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For Non IT Students
Srikanth KS
IT professional
Objective
 The Objective of this presentation is to explain the
fundamentals of computer science. The target
audience can be students from Non IT background or
professionals with limited working knowledge of
Programming.
 This presentation will introduce the terms that are
frequently used in IT industry and it will help
familiarise students with the concept of Programming.
 This presentation will not discuss any new topic it will
only reiterate the basic terms and definations
Stone age to IT age
Human Brain and a Computer
 What are the differences between a Human and a
computer?
What is a Computer
A computer is a general purpose device that can be programmed to carry
out a set of arithmetic or logical operations automatically
As it can be seen from the definition a computer will perform the set of tasks
that it has been asked to do. It simply follows the rule set given and does not
think more.
Further a program can only work on numbers even better binary number
system which has only 2 states TRUE (1) or FALSE (0) it does not understand
anything in between this
So in summary a program gives a set of instructions to the computer and tells
the order in which it should be executed.
Group Activity
 Let us play a game team size 2.
 Work with your partner to complete this exercise
 Create a set of instructions to eat an Orange.
 The set of instructions should be so detailed that a
person who has never seen an orange should be able to
eat an orange following your instructions
 Take 5 minutes to list down the instructions
Note to the presenter
Dear Presenter kindly pause
this video for 5 minutes
giving the students time to
write their ideas
How to eat an orange?
 Lucky we have seen an orange before and know how to eat
it. Let us see how many of you got it right
 Prerequisites: An orange is a fruit which is orange in colour.
It has a skin which cannot be eaten. The skin needs to be
removed to then expose the fruit. Seed should not be eaten.
 Step 0: Take an orange from the basket containing fruits
 Step 1: Wash the fruit with water for 10 seconds
 Step 2: With your finger nail pierce the orange skin by
2mm. Note to the students when we say pierce we as
human beings know when to stop a computer does not
know
How to eat an Orange ?
 Step 3: Tear the skin until it cuts no end of the skin is
touching the fruit.
 Step 4: Repeat Step 2 and 3 until there is no skin left
 Step 5: Select one peel of orange (see the red mark in)
 Step 6: Peel it out
 Step 7: Open the inner skin to expose the seed
 Step 8: Remove the seed
 Step 9: Repeat step 5 to 8 until no more peels are
available
 Step 10: Now you can enjoy the fruit……
Eating an orange to Computers
 Algorithm: An algorithm is an outline of how a program
should work.
 Procedure / Method / Function: Different languages use
different words but all mean the same…
A set of instructions for executing a specific task. In
our example peeling an orange skin is a method,
removing each peel is a method and removing the
seeds is a method.
 Event/Interrupt: Is an action or occurrence recognised
by software
 Handler: A routine that handles an event.
Few more terms
 Process: An instance of computer program being
executed.
 Thread: A smallest sequence of program that can be
managed independently by a scheduler
 Signal : A method of Inter process communication
 Memory: The computing resource could be volatile or
Non volatile.
 All this is embedded within an Operating System
What is an operating system?
 An operating system is a set of programs which interact
with the hardware and provide a set of common services for
the program
 Now let us understand what an OS is
 Assume you are moving to a new place what will you look
for?
 A house
 Water supply
 Electricity
 Safety etc…
This can be equated to a set of services provided by an
operating system
What are some common services?
 File system management
 Resource management (Can be memory or a resource
like printer)
 Scheduler
 Provide an interface to the user (Limited control)
What to How
 A program works on the target computer based on a
set of codes called Operational code (Opcode)
 In general there are 4 steps which can be written as
 Fetch
 Decode
 Execute
 Store
8085 architecture
Fetch Cycle
Opcode
Memory Read Cycle
Memory Write Cycle
Where does the Math happen?
 The arithmetic-logic unit is a fundamental part of any
computer, performing addition, subtraction, and logic
operations
ALU Deciphered [1]
Finally the different possible
options
Now lets move one step higher
 So far we learnt about operating system, its functions
and the internal architecture of the 8085
microprocessor.
 Lets quickly go a few steps above and learn about
programming languages, Frameworks, Utilities etc
High level language
 A programming language such as C, FORTRAN, or
Pascal that enables a programmer to write programs
that are more or less independent of a particular type
of computer. Such languages are considered high-
level because they are closer to human languages and
further from machine languages.[2]
Software Framework
 A framework is an infrastructure provided by a
programing language in order for the programmer to
implement his methods.
 In computer systems, a framework is often a layered
structure indicating what kind of programs can or
should be built and how they would interrelate. Some
computer system frameworks also include actual
programs, specify programming interfaces, or offer
programming tools for using the frameworks.[3]
 Example frameworks : .Net, AJAX, Cactus,
Utilities
 A set of methods bundled together
 Example Jquery, Methods that compute scientific
functions like ALGLIB, GNU Octave, Packages like
excel Labview and matlab
Algorithms
 An algorithm (pronounced AL-go-rith-um) is a
procedure or formula for solving a problem. The word
derives from the name of the mathematician,
Mohammed ibn-Musa al-Khwarizmi, who was part of
the royal court in Baghdad and who lived from about
780 to 850.
FLOW CHART SYMBOLS
TERMINAL – the beginning or ending of a
program
INPUT/OUTPUT – where the user of the program is
asked for information (INPUT) or where the program
displays a result (OUTPUT)
PROCESSING – shows any mathematical
operation
CALL – shows any other pieces of the
program that are called upon
DECISION – represents any action where the
computer is making a decision
Summary
 In this presentation we have learnt the different terms
used in computer science.
 We have learnt about an Algorithm what it is and how
we should go about it
 We have learnt about an operating system and its uses
 We have learnt the differences between a framework
and a utility
About the author
Srikanth KS completed his MS from BITS Pilani
specialized in software systems. He works in a multi
national company as a software engineer responsible for
design and development of embedded software.
He has been in this industry since 15 years.
He has been a part of the journey by working with 8051
microcontrollers and is currently working on 32 bit
processors.
He has a passion to teach engineering students and to
provide them the knowledge that they seldom get in their
colleges.
All his posts can be found at
http://www.slideshare.net/SrikanthKS2
Credits
 The Author would like to thank all authors who have
contributed directly or indirectly in the preparation of
this slide show.
 All information has been taken from the public
domain and the author thanks all of them for
providing the information.
References
 Microprocessors – Goankar
 Inside the ALU http://www.righto.com/2013/01/inside-alu-of-8085-
microprocessor.html
 Terms and Definitions
http://www.webopedia.com/TERM/H/high_level_language.html
 whatis.techtarget.com/definition/framework

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Computer science basics for nonit students

  • 1. For Non IT Students Srikanth KS IT professional
  • 2. Objective  The Objective of this presentation is to explain the fundamentals of computer science. The target audience can be students from Non IT background or professionals with limited working knowledge of Programming.  This presentation will introduce the terms that are frequently used in IT industry and it will help familiarise students with the concept of Programming.  This presentation will not discuss any new topic it will only reiterate the basic terms and definations
  • 3. Stone age to IT age
  • 4. Human Brain and a Computer  What are the differences between a Human and a computer?
  • 5. What is a Computer A computer is a general purpose device that can be programmed to carry out a set of arithmetic or logical operations automatically As it can be seen from the definition a computer will perform the set of tasks that it has been asked to do. It simply follows the rule set given and does not think more. Further a program can only work on numbers even better binary number system which has only 2 states TRUE (1) or FALSE (0) it does not understand anything in between this So in summary a program gives a set of instructions to the computer and tells the order in which it should be executed.
  • 6. Group Activity  Let us play a game team size 2.  Work with your partner to complete this exercise  Create a set of instructions to eat an Orange.  The set of instructions should be so detailed that a person who has never seen an orange should be able to eat an orange following your instructions  Take 5 minutes to list down the instructions
  • 7. Note to the presenter Dear Presenter kindly pause this video for 5 minutes giving the students time to write their ideas
  • 8. How to eat an orange?  Lucky we have seen an orange before and know how to eat it. Let us see how many of you got it right  Prerequisites: An orange is a fruit which is orange in colour. It has a skin which cannot be eaten. The skin needs to be removed to then expose the fruit. Seed should not be eaten.  Step 0: Take an orange from the basket containing fruits  Step 1: Wash the fruit with water for 10 seconds  Step 2: With your finger nail pierce the orange skin by 2mm. Note to the students when we say pierce we as human beings know when to stop a computer does not know
  • 9. How to eat an Orange ?  Step 3: Tear the skin until it cuts no end of the skin is touching the fruit.  Step 4: Repeat Step 2 and 3 until there is no skin left  Step 5: Select one peel of orange (see the red mark in)  Step 6: Peel it out  Step 7: Open the inner skin to expose the seed  Step 8: Remove the seed  Step 9: Repeat step 5 to 8 until no more peels are available  Step 10: Now you can enjoy the fruit……
  • 10. Eating an orange to Computers  Algorithm: An algorithm is an outline of how a program should work.  Procedure / Method / Function: Different languages use different words but all mean the same… A set of instructions for executing a specific task. In our example peeling an orange skin is a method, removing each peel is a method and removing the seeds is a method.  Event/Interrupt: Is an action or occurrence recognised by software  Handler: A routine that handles an event.
  • 11. Few more terms  Process: An instance of computer program being executed.  Thread: A smallest sequence of program that can be managed independently by a scheduler  Signal : A method of Inter process communication  Memory: The computing resource could be volatile or Non volatile.  All this is embedded within an Operating System
  • 12. What is an operating system?  An operating system is a set of programs which interact with the hardware and provide a set of common services for the program  Now let us understand what an OS is  Assume you are moving to a new place what will you look for?  A house  Water supply  Electricity  Safety etc… This can be equated to a set of services provided by an operating system
  • 13. What are some common services?  File system management  Resource management (Can be memory or a resource like printer)  Scheduler  Provide an interface to the user (Limited control)
  • 14. What to How  A program works on the target computer based on a set of codes called Operational code (Opcode)  In general there are 4 steps which can be written as  Fetch  Decode  Execute  Store
  • 19. Where does the Math happen?  The arithmetic-logic unit is a fundamental part of any computer, performing addition, subtraction, and logic operations
  • 21. Finally the different possible options
  • 22. Now lets move one step higher  So far we learnt about operating system, its functions and the internal architecture of the 8085 microprocessor.  Lets quickly go a few steps above and learn about programming languages, Frameworks, Utilities etc
  • 23. High level language  A programming language such as C, FORTRAN, or Pascal that enables a programmer to write programs that are more or less independent of a particular type of computer. Such languages are considered high- level because they are closer to human languages and further from machine languages.[2]
  • 24. Software Framework  A framework is an infrastructure provided by a programing language in order for the programmer to implement his methods.  In computer systems, a framework is often a layered structure indicating what kind of programs can or should be built and how they would interrelate. Some computer system frameworks also include actual programs, specify programming interfaces, or offer programming tools for using the frameworks.[3]  Example frameworks : .Net, AJAX, Cactus,
  • 25. Utilities  A set of methods bundled together  Example Jquery, Methods that compute scientific functions like ALGLIB, GNU Octave, Packages like excel Labview and matlab
  • 26. Algorithms  An algorithm (pronounced AL-go-rith-um) is a procedure or formula for solving a problem. The word derives from the name of the mathematician, Mohammed ibn-Musa al-Khwarizmi, who was part of the royal court in Baghdad and who lived from about 780 to 850.
  • 27. FLOW CHART SYMBOLS TERMINAL – the beginning or ending of a program INPUT/OUTPUT – where the user of the program is asked for information (INPUT) or where the program displays a result (OUTPUT) PROCESSING – shows any mathematical operation CALL – shows any other pieces of the program that are called upon DECISION – represents any action where the computer is making a decision
  • 28. Summary  In this presentation we have learnt the different terms used in computer science.  We have learnt about an Algorithm what it is and how we should go about it  We have learnt about an operating system and its uses  We have learnt the differences between a framework and a utility
  • 29. About the author Srikanth KS completed his MS from BITS Pilani specialized in software systems. He works in a multi national company as a software engineer responsible for design and development of embedded software. He has been in this industry since 15 years. He has been a part of the journey by working with 8051 microcontrollers and is currently working on 32 bit processors. He has a passion to teach engineering students and to provide them the knowledge that they seldom get in their colleges. All his posts can be found at http://www.slideshare.net/SrikanthKS2
  • 30. Credits  The Author would like to thank all authors who have contributed directly or indirectly in the preparation of this slide show.  All information has been taken from the public domain and the author thanks all of them for providing the information.
  • 31. References  Microprocessors – Goankar  Inside the ALU http://www.righto.com/2013/01/inside-alu-of-8085- microprocessor.html  Terms and Definitions http://www.webopedia.com/TERM/H/high_level_language.html  whatis.techtarget.com/definition/framework