The presentation of the third meeting of the #PredauViitor online course “STEAM at the gymnasium” International Summer Meetings - https://predauviitor.ro/cursuri/intalnirile-internationale-de-vara-steam/
Presentation by Francisco Javier Masero Suárez & Sonia Barrás, EU Code Week Leading Teachers Spain
Their recording of the meeting can be found here: https://youtu.be/lTbAxOwLFC8
Teaching the Future (RO: Predau Viitor) is a transformational program for Computer Science teachers to add project-based learning and product development skills to their teaching.
The online course was designed and organized by Asociația Techsoup (https://en.asociatiatechsoup.ro/) with the support of the Romanian-American Foundation, Societe Generale Global Solution Centre, Europe Code Week, Coder Dojo and the Raspberry Pi Foundation.
RoboSport | 3nd “STEAM at the gymnasium” International Summer Meeting
1. Întâlnirile internaționale de
vară ”STEAM la gimnaziu
RoboSport: Robotics and Sport
Francisco Javier Masero
@fmasero
Sonia Barrás Nogales
@_soniabn
28th
June, 18:00 h
2. RoboSport: Robotics and Sport
2
FRANCISCO JAVIER MASERO SUÁREZ
SONIA BARRÁS NOGALES
Code Week Leading Teachers (Spain)
@fmasero @_soniabn
3. Extremadura is a region located in the west of Spain. It has
approximately one million inhabitants. It has beautiful landscapes, tasty
traditional food and the most charming people you’ll never know!
3
About us
Francisco Javier Masero Suárez
Secondary Education Teacher
FCL Coordinator
Consejería de Educación y Empleo
Sonia Barrás Nogales
Primary Education Teacher
Educational advisor
CPR Brozas
5. •
Link
• Scan the QR code
21-05-20 5
What sports do you practice/like?
6. 6
Have you ever thought about teaching
your favourite sport through robotics?
That is RoboSport!
7. • It’s a project made from teachers to teachers
• Its main aim is to learn the rules of different sports
modalities through robotics
• Another purpose is the integration of
computational thinking in different subjects (PE,
History, Physics)
• Available in Spanish - English
21-05-20 7
What is RoboSport?
8. In RoboSport project, the students will learn the rules of
different sports modalities through robotics.
They will learn:
● Sport rules
● Techniques
● How to solve problems (movements…)
21-05-20 8
What can we do in RoboSport?
9. 9
Learning Objectives
1. To present the contents related to robotics and programming in
an attractive way for students, integrating STEM concepts in a
transversal way within the curriculum.
2. To know the advantages and disadvantages of the use of
robotics for learning the rules of the sports.
3. To elaborate a catalogue with activities which favour the use
of robotics in cross curricular projects.
4. To favor students’ implication from significant learning,
playing an active role in their own learning process.
10. 10
ROBOSPORT WEB
TRAINING ZONE COMPETITION PROJECT
https://escholarium.educarex.es/lnk/1-33r8-D
Available in
Designed with
11. 11
ROBOSPORT ACTIVITIES
Training Zone
Training with Scratch
Simulations of Athletics, Golf, Football, Motor & Combat Sports
Training with micro:bit
Preparing the melody with Micro: bit
Making a scoreboard for the competition
12. 12
ROBOSPORT ACTIVITIES
Training with Micro:bit
Preparing the melody
Used to compose music related to the world of sports
(Rocky, Chariots of fire, Olympic Games hymn…)
Great resource to be used in the subject of Music
The micro: bit card is not necessary to compose, you
can make the melody through the simulator
13. 13
ROBOSPORT ACTIVITIES
Training with Micro:bit
Used to show the results of the
competition
Designed with Tinkercad
3D printed / created with
recycled materials
Making a scoreboard for the competition
14. 14
ROBOSPORT ACTIVITIES
Training with Scratch
TRAINING WITH SCRATCH
12 simulations of 5 sports in Scratch
Athletics, Golf, Football, Motor & Combat Sports
Learning objective: to know the sport from a robotic point of
view
18. 18
ROBOSPORT COMPETITION
Archery
PREVIOUS TASKS
1- Dartboard elaboration: you could print it from a pdf
format or do it in continuous paper roll.
2- Competition zone preparation: to avoid that anyone comes into
the competition zone we could delimit it. If we mark with tape a
corridor (7 metres long and 2 metres wide), we will have a space as if
it were a real competition corridor in archery.
19. 19
ROBOSPORT COMPETITION
Archery
ADAPTATION TO ROBOTICS
Depending on the difficulty level, we could choose:
● Use the robot as an ‘arrow’.
● The robot hits another object (a ball).
Easy mode
Challenging mode
21. 21
ROBOSPORT COMPETITION
Golf
THE SPORT
Individual
It consists of introducing a ball into the
holes that are distributed on the course
with the least number of shots
Olympic sport since Paris 1900
Many obstacles to avoid
Accuracy is the key to success
22. 22
ROBOSPORT COMPETITION
Golf
1-. Elaboration of the golf course
● Create each of the 18 holes
● Built a unique mat where place
different elements like vegetation,
bunkers, water obstacles ...
2-. Preparation of the competition
Designing our own field card will
allow us to record the number of
shots of our students, better
managing their participation.
https://www.wikihow.com/Read-a-Golf-Scorecard
PREVIOUS TASKS
23. 23
ROBOSPORT COMPETITION
Golf
ADAPTATION TO ROBOTICS
Similar to Archery, we could choose:
● Use the robot as the ‘golf ball’.
● The robot hits the golf ball.
Program the robot to move through the golf course making the fewest
number of golf shots.
If the robot stops in a bunker, lake or forest: +1 penalty.
Challenging mode
Easy mode
25. 25
ROBOSPORT COMPETITION
Discus Throw
THE SPORT
Individual
It is considered the oldest of the throwing events,
and even of athletics the games of ancient Greece
It consists of throw a heavy object (discus: 1-2 kg)
as far as possible.
The throw is made from a circle 2.50 m in diameter
and must land within a sector of angle of 35 ° 32 '.
26. 26
ROBOSPORT COMPETITION
Discus Throw
1-. Elaboration of the discus
throwing area
● Created with Tinkercad and 3D
printing
● Using materials such as wood,
cardboard, plasticine...
2-. Preparation of the robot
Build a cardboard support that allows you to keep the
discus in motion
PREVIOUS TASKS
3-. Organization of the competition
Make a list with the throwing order, indicating the
distance achieved or if the throw has been null
27. 27
ROBOSPORT COMPETITION
Discus Throw
ADAPTATION TO ROBOTICS
To carry out a discus throwing competition with
robots, we will have to:
-. Prepare a throwing area for our robot
-. Choose an object that does the function of the
discus.
-. Equip our machine with a system that allows
the object to go forward with the inertia produced
by braking the movement.
Challenging mode
Easy mode
29. 29
ROBOSPORT COMPETITION
100/110 m hurdles
THE SPORT
Individual
Hurdle racing does not have its origins
in the Games of Ancient Greece
The competition are held on one of the
straights of the athletics track
The athlete must pass a total of 10
hurdles
30. 30
ROBOSPORT COMPETITION
100/110 m hurdles
PREVIOUS TASKS
1-. Elaboration of the athletics track: you can
print some sheets with the line or paint on
continuous paper, always white, so that the
sensor works accurately.
2-. Preparation of the competition area:
we can make cardboard hurdles, which the
robot must pass over and slow down the
movement a bit, but allowing the sensor to
follow lines to detect the next one.
31. 31
ROBOSPORT COMPETITION
100/110 m hurdles
ADAPTATION TO ROBOTICS
If we want to do an activity that simulates the 100-110 meter hurdles, we
will need to closely reproduce the conditions of the competition:
-. We will need a corridor or wide space, about 10-11 meters, where we
can move the robot freely.
-. In this time we will use the sensor follow lines, which we will activate
and deactivate so that the robot can continue its journey.
-. We can also use the motion sensor, so that when it detects an
obstacle it accelerates its speed and passes it correctly.
Easy mode
Challenging mode
32. 32
ROBOSPORT COMPETITION
100/110 m hurdles
ORGANISATION
Material: Continuous paper (white), marker or black adhesive tape,
mobile device (smartphone, tablet), mBot floor robot.
Software/apps: Makeblock app, mblock Blockly.
Types of grouping: individual.
Timing: 30 minutes.
34. 34
ROBOSPORT IN THE
FUTURE CLASSROOM LAB
• Updating of learning to the requirements of today's
society
• Use of active methodologies (Project Based Learning)
• Acquisition of key competences and 21st century skills
• Development of activities in learning zones
• Investigate the sport, design the playing space, exchange
opinions to develop the competition rules, carry out a tournament
interacting with technology through robotics and programming
35. 35
ROBOSPORT ACTIVITIES IN FCL
• Investigate:
• 1-. Search for information on the
rules of the sport.
• Develop:
• 2-. Development of the mat and
competition rules.
• Create:
• 3-. Creation of the competition mat
and tinkering the robots
36. 36
ROBOSPORT ACTIVITIES IN FCL
• Present:
• 4-. Presentation of the competition
rules to the rest of the class.
• Interact:
• 5-. Development of the competition
(robot programming).
• Exchange - Explore:
• 6-. Final classification, exchange of
experiences on robot programming
and conclusions.
37. 37
Other initiatives related to Code Week
• Other activities
RoboReto https://sites.google.com/view/roboreto
• Educational robotics league
• Three modalities
• From pre-school to high school
38. 38
Shot put in RoboReto
Example: “Los Nemos” Team
Practice "Archery" in RoboChallenge
39. RoboSport is a project which allow us to work on the
computational thinking inside the classroom, for example:
39
Summary
– Organising training activities for
teachers and students
– Knowing more about sports and
robotics.
– Including robotic into non-STEAM
subjects, such as, Social Sciences,
English, History, Physical
Education...