3. Character type How they appear in your story
The Hero Secret agent working for the British Government assigned to investigate the murders of
three fellow agents.
The Villian Crime boss self making heroin and under investigation by the secret service.
The Helper Voodoo psychic originally employed by villain and a love interest for hero.
The Dispatcher Head of Secret Intelligence Service
The Princess or prize Voodoo psychic originally employed by villain and a love interest for hero.
The False Hero A rogue CIA agent who is secretly an underling of the villain, who sends her to kill the
hero.
4. WWWWWH
Who James Bond.
What Secret agent in the British government.
Why Bond investigates the murders of three fellow agents, he finds himself a target, evading vicious assassins as he closes in on powerful
Kananga. Known on the streets as Mr. Big, Kananga is coordinating a global threat, using tons of self-produced heroin. As Bond tries to
unravel the mastermind's plan, he meets Solitaire (Jane Seymour), a beautiful tarot-card reader, whose magic is crucial to the crime lord.
When 1973
Where African-American cultural centres such as Harlem and New Orleans, as well as the Caribbean Islands.
How Bond kills Kananga with a compressed gas bullet by forcing it down his throat, causing him to inflate and explode after hitting the ceiling
of a cave.
6. Idea 1
Who John Ray.
What Ex Afghanistan soldier.
Why John Ray is framed for a war crime he hasnât committed by the family of a fallen soldier as they blame him
for the death.
When 2020
Where UK
How John Ray has to clear his name and find out who is taking him down whilst on the run.
7. Idea 2
Who Luke Brown.
What 18 year old boy.
Why Luke Brown on a journey to find his father that mysteriously went missing 8 years ago and pronounced dead
whilst Luke was young.
When 2020
Where UK
How Luke has found new evidence that his father could still be alive and pursues it in hope of seeing his father
again.
8. Idea 3
Who Jim Woodhead.
What 45 year old explorer.
Why Employed by a company to find a lost treasure. However the company want to steal the treasure and use it
for bad.
When 1970
Where Indonesia
How Jim has to find the treasure and escape away from the company that wants it for bad.
11. Brief Synopsis
An ex military soldier from Afghanistan is framed for the death of his fellow soldier and
friend. He must figure out who is framing him and clear his name.
13. Existing Product
Tiny Pixel Wars
This existing product is a 2D pixel art game based on war and capture. It has lots of
elements that show this and what makes it a good product. For example it is set in a very
rural and depopulated place which gives the war effect and helps to set the scene and
theme for the audience. The developers use lighting in the product to help the audience
see what they have unlocked and what they still have to explore. For example the darker
shades of light are places that the audience have not discovered yet and the brighter parts
are the places they have. This really helps the audience to see where they need to go and
what they need to do so that the game doesnât get too confusing. I will try to use elements
like this in my product to make it easier to play and to entice the audience more. The
product also includes a retro arcade style soundtrack. This is very nostalgic for the older
audience members that would have played lots of retro arcade games. The soundtrack also
gives the audience the idea that this product is like a retro arcade game and has the same
game mechanics and themes. I would want to use a soundtrack like this to expand my
audience range as I could include older audience members through the use of the
soundtrack. The product has sound effects for the gun shots which again helps the
audience with the theme of the product and the genre and this would hopefully entice
them into playing the game. To again show the war and army theme the product includes
characters with army costumes and weapons. This again shows the audience the genre and
theme of the product and also the unity of the team as they all wear the same costume.
14. Existing Product
Main protagonists is easily identified
in the image as he is is in the centre
and has the highest level. The
audience can also see his face
clearer than the others. This
immediately shows the audience
the main character and helps them
to get more involved from the start.
Lots of soldiers cramped together in
a tight trench. This gives the feeling
of claustrophobia and really
highlights the reality and the pain
that war brings. This makes the
audience feel what the soldiers feel
and makes them want to watch the
film to see if the outcome will be
any better for them.
The product is set in a harsh rural
war location. This helps to
emphasise the reality of war and
helps to show the audience the
genre and theme.
The title is dark on the top and lighter on
the bottom. The lighter side of the title
could connotate that there could be a,
âlight at the end of the tunnelâ. This
foreshadows a happy ending to the
audience so they would want to fulfil
this by watching the film.
The poster has very low and dark
lighting. This sets the scene for war
as darkness can connotate death
and brutality. This shows the
audience the genre and helps to
attract a better target audience
15. Existing Product
This existing product is a first person pixel shooter. It has lots of elements and
stylers that I would take inspiration from and use in my product. One
example of this would be the location. The product is set in a remote rural
location that sets the game up well and gives the audience a good idea of
what the game is about. The product is in a first person perspective. This
really submerges the audience into the product and makes them feel as
though they are inside the game physically playing. It gives a good virtual
experience for them and would make them want to play the product more.
Another thing I like about the product is that when the player is shot or
injured the outside of the screen goes red. This helps to highlight to the
audience that the player has been hit and that they need to fight back or take
cover. This makes the product easier to play as an audience member and also
gives the player more information. The product also has lots of sound effects
that convey the semiotics of war. These include heavy breathing to show fear
and fatigue. This effect makes the product more realistic for the audience
and helps to show the struggle of war. The product also uses gunshots and
distant gunfire to emphasise that the product is about war and to show the
harsh reality of war. Overall this existing product has given me lots of ideas
and qualities that I may include in my own product.
Pixel war
16. Existing Product
The central character, and assumed
main protagonist, is using direct
address. This makes the audience
feel compelled and pulled in right
from the start. It gives them a
feeling of fear and that the war is
staring them dead in the eyes. It also
makes the product more realistic
and reinforces the fact that the film
is a true story.
Military grade helicopter very faint
in the background. This shows
that the soldiers are a highly
trained military squad however
they are not fully backed up by
the team and they are on there
own for most of the mission.
The characters are all placed in a
close proximity to each other. This
shows a sense of teamwork and
almost a sense of family. This can
link to the word âstrongâ in the
title as the team has a strong bond
with each other.
The horses give connotations of
older time war methods and
strategies. This choice of strategy
is the opposite of modern time
war strategies. This would make
the audience want to see the
meaning and the reasoning
behind this.
The bright dusty orange colour in
the bottom right corner looks like
sand. This could mean that the
film is predominantly located in
the desert or in a warmer more
rural country.
17. Existing Product
This existing product is a pixel generated game based on World War 1. In it
you become the commander of troops and assault the enemies in trenches.
The product has lots of features that can draw the audience in and that I
may use in my product. For example, throughout the game there are many
different levels that all have different locations and terrains. Some of the
locations are urban in the abandoned streets of war. Some are in rural
locations with realistic weather forecast for the locations. These elements
can help to make the
18. Research Summary
âą What have you learned from your research?
âą I have learned lots of different techniques and styles that could entice an
audience in and make them want to watch/play my product.
âą I have also learned different techniques that I can take from my research and
use in my own product to make it look better and more aesthetically pleasing.
âą What aspects of the research will you include within your on work?
âą Use of colours to convey meaning.
âą Clear structure and clear characterisation.
âą Different colours that correspond to different actions or results.
âą Using the best setting possible for the scene and the theme of the product.
âą Using different sound effects to show actions and to keep the audience
entertained.
21. Synopsis
A family driven, ex Afghanistan soldier (John Ray) has his life flipped
around as he is framed for the murder of his fellow soldier and friend.
A nationwide man hunt is underway but Ray has better ideas to find
the people that have framed him and see how deep this framing really
goes.
22. John Ray, an ex Afghanistan
soldier, is retired and spending
most of his time in his home with
his wife and two kids, 8 and 12.
One night whilst John is walking his dog he gets
attacked by highly trained incognito men. He is hauled
into a van and tied up. John pulls a blade from his
pocket and cuts himself loose. He grabs one of the men
and knocks him out so he can break from the van and
get to a safer place. John scrambles home and sees his
wife staring at the tv in shock of the news that John Ray
has committed army crimes and has killed a fellow
soldier, his close family friend.
John has to gather evidence and think back to
everything that happened back in Afghanistan
knowing full well he was innocent. John goes to
see his fallen friends family, who he has trusted
forever. They welcome him in knowing what he
has allegedly done. They talk about what could
have happened and who could be behind it.
Suddenly a call comes from a high government official.
John straight away stands up and holds them at gunpoint
knowing that this official should not be in contact. He finds
that they blame him for the death of their son and that
they have been helped by another ex army sergeant to
bring Ray down and put him away for the family to have
vengeance and for the sergeant to be recognised in the
higher ranks for finding him.
John collects evidence on the family and the
sergeant and traps them to confess their crimes.
He unveils them and they get detained and
questioned for their crimes. John Ray goes back to
his family to make ameens and to spend the time
they have together.
23. Style Sheet
These colours have stood out to me for an adventure genre as there are lots of greens to symbolise nature and rural
places. There are also darker colours that can connotate a darker side to the genre which would link to my product being
military based. Some of the greens I found are also based off army colours and stereotypical uniform colours. The brighter
sandy colours are based off of the deserts and mountains in Afghanistan. All of these colours are based of the adventure
and war genre.
24. Style Sheet
I have selected these fonts based on the adventure and war theme. I used dafont.com to find these fonts. I would think about
mainly using the war themed fonts like the, WARTORN, XXII ARMY and WARUNA fonts for the main parts of the film posters
like the masthead and the subtitles however I would use the remaining adventure fonts for the titles and information in the
films game. The different fonts can help to show the genre well and add more meaning to the poster and the game.
25. Magazine and advert layouts
I have mocked up this layout using images from the internet
and fonts from dafont.com. I have included the XXII army
font as I think that it can add elements of war and can help
the audience recognise the genre. However, the font does
not suit the poster as a whole as the themes could contrast
and the audience could be confused. I have used a central
intelligence service for the background. This gives the
audience the idea that the government and the secret
service could be the theme of the film or could be the
antagonists as the image is at the back and is very large to
signify power. Finally the central image and assumed
protagonist could suggest to the audience that he has either
gone rogue or is undercover. This is because he is in dark
unbranded clothing suggesting that he could be incognito. All
of these styles of fonts and images would make the audience
want to watch the product and engage with it to find out the
different character roles and themes.
26. Magazine and advert layouts
In this layout I have used different font styles and different
image styles. I have done this to show the genre and the style of
the product to the audience. For example I have used an
adventure genre based font, for the masthead, that helps to
show the audience that the film is an adventure film. The
imagery I have used also suggests that the product is adventure
as the background image is a big mountain range and desert.
This can connotate that the landscape needs to be explored or
acquired. The helicopter can also add the the adventure genre.
The central image of the soldier in battle helps to show the war
genre and style of the product. The helicopter is also a military
grade aircraft that can show that the force or army they are with
is powerful and has a lot of money. Overall I like this layout and
use some of the elements in my final product.
27. Video Game layouts
I would like my product to have a
similar layout to this for my games
cut scene. I think it reflects the
locations well and sets the scene
and genre well for the audience. I
have gone with the isolated desert
location to add to the vulnerability
of the soldiers and to emphasise to
the audience the danger of their
mission. The soldiers will be
wearing similar costumes to the
ones in the layout as it sets the
scene and shows that they are
trained for this location and terrain.
Overall I think that. This layout has
given me some good ideas that will
help me to make my product the
best it can be.
28. Script
Cut scene 1.
Two best friends and colleagues work together to find more information on unknown territory in
Afghanistan.
John: Keep your head down and eyes open we are in uncharted territory and donât know what could
be here.
Sam: For all we know it could just be a wasteland.
John: Or it could be an unknown settlement or base we donât know of.
Sam: Anyway lets talk about the first thing you are doing when we finish this tour.
John: I never really thought about it.
Sam: Well I have it fully plaâŠâŠ.
Gunshot from distance hits Sam.
Sam drops to the floor instantly with a thud.
Screen cuts to black.
29. Sound Effects
Sound Effect Needed How I Will Create the Sound
Gun shot Foley recordings
Desert ambience Foley recordings
Wind Foley recordings
Footsteps in sand Foley recordings
Crows crowing Foley recordings
31. Music
Band Name Track Name Link
Sean Jimmerson. Axxe Grinder. 10:39
Brian Tuey Boss. 13:17
James McCawley. Zombie surf. 46:38
32. Contingency
What can go wrong? What can you do if it does?
Corrupted files/unsaved deleted files. Constantly save files and always eject memory sticks.
Running out of time. Have a good time management routine.
Actors may not show up. Have backup actors or a backup day to record.
Ideas may not turn out the way I wanted. Have multiple ideas that can be made instead.
Equipment may not work. Have spare equipment and schedule another day.
33. Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesnât happen? What
will you do if it does?
Headaches. Stay hydrated and take regular breaks.
Fatigue. Take regular breaks.
Repetitive strain. Take regular breaks.
Tripping over wires. Make sure to keep wires neat and wrapped up.
Dry eyes. Take regular breaks have a good sleeping pattern.
40. Using your plans, produce:
âą A synopsis for your film
âą A video game that would support your film, to include a menu screen,
demo level and cut scene
âą Sound track for the video game
âą A magazine front cover, promoting the film
âą Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma.
Animation to be embedded in your blog.
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Donât forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Donât forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Donât forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Donât forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Donât forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.