This is Martin Ruskov’s presentation from Service Experience Camp 2016 on From Gamification through Engagement to Behavioural Change, held on Day 2 in Raum 3.
6. How to win friends
and influence people
(Dale Carnegie 1937)
● Begin with praise and honest appreciation
●
Call attention to people's mistakes indirectly
● Talk about your own mistakes before
criticizing the other person
● Ask questions instead of giving direct orders
●
Let the other person save face
● Praise every improvement
● Give the other person a fine reputation to
live up to
●
Use encouragement. Make the fault seem
easy to correct
● Make the other person happy about doing
what you suggest
16. Wot Do U Call It?
(Wiley 2004)
● Reflective practitioner
in Architecture
● Design-based Research
in Educational Research
● Agile Development
– In Software Engineer
● Usable Security
in Information Security
● Implementation Sciences
17. Further Literature
● Change by Design
● The Power of Habit
– Que
– Routine
– Reward
● Thinking, Fast and Slow
(Daniel Kahneman 2011)
● Will Wright – on engagement vs education in games
– http://link.brightcove.com/services/player/bcpid139913618
8?bctid=29089952001
●