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*contains mild 
swearing
We are all very good at congratulating ourselves in digital agencies, we give 
ourselves awards
for our brilliant native apps!
we get very smug that we finally worked out content is important! it only took 15 years 
HOWEVER get ready for deliberately provocative slide
Most of what ‘agencies’ 
do in digital is shit 
right OK very clever, come on, really, surely it’s not shit. 
there’s a clever softening message coming now.
nope, mostly shit
But that’s not surprising 
But we shouldn’t feel bad, we are only 15-20 odd years in, we are still finding our way - 
no new medium has ever found it’s true native idioms immediately, This was inevitable.
TV programmes made 20 years after the development of the actual networks networks, 
(60 years after it’s invention) still mostly used the techniques of the stage - plays, light 
entertainment, men behind a desk and sitcoms, with the audience ‘seeing’ through the 
fixed camera’s eyes.
a language of television that wasn’t stage or film to evolve. AND IT TOOK TECHNOLOGICAL 
ADVANCES TO ENABLE THIS, So - We are heading towards something better 
I believe we are going to fix this. I ACTUALLY THINK WE ARE ON THE CUSP 
But in order to not be shit We need to figure out what the digital world really means now for us not 
translated through the medium of something else. I believe 
TWO THINGS MUST HAPPEN
1 
We must figure out how to 
NATIVELY design for screens
2 
We must understand how smaller, 
cheaper devices are disrupting 
old-school UX assumptions.
1 
So…screens 
Hang on, we design for screens don’t we? 
we stare at them all day, were getting to grips with different sizes etc. 
We now do responsive even for small clients 
Hang on, we design for screens don’t we? 
we stare at them all day, were getting to grips with different sizes etc. 
We now do responsive even for small clients
Really? what the fuck is this: why is it when I am working on a piece of kit made by the 
biggest and most respected digital design company when I delete an mp3 digital song 
do I still get a scrunched up piece of paper 
obviously early on there had to be an attempt to translate a complex piece of your 
computer’s file system into something you understand and can manipulate BUT
desktop 
pages 
files 
banners 
folders 
tray 
pen/stylus 
but we let ourselves down: digital 
designers and Technical: 
1. computers themselves got stuck 
in a ‘office paradigm’ rather than 
communication or the home we took 
a misunderstanding of human life - 
the office is itself an imposition of 
inappropriate structures. it’s not 
something people like or do 
naturally. 
2. the web also had another 
paradigm forced on it by the 
moneymen, the web was bent into 
being like things we knew in order to 
impose display advertising on it. 
because we needed to figure out 
immediately some way of making 
money from it, and that’s what we 
knew. 
the result computer and the web 
were bent into being seen through 
the lens of the desktop, the office, 
newspapers and magazines etc.etc.
most will not remember this. Made in 1962- it is supposed to be set in 2062, best part 
of 50 years from now: yet
meet george jetson, head of the family, first, he is the only bread winner 
he drives his kids to school, his wife doesn’t work, takes his money and goes shopping 
he carries a briefcase, goes to the office, sits at a desk and has no computer 
The Jetsons had no internet, no mobile phones, texting, twitter, or social media. There 
was no way of recording TV programmes. in the 1962 episodes they actually had a 
computer but it filled an entire room. 
“meet George Jetson” 
they are a nuclear family, there are no black people no gay people, no single parents 
and no inter racial relations. this was the far future imagined through a lens of 1962, it 
is basically 1960s america with flying cars and a robot dog 
THIS IS WHAT HUMANS do, they see new things through he lens of what they know. 
we have always seen new things through the paradigms of the past, 
this is what we’ve done with the world of computing, digital and the internet
we are starting to butt up against things that don;t 
fit into that paradigm, of the desktop, pages, 
wastebaskets 
there are screens now appearing that don’t have a 
parallel in that old way of thinking we are starting to 
be forced to fix this, and I am not simply talking 
about the flat design vs skeumorphism debate. 
we are starting to see designs that treat 
touchscreens, screens that are display and input 
devices, collaborative screens - of all sizes and 
shapes the exist on your phone, on you computer, 
in your car, your tv, your thermostat for what they 
are 
showing completely different content from our 
other communication channels and enabling tasks, 
communication and ways of working that were 
unimaginable 20 years ago.
it’s microsoft having a go, with metro and then surface - alright it wasn’t 
perfect, but this is microsoft but they had ago
it’s you being able to translate languages direct from the google search 
page, not having to go to results then to google translate, multiple pages 
merging into a single application flow
it’s medium, for really trying to make a reading, writing and browsing an 
experience that is a bit more screen native, for trying to make it as easy as 
possible for people who have things to say to get it onto screens by 
focusing on words, but words on screen, for providing just the right amount 
of interaction.
and for Medium making the typing and publishing part feel NATIVE and 
natural to screens for providing a really intuitive WYSIWYG user interface 
when editing online, with various options for formatting provided as the user 
runs over text.
it’s if this then that 
one interaction for many sites, again breaking the pages and moving 
around paradigm
sometimes it’s stupidly simple - like an animated gif, to show a complex 
instruction process, better than words and a series of pictures ever could
2 
…smaller, cheaper devices 
WHEN I SAY SMALLER CHEAPER DEVICES - we are not talking simply about screen devices, 
but RFID, ibeacons I’m talking about devices that enable us to interact with the world and the cloud. 
I'm talking about a fundamental change in the way we interact with device independent data. 
But our UX thinking hasn’t caught up, because we still work in an agency structure that was 
originally set up to write scripts for TV ads 
so now that we're actually seeing real, viable, low cost products emerge and being used by 
consumers, it's as if we can't really believe it—we're still stuck in our old school ways of thinking
so we carry on adding to this stupid shit - The fundamental paradigm of the app is basically exactly 
the same as has existed from the dawn of computing: you buy a platform, a piece of software you 
install, open and interact with directly, and then put away. 
But now with the added stupidity of being designed to perform ridiculously granular tasks. 
but thats the starting point for our thinking. 
But now there’s a different model forming in which people work with multiple devices on the same 
data, usually through the cloud. Which has the potential to change this model. 
I’m going to take one example of travel apps, cos I worked on TfL
Example a the bus app I use - looks great doesn’t it, looks clever - but lets look at what actually 
happens - 
I open my device OS, then I launch a 3rd party app, this then uses something like Google to geo 
locate me, cross references that with another database to figure out which bus stop I’m near, then 
goes to another central source probably TfL to get the information to display. AT EACH POINT IT 
GIVES AWAY MY DATA. 
it LOOKS like it is cleverly showing me the bus stop display, but it is essentially a giant HACK 
Now imagine
an entire world of smart devices that people will pass throughout the day. Bus stops, film posters, 
shops will offer value by allowing people to interact with them. 
now imagine there is a UX common language at a system level, so any user can approach any 
node and be able to interact with it directly, without downloading a specific app. 
now the bus stop itself is a node, it is transmitting the information directly. I don't need a 'bus app’. I 
don’t even need to geo-locate myself. my phone doesn’t need to know where I am at all, OR GIVE 
ANY DATA AWAY it just knows there’s this information to nearby and I want to look at it (which I 
choose). 
this explodes the classic concept of an app, and the idea of third parties, I only choose the precise 
data I interact with in this case the bus stop itself
this is not mental, there are real world examples being slowly developed 
a system here that works on windows phone to help visually impaired people around cities 
designed by Microsoft it relies on a network of beacons attached to street furniture and is an 
adapted version of one already on the market designed for cyclists.
Examples of dispersed data are not new, on a simple level - Twitter is not a website or an app. 
It is an eco-system of content, people, and the relationship between them that’s then aggregated 
and delivered to a range of applications and devices, from O/S notification centre to tweetbot or 
flipboard, from the guardian to match of the day and location aware versions using rfid now being 
used for concerts, exhibitions etc. you interact with twitter how you want to and on your terms, you 
hardly ever go to twitter.com 
Twitter eco system
we are seeing it in the briefs we get to solve now - The new science museum information age: 
relies on centralised content, and the relationship between the parts of it 
it can then serve this content differently based on what the user is looking at and where they are. 
From a website, to museum screens to an app that knows where it is in the exhibition 
and it drove the queen to tweet
What does designing for the web look like going forward? freed from designing destinations to drive 
people to. Which was the dominant pattern for a version of the web that is disappearing. 
When the number one way people use your content becomes a dispersed notification layer, for 
example things like cards. We should be designing content and services which are now broken 
down into atomic units so that it can work agnostic of the screen/platform. 
when this can be used genuinely in any way as the native functionality is starting to be opened up 
more and more to developers, NOW the idea of opening a huge series of apps one after the other 
to do granular tasks seems ridiculously quaint
as quaint as the idea of a keyboard is to someone from star trek
As I said at the beginning one of the problems is that agencies are essentially offices - dealing with 
office problems and relationships. If we went out and did more ethnographic research - if we spent 
more time out looking at groups like teenagers and their online use through their devices we would 
see a section of society already organised around this. 
a group that doesn’t care about software, hard disks, RAM or wastebaskets, that hasn’t organised 
their way of doing things around an office - their content is the social needs of their group - and they 
have bent technology to fit in with the way they want to do things. they hardly open browsers or visit 
websites and they do most of their interaction through the native layer of their device.
So to wrap up on a positive note - The first part was a deliberate set up, this was not meant to be a 
pessimistic talk, I think we are on the verge of a new way of using the web. A new frontier. 
eg. released in the last few days - Wildcard is a free “browser” that presents the Web in an entirely 
new way. Instead of showing pages, Wildcard presents you with cards for everything, with search 
as the starting point for discovering content. 
it is the mobile web freed from the paradigm of ‘pages’. Will it work? time will tell, but the point is the 
tide is turning and I think we are about to get much better.
Shamelessly stolen referenced sources 
The Coming Zombie Apocalypse 
By Scott Jenson, Frog design 
What Screens Want 
By Frank Chimero, Another Design 
the-end-of-apps-as-we-know-them 
By Paul Adams, Intercom 
Everything we Know is Wrong 
By Magnus Lindkvist 
Various user comments 
under the Jetsons YouTube video 
This was a mashup of 
ideas from people far 
cleverer than me

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Digital Meetup - How Not to be Shit!

  • 2. We are all very good at congratulating ourselves in digital agencies, we give ourselves awards
  • 3. for our brilliant native apps!
  • 4. we get very smug that we finally worked out content is important! it only took 15 years HOWEVER get ready for deliberately provocative slide
  • 5. Most of what ‘agencies’ do in digital is shit right OK very clever, come on, really, surely it’s not shit. there’s a clever softening message coming now.
  • 7. But that’s not surprising But we shouldn’t feel bad, we are only 15-20 odd years in, we are still finding our way - no new medium has ever found it’s true native idioms immediately, This was inevitable.
  • 8. TV programmes made 20 years after the development of the actual networks networks, (60 years after it’s invention) still mostly used the techniques of the stage - plays, light entertainment, men behind a desk and sitcoms, with the audience ‘seeing’ through the fixed camera’s eyes.
  • 9. a language of television that wasn’t stage or film to evolve. AND IT TOOK TECHNOLOGICAL ADVANCES TO ENABLE THIS, So - We are heading towards something better I believe we are going to fix this. I ACTUALLY THINK WE ARE ON THE CUSP But in order to not be shit We need to figure out what the digital world really means now for us not translated through the medium of something else. I believe TWO THINGS MUST HAPPEN
  • 10. 1 We must figure out how to NATIVELY design for screens
  • 11. 2 We must understand how smaller, cheaper devices are disrupting old-school UX assumptions.
  • 12. 1 So…screens Hang on, we design for screens don’t we? we stare at them all day, were getting to grips with different sizes etc. We now do responsive even for small clients Hang on, we design for screens don’t we? we stare at them all day, were getting to grips with different sizes etc. We now do responsive even for small clients
  • 13. Really? what the fuck is this: why is it when I am working on a piece of kit made by the biggest and most respected digital design company when I delete an mp3 digital song do I still get a scrunched up piece of paper obviously early on there had to be an attempt to translate a complex piece of your computer’s file system into something you understand and can manipulate BUT
  • 14. desktop pages files banners folders tray pen/stylus but we let ourselves down: digital designers and Technical: 1. computers themselves got stuck in a ‘office paradigm’ rather than communication or the home we took a misunderstanding of human life - the office is itself an imposition of inappropriate structures. it’s not something people like or do naturally. 2. the web also had another paradigm forced on it by the moneymen, the web was bent into being like things we knew in order to impose display advertising on it. because we needed to figure out immediately some way of making money from it, and that’s what we knew. the result computer and the web were bent into being seen through the lens of the desktop, the office, newspapers and magazines etc.etc.
  • 15. most will not remember this. Made in 1962- it is supposed to be set in 2062, best part of 50 years from now: yet
  • 16. meet george jetson, head of the family, first, he is the only bread winner he drives his kids to school, his wife doesn’t work, takes his money and goes shopping he carries a briefcase, goes to the office, sits at a desk and has no computer The Jetsons had no internet, no mobile phones, texting, twitter, or social media. There was no way of recording TV programmes. in the 1962 episodes they actually had a computer but it filled an entire room. “meet George Jetson” they are a nuclear family, there are no black people no gay people, no single parents and no inter racial relations. this was the far future imagined through a lens of 1962, it is basically 1960s america with flying cars and a robot dog THIS IS WHAT HUMANS do, they see new things through he lens of what they know. we have always seen new things through the paradigms of the past, this is what we’ve done with the world of computing, digital and the internet
  • 17. we are starting to butt up against things that don;t fit into that paradigm, of the desktop, pages, wastebaskets there are screens now appearing that don’t have a parallel in that old way of thinking we are starting to be forced to fix this, and I am not simply talking about the flat design vs skeumorphism debate. we are starting to see designs that treat touchscreens, screens that are display and input devices, collaborative screens - of all sizes and shapes the exist on your phone, on you computer, in your car, your tv, your thermostat for what they are showing completely different content from our other communication channels and enabling tasks, communication and ways of working that were unimaginable 20 years ago.
  • 18. it’s microsoft having a go, with metro and then surface - alright it wasn’t perfect, but this is microsoft but they had ago
  • 19. it’s you being able to translate languages direct from the google search page, not having to go to results then to google translate, multiple pages merging into a single application flow
  • 20. it’s medium, for really trying to make a reading, writing and browsing an experience that is a bit more screen native, for trying to make it as easy as possible for people who have things to say to get it onto screens by focusing on words, but words on screen, for providing just the right amount of interaction.
  • 21. and for Medium making the typing and publishing part feel NATIVE and natural to screens for providing a really intuitive WYSIWYG user interface when editing online, with various options for formatting provided as the user runs over text.
  • 22. it’s if this then that one interaction for many sites, again breaking the pages and moving around paradigm
  • 23. sometimes it’s stupidly simple - like an animated gif, to show a complex instruction process, better than words and a series of pictures ever could
  • 24. 2 …smaller, cheaper devices WHEN I SAY SMALLER CHEAPER DEVICES - we are not talking simply about screen devices, but RFID, ibeacons I’m talking about devices that enable us to interact with the world and the cloud. I'm talking about a fundamental change in the way we interact with device independent data. But our UX thinking hasn’t caught up, because we still work in an agency structure that was originally set up to write scripts for TV ads so now that we're actually seeing real, viable, low cost products emerge and being used by consumers, it's as if we can't really believe it—we're still stuck in our old school ways of thinking
  • 25. so we carry on adding to this stupid shit - The fundamental paradigm of the app is basically exactly the same as has existed from the dawn of computing: you buy a platform, a piece of software you install, open and interact with directly, and then put away. But now with the added stupidity of being designed to perform ridiculously granular tasks. but thats the starting point for our thinking. But now there’s a different model forming in which people work with multiple devices on the same data, usually through the cloud. Which has the potential to change this model. I’m going to take one example of travel apps, cos I worked on TfL
  • 26. Example a the bus app I use - looks great doesn’t it, looks clever - but lets look at what actually happens - I open my device OS, then I launch a 3rd party app, this then uses something like Google to geo locate me, cross references that with another database to figure out which bus stop I’m near, then goes to another central source probably TfL to get the information to display. AT EACH POINT IT GIVES AWAY MY DATA. it LOOKS like it is cleverly showing me the bus stop display, but it is essentially a giant HACK Now imagine
  • 27. an entire world of smart devices that people will pass throughout the day. Bus stops, film posters, shops will offer value by allowing people to interact with them. now imagine there is a UX common language at a system level, so any user can approach any node and be able to interact with it directly, without downloading a specific app. now the bus stop itself is a node, it is transmitting the information directly. I don't need a 'bus app’. I don’t even need to geo-locate myself. my phone doesn’t need to know where I am at all, OR GIVE ANY DATA AWAY it just knows there’s this information to nearby and I want to look at it (which I choose). this explodes the classic concept of an app, and the idea of third parties, I only choose the precise data I interact with in this case the bus stop itself
  • 28. this is not mental, there are real world examples being slowly developed a system here that works on windows phone to help visually impaired people around cities designed by Microsoft it relies on a network of beacons attached to street furniture and is an adapted version of one already on the market designed for cyclists.
  • 29. Examples of dispersed data are not new, on a simple level - Twitter is not a website or an app. It is an eco-system of content, people, and the relationship between them that’s then aggregated and delivered to a range of applications and devices, from O/S notification centre to tweetbot or flipboard, from the guardian to match of the day and location aware versions using rfid now being used for concerts, exhibitions etc. you interact with twitter how you want to and on your terms, you hardly ever go to twitter.com Twitter eco system
  • 30. we are seeing it in the briefs we get to solve now - The new science museum information age: relies on centralised content, and the relationship between the parts of it it can then serve this content differently based on what the user is looking at and where they are. From a website, to museum screens to an app that knows where it is in the exhibition and it drove the queen to tweet
  • 31. What does designing for the web look like going forward? freed from designing destinations to drive people to. Which was the dominant pattern for a version of the web that is disappearing. When the number one way people use your content becomes a dispersed notification layer, for example things like cards. We should be designing content and services which are now broken down into atomic units so that it can work agnostic of the screen/platform. when this can be used genuinely in any way as the native functionality is starting to be opened up more and more to developers, NOW the idea of opening a huge series of apps one after the other to do granular tasks seems ridiculously quaint
  • 32. as quaint as the idea of a keyboard is to someone from star trek
  • 33. As I said at the beginning one of the problems is that agencies are essentially offices - dealing with office problems and relationships. If we went out and did more ethnographic research - if we spent more time out looking at groups like teenagers and their online use through their devices we would see a section of society already organised around this. a group that doesn’t care about software, hard disks, RAM or wastebaskets, that hasn’t organised their way of doing things around an office - their content is the social needs of their group - and they have bent technology to fit in with the way they want to do things. they hardly open browsers or visit websites and they do most of their interaction through the native layer of their device.
  • 34. So to wrap up on a positive note - The first part was a deliberate set up, this was not meant to be a pessimistic talk, I think we are on the verge of a new way of using the web. A new frontier. eg. released in the last few days - Wildcard is a free “browser” that presents the Web in an entirely new way. Instead of showing pages, Wildcard presents you with cards for everything, with search as the starting point for discovering content. it is the mobile web freed from the paradigm of ‘pages’. Will it work? time will tell, but the point is the tide is turning and I think we are about to get much better.
  • 35. Shamelessly stolen referenced sources The Coming Zombie Apocalypse By Scott Jenson, Frog design What Screens Want By Frank Chimero, Another Design the-end-of-apps-as-we-know-them By Paul Adams, Intercom Everything we Know is Wrong By Magnus Lindkvist Various user comments under the Jetsons YouTube video This was a mashup of ideas from people far cleverer than me

Hinweis der Redaktion

  1. Creative Director at Reading Room Specialise in what I call user centred digital service design So research, front end and ux design, what a user experiences I can't code, I don't believe I should code but that's a discussion for another day I'm going to talk today about design thinking in agencies, so what we think and do when we decide we have to build something there is another discussion that is important around should we be so quick to get to that stage but for today we assume building a digital product is the best answer to a business or organisational problem So agencies then…
  2. We are all very good at congratulating ourselves in digital agencies we give ourselves awards
  3. for our brilliant native apps!
  4. we get very smug that we finally worked out content is important! it only took 15 years HOWEVER get ready for deliberately provocative slide
  5. right OK very clever come on, really, surely it’s not shit. there’s a softening message coming now.
  6. But we shouldn’t feel bad, we are only 15-20 odd years in, we are still finding our way - no new medium has ever found it’s true native idioms immediately,. This was inevitable.
  7. TV programmes made 20 years after the development of the actual networks networks, (60 years after it’s invention) still mostly used the techniques of the stage - plays, light entertainment, men behind a desk and sitcoms, with the audience ‘seeing’ through the fixed camera’s eyes. it took till the late 60s for real TV native conventions..
  8. a language of television that wasn’t stage or film to evolve. AND IT TOOK TECHNOLOGICAL ADVANCES TO ENABLE THIS, animation techniques, airbrushing, cheaper movable cameras So - We are heading towards something better I believe we are going to fix this. I ACTUALLY THINK WE ARE ON THE CUSP But in order to not be shit We need to figure out what the digital world really means now for us who try to build useful things, in and of itself, not translated through the medium of something else. I believe TWO THINGS MUST HAPPEN
  9. so one by one
  10. Hang on, we design for screens don’t we? we stare at them all day, were getting to grips with different sizes etc. We now do responsive even for small clients
  11. Really? what the fuck is this: why is it when I am working on a piece of kit made by the biggest and most respected digital design company when I delete an mp3 digital song do I still get a scrunched up piece of paper obviously early on there had to be an attempt to translate a complex piece of your computer’s file system into something you understand and can manipulate BUT
  12. but we let ourselves down: digital designers and Technical: 1. computers themselves got stuck in a ‘office paradigm’ rather than communication or the home we took a misunderstanding of human life - the office is itself an imposition of inappropriate structures. it’s not something people like or do naturally. 2. the web also had another paradigm forced on it by the moneymen, the web was bent into being like things we knew in order to impose display advertising on it. because we needed to figure out immediately some way of making money from it, and that’s what we knew. the result computer and the web were bent into being seen through the lens of the desktop, the office, newspapers and magazines etc.etc. AGAIN this is not surprising we were finding our way we had to get going - and We have always made these mistakes, we always see new things through the lens of what we know in all areas- we have always had a problem viewing the future. if you don;t believe me - going to go off piste a quick aside to try and illustrate this with a quick example:
  13. most will not remember this
  14. Made in 1962- it is supposed to be set in 2062, best part of 50 years from now: yet meet george jetson, head of the family, first, he is the only bread winner he drives his kids to school, his wife doesn’t work, takes his money and goes shopping he carries a briefcase, goes to the office, sits at a desk and has no computer The Jetsons had no internet, no mobile phones, texting, twitter, or social media. There was no way of recording TV programmes. in the 1962 episodes they actually had a computer but it filled an entire room. they are a nuclear family, there are no black people no gay people, no single parents and no inter racial relations this was the far future imagined through a lens of 1962, it is basically 1960s america with flying cars and a robot dog THIS IS WHAT HUMANS do, they see new things through he lens of what they know. we have always seen new things through the paradigms of the past, this is what we’ve done with the world of computing, digital and the internet
  15. we are starting to butt up against things that don;t fit into that paradigm, of the desktop, pages, wastebaskets there are screens now appearing that don’t have a parallel in that old way of thinking we are starting to be forced to fix this, and I am not simply talking about the flat design vs skeumorphism debate. we are starting to see designs that treat touchscreens, screens that are display and input devices, collaborative screens - of all sizes and shapes the exist on your phone, on you computer, in your car, your tv, your thermostat for what they are showing completely different content from our other communication channels and enabling tasks, communication and ways of working that were unimaginable 20 years ago. and we are starting to develop the communication language that is native to them some examples
  16. it’s microsoft having a go, with metro and then surface - alright it wasn’t perfect, but this is microsoft but they had ago
  17. it’s you being able to translate languages direct from the google search page, not having to go to results then to google translate, multiple pages merging into a single application flow
  18. it’s medium, for really trying to make a reading, writing and browsing an experience that is a bit more screen native, for trying to make it as easy as possible for people who have things to say to get it onto screens by focusing on words, but words on screen, for providing just the right amount of interaction. Set up by the bids who started twitter - it takes the idea of reading on a screen concentrates on the top to bottom scrolling experience - so long a taboo, and makes reading a screen experience with in-line comments and interactions that you can choose to use, with always a next best action at the bottom.
  19. and for making the typing and publishing part feel NATIVE and natural to screens for providing a really intuitive WYSIWYG user interface when editing online, with various options for formatting provided as the user runs over text.
  20. it’s if this then that one interaction for many sites, again breaking the pages and moving around paradigm
  21. sometimes it’s stupidly simple - like an animated gif, to show a complex instruction process, better than words and a series of pictures ever could
  22. there has been a fundamental shift in the way we use devices WHEN I SAY SMALLER CHEAPER DEVICES we are not talking simply about screen devices, but RFID, ibeacons I’m talking about devices that enable us to interact with the world and the cloud. I'm talking about a fundamental change in the way we interact with device independent data. We can do a whole load of new stuff / But our UX thinking hasn’t caught up, because we still work in an agency structure that was originally set up to write scripts for TV ads so now that we're actually seeing real, viable, low cost products emerge and being used by consumers, it's as if we can't really believe it—we're still stuck in our old school ways of thinking
  23. so we carry on adding to this stupid shit The fundamental paradigm of the app is basically exactly the same as has existed from the dawn of computing: you buy a platform, a piece of software you install, open and interact with directly, and then put away. But now with the added stupidity of being designed to perform ridiculously granular tasks. but thats the starting point for our thinking. But now there’s a different model forming in which people work with multiple devices on the same data, usually through the cloud. Which has the potential to change this model. I’m going to take one example of travel apps, cos I worked on TfL
  24. Example a bus app at a bus stop, looks great doesn’t it, looks clever but lets look at what actually happens - I open my device OS, then I launch a 3rd party app, this then uses something like Google to geo locate me, cross references that with another database to figure out which bus stop I’m near, then goes to another central source probably TfL to get the information to display. AT EACH POINT IT GIVES AWAY MY DATA. it LOOKS like it is cleverly showing me the bus stop display, but it is essentially a giant HACK Now imagine
  25. an entire world of smart devices that people will pass throughout the day. Bus stops, film posters, shops will offer value by allowing people to interact with them. now imagine there is a UX common language at a system level, so any user can approach any node and be able to interact with it directly, without downloading a specific app. now the bus stop itself is a node, it is transmitting the information directly. I don't need a 'bus app’. I don’t even need to geo-locate myself. my phone doesn’t need to know where I am at all, OR GIVE ANY DATA AWAY it just knows there’s this information to nearby and I want to look at it (which I choose). this explodes the classic concept of an app, and the idea of third parties, I only choose the precise data I interact with in this case the bus stop itself
  26. this is not mental, there are real world examples being slowly developed a system here that works on windows phone to help visually impaired people around cities designed by Microsoft it relies on a network of beacons attached to street furniture and is an adapted version of one already on the market designed for cyclists.
  27. Examples of dispersed data are not new, on a simple level - Twitter is not a website or an app. It is an eco-system of content, people, and the relationship between them that’s then aggregated and delivered to a range of applications and devices, from O/S notification centre to tweetbot or flipboard, from the guardian to match of the day and location aware versions using rfid now being used for concerts, exhibitions etc. you interact with twitter how you want to and on your terms, you hardly ever go to twitter.com
  28. we are seeing it in the briefs we get to solve now The new science museum information age: **Andrew** relies on centralised content, and the relationship between the parts of it it can then serve this content differently based on what the user is looking at and where they are. From a website, to museum screens to an app that knows where it is in the exhibition and it drove the queen to tweet
  29. What does designing for the web look like going forward? It frees us from designing destinations to drive people to. Which was the dominant pattern for a version of the web that is disappearing. When the number one way people use your content becomes a dispersed notification layer, for example things like cards. We should be designing content and services which are now broken down into atomic units so that it can work agnostic of the screen/platform. when this can be used genuinely in any way as the native functionality is starting to be opened up more and more to developers, NOW the idea of opening a huge series of apps one after the other to do granular tasks seems ridiculously quaint as quaint as the idea of a keyboard is to someone from star trek
  30. whats interesting here is that now we have developed voice rec, it seems quaint to me that scotty says “computer” sounds really servile
  31. As I said at the beginning one of the problems is that agencies are essentially offices - dealing with office problems and relationships. If we went out and did more ethnographic research - I think if we spent more time out looking at groups like teenagers and their online use through their devices we would see a section of society already organised around this. a group that doesn’t care about software, hard disks, RAM or wastebaskets, that hasn’t organised their way of doing things around an office their content is the social needs of their group - and they have bent technology to fit in with the way they want to do things. they hardly open browsers or visit websites and they do most of their interaction through the native layer of their device.
  32. So to wrap up on a positive note The first part was a deliberate set up, this was not meant to be a pessimistic talk, I think we are on the verge of a new way of using the web. A new frontier. eg. released in the last few days - Wildcard is a free “browser” that presents the Web in an entirely new way. Instead of showing pages, Wildcard presents you with cards for everything, with search as the starting point for discovering content. it is the mobile web freed from the paradigm of ‘pages’. Will it work? time will tell, but the point is the tide is turning and I think we are about to get much better.
  33. This was a mashup of ideas from people far cleverer than me