SlideShare ist ein Scribd-Unternehmen logo
1 von 29
Downloaden Sie, um offline zu lesen
MAXIMIZING THE VALUE OF YOUR
GAME-BASED SOLUTIONS
Sharon Boller, President | June 2017
A presentation from
What I’m here for…
1. The challenge of making an impact
2. The gamification “spectrum”
3. Ingredients for implementation success
4. The framework of a good plan
5. Skill practice: readiness assessment and strategy
development
6. Examples from “wow” implementations
Bottom-Line Performance 2
Why are you here?
Bottom-Line Performance 3
THE COST OF NOT
GETTING IMPACT
5Bottom-Line Performance
Product Launch Curriculum – 250 sales reps Per Rep Cost
8 hours to complete gamified three-phase curriculum
($100K rep = $58/hour burden cost)
Curriculum design/development fees from vendor
($120K/250 reps)
Internal personnel costs (50 hours x 4 people x
$40/hour)/250 reps
Total – One Rep
Total Cost – 250 reps
Cost of 30% - 90% forgetting / non-use curve
$244,000
$1M+
$464
$480
$32
$976
WHY GETTING IMPACT
IS SO HARD
7Bottom-Line Performance
Think
about
next
Monday.
How many
issues, emails,
projects will be
waiting or piled
up from your
absence?
How many
unplanned
things are
likely to force
you to adjust
any planned
activities?
Beyond Monday,
how many hours of
“think time” will you
have next week to
reflect on what
you’ve learned this
week or consider
how you will apply
what you’ve
learned?
What barriers
hinder you from
completing a
learning activity
you’ve been
assigned or
encouraged to
do?
What
motivates
you to
persist
despite a
barrier?
How would the
targets of your
learning solutions
answer similar
questions about a
course or
initiative you’ve
developed and
want / need them
to do?
YOUR PLACE ON THE
GAMIFICATION SPECTRUM
DICTATES COMPLEXITY
15Bottom-Line Performance
Game(s) within a
single course.
Game/
Gamified
approach for a
major initiative.
Gamified learning
eco-system.
Low
complexity &
effort
Highest
complexity &
effort
Game(s)
embedded into a
curriculum.
High
complexity &
effort
Where are you on this spectrum?
WHAT DOES “EFFECTIVE”
IMPLEMENTATION
INCLUDE?
17Bottom-Line Performance
Meaningful,
relevant game
experience
Comprehensive
logistics plan
Marketing and
communication
Plan
1. How does the game benefit the learning experience?
2. What are the learner/manager/stakeholder anticipated reactions
(positive and negative)? How do these reactions influence the game’s
design and the messaging you deliver as part of implementation?
3. What realities exist in the learner population that affect design?
Implementation? How do these influence game elements that you
emphasize/leverage? How do they affect logistics/deployment?
4. What effort, skill, time, & planning are req’d to design, develop? What
impact does this have on the timeline and what you can produce?
Game(s)
within a single
course.
Game(s)
within a single
course.
At curriculum or initiative level, you also need to know:
1. How is the curriculum or gamified approach resolving a business need or
problem?
2. What ongoing effort & creativity are required to maintain long-term interest in
game play or to keep things “fresh”?
3. What constraints limit or direct decisions on frequency of play?
4. What analytics and data can the game solution provide to showcase benefits
and cost-effectiveness? How should data be filtered for analysis?
5. Who needs data? For what reason?
Game / Gamified
approach for a major
initiative.
Games
embedded into a
curriculum.
20Bottom-Line Performance
Target
Audience
How many “personas?
For EACH:
• What are the
motivators?
• What are the
barriers or
constraints?
Readiness Evaluation: Task 1
Consider a current or recent project you have that
will involve a game. Figure out where it is on the
spectrum.
Bottom-Line Performance 21
Game(s)
within a single
course.
Game / Gamified
approach for a major
initiative.
Games
embedded into a
curriculum.
Readiness Evaluation: Task 1
1. Go through the 9 questions on page 1 of the handout.
Place a checkmark by every one you feel like you can
successfully answer right now and a question mark by
those you think you you don’t have answers for yet.
2. Let’s share out:
– What items did you mark with a question mark?
– What’s holding you back from being able to answer it?
Bottom-Line Performance 22
Readiness Evaluation: Task 2
1. Consider your TARGET LEARNERS. Review the
motivation chart on your handout.
2. How many “personas” do you think you have?
3. What primary MOTIVATORS exist for EACH persona?
4. What constraints or barriers exist for EACH persona?
Bottom-Line Performance 23
Player types:
useful for
design and
communication
24Bottom-Line Performance
Readiness Evaluation: Task 3
1. Take the implementation readiness
assessment.
2. Count your “yes” responses and your “no”
responses when you finish.
Bottom-Line Performance 25
Goal: All “yes” responses
(More than 3 “no” responses and you may be challenged in
getting and/or sustaining impact)
TWO EXAMPLES OF
“GOOD”
Brandon Hall Winner!
29Bottom-Line Performance
Public recognition matters! As does regular
messaging, reinforcement.

Weitere ähnliche Inhalte

Was ist angesagt?

Digital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the TrenchesDigital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the TrenchesSharon Boller
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesKarl Kapp
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningKarl Kapp
 
LAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingLAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingDavid Mullich
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingDavid Mullich
 
ATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignSharon Boller
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!Karl Kapp
 
Play to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsPlay to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
 
LMU Elements of a Game Discussion
LMU Elements of a Game DiscussionLMU Elements of a Game Discussion
LMU Elements of a Game DiscussionDavid Mullich
 
Building Gameplay
Building GameplayBuilding Gameplay
Building GameplayBen Garney
 
What is a Game Designer (and why do you need one)?
What is a Game Designer (and why do you need one)?What is a Game Designer (and why do you need one)?
What is a Game Designer (and why do you need one)?SeriousGamesAssoc
 
What is a Game Designer (And Why Do You Need One)? - Douglas Whatley
What is a Game Designer (And Why Do You Need One)? - Douglas WhatleyWhat is a Game Designer (And Why Do You Need One)? - Douglas Whatley
What is a Game Designer (And Why Do You Need One)? - Douglas WhatleySeriousGamesAssoc
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationDavid Mullich
 
LAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and AccessabilityLAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and AccessabilityDavid Mullich
 
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsLAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsDavid Mullich
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsDavid Mullich
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsDavid Mullich
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceDavid Mullich
 
LAFS Game Design 9 - Balancing
LAFS Game Design 9 - BalancingLAFS Game Design 9 - Balancing
LAFS Game Design 9 - BalancingDavid Mullich
 

Was ist angesagt? (20)

Digital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the TrenchesDigital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the Trenches
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational Learning
 
LAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingLAFS Game Design 8 - Playtesting
LAFS Game Design 8 - Playtesting
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - Prototyping
 
ATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game Design
 
Gameplay Concept Tool
Gameplay Concept ToolGameplay Concept Tool
Gameplay Concept Tool
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 
Play to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsPlay to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get Results
 
LMU Elements of a Game Discussion
LMU Elements of a Game DiscussionLMU Elements of a Game Discussion
LMU Elements of a Game Discussion
 
Building Gameplay
Building GameplayBuilding Gameplay
Building Gameplay
 
What is a Game Designer (and why do you need one)?
What is a Game Designer (and why do you need one)?What is a Game Designer (and why do you need one)?
What is a Game Designer (and why do you need one)?
 
What is a Game Designer (And Why Do You Need One)? - Douglas Whatley
What is a Game Designer (And Why Do You Need One)? - Douglas WhatleyWhat is a Game Designer (And Why Do You Need One)? - Douglas Whatley
What is a Game Designer (And Why Do You Need One)? - Douglas Whatley
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - Conceptualization
 
LAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and AccessabilityLAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and Accessability
 
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsLAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social Mechanics
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural Elements
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player Experience
 
LAFS Game Design 9 - Balancing
LAFS Game Design 9 - BalancingLAFS Game Design 9 - Balancing
LAFS Game Design 9 - Balancing
 

Ähnlich wie Maximizing Value of Game-Based Solutions

2024 Solution Challenge_ Lead Guide.pptx
2024 Solution Challenge_ Lead Guide.pptx2024 Solution Challenge_ Lead Guide.pptx
2024 Solution Challenge_ Lead Guide.pptxShagunMittal24
 
GDSC Solution Challenge 2024.pptx
GDSC Solution Challenge 2024.pptxGDSC Solution Challenge 2024.pptx
GDSC Solution Challenge 2024.pptxGDSCAOT
 
ESD_Template_January.pdf
ESD_Template_January.pdfESD_Template_January.pdf
ESD_Template_January.pdfTHEFASHNDESK
 
Solution_Challenge_2024.pptx
Solution_Challenge_2024.pptxSolution_Challenge_2024.pptx
Solution_Challenge_2024.pptxVISHNURAJSSNSCEAD
 
Solution Challenge_ Info Session.pptx
Solution Challenge_ Info Session.pptxSolution Challenge_ Info Session.pptx
Solution Challenge_ Info Session.pptxSuryanshOmar1
 
Learning Solutions and Your Product Launch: How a Curriculum Drives Success (...
Learning Solutions and Your Product Launch: How a Curriculum Drives Success (...Learning Solutions and Your Product Launch: How a Curriculum Drives Success (...
Learning Solutions and Your Product Launch: How a Curriculum Drives Success (...Bottom-Line Performance
 
Product Discovery @ Nubank
Product Discovery @ NubankProduct Discovery @ Nubank
Product Discovery @ NubankGustavo Mendes
 
Google_Solution_Challenge_Info_Session.pptx
Google_Solution_Challenge_Info_Session.pptxGoogle_Solution_Challenge_Info_Session.pptx
Google_Solution_Challenge_Info_Session.pptxAditiJain979828
 
Art of Product Management
Art of Product ManagementArt of Product Management
Art of Product ManagementDinesh Vernekar
 
Make and Take GAP Your Programs - Generate Awesome Performance
Make and Take GAP Your Programs - Generate Awesome PerformanceMake and Take GAP Your Programs - Generate Awesome Performance
Make and Take GAP Your Programs - Generate Awesome PerformanceADvisors Marketing Group
 
Serious Games + Learning Science = Win: How to Teach Product Knowledge, Polic...
Serious Games + Learning Science = Win: How to Teach Product Knowledge, Polic...Serious Games + Learning Science = Win: How to Teach Product Knowledge, Polic...
Serious Games + Learning Science = Win: How to Teach Product Knowledge, Polic...Bottom-Line Performance
 
07. interactive
07. interactive07. interactive
07. interactiveLuke Ross
 
07. interactive
07. interactive07. interactive
07. interactiveLuke Ross
 
Competitive & Strategic AnalysisBUS 109 Discussion Week 9.docx
Competitive & Strategic AnalysisBUS 109 Discussion Week 9.docxCompetitive & Strategic AnalysisBUS 109 Discussion Week 9.docx
Competitive & Strategic AnalysisBUS 109 Discussion Week 9.docxdonnajames55
 
Business Quests Branding Workshop
Business Quests Branding WorkshopBusiness Quests Branding Workshop
Business Quests Branding WorkshopBusinessQuests
 
Seminar 10 - Wrapping up - This is Your Assets, Your Creativity, and Your L...
Seminar 10  -  Wrapping up - This is Your Assets, Your Creativity, and Your L...Seminar 10  -  Wrapping up - This is Your Assets, Your Creativity, and Your L...
Seminar 10 - Wrapping up - This is Your Assets, Your Creativity, and Your L...Fahri Karakas
 
OpenStrategies: A simple system for Strategic Planning and Benefits Realisation
OpenStrategies: A simple system for Strategic Planning and Benefits RealisationOpenStrategies: A simple system for Strategic Planning and Benefits Realisation
OpenStrategies: A simple system for Strategic Planning and Benefits RealisationImprovement Skills Consulting Ltd.
 
BUILD YOUR BLUEPRINT FOR DIGITAL LEARNING: HOW TO TRANSFORM YOUR LEARNING ORG...
BUILD YOUR BLUEPRINT FOR DIGITAL LEARNING: HOW TO TRANSFORM YOUR LEARNING ORG...BUILD YOUR BLUEPRINT FOR DIGITAL LEARNING: HOW TO TRANSFORM YOUR LEARNING ORG...
BUILD YOUR BLUEPRINT FOR DIGITAL LEARNING: HOW TO TRANSFORM YOUR LEARNING ORG...Human Capital Media
 
Team Building F Lussier V1.3 Eng
Team Building F Lussier V1.3 EngTeam Building F Lussier V1.3 Eng
Team Building F Lussier V1.3 EngFrederick Lussier
 

Ähnlich wie Maximizing Value of Game-Based Solutions (20)

2024 Solution Challenge_ Lead Guide.pptx
2024 Solution Challenge_ Lead Guide.pptx2024 Solution Challenge_ Lead Guide.pptx
2024 Solution Challenge_ Lead Guide.pptx
 
GDSC Solution Challenge 2024.pptx
GDSC Solution Challenge 2024.pptxGDSC Solution Challenge 2024.pptx
GDSC Solution Challenge 2024.pptx
 
ESD_Template_January.pdf
ESD_Template_January.pdfESD_Template_January.pdf
ESD_Template_January.pdf
 
Solution_Challenge_2024.pptx
Solution_Challenge_2024.pptxSolution_Challenge_2024.pptx
Solution_Challenge_2024.pptx
 
Solution Challenge_ Info Session.pptx
Solution Challenge_ Info Session.pptxSolution Challenge_ Info Session.pptx
Solution Challenge_ Info Session.pptx
 
out of the box
out of the boxout of the box
out of the box
 
Learning Solutions and Your Product Launch: How a Curriculum Drives Success (...
Learning Solutions and Your Product Launch: How a Curriculum Drives Success (...Learning Solutions and Your Product Launch: How a Curriculum Drives Success (...
Learning Solutions and Your Product Launch: How a Curriculum Drives Success (...
 
Product Discovery @ Nubank
Product Discovery @ NubankProduct Discovery @ Nubank
Product Discovery @ Nubank
 
Google_Solution_Challenge_Info_Session.pptx
Google_Solution_Challenge_Info_Session.pptxGoogle_Solution_Challenge_Info_Session.pptx
Google_Solution_Challenge_Info_Session.pptx
 
Art of Product Management
Art of Product ManagementArt of Product Management
Art of Product Management
 
Make and Take GAP Your Programs - Generate Awesome Performance
Make and Take GAP Your Programs - Generate Awesome PerformanceMake and Take GAP Your Programs - Generate Awesome Performance
Make and Take GAP Your Programs - Generate Awesome Performance
 
Serious Games + Learning Science = Win: How to Teach Product Knowledge, Polic...
Serious Games + Learning Science = Win: How to Teach Product Knowledge, Polic...Serious Games + Learning Science = Win: How to Teach Product Knowledge, Polic...
Serious Games + Learning Science = Win: How to Teach Product Knowledge, Polic...
 
07. interactive
07. interactive07. interactive
07. interactive
 
07. interactive
07. interactive07. interactive
07. interactive
 
Competitive & Strategic AnalysisBUS 109 Discussion Week 9.docx
Competitive & Strategic AnalysisBUS 109 Discussion Week 9.docxCompetitive & Strategic AnalysisBUS 109 Discussion Week 9.docx
Competitive & Strategic AnalysisBUS 109 Discussion Week 9.docx
 
Business Quests Branding Workshop
Business Quests Branding WorkshopBusiness Quests Branding Workshop
Business Quests Branding Workshop
 
Seminar 10 - Wrapping up - This is Your Assets, Your Creativity, and Your L...
Seminar 10  -  Wrapping up - This is Your Assets, Your Creativity, and Your L...Seminar 10  -  Wrapping up - This is Your Assets, Your Creativity, and Your L...
Seminar 10 - Wrapping up - This is Your Assets, Your Creativity, and Your L...
 
OpenStrategies: A simple system for Strategic Planning and Benefits Realisation
OpenStrategies: A simple system for Strategic Planning and Benefits RealisationOpenStrategies: A simple system for Strategic Planning and Benefits Realisation
OpenStrategies: A simple system for Strategic Planning and Benefits Realisation
 
BUILD YOUR BLUEPRINT FOR DIGITAL LEARNING: HOW TO TRANSFORM YOUR LEARNING ORG...
BUILD YOUR BLUEPRINT FOR DIGITAL LEARNING: HOW TO TRANSFORM YOUR LEARNING ORG...BUILD YOUR BLUEPRINT FOR DIGITAL LEARNING: HOW TO TRANSFORM YOUR LEARNING ORG...
BUILD YOUR BLUEPRINT FOR DIGITAL LEARNING: HOW TO TRANSFORM YOUR LEARNING ORG...
 
Team Building F Lussier V1.3 Eng
Team Building F Lussier V1.3 EngTeam Building F Lussier V1.3 Eng
Team Building F Lussier V1.3 Eng
 

Kürzlich hochgeladen

Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxMaryGraceBautista27
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfphamnguyenenglishnb
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
Q4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxQ4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxnelietumpap1
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfMr Bounab Samir
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomnelietumpap1
 

Kürzlich hochgeladen (20)

Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptx
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
Q4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxQ4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptx
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choom
 

Maximizing Value of Game-Based Solutions

  • 1. MAXIMIZING THE VALUE OF YOUR GAME-BASED SOLUTIONS Sharon Boller, President | June 2017 A presentation from
  • 2. What I’m here for… 1. The challenge of making an impact 2. The gamification “spectrum” 3. Ingredients for implementation success 4. The framework of a good plan 5. Skill practice: readiness assessment and strategy development 6. Examples from “wow” implementations Bottom-Line Performance 2
  • 3. Why are you here? Bottom-Line Performance 3
  • 4. THE COST OF NOT GETTING IMPACT
  • 5. 5Bottom-Line Performance Product Launch Curriculum – 250 sales reps Per Rep Cost 8 hours to complete gamified three-phase curriculum ($100K rep = $58/hour burden cost) Curriculum design/development fees from vendor ($120K/250 reps) Internal personnel costs (50 hours x 4 people x $40/hour)/250 reps Total – One Rep Total Cost – 250 reps Cost of 30% - 90% forgetting / non-use curve $244,000 $1M+ $464 $480 $32 $976
  • 8. How many issues, emails, projects will be waiting or piled up from your absence?
  • 9. How many unplanned things are likely to force you to adjust any planned activities?
  • 10. Beyond Monday, how many hours of “think time” will you have next week to reflect on what you’ve learned this week or consider how you will apply what you’ve learned?
  • 11. What barriers hinder you from completing a learning activity you’ve been assigned or encouraged to do?
  • 13. How would the targets of your learning solutions answer similar questions about a course or initiative you’ve developed and want / need them to do?
  • 14. YOUR PLACE ON THE GAMIFICATION SPECTRUM DICTATES COMPLEXITY
  • 15. 15Bottom-Line Performance Game(s) within a single course. Game/ Gamified approach for a major initiative. Gamified learning eco-system. Low complexity & effort Highest complexity & effort Game(s) embedded into a curriculum. High complexity & effort Where are you on this spectrum?
  • 18. 1. How does the game benefit the learning experience? 2. What are the learner/manager/stakeholder anticipated reactions (positive and negative)? How do these reactions influence the game’s design and the messaging you deliver as part of implementation? 3. What realities exist in the learner population that affect design? Implementation? How do these influence game elements that you emphasize/leverage? How do they affect logistics/deployment? 4. What effort, skill, time, & planning are req’d to design, develop? What impact does this have on the timeline and what you can produce? Game(s) within a single course.
  • 19. Game(s) within a single course. At curriculum or initiative level, you also need to know: 1. How is the curriculum or gamified approach resolving a business need or problem? 2. What ongoing effort & creativity are required to maintain long-term interest in game play or to keep things “fresh”? 3. What constraints limit or direct decisions on frequency of play? 4. What analytics and data can the game solution provide to showcase benefits and cost-effectiveness? How should data be filtered for analysis? 5. Who needs data? For what reason? Game / Gamified approach for a major initiative. Games embedded into a curriculum.
  • 20. 20Bottom-Line Performance Target Audience How many “personas? For EACH: • What are the motivators? • What are the barriers or constraints?
  • 21. Readiness Evaluation: Task 1 Consider a current or recent project you have that will involve a game. Figure out where it is on the spectrum. Bottom-Line Performance 21 Game(s) within a single course. Game / Gamified approach for a major initiative. Games embedded into a curriculum.
  • 22. Readiness Evaluation: Task 1 1. Go through the 9 questions on page 1 of the handout. Place a checkmark by every one you feel like you can successfully answer right now and a question mark by those you think you you don’t have answers for yet. 2. Let’s share out: – What items did you mark with a question mark? – What’s holding you back from being able to answer it? Bottom-Line Performance 22
  • 23. Readiness Evaluation: Task 2 1. Consider your TARGET LEARNERS. Review the motivation chart on your handout. 2. How many “personas” do you think you have? 3. What primary MOTIVATORS exist for EACH persona? 4. What constraints or barriers exist for EACH persona? Bottom-Line Performance 23
  • 24. Player types: useful for design and communication 24Bottom-Line Performance
  • 25. Readiness Evaluation: Task 3 1. Take the implementation readiness assessment. 2. Count your “yes” responses and your “no” responses when you finish. Bottom-Line Performance 25 Goal: All “yes” responses (More than 3 “no” responses and you may be challenged in getting and/or sustaining impact)
  • 28.
  • 29. 29Bottom-Line Performance Public recognition matters! As does regular messaging, reinforcement.