A 3 hour workshop on the future of wearable user experience that takes in embodied cognition, sensory design and assistive technology to show how we can build new senses and new experiences for all.
Look at http://www.sensoryux.com to learn more about these workshops
28. Understanding more about:
•Our 9 senses and sensory cognition
•Information theory and gesture design issues
•Individual emotional and sensational
mapping and testing
•Sensory substitution and multimodal/post-
screen user interfaces
•Sensory augmentation and neuroplasticity
•Core questions for wearable user
experiences
100. Playtime
• Communicating without seeing
• Teams create messages with anything here
• Use Touch to communicate
• Allocate one person as listener
• The listener can monologue
• Prototype quickly, learn fast, iterate
So a quick map of what we're going to do.
I'll give a few minutes of issues to set the scene
Then we'll go to the Playtime and Show And Tell parts: these will be the largest part of the session.
20 minutes of doing
15 minutes of showing
Hopefully wrap up with about 10 mins of ideas
One hour is not long enough to explain multimodal design but it is long enough to try out some ideas and learn what is good and bad.
I'll finish up with a few pointers and that'll be our time together.
So a quick map of what we're going to do.
I'll give a few minutes of issues to set the scene
Then we'll go to the Playtime and Show And Tell parts: these will be the largest part of the session.
20 minutes of doing
15 minutes of showing
Hopefully wrap up with about 10 mins of ideas
One hour is not long enough to explain multimodal design but it is long enough to try out some ideas and learn what is good and bad.
I'll finish up with a few pointers and that'll be our time together.
So a quick map of what we're going to do.
I'll give a few minutes of issues to set the scene
Then we'll go to the Playtime and Show And Tell parts: these will be the largest part of the session.
20 minutes of doing
15 minutes of showing
Hopefully wrap up with about 10 mins of ideas
One hour is not long enough to explain multimodal design but it is long enough to try out some ideas and learn what is good and bad.
I'll finish up with a few pointers and that'll be our time together.