3. Cloud Computing
Open Content
Game Based
Learning
Personalised Learning
Learning Analytics
Mobile
Devices
Applications
ISTE
EU Schoolnet
UNESCO
Stanford Univ.
Pearson
New Media
…
GAME-IT School on the Cloud
Geo-
Capabilities
CLASHE
FAMICO
Skills
Attitudes
Know-
ledge
4. Connecting Education to the Cloud
for Digital Citizenship
“School on the Cloud (SoC)” Network
Project Duration: 3 years (01/01/2014 – 31/12/2016)
5. SoC basis
“Digital-Earth.eu network Comenius Multilateral Network”
The SoC proposal originates from active partners in the “Digital-Earth.eu network Comenius Multilateral
Network”, who are focused on the ways Cloud-based digital technologies can be implemented in STEM
(and other) subject areas.
CEDEFOP Study Visit
The idea for SoC originates from a CEDEFOP study visit for ICT in education experts that took place in Spain
in April 2012.
Preparatory Visit
The group followed this up via a Preliminary Visit held at Doukas school in November 2012, in Athens in
order to clarify the goals, products and needs SoC should address and how the network would operate.
6. “School on the Cloud (SoC)”: Preparation
The photo was taken during the Preparatory Visit in November 2012, with the aim to submit the “School on
the Cloud” proposal
7. Core Partners:
1. P1-Doukas School (Coordinator)
P2-Innovative Learning Network (UK, Mr. Karl Donert -also EUROGEO President)
P3-EUROGEO European Association of Geographers (Belgium, Mr. Kostis Koutsopoulos)
P4-GO! Official Education Institution of the Flemish part of Belgium (Belgium, Ms. Sofie De
Cupere)
P31-Ghent University (Belgium, Mr. Luc Zwartjes)
It is a 57 Partners Consortium, where most partners are leaders in their areas, representing all
educational sectors:
School Education
University Education
Vocational Education
Adult Education
The 57 partners represent 18 countries of the EU and among them there are 10 Schools, 21
Universities, Companies, NGOs, National Authorities, Research Centres, Adult Education Providers
etc.
More info at: http://www.doukas.gr/Articles/320
SoC: Partners
8. SoC is an ICT network needed to explore the new dynamic ways to educate that aligns with the way
we think, share, learn and collaborate outside of the classroom, across various education sectors,
by exploiting the opportunities arising from “Cloud” environments.
To achieve this, SoC will:
a. undertake research and publish the “state of art”
b. examine pedagogical approaches
c. produce guidance resources for teachers and teacher educators
d. establish 4 working groups themes on management (transition), iTeacher/Trainer,
personalised learning and Cloud-based digital futures
e. create a School on Cloud Web site with services offering access to materials, an online
community, training opportunities and SoC products, research reports, resources etc.
f. disseminate School on Cloud and widen the community via the extended networks of
partners
SoC: Concept
9. “School on the Cloud (SoC)”: Preparation
The image above was drafted during the Preparatory Visit in November 2012, with the aim to submit the
“School on the Cloud” proposal
10. WG Aim:
Examines aspects of leadership and management, essential when implementing Cloud-based technologies.
Policy makers will be able, to define and then select the resources, products, services and infrastructure
that are more applicable to their specific aims. (Leader: P2-ILN)
Topics:
Required resources (in particular in the amount of time and the number of people involved)
Required infrastructure and equipment
Setting the boundaries of the “culture of use” of these technologies for teachers/students/parents
Setting the necessary procedures either for administrative or educational purposes
Exploiting different social media functions (e.g. wiki, microblogging, bookmarking, curation, networking
community etc)
Using different information systems either for input or for output purposes (ERP, CRM, CMS, LMS, SIS
etc)
Selecting information sources
Deliverables:
1. D2.1 Education and the Cloud – a summary leaflet for leaders and managers
2. D2.2 Publication: policy, leadership and management issues
3. D2.3 Implementation guidelines and advice
4. D2.4 Workshop
WG1: Leading / managing Cloud-based developments
11. WG Aim:
iTeacher explores the impact of the Cloud on the roles of teachers and trainers in education
(Leader: P3-GO!)
Topics:
Raising awareness: by clarifying training needs and the preparation of materials for workshops as well
as teaching guidelines
Diffusion: the use of social media to disseminate recommendations for useful Cloud-based resources
(blogs/wikis/bookmarking tools/tags/online walls/webinars/web 2.0, etc)
Participation: through network meetings, the annual conferences and Cloud meetings
Managing: create a framework on how to administer and inform iTeachers about Cloud-based tools and
activities
Deliverables:
1. D3.1 Presentations on the impact of Cloud-based teaching and teacher education, leading to the
identification of training needs for teachers
2. D3.2 An Online Catalogue of recommended Cloud-based platforms, applications and tools, continually
updated & disseminated
3. D3.3 A guidance Leaflet for teachers and trainers on Cloud teaching and Cloud learning
4. D3.4 The creation of an interactive training Workshop about using the Cloud for iTeachers and i-
trainers
WG2: i-Teacher: innovative-Teacher
12. WG Aim:
To explore the opportunities afforded by the Cloud in personalising learning experiences ‘at any
time, any place by any one’ (Leader: P31-Ghent University)
Topics:
Opportunities and issues associated with one-to-one learning
Understanding the possibility to exploit the opportunities resulting from both formal and
informal learning situations
Deliverables:
1. a Guide based on state-of-the-art research, based on a literature review of research and
innovative projects (D4.1).
2. a Collection of Case Studies of the personalisation of learning (D4.2), made available through
the project web site and in cloud-based electronic format either as an eBook or an app
3. Advice for the teachers, coordinators and trainers, downloadable and printed on demand
(D4.3).
4. a Training Workshop to disseminate the findings and deliverables in this work package
(D4.4).
WG3: Integrating the Cloud: personalised learning
13. WG Aim:
Working group 4 will seek to examine the exploitation of “Future scenarios for Education on the Cloud”.
(Leader: P3-EUROGEO)
Topics:
WG 4 relates closely to the exploitation of the outcomes of the project and will deal with topics like:
the impact of open (education) resources,
the availability of free and available information,
new generation tools for the Cloud,
communicating and publishing on the Cloud and the resultant issues such as ethics and IPR.
Deliverables:
1. a Research Report on the state of the art and methodologies of “futures” thinking (D5.1)
2. a Report on scenarios for the future resulting from partner conference (D5.2).
3. Press Releases on the power of the Cloud and the potential and drawbacks (D5.3).
4. Workshop on futures at the final conference (D5.4).
WG4: Future scenarios for Education on the Cloud
14. The first annual Education on the Cloud Summit will be held Saturday 22 March
through Sunday 23 March, 2014. It will be held in conjunction with the first kick–
off partners meeting for SoC - School on the Cloud Programme.
Welcome Speeches
Invited Speeches
Cloud Applications - Implementations (conducted in parallel for 90 min.)
Workshops: “Hands-On the Cloud” (conducted in parallel for 120 min.)
Lounge Session – SoC Project Ceremony (including Keynote Speech & 4 WG
Presentations)
The entire event will be held @Dais Conference Center and Doukas School
premises. This meeting aims to discuss ways the Cloud can be used as a value-
added component in Education.
Already 60 participants from 18 countries have confirmed their participation
Education on the Cloud
First Annual Summit
March 22, 2014, Doukas School, Greece
16. CLASHE
Continuous Learning Anywhere Within A
Collaborative, Knowledge Sharing and Enjoyable
Context
Project Duration: 2 years (01/12/2012-30/11/2014)
17. Project Aim
CLASHE project will utilize the latest technological trends such as WEB 2.0 technologies, media
driven attractive rich material, mobile and portable devices and gamification, bridging formal
and informal learning in order to realize a highly interactive, collaborative learning platform.
CLASHE Partners
Exodus S.A. (Greece)
Doukas School (Greece)
INFOMAN AG (Germany)
University of Applied Sciences Northwestern Switzerland (Switzerland)
Toledo Chamber of Commerce and Industry (Spain)
CLASHE Aim & Consortium
18. Basic Characteristics:
Game-like digital educational application
Learning Geography and Mathematics
Users (world-travelers) visiting destinations around the world
Becoming familiar with the cultural heritage of each one of the visited destinations
Engaging in everyday life activities
Learning in fun way
Exploring in authentic, meaningful activities
Participating in a Collaborative environment
Project Motto: Keep moving, keep gaming, keep learning!
Doukas School Educational Scenario
20. GeoCapabilities 2:
teachers as curriculum leaders
(in European geography education)
Project Duration: 01/11/2013-30/10/2016
21. GeoCapabilities 2 Aim and Partners:
Aim:
develop a Geo-Capabiltities teacher training course, with international reach;
develop and pilot an online professional development communications platform for
teacher preparation in geography.
Partners:
Institute of Education, London (UK, Coordinator)
University of Helsinki (Finland)
Association of American Geographers (USA)
Geographical Association (UK)
European Association of Geographers (Belgium)
Eskisehir Osmangazi University (Turkey)
4 schools (from Finland, Greece and UK)
22. Contribute to reports, finalise version of in Greek
Participate in survey, contribute case studies from a Greek
perspective, contribute to academic article
Advise on draft documentation and launchpad, support
development of training materials and final versions
Trial and evaluate launchpad, toolkit and materials with
teachers in school, provide formative feedback, cooperate in
evaluation reports, offer peer review.
Support dissemination plan and website design, use, create,
translate Web site and presentations, participate in local
dissemination events
Produce work to deadlines to allow sound management with
positive communication, contribute to meetings and
sustainability plan
Doukas School Role
24. FAMILY CAREER COMPASS
Efficient Career Guidance Approaches
Supporting Parents
in Guiding their Children’s Vocational Career
Project Duration: 01/11/2013-30/10/2015
25. FAMICO Basis, Aim & Partners
FAMICO basis (previous completed project):
FAMICO is based on previous LLP-Leonardo da Vinci Project (2006 - PL/06/B/F/PP-174020) -
Parents as facilitator in choosing vocational education for their children Training for school
career counsellors focused on co-operation with parents”
Project Aim:
Further developing career counsellors competences
Improving their skills in guiding parents to support children’s vocational decision-making
process.
Project Partners:
1) SPOŁECZNA AKADEMIA NAUK University, (Poland, Coordinator),
2) BAHÇEŞEHİR University (Turkey),
3) Abif Research Centre (Austria),
4) Kadis Adult Education Provider (Slovenia),
5) Lifelong Learning Institute (Greece),
6) Doukas School (Greece)
26. FAMICO Impact & Expected Results
Project Impact:
o To provide school vocational counselors with tools, methods and mind set to work with
families and children of all age.
Project Results:
1. 3 TRAINING PROGRAMS in blended learning mode (including on-line Problem Based
Learning sessions) “How to cooperate with parents in shaping vocational career of their
children at a certain age” for school career counselors (each adopted to one age
developmental group - primary, secondary and upper secondary school students)
2. 1 HANDBOOK for COUNSELLORS ”How to cooperate with parents in shaping the vocational
career of their children at a certain age” (with 3 parts, one per age group)
3. 1 PARENT GUIDEBOOK “How to help a child in making a vocational career decision” divided
into 3 sections, each adopted to one age developmental group of children (with 3 parts,
one per age group)
4. E-PLATFORM for counsellors and parents as a repository of supportive materials and a
space of knowledge exchange and peer education.
28. Game-It
Platform for semantic knowledge management and development
of interactive educational scenarios using advanced multi-user gaming
technologies
Aνάπτυξη πλατφόρμασ ςημαςιολογικήσ διαχείριςησ γνώςησ και δημιουργίασ διαδραςτικών
εκπαιδευτικών ςεναρίων με χρήςη προηγμένων τεχνολογιών ανάπτυξησ πολυςυμμετοχικών παιχνιδιών
Αντικείμενο:
Πλατφόρμα η οπούα ςυνδυϊζει:
(i) τη δύναμη μιασ μηχανόσ ολοκλόρωςησ ψηφιακόσ γνώςησ
(ii) τα παιδαγωγικϊ πλεονεκτόματα τησ μϊθηςησ που βαςύζεται ςτο παιχνύδι και
(iii) τη διϊδραςη που εξαςφαλύζει το δικτυακό παιχνύδι με πολλούσ παύκτεσ ςε ςυνεργατικό ό/και
ανταγωνιςτικό περιβϊλλον.
Σο ϋργο θα αποδώςει (i) περύπου 50 ςενϊρια ϋτοιμα για χρόςη για την πρωτοβϊθμια και τη
δευτεροβϊθμια εκπαύδευςη (ii) ιςχυρϊ, εργονομικϊ εργαλεύα ςυγγραφόσ για την περαιτϋρω δημιουργικό
αξιοπούηςη τησ πλατφόρμασ από τον δϊςκαλο.
Κοινοπραξία:
ΕκπαιδευτόριαΔούκα (υντονιςτόσ)
BYTE COMPUTER ΑΒΕΕ
ΩMEGA TECHNOLOGY
ΙΝΣΙΣΟΤΣΟ ΕΠΕΞΕΡΓΑΙΑ ΣΟΤ ΛΟΓΟΤ (Τπεργολϊβοσ)
VIEWMAX (Τπεργολϊβοσ) Διάρκεια: 20 μήνες