2. i. MD Azharul Islam Tazib 153-15-6683
ii. Rabeya Kamal Surovi 153-15-6578
iii. A.M. Zakir Hossain 153-15-6694
iv. MD Hasnaul Hossain Hridoy 153-15-6682
v. Shakil Ahammed 153-15-6580
3. INTRODUCTION
• Artificial Intelligence ( AI ) is the branch of
computer science which deals with intelligence of
machines where an intelligent agent is a system
that takes actions which maximize its chances of
success. It is the study of ideas which enable
computers to do the things that make people
seem intelligent. The central principles of AI
include such as reasoning, knowledge, planning,
learning, communication, perception and the
ability to move and manipulate objects. It is the
science and engineering of making intelligent
machines, especially intelligent computer
programs .
4. METHODS
AI methods can be divided into two broad categories:
A. Symbolic AI , which focuses on the development of
knowledge-based systems (KBS); and
B. Computational intelligence , which includes such methods
as neural networks (NN), fuzzy systems (FS), and
evolutionary computing.
8. HISTORY OF AI
The modern history of AI be traced back to the year 1956 John
McCarthy proposed the AI as the topic for a conference at
Dartmouth College.
9. HISTORY OF AI
Important people of early study of AI
John McCarthy
• Professor of Computer Science at Stanford University
• Coined the term Artificial Intelligence in 1955
• His research area has been the formalization of common
sense knowledge
10. HISTORY OF AI
Important people of early study of AI
Alan Turing
• Father of modern computer science
• Concept of the algorithm
• In mathematics, an algorithm is a definite list of well
• Defined instructions for completing a task that will proceed
through a series of consecutive
11. HISTORY OF AI
Early Robotics with AI
• 1969: Shakey, a robot, combines locomotion, perception
and problem solving
• 1979: The first computer-controlled autonomous vehicle,
the Stanford Cart, is built.
• Lester Earnest
• Stanford Artificial Intelligence Laboratory
12. HISTORY OF AI
Games with AI in early days : Pac-Man
AI gives each enemy ghost its own particular behavior and
movements: -
i. Shadow: RED - chases after Pac-Man all the time.
ii. Speedy: PINK - Very fast but moves in a random
manner.
iii. Bashful: BLUE - Shy at first but becomes aggressive
when Pac-Man gets close.
iv. Pokey: ORANGE - Slow and moves in a random
manner
13. Applications' OF AI
AI in our everyday life
Cars
Self-parking
Cruise control
Speech recognition
Banks
Monitoring for fraud
Organize operations, invest in stocks, and manage
properties.
Cell Phones
Voice recognition
Internet
Search Engines
Safety
Vision recognition for life-guarding
Sports
Physical exams
14. Applications' OF AI
Intelligent Home
Passive infrared sensors
Temperature sensors
Water heating control
Central heating control
Magnetic door and window contacts
Electricity and light sensors
15. Applications' OF AI
Military
Unnamed aerial vehicles ( DRONES).
Autonomous submersibles .
Unmanned surveillance in shallow waters.
16. Applications' OF AI
Medicine
Computer enabled overlays (used during surgery)
Learning Retinal Implant System
Hearing aids
A medical clinic can use AI systems organize bed
schedules, a staff rotation, and medical information.
17. Applications' OF AI
Intelligent Games
Computer Chess
-explores huge numbers of potential future moves by both
players but has taught us little about human-like intelligence .
Herzog Zwei and Dune II
the first games to use AI, but were very unsuccessful
Battle Cruiser3000AD and Creatures
first to use neural networks and emergent behavior
Far Cry
-exhibited very advanced AI for its time, although this made
minor glitches more apparent
Half- Life
first combat oriented game to incorporate a significant amount
of Artificial Intelligence into its game play
18. Applications' OF AI
SOME OTHER APPLICATIONS:
Credit granting
Information management and retrieval
AI and expert systems embedded in products
Plant layout
Help desks and assistance
Employee performance evaluation
Shipping
Marketing
Warehouse optimization
In space workstation maintenance
Satellite controls
Network developments
Military activity controls
Nuclear management
19. Some achievements of AI
DARPA Grand challenge
- 123 miles through the desert
DARPA Urban Challenge
- Autonomous driving in traffic.
Deep Thought is an international grand master chess player
Expert systems are used regularly in finance, medicine,
manufacturing, and agriculture.
20. FUTURE of AI
Predicting the Future
Predicting the future is always a hit and miss proposition, writes
Kevin Anderson.
21. FUTURE of AI
Gradual Change
• Despite the rapid advance of technology, the advent of
strong AI will be a gradual process .
• "The road from here to there is through thousands of these
benign steps," said by Mr. Kurzweil, author of two books on
AI.
The Near Future
• Right now, Dr. Brooks says that artificial intelligence is
about at the same place the personal computer industry was
in 1978
• In 1978, the Apple II was a year old and Atari had just
introduced the 400 and 800
22. FUTURE of AI
Jobs/Work
• Even now we have Robots taking over jobs.
• Right now Japan uses about 320 robots of all sorts per
10,000 employees, while Germany uses 148 industrial
robots per 10,000 employees, Italy 116, Sweden 99 and
between 50 and 80 each in the United States.
The Distant Future
• “A.I. and Robots are running 40 years behind computers,”
said Dr. Harvey.
• Although they are far behind it will only be a matter of time
before they become as regular as cell phones are in your
everyday life
23. C0NCLUSION
Till now we have discussed in brief about Artificial Intelligence.
We have discussed some of its principles, its applications, its
achievements etc. The ultimate goal of institutions and
scientists working on AI is to solve majority of the problems or
to achieve the tasks which we humans directly can’t
accomplish. It is for sure that development in this field of
computer science will change the complete scenario of the
world .Now it is the responsibility of creamy layer of Computer
engineers to develop this field.