3. Introduction
What are Gestures?
A form of non-verbal communication.
Movement of the hands, face, or other parts of the body.
What is Gesture Recognition?
Interpreting human gestures via mathematical algorithms.
Gestures as input to control devices or applications.
3
5. Gesturing is a natural form of communication
Gesture naturally while talking
Babies gesture before they can talk
Interaction problems with the mouse
Have to locate cursor
Hard for some to control (Parkinsons or people on a train)
Limited forms of input from the mouse
5
Motivation
6. Gesture types
In computer interfaces, two types of gestures are
distinguished.
Offline gestures
Processed after the user’s interaction with the object.
Ex:- gesture to activate a menu.
Online gestures
Direct manipulations like scaling and rotating.
6
7. Basic Working of Gesture Recognition
Technology
User interface
display
Standard web
camera
user
7
8. Input devices
Tools to track a person's movements
Wired gloves
Depth aware cameras
Stereo cameras
Gestures based Controller
Single camera
8
9. Technology Behind it..
Wired gloves
Provides input to the computer about the
position and notation of the hands.
Uses fiber optic cables running down the
back of the hand. Light pulses are created
and when the fingers are bent, and is
registered giving an approximation of the
hand pose.
9
10. Technology Behind it..
Stereo cameras
It has two lenses about the same distance
apart as your eyes and take two pictures at
a same time.
A 3D representation can be approximated
by the output of the cameras.
10
12. Challenges
Lack of Gesture Language
Different users make gestures differently,
causing difficulty in identifying motions
Robustness
Many gesture recognition systems do not read
motions accurately or optimally due to factors
like insufficient background light, high
background noise etc.
12
13. Uses
1.Sign Language Recognition
13
Just as speech recognition can
transcribe speech to text, certain types
of gesture recognition software can
transcribe the symbols represented
through sign language into text.
14. 14
2.Virtual Controllers
For systems where the act of finding or
acquiring a physical controller could require
too much time, gestures can be used as an
alternative control mechanism. Controlling
secondary devices in a car, or controlling a
television set are examples of such usage.
3.Remote Control
Through the use of gesture
recognition, remote control with the
wave of a hand of various devices is
possible.
Uses/Conclusion
15. Machine wheel chairs are coming
with gesture based system. The
movement of the hand will act as
a controller of speed as well as
direction
In video game consoles such as
Microsoft X-box with kinect
sensors, often the user is the
controller and has to perform all
physical movements that they desire
the character in the game to do.
4.Aid to Physically
Challenged
5.Immersive Gaming
Technology
15Uses
16. References
Ying Wu and Thomas S. Huang, "Vision-Based Gesture
Recognition: A Review", In: Gesture-Based Communication in
Human-Computer Interaction, Volume 1739 of Springer Lecture
Notes in Computer Science, pages 103-115,
Matthias Rehm, Nikolaus Bee, Elisabeth André, Wave Like an
Egyptian - Accelerometer Based Gesture Recognition for
Culture Specific Interactions, British Computer Society, 2007
Pavlovic, V., Sharma, R. & Huang, T. (1997), "Visual
interpretation of hand gestures for human-computer interaction:
A review", IEEE Trans. Pattern Analysis and Machine
Intelligence., July, 1997. Vol. 19(7), pp. 677 -695
16