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1
Build and Distribute Mixed Reality
experiences
Soraya JaberMasterclass, AWE 2019, 30th May
2
Speaker
• Graduated from Paris 1 Pantheon Sorbonne
University and now mentors student in the
masters program for entrepreneurship
• Paris Chapter VP at VR/AR Association
• Member of Women in AI, Fe and SH//FT
program
Soraya Jaber
CEO, co-founder
• Founded in February
2016
• Paris based startup
• XR Software Editor
• 10+ employees@SorayaJaber
Soraya@opuscope.com
3
1. Looking Into the Past
From the Dawn of Humanity to our Century
4
From the Antiquity with the 9 Muses
5
To the XXth Century
Official seven arts classification by French philosopher Etienne Souriau, 1969
1. Architecture 2. Sculpture 3. Visual arts 5. Litterature 6. Scene Art 7. Cinema4. Music
8. TV – Radio? 9. Comic books? 10. Video games? ???
6
Multimedia and Internet
The Web a content distribution channel and vector of creativity
Post-WW2 1966—1969 1991 1993 2002 2010 2018
Web becomes
public
‘GAFAM’ era
DNS ADSL 4G 5G
7
Internet: the bi-directional, universal content consumption service
- All these forms of art can be accessible on
the Web (in a 2D form)
- The richness and diversity of content is key to
its success
- We now use algorithms to suggest content
you may like based on your profile
8
Internet: the bi-directional, universal content distribution service
- Hardware, infrastructure and software
improvements led to
- User Generated Content
- Online communities
- Disruption of classical distribution channels
9
Photography and Internet
The Camera becoming the main Input
0
1 3 10 25 57 86
380
1 500
1826 1930 1960 1970 1980 1990 2000 2011 2019
10
Case Study: Music industry
Starting in 2001: music consommation revolution
iPod 1 « A thousand songs in your pocket » iTunes 1.0 « World’s Best and Easiest To Use Jukebox Software »
11
Case Study: Video Industry
Web2.0: Youtube
- Created on 2005
- Youtube, alternative of television
- Millions of videos online the first year
- 2006: acquisition by Google
- 2009: advertising -> monetization
- Youtuber and Vlogers appeared
- 2014: 1 billion views for one video
- Today: ≈ 5B videos are watched per day
12
2. Understanding Today’s
Limitations
Current 3D Content Creation & Distribution Systems
13
Virtuality continuum
Reference: Milgram and Kishino, 1994
Real
Environment
Virtual
Environment
Augmented
Reality
Augmented
Virtuality
Mixed Reality
14
The AR/VR Creation Pipeline
Sumerian
- Technical knowledge required
- No possibility for team collaboration
- No immersive environment or presence
- No simple way to iterate
back and forth from PC to target devices
- Incredibly hard to distribute
15
Creation & Distribution are tightly coupled in Spatial Computing
Export & Publish
.mp3 .wav
Save & Publish/Print
.jpg .png
Export & Broadcast
.mp4 .mov
Compile & Host
.html+.css+.js
Create once, deploy everywhere with forward compatibility
16
Creation & Distribution are tightly coupled in Spatial Computing
Adapt & Rebuild
.appx
Adapt & Rebuild
.exe
Adapt & Rebuild
.apk
Adapt & Rebuild
.mlpk
Adapt & Rebuild
.apk
Code once, deploy on Device A, Adapt your code for Device B, deploy on Device B …
Adapt & Rebuild
.ipa Adapt & Rebuild
.apk
17
3. Building the Future of Spatial
Computing
Technical breakthrough and visions coming in 0 – 10 years
18
Industry Prediction
There will be a billion AR/VR devices
by end of the 2020’s
19
Creating Enough 3D Content for a Billion Users
20
Creating Enough 3D Content for a Billion Users
21
22
Industry Proposals
Standards, Frameworks, *verses
23
WebXR
- Improvement over WebVR
- Supports the whole Virtuality Spectrum
- Environment awareness
- Major support
- Ships in browsers starting June 2019
- BabylonJS, ThreeJS rely on WebXR
- Google, Amazon, Microsoft, Magic Leap
- Ultimately allows declarative-based 3D UIs (A-Frame)
- Potential building blocks for a 3D HTML
24
OpenXR
Low-Level Framework Unification
25
Magicverse
Magic Leap’s Proposal for Ubiquitous Spatial Applications
- MagicScript
- Access to Magic Leap device APIs
- WebXR support in Helio
26
These Are Bold Ideas, But In the Meantime …
@SorayaJaber
Minsar.app
soraya@opuscope.com
Q/As
Merci !

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Build and distribute mixed reality experiences

  • 1. 1 Build and Distribute Mixed Reality experiences Soraya JaberMasterclass, AWE 2019, 30th May
  • 2. 2 Speaker • Graduated from Paris 1 Pantheon Sorbonne University and now mentors student in the masters program for entrepreneurship • Paris Chapter VP at VR/AR Association • Member of Women in AI, Fe and SH//FT program Soraya Jaber CEO, co-founder • Founded in February 2016 • Paris based startup • XR Software Editor • 10+ employees@SorayaJaber Soraya@opuscope.com
  • 3. 3 1. Looking Into the Past From the Dawn of Humanity to our Century
  • 4. 4 From the Antiquity with the 9 Muses
  • 5. 5 To the XXth Century Official seven arts classification by French philosopher Etienne Souriau, 1969 1. Architecture 2. Sculpture 3. Visual arts 5. Litterature 6. Scene Art 7. Cinema4. Music 8. TV – Radio? 9. Comic books? 10. Video games? ???
  • 6. 6 Multimedia and Internet The Web a content distribution channel and vector of creativity Post-WW2 1966—1969 1991 1993 2002 2010 2018 Web becomes public ‘GAFAM’ era DNS ADSL 4G 5G
  • 7. 7 Internet: the bi-directional, universal content consumption service - All these forms of art can be accessible on the Web (in a 2D form) - The richness and diversity of content is key to its success - We now use algorithms to suggest content you may like based on your profile
  • 8. 8 Internet: the bi-directional, universal content distribution service - Hardware, infrastructure and software improvements led to - User Generated Content - Online communities - Disruption of classical distribution channels
  • 9. 9 Photography and Internet The Camera becoming the main Input 0 1 3 10 25 57 86 380 1 500 1826 1930 1960 1970 1980 1990 2000 2011 2019
  • 10. 10 Case Study: Music industry Starting in 2001: music consommation revolution iPod 1 « A thousand songs in your pocket » iTunes 1.0 « World’s Best and Easiest To Use Jukebox Software »
  • 11. 11 Case Study: Video Industry Web2.0: Youtube - Created on 2005 - Youtube, alternative of television - Millions of videos online the first year - 2006: acquisition by Google - 2009: advertising -> monetization - Youtuber and Vlogers appeared - 2014: 1 billion views for one video - Today: ≈ 5B videos are watched per day
  • 12. 12 2. Understanding Today’s Limitations Current 3D Content Creation & Distribution Systems
  • 13. 13 Virtuality continuum Reference: Milgram and Kishino, 1994 Real Environment Virtual Environment Augmented Reality Augmented Virtuality Mixed Reality
  • 14. 14 The AR/VR Creation Pipeline Sumerian - Technical knowledge required - No possibility for team collaboration - No immersive environment or presence - No simple way to iterate back and forth from PC to target devices - Incredibly hard to distribute
  • 15. 15 Creation & Distribution are tightly coupled in Spatial Computing Export & Publish .mp3 .wav Save & Publish/Print .jpg .png Export & Broadcast .mp4 .mov Compile & Host .html+.css+.js Create once, deploy everywhere with forward compatibility
  • 16. 16 Creation & Distribution are tightly coupled in Spatial Computing Adapt & Rebuild .appx Adapt & Rebuild .exe Adapt & Rebuild .apk Adapt & Rebuild .mlpk Adapt & Rebuild .apk Code once, deploy on Device A, Adapt your code for Device B, deploy on Device B … Adapt & Rebuild .ipa Adapt & Rebuild .apk
  • 17. 17 3. Building the Future of Spatial Computing Technical breakthrough and visions coming in 0 – 10 years
  • 18. 18 Industry Prediction There will be a billion AR/VR devices by end of the 2020’s
  • 19. 19 Creating Enough 3D Content for a Billion Users
  • 20. 20 Creating Enough 3D Content for a Billion Users
  • 21. 21
  • 23. 23 WebXR - Improvement over WebVR - Supports the whole Virtuality Spectrum - Environment awareness - Major support - Ships in browsers starting June 2019 - BabylonJS, ThreeJS rely on WebXR - Google, Amazon, Microsoft, Magic Leap - Ultimately allows declarative-based 3D UIs (A-Frame) - Potential building blocks for a 3D HTML
  • 25. 25 Magicverse Magic Leap’s Proposal for Ubiquitous Spatial Applications - MagicScript - Access to Magic Leap device APIs - WebXR support in Helio
  • 26. 26 These Are Bold Ideas, But In the Meantime …