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Principles of Liberty: Worksheet Chp. 5 (Hirzel, 2015)
1. Principles of Liberty
Worksheets Chp 5:
Doctoral Candidate: Tabea Hirzel
Program: Doctorate of Diplomacy/ Political Economy
University: SMC University, Zug, Switzerland
Date: 12.30.2011
This is a worksheet describing the application of universal principles of
ethics.
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1. Introduction
Affirmation Problem (noetic
tension)
Summary Discussion Conclusion Recommendation
self Epistemological gap
(linear time, self)
Synchronicity of
experience
Prototype Framework for
democratic governance
Learning for democracy
ideal Ontological gap
(objectivity, abstract-
ideal, absolute)
Meaning in context Design considerations Designing Utopia/
Research is design
Learning for peace
other Otherness/mat.
limitation (certainty,
circular time)
Audience & identity
(ritual, footing)=power
Historiography as
politics
Negotiation the vision/
Historiography is
research
Validity of data
world Existential limitation
(personal vs. absolute
being)
Engagement
(responsibility)=validity
Game-based research Governance as game Integration of data
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2. Summary: Limits to creativity
●
Synchronicity of experience
●
Meaning in context
●
Overcoming material limitations
●
Overcoming existential limitations
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2.1 Synchronicity of experience
●
Epistemological gap: from data to narrative
●
The arrow of time
●
The historical concept of event
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2.2. Meaning in context
●
Ontological gap: from biography to
historiography
●
The angulation starting point of the triangulation
of past, present and future time is intersubjective
encounter
●
Fact is “posited […] meaning” by which
historians can “make (real!) history” and history
real!
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2.4. Existential limitations
●
World: from an account of the past towards a
vision of the future (limitations by existence =
fiction or science)
●
the tension between personal and ideal being
(limitations by time)
– The use of time
In the section (pp. ff.), it was described how the empirical data of this research were linked into a narrative that could serve as a discursive tool for transcending individual personality into a social constitution. As a result, the research framework, its dynamics and the sample data were presented in form of a prototype of an interactive online application offering the possibility for future reproduction of the research process by others as part of a peer evaluation.
In addition, in section (pp. ff.), the technical details of the prototype were discussed along its major design elements and critically evaluated for the possibility of a cooperative and interactive application within a broader research community. Furthermore, requirements for theoretical and pragmatic universalization were reviewed.
The next section,(pp. ff.), dealt with the conception and application of historiography as a political activity which had a special role in democratic governance. In continuance, from the complex process of data analysis and manipulation in the design-based approach exposed in Chapter 4, social research was gleaned as an activity of designing a utopian image of the world in which plural visions had to be negotiated and anchored in the concrete reality of existence. As a conclusion, cooperative and narrative historiographical research was proposed as mean for political (self-)regulation which was validated by the plural and discursive character of the research activity rather than by objective facts and rules of law.
In the last section, (pp. ff.) historiography as a form of digital story telling was suggested as a learning approach for building democratic societies and learning for peace. In this context, two major variables could be evaluated in further investigations; individual ethical performance in relation to politco-economic success of communities, respectively societies. Moreover, specially virtual environments of the new Semantic web promised to improve data validity in historiographic research and quasi immediate integration of scientific knowledge into real-world applications. The further development of the prototype presented here displayed a variety of future applications and related scientific inquiries. Described in here, were the possibility to integrate the Dramatica Theory of Story fully into the game-based research design of this prototype. This would allow the evaluation of relations between literature and historiography, psychology and cognitive science, as well as the testing and connection of different standards in learners performance.