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Michael Hall
Three Beacons
mike@threebeacons.com
214.783.3936
Performance Evaluation for
Agile Team Members
The Chasm
© Three Beacons LLC, 2011
2
www.synerzip.com
Chasm
3
© Three Beacons LLC, 2011
Chasm:
1. A deep, steep-sided opening in the earth's surface; an abyss or gorge.
2. A sudden interruption of continuity; a gap.
3. A pronounced difference of opinion, interests, or loyalty.
www.synerzip.com
Traditional Projects
4
© Three Beacons LLC, 2011
People Emphasis:
• Subject matter expertise (SME)
• Heroics
• “Individual Contributor” roles
• Individual training needs
Performance Evaluation:
• Innate intellectual ability
• Subject matter expertise
• Individual performance ratings
• Ratings against others!
www.synerzip.com
Agile Projects
5
© Three Beacons LLC, 2011
People Emphasis:
• Generalizing specialists
• Collaboration skills
• Customer focus
• Teamwork – mentoring, helpfulness,
approachability, personality, etc.
Performance Evaluation:
• Innate intellectual ability
• Subject matter expertise
• Individual performance ratings
• Ratings against others!
www.synerzip.com
Chasm
6
© Three Beacons LLC, 2011
Many companies shifting to Agile.
But, most continue to use their
existing performance evaluation
methods!
Why?
This creates a “chasm”.
www.synerzip.com
Role Play Example 1
7
© Three Beacons LLC, 2011
Listen closely for the “chasm”.
Employee: Mike Director: Hemant
www.synerzip.com
Understanding
Measurement
© Three Beacons LLC, 2011
8
www.synerzip.com
Measurements / Behaviors
9
© Three Beacons LLC, 2011
“Tell me how you will measure me
and I will tell you how I will behave.”
– Eliyahu Goldratt
www.synerzip.com
10
© Three Beacons LLC, 2011
Measurements / Behaviors
Measurements dictate behavior. Measuring the wrong things
can cause unintended consequences.
© Scott Adams, United Feature Syndicate, Inc.
www.synerzip.com
Organizational Dysfunctions
11
© Three Beacons LLC, 2011
Agile organization w/ Traditional performance evaluation:
• Chasm
• Wrong things rewarded
• Individual stature
• Promote myself
• Desire to become an SME
• Me first, team second
• Me versus everyone else
• Worst: feeling like it is a ruse
www.synerzip.com
Team Measurement
12
© Three Beacons LLC, 2011
Why measure the team?
• Deploy the business
objectives down to the unit
that can make it happen
• Team improvement
• Identify performance gaps
• Identify cross-functional
training needed
• Morale
• Others?
www.synerzip.com
Analogy
13
© Three Beacons LLC, 2011
Car Dashboard
• Speed
• RPMs
• Coolant temperature
• Battery charge
• Distance driven
• Fuel level
• Mechanical issues
Running an organization without some basic measurements
is like driving a car without a dashboard.
www.synerzip.com
Techniques for Agile
Performance Evaluations
© Three Beacons LLC, 2011
14
www.synerzip.com
Good Agile Measurements
15
© Three Beacons LLC, 2011
A good measurement should be:
• “Barely sufficient”
• Easy to collect and/or coalesce (<5 mins)
• Affirm the Agile principles
• Focused around delivering customer value
• Should not cause any “metrics dysfunction”
www.synerzip.com
End of Sprint: Customer Report Card
16
© Three Beacons LLC, 2011
Sprint: Customer Report Card
Project: <project name>
Sprint: <sprint #>
Measurement Score (0 - 100)
Value of delivery in terms of prioritization, quantity, business need, etc.
Do committed features work as expected?
Was the time frame commitment met?
Were any changes communicated effectively?
Is the UI intuitive, professional, and pleasing?
Overal customer satisfaction score <sum/5>
Additional comments:
<enter additional comments here>
www.synerzip.com
End of Sprint: Customer Report Card example
17
© Three Beacons LLC, 2011
Sprint: Customer Report Card
Project: Alvarado Independent School District iPhone App
Sprint: 4
Measurement Score (0 - 100)
Value of delivery in terms of prioritization, quantity, business need, etc. 90
Do committed features work as expected? 70
Was the time frame commitment met? 85
Were any changes communicated effectively? 80
Is the UI intuitive, professional, and pleasing? 75
Overal customer satisfaction score 80
Additional comments:
Background color is not an exact match as our web site
Resources button is better on the main screen
App crashed on the Bully Report feature on the second try
www.synerzip.com
End of Sprint: Diagnostics
18
© Three Beacons LLC, 2011
Some potential “diagnostics” to measure:
• User story points delivered
- For velocity computation
• User stories carried over to the next sprint
• Defects carried over to the next sprint
- Versus defects found
• Impediments carried over to the next sprint
- Versus impediments resolved
• Average tests per user story
• Others?
Be careful – only measure meaningful easy-to-collect items.
www.synerzip.com
End of Sprint: Don’t Measure These!
19
© Three Beacons LLC, 2011
Avoid measuring:
• Individual velocity
• Sum of all task hours for a person
- Compared to 40 hours/week
• Number of tasks/person
• Accuracy of task estimates
• Accuracy of story points estimates
• Many others
Why?
www.synerzip.com
A Word About Velocity
20
© Three Beacons LLC, 2011
“Should we measure velocity?”
Answer: Absolutely Yes!
“Should we use velocity for
release planning?”
Answer: Absolutely Yes!
“Should we use velocity to help
gauge how much to choose in a
sprint?”
Answer: Absolutely Yes!
“Should we use velocity for
performance evaluation?”
Answer: Definitely NO! Why not?
www.synerzip.com
A Few Words About “Social Loafing”
21
© Three Beacons LLC, 2011
Social Loafing
• “I’m in a team, the team is getting evaluated, I can hide.”
Agile/Scrum combats this with:
• Daily synchronization
• Team member peer pressure
• Team authority
• Transparency
• Honest retrospectives
© Scott Adams, United Feature Syndicate, Inc.
www.synerzip.com
End of Project: Customer Report Card
22
© Three Beacons LLC, 2011
Project: Customer Report Card
Project: <project name>
Measurement Score (0 - 100)
Team's ability to react to changes
Timeliness of project
Quantity of features delived
Quality of feature delivered
Level of collaboration experienced with PO and development team
Overal customer satisfaction score <sum/5>
Additional comments:
<enter additional comments here>
www.synerzip.com
End of Project: Customer Report Card example
23
© Three Beacons LLC, 2011
Project: Customer Report Card
Project: XYZ
Measurement Score (0 - 100)
Team's ability to react to changes 90
Timeliness of project 100
Quantity of features delived 80
Quality of feature delivered 100
Level of collaboration experienced with PO and development team 95
Overal customer satisfaction score 93
Additional comments:
Overall a great project and a great Dev team! The high levels of
communication and collaboration were quite refreshing to me.
We did not get in all of the lower-priority features, but hopefully we will
sponsor another release to get those in.
www.synerzip.com
End of Project: Product Owner Report Card
24
© Three Beacons LLC, 2011
Project: Product Owner Report Card
Project: <project name>
Measurement Score (0 - 100)
Team's ability to deliver to their commitment
Team's ability to react to changes
Team's overall technical abilities
Team's "mojo" (teamwork, collaboration, helpfullness, etc.)
Team's ownership of customer needs
Overal customer satisfaction score <sum/5>
Additional comments:
<enter additional comments here>
www.synerzip.com
End of Project: Product Owner Report Card example
25
© Three Beacons LLC, 2011
Project: Product Owner Report Card
Project: XYZ
Measurement Score (0 - 100)
Team's ability to deliver to their commitment 90
Team's ability to react to changes 95
Team's overall technical abilities 75
Team's "mojo" (teamwork, collaboration, helpfullness, etc.) 90
Team's ownership of customer needs 80
Overal customer satisfaction score 86
Additional comments:
I thought the team overall did pretty well on this project. The team had
some members new to this area so it took them a while to get up to speed
and contribute at a high technical level. Also there were a few times where I
felt the team was not truly accepting ownership of the customer desires.
But, overall a good project!
www.synerzip.com
End of Project: Peer Review
26
© Three Beacons LLC, 2011
End of Project Peer Review
Project: <project name>
Reviewer name: <name>
Instructions:
1. Fill in all sections for each team member, skip over your section.
2. If you did not ever work with a team member, indicate with "N/A" in each field.
Name: <team member 1>
Measurement Score (0 - 100)
Technical acumen
Ability to deliver on commitment
Helpfullness to rest of team
Collaboration skills
Ownership of the team's deliverables
Overal peer review score sum/5
Additional comments:
Name: <team member 2>
Measurement Score (0 - 100)
Technical acumen
Ability to deliver on commitment
Helpfullness to rest of team
Collaboration skills
Ownership of the team's deliverables
Overal peer review score sum/5
Additional comments:
… for each team member
www.synerzip.com
End of Project: Peer Review example
27
© Three Beacons LLC, 2011
… for each team member
End of Project Peer Review
Project: XYZ
Reviewer name:
Instructions:
1. Fill in all sections for each team member, skip over your section.
2. If you did not ever work with a team member, indicate with "N/A" in each field.
Name: X
Measurement Score (0 - 100)
Technical acumen 97 Very high, no reason to complain.
Ability to deliver on commitment 85 Couple of instances when something was
Helpfullness to rest of team 98
Collaboration skills 95
Ownership of the team's deliverables 98
Overal peer review score 94.6
Additional comments: No complaints, a few shortcomings early in the
project but respond to feedback well and improve. Team work is brilliant and
very close to 100 on all parameters. His other skills need can be harnessed - he
has some mobile test automation experience and often does artwork on his
own without having to be asked. WL needs to pay special attention to X and
Y and do everything to retain them, keep them happy at WL as long as
possible. Very responsive to requests and feedback.
Name: Y
Measurement Score (0 - 100)
Technical acumen 90
Ability to deliver on commitment 70 Seems to struggle
Helpfullness to rest of team 75 Not very communicative
Collaboration skills 60 Did not intergrate well
Ownership of the team's deliverables 90
Overal peer review score 77
Additional comments:
Does not communcate effectively his impediments and stalled progress. He
has the potential to be really good due to his technical prowess, but he
needs to understand the team concept better.
www.synerzip.com
Annual “Agile Performance Review” (1 of 2)
28
© Three Beacons LLC, 2011
• 1-on-1 because of personal nature and team
member likely worked multiple projects
• Performed by Agile manager, director, etc.
- Gather and coalesce the data!
- Average team score for all customer sprint
report cards
- Average team score for all customer project
report cards
- Average team score for all PO project report
cards
- Average scores from project peer reviews
- Query key co-workers, POs, ScrumMasters
for additional insights on the person
• Discuss what these measurements show
www.synerzip.com
Annual “Agile Performance Review” (2 of 2)
29
© Three Beacons LLC, 2011
• Identify how to improve the teams
• Identify training needed to make teams more cross-functional
• Honest and transparent discussion
• Both positive and constructive
www.synerzip.com
Role Play Example 2
30
© Three Beacons LLC, 2011
Chasm or not?
Employee: Mike Director: Hemant
www.synerzip.com
Caveats & Warnings
© Three Beacons LLC, 2011
31
www.synerzip.com
Caveats and Warnings
32
© Three Beacons LLC, 2011
As with any new approach,
introducing an Agile performance
evaluation system will have its
challenges:
• Resistance to change
• Fear – too revealing
• Deflates the general optimism
• Loss of control
• Cheese mover comfort zone
• Etc.
“Measurement systems are difficult because unlike mechanisms
and organisms, organizations have subcomponents that realize
they are being measured.”
– Robert D. Austin
www.synerzip.com
Conclusion
© Three Beacons LLC, 2011
33
www.synerzip.com
Take-Aways
34
© Three Beacons LLC, 2011
• It is human nature for people to modify their
behaviors to match the evaluation system.
• A very important part of any Agile rollout is to align
the performance evaluation system (and other HR
practices) with what Agile emphasizes.
• Not doing so causes dysfunction that will erode the
team’s effectiveness.
www.synerzip.com
Recap of 6 Tangible Techniques
35
© Three Beacons LLC, 2011
• Sprint: Customer report card
• Sprint: a few diagnostics to measure and a few not to
• Project: Customer report card
• Project: Product Owner report card
• Project: Peer review
• Annual “agile performance review”
www.synerzip.com
Good References
36
© Three Beacons LLC, 2011
“Designing performance measurement systems for teams: theory and practice” – Jill MacBryde and Kepa Mendibil
“Appropriate Agile Measurement: Using Metrics and Diagnostics to Deliver Business Value” - Deborah Hartmann and
Robin Dymond
“Designing the Lean Enterprise Performance Measurement System” - Vikram Mahidhar
“Management Challenges to Implementing Agile Processes in Traditional Development Organizations” – Barry Boehm
“Assessing Personality Profiles of Software Developers in Agile Development Teams” - VenuGopal Balijepally, RadhaKanta
Mahapatra, and Sridhar P. Nerur
“An Adaptive Performance Management System” – Jim Highsmith
www.synerzip.com
Questions?
www.synerzip.com
Hemant Elhence, hemant@synerzip.com
469.322.0349
Agile Software Product Development Partner
37
www.threebeacons.com
Short/Long term Agile coaching
Facilitated improvement
Agile Methods training:
Scrum Team Training
Agile / Scrum
User Stories – Requirements w/ Agility
Product Owner Role
ScrumMaster Role
Etc.
All courses can be delivered onsite at your location
Michael Hall, mike@threebeacons.com
214.783.3936
www.synerzip.com © Three Beacons LLC, 2011
Confidential
Synerzip in a Nut-shell
1. Software product development partner for small/mid-
sized technology companies
 Exclusive focus on small/mid-sized technology companies, typically
venture-backed companies in growth phase
 By definition, all Synerzip work is the IP of its respective clients
 Deep experience in full SDLC – design, dev, QA/testing, deployment
2. Dedicated team of high caliber software professionals
for each client
 Seamlessly extends client’s local team, offering full transparency
 Stable teams with very low turn-over
 NOT just “staff augmentation”, but provide full mgmt support
3. Actually reduces risk of development/delivery
 Experienced team - uses appropriate level of engineering discipline
 Practices Agile development – responsive, yet disciplined
4. Reduces cost – dual-shore team, 50% cost advantage
5. Offers long term flexibility – allows (facilitates) taking
offshore team captive – aka “BOT” option
www.synerzip.com © Three Beacons LLC, 2011
Confidential
Synerzip Clients
www.synerzip.com © Three Beacons LLC, 2011
Thank You!
www.threebeacons.com
Michael Hall
mike@threebeacons.com
214.783.3936
www.synerzip.com
Hemant Elhence
hemant@synerzip.com
469.322.0349
Agile Software Product Development Partner
Call Us for a Free Consultation!
40www.synerzip.com © Three Beacons LLC, 2011

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Performance Evaluation in Agile

  • 2. The Chasm © Three Beacons LLC, 2011 2 www.synerzip.com
  • 3. Chasm 3 © Three Beacons LLC, 2011 Chasm: 1. A deep, steep-sided opening in the earth's surface; an abyss or gorge. 2. A sudden interruption of continuity; a gap. 3. A pronounced difference of opinion, interests, or loyalty. www.synerzip.com
  • 4. Traditional Projects 4 © Three Beacons LLC, 2011 People Emphasis: • Subject matter expertise (SME) • Heroics • “Individual Contributor” roles • Individual training needs Performance Evaluation: • Innate intellectual ability • Subject matter expertise • Individual performance ratings • Ratings against others! www.synerzip.com
  • 5. Agile Projects 5 © Three Beacons LLC, 2011 People Emphasis: • Generalizing specialists • Collaboration skills • Customer focus • Teamwork – mentoring, helpfulness, approachability, personality, etc. Performance Evaluation: • Innate intellectual ability • Subject matter expertise • Individual performance ratings • Ratings against others! www.synerzip.com
  • 6. Chasm 6 © Three Beacons LLC, 2011 Many companies shifting to Agile. But, most continue to use their existing performance evaluation methods! Why? This creates a “chasm”. www.synerzip.com
  • 7. Role Play Example 1 7 © Three Beacons LLC, 2011 Listen closely for the “chasm”. Employee: Mike Director: Hemant www.synerzip.com
  • 8. Understanding Measurement © Three Beacons LLC, 2011 8 www.synerzip.com
  • 9. Measurements / Behaviors 9 © Three Beacons LLC, 2011 “Tell me how you will measure me and I will tell you how I will behave.” – Eliyahu Goldratt www.synerzip.com
  • 10. 10 © Three Beacons LLC, 2011 Measurements / Behaviors Measurements dictate behavior. Measuring the wrong things can cause unintended consequences. © Scott Adams, United Feature Syndicate, Inc. www.synerzip.com
  • 11. Organizational Dysfunctions 11 © Three Beacons LLC, 2011 Agile organization w/ Traditional performance evaluation: • Chasm • Wrong things rewarded • Individual stature • Promote myself • Desire to become an SME • Me first, team second • Me versus everyone else • Worst: feeling like it is a ruse www.synerzip.com
  • 12. Team Measurement 12 © Three Beacons LLC, 2011 Why measure the team? • Deploy the business objectives down to the unit that can make it happen • Team improvement • Identify performance gaps • Identify cross-functional training needed • Morale • Others? www.synerzip.com
  • 13. Analogy 13 © Three Beacons LLC, 2011 Car Dashboard • Speed • RPMs • Coolant temperature • Battery charge • Distance driven • Fuel level • Mechanical issues Running an organization without some basic measurements is like driving a car without a dashboard. www.synerzip.com
  • 14. Techniques for Agile Performance Evaluations © Three Beacons LLC, 2011 14 www.synerzip.com
  • 15. Good Agile Measurements 15 © Three Beacons LLC, 2011 A good measurement should be: • “Barely sufficient” • Easy to collect and/or coalesce (<5 mins) • Affirm the Agile principles • Focused around delivering customer value • Should not cause any “metrics dysfunction” www.synerzip.com
  • 16. End of Sprint: Customer Report Card 16 © Three Beacons LLC, 2011 Sprint: Customer Report Card Project: <project name> Sprint: <sprint #> Measurement Score (0 - 100) Value of delivery in terms of prioritization, quantity, business need, etc. Do committed features work as expected? Was the time frame commitment met? Were any changes communicated effectively? Is the UI intuitive, professional, and pleasing? Overal customer satisfaction score <sum/5> Additional comments: <enter additional comments here> www.synerzip.com
  • 17. End of Sprint: Customer Report Card example 17 © Three Beacons LLC, 2011 Sprint: Customer Report Card Project: Alvarado Independent School District iPhone App Sprint: 4 Measurement Score (0 - 100) Value of delivery in terms of prioritization, quantity, business need, etc. 90 Do committed features work as expected? 70 Was the time frame commitment met? 85 Were any changes communicated effectively? 80 Is the UI intuitive, professional, and pleasing? 75 Overal customer satisfaction score 80 Additional comments: Background color is not an exact match as our web site Resources button is better on the main screen App crashed on the Bully Report feature on the second try www.synerzip.com
  • 18. End of Sprint: Diagnostics 18 © Three Beacons LLC, 2011 Some potential “diagnostics” to measure: • User story points delivered - For velocity computation • User stories carried over to the next sprint • Defects carried over to the next sprint - Versus defects found • Impediments carried over to the next sprint - Versus impediments resolved • Average tests per user story • Others? Be careful – only measure meaningful easy-to-collect items. www.synerzip.com
  • 19. End of Sprint: Don’t Measure These! 19 © Three Beacons LLC, 2011 Avoid measuring: • Individual velocity • Sum of all task hours for a person - Compared to 40 hours/week • Number of tasks/person • Accuracy of task estimates • Accuracy of story points estimates • Many others Why? www.synerzip.com
  • 20. A Word About Velocity 20 © Three Beacons LLC, 2011 “Should we measure velocity?” Answer: Absolutely Yes! “Should we use velocity for release planning?” Answer: Absolutely Yes! “Should we use velocity to help gauge how much to choose in a sprint?” Answer: Absolutely Yes! “Should we use velocity for performance evaluation?” Answer: Definitely NO! Why not? www.synerzip.com
  • 21. A Few Words About “Social Loafing” 21 © Three Beacons LLC, 2011 Social Loafing • “I’m in a team, the team is getting evaluated, I can hide.” Agile/Scrum combats this with: • Daily synchronization • Team member peer pressure • Team authority • Transparency • Honest retrospectives © Scott Adams, United Feature Syndicate, Inc. www.synerzip.com
  • 22. End of Project: Customer Report Card 22 © Three Beacons LLC, 2011 Project: Customer Report Card Project: <project name> Measurement Score (0 - 100) Team's ability to react to changes Timeliness of project Quantity of features delived Quality of feature delivered Level of collaboration experienced with PO and development team Overal customer satisfaction score <sum/5> Additional comments: <enter additional comments here> www.synerzip.com
  • 23. End of Project: Customer Report Card example 23 © Three Beacons LLC, 2011 Project: Customer Report Card Project: XYZ Measurement Score (0 - 100) Team's ability to react to changes 90 Timeliness of project 100 Quantity of features delived 80 Quality of feature delivered 100 Level of collaboration experienced with PO and development team 95 Overal customer satisfaction score 93 Additional comments: Overall a great project and a great Dev team! The high levels of communication and collaboration were quite refreshing to me. We did not get in all of the lower-priority features, but hopefully we will sponsor another release to get those in. www.synerzip.com
  • 24. End of Project: Product Owner Report Card 24 © Three Beacons LLC, 2011 Project: Product Owner Report Card Project: <project name> Measurement Score (0 - 100) Team's ability to deliver to their commitment Team's ability to react to changes Team's overall technical abilities Team's "mojo" (teamwork, collaboration, helpfullness, etc.) Team's ownership of customer needs Overal customer satisfaction score <sum/5> Additional comments: <enter additional comments here> www.synerzip.com
  • 25. End of Project: Product Owner Report Card example 25 © Three Beacons LLC, 2011 Project: Product Owner Report Card Project: XYZ Measurement Score (0 - 100) Team's ability to deliver to their commitment 90 Team's ability to react to changes 95 Team's overall technical abilities 75 Team's "mojo" (teamwork, collaboration, helpfullness, etc.) 90 Team's ownership of customer needs 80 Overal customer satisfaction score 86 Additional comments: I thought the team overall did pretty well on this project. The team had some members new to this area so it took them a while to get up to speed and contribute at a high technical level. Also there were a few times where I felt the team was not truly accepting ownership of the customer desires. But, overall a good project! www.synerzip.com
  • 26. End of Project: Peer Review 26 © Three Beacons LLC, 2011 End of Project Peer Review Project: <project name> Reviewer name: <name> Instructions: 1. Fill in all sections for each team member, skip over your section. 2. If you did not ever work with a team member, indicate with "N/A" in each field. Name: <team member 1> Measurement Score (0 - 100) Technical acumen Ability to deliver on commitment Helpfullness to rest of team Collaboration skills Ownership of the team's deliverables Overal peer review score sum/5 Additional comments: Name: <team member 2> Measurement Score (0 - 100) Technical acumen Ability to deliver on commitment Helpfullness to rest of team Collaboration skills Ownership of the team's deliverables Overal peer review score sum/5 Additional comments: … for each team member www.synerzip.com
  • 27. End of Project: Peer Review example 27 © Three Beacons LLC, 2011 … for each team member End of Project Peer Review Project: XYZ Reviewer name: Instructions: 1. Fill in all sections for each team member, skip over your section. 2. If you did not ever work with a team member, indicate with "N/A" in each field. Name: X Measurement Score (0 - 100) Technical acumen 97 Very high, no reason to complain. Ability to deliver on commitment 85 Couple of instances when something was Helpfullness to rest of team 98 Collaboration skills 95 Ownership of the team's deliverables 98 Overal peer review score 94.6 Additional comments: No complaints, a few shortcomings early in the project but respond to feedback well and improve. Team work is brilliant and very close to 100 on all parameters. His other skills need can be harnessed - he has some mobile test automation experience and often does artwork on his own without having to be asked. WL needs to pay special attention to X and Y and do everything to retain them, keep them happy at WL as long as possible. Very responsive to requests and feedback. Name: Y Measurement Score (0 - 100) Technical acumen 90 Ability to deliver on commitment 70 Seems to struggle Helpfullness to rest of team 75 Not very communicative Collaboration skills 60 Did not intergrate well Ownership of the team's deliverables 90 Overal peer review score 77 Additional comments: Does not communcate effectively his impediments and stalled progress. He has the potential to be really good due to his technical prowess, but he needs to understand the team concept better. www.synerzip.com
  • 28. Annual “Agile Performance Review” (1 of 2) 28 © Three Beacons LLC, 2011 • 1-on-1 because of personal nature and team member likely worked multiple projects • Performed by Agile manager, director, etc. - Gather and coalesce the data! - Average team score for all customer sprint report cards - Average team score for all customer project report cards - Average team score for all PO project report cards - Average scores from project peer reviews - Query key co-workers, POs, ScrumMasters for additional insights on the person • Discuss what these measurements show www.synerzip.com
  • 29. Annual “Agile Performance Review” (2 of 2) 29 © Three Beacons LLC, 2011 • Identify how to improve the teams • Identify training needed to make teams more cross-functional • Honest and transparent discussion • Both positive and constructive www.synerzip.com
  • 30. Role Play Example 2 30 © Three Beacons LLC, 2011 Chasm or not? Employee: Mike Director: Hemant www.synerzip.com
  • 31. Caveats & Warnings © Three Beacons LLC, 2011 31 www.synerzip.com
  • 32. Caveats and Warnings 32 © Three Beacons LLC, 2011 As with any new approach, introducing an Agile performance evaluation system will have its challenges: • Resistance to change • Fear – too revealing • Deflates the general optimism • Loss of control • Cheese mover comfort zone • Etc. “Measurement systems are difficult because unlike mechanisms and organisms, organizations have subcomponents that realize they are being measured.” – Robert D. Austin www.synerzip.com
  • 33. Conclusion © Three Beacons LLC, 2011 33 www.synerzip.com
  • 34. Take-Aways 34 © Three Beacons LLC, 2011 • It is human nature for people to modify their behaviors to match the evaluation system. • A very important part of any Agile rollout is to align the performance evaluation system (and other HR practices) with what Agile emphasizes. • Not doing so causes dysfunction that will erode the team’s effectiveness. www.synerzip.com
  • 35. Recap of 6 Tangible Techniques 35 © Three Beacons LLC, 2011 • Sprint: Customer report card • Sprint: a few diagnostics to measure and a few not to • Project: Customer report card • Project: Product Owner report card • Project: Peer review • Annual “agile performance review” www.synerzip.com
  • 36. Good References 36 © Three Beacons LLC, 2011 “Designing performance measurement systems for teams: theory and practice” – Jill MacBryde and Kepa Mendibil “Appropriate Agile Measurement: Using Metrics and Diagnostics to Deliver Business Value” - Deborah Hartmann and Robin Dymond “Designing the Lean Enterprise Performance Measurement System” - Vikram Mahidhar “Management Challenges to Implementing Agile Processes in Traditional Development Organizations” – Barry Boehm “Assessing Personality Profiles of Software Developers in Agile Development Teams” - VenuGopal Balijepally, RadhaKanta Mahapatra, and Sridhar P. Nerur “An Adaptive Performance Management System” – Jim Highsmith www.synerzip.com
  • 37. Questions? www.synerzip.com Hemant Elhence, hemant@synerzip.com 469.322.0349 Agile Software Product Development Partner 37 www.threebeacons.com Short/Long term Agile coaching Facilitated improvement Agile Methods training: Scrum Team Training Agile / Scrum User Stories – Requirements w/ Agility Product Owner Role ScrumMaster Role Etc. All courses can be delivered onsite at your location Michael Hall, mike@threebeacons.com 214.783.3936 www.synerzip.com © Three Beacons LLC, 2011
  • 38. Confidential Synerzip in a Nut-shell 1. Software product development partner for small/mid- sized technology companies  Exclusive focus on small/mid-sized technology companies, typically venture-backed companies in growth phase  By definition, all Synerzip work is the IP of its respective clients  Deep experience in full SDLC – design, dev, QA/testing, deployment 2. Dedicated team of high caliber software professionals for each client  Seamlessly extends client’s local team, offering full transparency  Stable teams with very low turn-over  NOT just “staff augmentation”, but provide full mgmt support 3. Actually reduces risk of development/delivery  Experienced team - uses appropriate level of engineering discipline  Practices Agile development – responsive, yet disciplined 4. Reduces cost – dual-shore team, 50% cost advantage 5. Offers long term flexibility – allows (facilitates) taking offshore team captive – aka “BOT” option www.synerzip.com © Three Beacons LLC, 2011
  • 40. Thank You! www.threebeacons.com Michael Hall mike@threebeacons.com 214.783.3936 www.synerzip.com Hemant Elhence hemant@synerzip.com 469.322.0349 Agile Software Product Development Partner Call Us for a Free Consultation! 40www.synerzip.com © Three Beacons LLC, 2011