5. GAME RULES
ï§ Two pupils in each team (pair).
ï§ Given 1 minute for each team.
ï§ 1 point given to any correct answer.
ï§ Pupil A is restricted to say out the
answer. Therefore, 1 x the number
itself is not accepted.
ï§ Team which score highest win the
game.
6. PROCEDURE
Step 1: Pupils form into team of two.
Step 2: Vote which team to come 1st, 2nd,
3rd,etc.
Step 3: Teacher demonstrates and explains
the game rule to all pupils.
Step 4: Pupils take their positions
(see figure 1).
Step 5: Pupils play the game while teacher
monitors them.
7. HOW TO PLAY?
âą Time keeper will say start and flash card
holder will start flip the flash card.
âą Pupil A creates multiplication question
based on the number shown on the flash
card and Pupil B answers it. The answer
must match with the flash card shown (e.g
number on the card is 25. therefore, Pupil
A supposed to say 5 x 5 and Pupil B
supposed to say 25).
9. âą Extension:
- if two or more teams
âą How to access? score the
highest, play the
â Any correct game again but
response will get 1 exchange the pupil
point. Aâs position to Pupil
B.
â Any factors for - reduce the time limit
multiples shown will if thereâre more
be taken into than 20 pupils in the
class.
consideration
except for âą After this
1 x the activity:
number itself. - pupils ask to state
factors or multiples of
any number chosen