2. VIDEO MAPPING and PERFORMANCE
INTERACTIVITY SKILLS, WORKSHOP, AND
PORTFOLIO SESSION/A mashup
-Most people act like they are going to live forever. I act
like I am going to die every day- N. Kazantzakis, 'Zorba
the Greek'.
IDEA – the concept or artistic impetus behind the work:
This project incorporates the use of video mapping to
change scene and spectacle within scenography. Using
the program VPT (and the open trial of Resolume
arena, and Mad Mapper) I will show the participants
how to video map select geometries within the
workshop setting. We will also use the Kinect, and the
Leap as devices to use for the stage.
These select geometries of the space are projected
upon by a series of high lumen projectors within the
program VPT. With 3000 lumen projectors closer to the
action and triggered by the 'Kinect' using the 'Human
VJ' program, and a larger projector with a 40' throw the
Gozzi's 'Green Bird' changes scenes at the drop of a
hat with fluid transitions.
PRACTICE – the effectiveness of how the work is put
into practice and the impact it has on those
experiencing it:
within the workshop we will accomplish:
dopamine farming
PHILLIP.BALDWIN@GMAIL.COM
-this workshop will be open to media artists, tech
theater students, game designers, studio artists, film
makers, computer
Wednesday, November 13, 13 coders, select actors, and dancer/
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3. movement people.
-using stock video footage to project on the stage and
actors.
-use the interactive video mapping program VPT.
-download a month's free copy of Max/MSP/Jitter and
work with preset interactive programs for the stage.
-integrate interactivity with aural, visual, and spatial
interactive interfaces and projector/audio outputs.
-sum up a beginning portfolio for video mapping,
interactive performance, and coding for the arts and
sciences.
select scene changes, opening scenes, and stunning
high lumen video images are projected upon minimalist
stage elements that are moved by the actors on the set.
In the downstage areas and the 'tube' (a projectable
spandex element) brought to the workshop) will allow
the actors to move the action downstage of the
proscenium line.
DEVELOPMENT – the contribution the work makes to
the development of the artists involved, the art form,
and the arts more widely: the work of the artists will be
coordinated to exhibit the work.
The source 'content' of the show is prepared to hit the
'target' of the stage scenography in a combination of
plastic and temporal space. The scenes will be decided
on by the artistic team. The workshop participant with
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'take away' a beginning portfolio in current and future
PHILLIP.BALDWIN@GMAIL.COM
performance technology and continue the new dialog
between the arts
Wednesday, November 13, 13and technology. These are very
3
4. between the arts and technology. These are very
marketable skills for performance and the arts, IT
placement, technology, marketing, display and event
professions, and a general mashup with the industries
of the new mobile computing.
With the current technologies a type of 'becoming' is
developed through the use of fluid projectable media.
Inspired by the youthful gaming culture of online games,
the new media and digital culture, a type of picture is
achieved that will be responsive to the 'millennial' notion
of a telematic/digital culture. These are skill that will get
you jobs in the tech sector. In this mash up live action
and music all elements are combined with the digital
event to the extent of human user interface in select
scenes.
CONTEXT – the context in which the work is being
presented and the appropriateness of the work to that
context:
the skill and artistry of video mapping is growing. This
workshop is the stage's response to digital culture that
has transformed spectacle in exhibition, events,
scenography, IT, Game design, Immersive
environments, and public arts. The current inexpensive
code technologies are now used to 'fuse' our insular
experiences of the 'micro spaces' (our stories) to of the
tablet and smart phone to a larger experience of a
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public event and space.
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PHILLIP.BALDWIN@GMAIL.COM
The stage has long been know to create shared
Wednesday, November 13, 13
5. The stage has long been know to create shared
experiences that are rapidly disappearing in the new
telematic culture. Why is there so much ADHD in our
current culture of lectures and listening? Can the young
sit through a theater production anymore? Do older
artists need to 'get their attention' using the new means
of storytelling? Perhaps the narratives spaces of the
theater can join the micro interfaces of the new mobile
computing. This is our attempt to add a mashup of
older and newer forms of communications and story
telling. What is the difference between artist and
audience? It is ironic that the greater the population of
our cities and our earth surface becomes the more we
place protocols between people.
Why not use the simple codes and protocols to project
upon the spectacle space of theater and performance?
Why place these elements and somatic and psychic
prostheses in a room so that an ‘audience’ can move
about and interface with the story? This workshop
speaks to many of these very stimulating imperatives.
dopamine farming
PHILLIP.BALDWIN@GMAIL.COM
Wednesday, November 13, 13
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