) ‘You Only Live Twice’, The Guardian , 7 October . Lister, M. et al. (2003) New Media: A Critical Introduction , London and New York, Routledge. Moores, S. (2005) Media/Theory: Thinking About Media and Communications , London and New York, Routledge.