20. REFERENCES
• Digitec Interactive (2013). Games & Simulations. Retrieved January 8, 2014 from
http://www.digitecinteractive.com/game-based-learning-simulations/
• Knapp, K (2012). Gamification of Learning & Instruction: Game-Based Methods and Strategies for Training
and Education. Retrieved January 8, 2014 from
http://books.google.com/books?id=GLr81qqtELcC&printsec=frontcover#v=onepage&q&f=false
• MindShift Website (2013). Beyond Minecraft: Games that Inspire Building & Exploration. Retrieved January
8, 2014 from http://blogs.kqed.org/mindshift/2013/11/beyond-minecraft-games-that-inspire-building-andexploration/
• Novak, J (2012). Game Development Essentials, 3rd ED, Clifton Park, New York: Delmar Cengage Learning,
Inc.
• Prensky, M. (2001). The Digital-Game Based Learning Revolution. Retrieved January 8, 2014 from
http://www.marcprensky.com/writing/Prensky%20-%20Ch1-Digital%20Game-Based%20Learning.pdf