2. Mind Map
Game ideas
Fighting
- Unique and
detailed character
creation.
- Health bars on the
right and left corner
- Hand to hand
combat
- Combos
- Super movies
- Finishers
- Pick ups
- Game modes
- Heroes and villains
- Character selection
scene
- Intros
- Tense music
- Fighting sound
effects
- voices
R.P.G
- Fantasy genre
- Levels
- Weapons
- Armour
- Magic
- Health
- Stamina
- Turn based combat
- Time based combat
- Unlockable items
- Special items
- Potions
- Character creation
- Protagonists
- Fantasy creatures
- Food
- Antagonists
- Free Rome
- Peaceful and tense music
- Battling sound effects
Slasher
- Levels
- Armours
- Weapons
- Sci-fi genre
- Vehicles
- Primary enemies
- Secondary enemies
- Bosses
- Creatures
- Combos
- Special moves
- Special items
- Magic stamina
- Health
- Perks
- Modes
- Linier maps
- Tense music
- Battling sound effects
3. Mind Map
RPG/Slasher/Fighting
Character
creation
Face
choices
Clothes options
Hairstyles
Colour options
fantasy
Middle age
setting as it as
a historical
simple aspect.
Mythical beasts
which can be either
enemies or
steeds/partner
Mythical races adding
depth to characters and
story
Armours
Snow/wild/royal orc armour
Wood/sky/dark elf armour
Vikings/romans/Saxons
/samurai man armour
Dark west
armour
Weapons
Snow/wild/royal
orc weapons
Wood/sky/dark
elf weapons
Vikings/romans/
Saxons/samurai
man weapons
Scenery
Middle age
Villages adding
npc characters
making quests
castle interior adding
more exploration detail.
Forest making sure that
there are exploration
aspects and enemies can
appear in this region.
story
Side characters to
add character
development and
interesting plot
Antagonists
creating a goal
to the story Side missions to
add more depth to
the free Rome
aspect
5. Mood Board Analysis
Is there any repetition in the images you have collected? Repeated colours/images
styles/fonts/tone/mood
• Yes most of the images have bright colours giving a child friendly look. This makes sense as they are all kid
friendly games which need to follow the ASA codes. This could also mean that brighter colours are
attractive and outstanding to darker game such Metroid which looks fairly bland.
• Most images I have added are of character sprites showing each and every animated position they go to.
This gives a show of how characters are animated and is very useful for animators and game makers. These
images all have the same type of poses as they are all mostly from super smash flash. These poses consists
of jumping, ducking, attacking, special attack etc.
• A lot of the images are related to Nintendo as they made SNES which is a very popular consul which
consist of pixels and then a Gameboy which also plays with pixels. I chose Nintendo images as they are all
professionally made and game has their own unique style.
How will your mood board influence your final product?
-I will take a lot of inspiration to the super smash flash images and the sprite images as it will teach me how to
animate sprites. The images are very useful as they show in depth of how the sprites are animated. The sprites
are all also different unique characters which is handy to take inspiration from.
-The Pokémon town and Zelda village setting are very impressive and inspiration to my game as my game will
also me a RPG. They both are birds eye view perspective giving a smart way of using pixels to make a setting. I
will lean more towards the Zelda setting as it is a more fantasy game whereas Pokémon is a more
modern/futuristic game.
-The character creation will be very similar to the Terraria which is a sandbox game that consist of pixels and
the character creation is very impressively in depth with a little amount of pixels to go with.
Hinweis der Redaktion
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring your final idea
Collection of images related to your product/inspirational/visually interesting
At least 15 needed