Supporting crisis simulations with the ARLearn toolkit for mobilee serious games.
1. Supporting crisis simulations with the ARLearn
toolkit for mobilee serious games.
Stefaan Ternier1, Atish Gonsalves2, Fred de Vries1 & Marcus Specht1
1Open University of the Netherlands
2UNHCR
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Monday, October 22, 12
2. Introduction
• Transfer of factual knowledge
• simulation <> learning from a textbook
• different roles (e.g. team leader, experts)
• work together
• train
• real-world simulation <> mobile game
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3. Introduction
• ARLearn toolkit
• UNHCR pilot
• demo
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4. ARLearn toolkit
Serious gaming
Fieldtrip system
Augmented Reality mobile app Virtual reality
Notification framework
Rich media
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Monday, October 22, 12
9. ARLearn toolkit
Serious gaming
Fieldtrip system
Augmented Reality mobile app Virtual reality
Notification framework
Rich media
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Monday, October 22, 12
10. Serious games
• Scoring
• Progress
• Team play Run
• Roles Teams
Players Stefaan
Game
Marcus
Welcome message
Assignment 1 Answers
Feedback Actions
Assignment 2
Run 2
....
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Monday, October 22, 12
11. Lifecycle of a media item
Invisible
dependsOn
visible
disappearOn
Invisible
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17. Roles / teams
Head of Office - Security Officer - Staff Welfare
a role is performed by a small group with smartphone.
advance organizer for real drill
take decissions / collaborate
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21. Design reusable mobile game patterns
• Fieldtrip scavenger game pattern
• go to location, assignment
• go to next location, assigment
• ...
• Decision making game
• Hide & seek
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Monday, October 22, 12
22. Design UNHCR mobile game
• Death of a staff member
• Staff injured in mine strike
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23. Lessons Learned
• SIM cards are make your life difficult
• Design the platform so that the entire game can
continue when no network connection is available
• Do positioning in a smart way.
• GPS is not always accurate, battery comsuming
• scanning a tag, to check-in on location
• Make game independent of the game facilitator
• Interventions to be made by the facilitator do not
scale.
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Monday, October 22, 12