SlideShare ist ein Scribd-Unternehmen logo
1 von 37
ESPORTS &
EDUCATION
Why eSports is
Impacting Classrooms
Elizabeth Newbury
Serious Games Initiative,
Wilson Center &
PhD Candidate,
Cornell University
@enewb
@WilsonSTIP
Photo credit: British eSports Association
SLIDO.COM ; #esports4ed
Agenda
Background About eSports K12 Context
SLIDO.COM ; #esports4ed
• The Serious Games Initiative is part of the
Science andTechnology Innovation Program
at theWoodrowWilson International Center
for Scholars, one of the top 10 think tanks in
the world
• We produce games to communicate leading
policy research to the public
• We aim to make research accessible,
engaging & fun to increase dialogue around
critical policy issues
– Current Games:The Fiscal Ship (www.fiscalship.org) created
with 1st Playable and the Brookings Institute to help
audiences learn about the federal budget
Background
About
eSports
K12 Context
SLIDO.COM ; #esports4ed
About me
• PhD Candidate at Cornell University
• Dissertation in aTweet: “Why do people watch other
people play video games?”
• Mixed method exploration of eSports fans
– Content analysis of eSports broadcast
– Field observation of eSports in semi-public spaces
– Interviews with eSports fans
• Key literatures: sociology of sport, audience studies,
fan studies, game studies, gender studies
Background
About
eSports
K12 Context
SLIDO.COM ; #esports4ed
WHAT IS
ESPORTS?
SLIDO.COM ; #esports4ed
What is
eSports?
• Definition of “serious play”
• eSports is competitive video game
play, where video games are played
like a sport
• Consists of increasingly
professionalized leagues, teams,
players
• Estimated $696M market*
• Audience of 385 million worldwide*
Sport
Infrastructure
& Culture
eSports
Video Games
& Gaming
culture
*NewZoo (Feb 2017), Global eSports Market Report 2017
Background
About
eSports
K12 Context
SLIDO.COM ; #esports4ed
Is eSports a
sport?
• eSports exhibits many of the characteristics of sport
(c.f. Jenny, Manning, Keiper & Olrich, 2017)
– Organized play (leagues)
– Professionalization of play
– Dedicated following (fans)
• My research:Yes….and no
• eSports fans watch, socialize,
consume, learn from watching but also
play, which has long been divided in
“sport fandom” (supportingTaylor,
2012)
Background
About
eSports
K12 Context
SLIDO.COM ; #esports4ed
Does it
matter if
eSports is a
sport?
Depends?
• Socially: being a sport provides
legitimization for eSports fans to
non-eSports fans
• Economically: eSports is doing well
as it stands – unless you are a player
• Legally: Visas (e.g. Forbes, 2013, 2017);
Ethical treatment of players, player
health; Ramifications for cheating, drug
use; Gambling – now legal in LasVegas;
Title IX
Background
About
eSports
K12 Context
Photo credit: High School StarLeague
SLIDO.COM ; #esports4ed
Issues in
eSports:
Gender
parity
• Currently masculine dominated space
– Gamer masculinity + Sports masculinity = No space for
women (e.g. Connell’s Masculinities)
• Particularly true when it comes to professional and
casual play; less with spectating
Background
About
eSports
K12 Context
*See Casselman, 2015 on ESPN
SLIDO.COM ; #esports4ed
Ageism in
eSports
• Ageism is alive and well in eSports
• “Prime” age to be an eSports player is
pre-college; Professional players
frequently “retire” somewhere in the
early 20’s
 Why? Journalists claim it is due to
reaction time, dexterity, etc.
 Fans: “I had to become an adult”
 What’s critical here is this is in terms of
competitive playing -- the audience for
eSports (those who watch & play casually) is
much more flexible
Background
About
eSports
K12 Context
Photo credit: Mousesports
SLIDO.COM ; #esports4ed
ESPORTS & K12
CLASSROOMS
SLIDO.COM ; #esports4ed
What does
an eSports
fan do?
Background
About
eSports
K12 Context
SLIDO.COM ; #esports4ed
Applications
for K12
Play
• Integration of competitive video gaming in terms of play
would provide many of the same benefits as organized sport:
teaching fair play, giving kids a sense of agency and self-
esteem
• Added benefit: pathways to STEM
Watching
• Understanding that watching contributes to play
eSports is critical
• Form of experiential learning: students are harnessing
what they watch and applying it to their own
experience; also evaluating what they watch
Background
About
eSports
K12 Context
Photo credit:UCI (which now offers scholarships!)
SLIDO.COM ; #esports4ed
Skills from
eSports
• Social engagement: eSports is a space where young
people can make friends, that they can engage in a
diversity of play, watching, and social identity
construction practices both online and offline
• Need for: awareness of cyberbullying; internet safety;
time management
• Research & Strategic thinking: fans often become
eSports fans as a result of researching how to play their
favorite game; they continue this research about the
game throughout their experience, tying both to
watching (critique of plays) and playing (developing
strategy)
• Ties to: evaluating data and sources; improved
statistical & logical reasoning; game theory; engaged
learning
Background
About
eSports
K12 Context
Photo credit: Riot Games
SLIDO.COM ; #esports4ed
Pro-Social
Skills in
eSports
Background
About
eSports
K12 Context
Photo credit: Don’t feed theTrolls podcast (disclaimer: not endorsing)
SLIDO.COM ; #esports4ed
Future Directions:
Care in
Consumptive
Practices
In-Game
Platforms like STEAM and in-game purchasing make supporting the
industry easy, giving fans a sense of agency
At the same time, purchases need to have some in-game value to be
effective – seeThe International
Out-Game
Fans buy mostly game-related merchandise (not like a sports fan)
but design spaces for watching, playing, and socializing around
eSports
May not be buying jerseys, but will buy mice if has value for gaming
FANS ARE NOT SPORTS CONSUMERS; THE TENSIONS BETWEEN BEING A
SPECTATOR AND PLAYER ARE SEEN IN THEIR CONSUMPTION
Background
About
eSports
K12 Context
SLIDO.COM ; #esports4ed
Future Directions:
Spaces for
eSports
eSports
Space
Spectating
Knowledge
Acquisition
Socializing
Playing
• K12 audience need physical
spaces to gather
• History of arcades, LANs*
• Increasingly, the spectatorship
experience is being geared towards 21+
• K12: Need a physical space to gather,
with supportive instructors
• Ways to encourage diversity?
*Which are male-dominated spacesBackground
About
eSports
K12 Context
SLIDO.COM ; #esports4ed
Future Directions:
Design
Implications
• It starts with the game: successful eSports games
have been changed to easily encourage spectator
mode
• Need to incorporate more diversity in gaming
characters to encourage wider audience
• Low skill floor, high skill ceiling – fans want to see
games that are easy to get into, but can be played at
increasingly complex levels
Background
About
eSports
K12 Context
Photo Credit: NYTimes
SLIDO.COM ; #esports4ed
ELIZABETH NEWBURY
SERIOUS GAMES INITIATIVE
WILSON CENTER
@enewb
@WilsonSTIP
facebook.com/WilsonSTIP
Elizabeth.Newbury@wilsoncenter.org
wilsoncenter.org/program/science-and-technology-
innovation-program
SLIDO.COM ; #esports4ed
@OfficeOfEdTech
Education & Competitive Gaming
Why Esports is Impacting Classrooms
James Collins, Liaison
Office of Educational Technology •
US Department of Education
SLIDO.COM ; #esports4ed
Office of Educational Technology
tech.ed.gov
● provide leadership at the Federal level, through the Department of
Education, by developing a national vision and strategy
● provide leadership to the Nation in the use of technology to
promote achievement and to increase opportunities for all
students
● to infuse technology and technology planning into all educational
programs carried out within school systems at the State and
local level
SLIDO.COM ; #esports4ed
Reimagining the Role of Technology in Education
https://tech.ed.gov/netp
SLIDO.COM ; #esports4ed
● Learning
● Teaching
● Leadership
● Assessment
● Infrastructure
SLIDO.COM ; #esports4ed
[Image of Minecraft Project]
SLIDO.COM ; #esports4ed
[Image of Educators]
SLIDO.COM ; #esports4ed
[Image from Smithsonian
American Art Museum’s
Indie Arcade CS workshop]
SLIDO.COM ; #esports4ed
[Image from Games for
Change Conference]
SLIDO.COM ; #esports4ed
[Image from Boys and Girls
Club of America esports
league]
SLIDO.COM ; #esports4ed
[Image from William Annin
Middle School esports club]
SLIDO.COM ; #esports4ed
[Image from
League of Legends]
SLIDO.COM ; #esports4ed
[Image from
UC - Irvine esports
program]
SLIDO.COM ; #esports4ed
“We observed that participants who scored higher
on a number processing task had greater
improvements in MOBA skill and that this link
depended on the social context of the gameplay.
Specifically, numerical skill was linked to player
rankings generated from matches where they were
paired with random individuals...”
SLIDO.COM ; #esports4ed
[Image from esports training
program (Team Liquid)]
SLIDO.COM ; #esports4ed
SLIDO.COM ; #esports4ed
[Image from TL Taylor on
esports culture]
SLIDO.COM ; #esports4ed
Further Research Needed
● Skill/Play connections
● Data Collection
● Data Interpretation
● Case Studies
SLIDO.COM ; #esports4ed
Connect with us online:
@OfficeOfEdTech
tech.ed.gov
https://www.facebook.com/officeofedtech
https://medium.com/OfficeofEdTech
Web:
Blog:
James.Collins@ed.govEmail:
SLIDO.COM ; #esports4ed

Weitere ähnliche Inhalte

Was ist angesagt?

Pc gaming market and e sports industry
Pc gaming market and e sports industryPc gaming market and e sports industry
Pc gaming market and e sports industryKevin Huang
 
eSports Market / Industry Research
eSports Market / Industry ResearcheSports Market / Industry Research
eSports Market / Industry ResearchRebel One
 
E-sports | The Biggest Sport You've Probably Never Heard Of
E-sports | The Biggest Sport You've Probably Never Heard OfE-sports | The Biggest Sport You've Probably Never Heard Of
E-sports | The Biggest Sport You've Probably Never Heard OfMustaghees Butt
 
ow eSports are Shaping the Future of Games and Media | Peter Warman
ow eSports are Shaping the Future of Games and Media | Peter Warmanow eSports are Shaping the Future of Games and Media | Peter Warman
ow eSports are Shaping the Future of Games and Media | Peter WarmanJessica Tams
 
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...Jessica Tams
 
Check Six Gaming Partnership Presentation
Check Six Gaming Partnership PresentationCheck Six Gaming Partnership Presentation
Check Six Gaming Partnership Presentationnickbx6
 
Thesis - Campus Knowledge of eSports
Thesis - Campus Knowledge of eSportsThesis - Campus Knowledge of eSports
Thesis - Campus Knowledge of eSportsKenny Sugishita
 
Esports Bar 15-17 February 2017
Esports Bar  15-17 February 2017Esports Bar  15-17 February 2017
Esports Bar 15-17 February 2017Paul Nickeas
 
Australia eSports Masterclass - Vincent Low
Australia eSports Masterclass - Vincent LowAustralia eSports Masterclass - Vincent Low
Australia eSports Masterclass - Vincent LowRamesh de Silva
 
eSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/EntertainmenteSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/EntertainmentColin Sebastian
 
E-sports slideshow
E-sports slideshowE-sports slideshow
E-sports slideshowJakeJ93
 
YMS London 2015: Paris Davies, Pitch International - The Rise of eSports: A g...
YMS London 2015: Paris Davies, Pitch International - The Rise of eSports: A g...YMS London 2015: Paris Davies, Pitch International - The Rise of eSports: A g...
YMS London 2015: Paris Davies, Pitch International - The Rise of eSports: A g...Voxburner
 
Good Gaming Investor Presentation Spring 2017
Good Gaming Investor Presentation Spring 2017Good Gaming Investor Presentation Spring 2017
Good Gaming Investor Presentation Spring 2017Vik Grover, CFA
 

Was ist angesagt? (20)

Pc gaming market and e sports industry
Pc gaming market and e sports industryPc gaming market and e sports industry
Pc gaming market and e sports industry
 
eSports Market / Industry Research
eSports Market / Industry ResearcheSports Market / Industry Research
eSports Market / Industry Research
 
E-sports | The Biggest Sport You've Probably Never Heard Of
E-sports | The Biggest Sport You've Probably Never Heard OfE-sports | The Biggest Sport You've Probably Never Heard Of
E-sports | The Biggest Sport You've Probably Never Heard Of
 
eSports - More Than Just a Game
eSports - More Than Just a GameeSports - More Than Just a Game
eSports - More Than Just a Game
 
E sports
E sportsE sports
E sports
 
ow eSports are Shaping the Future of Games and Media | Peter Warman
ow eSports are Shaping the Future of Games and Media | Peter Warmanow eSports are Shaping the Future of Games and Media | Peter Warman
ow eSports are Shaping the Future of Games and Media | Peter Warman
 
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...
 
Check Six Gaming Partnership Presentation
Check Six Gaming Partnership PresentationCheck Six Gaming Partnership Presentation
Check Six Gaming Partnership Presentation
 
Esports entertainment Group ppt 092019
Esports entertainment Group ppt 092019Esports entertainment Group ppt 092019
Esports entertainment Group ppt 092019
 
Thesis - Campus Knowledge of eSports
Thesis - Campus Knowledge of eSportsThesis - Campus Knowledge of eSports
Thesis - Campus Knowledge of eSports
 
Gaming and eSports
Gaming and eSportsGaming and eSports
Gaming and eSports
 
Esports Bar 15-17 February 2017
Esports Bar  15-17 February 2017Esports Bar  15-17 February 2017
Esports Bar 15-17 February 2017
 
Australia eSports Masterclass - Vincent Low
Australia eSports Masterclass - Vincent LowAustralia eSports Masterclass - Vincent Low
Australia eSports Masterclass - Vincent Low
 
An Intro to eSports
An Intro to eSportsAn Intro to eSports
An Intro to eSports
 
eSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/EntertainmenteSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/Entertainment
 
E-sports slideshow
E-sports slideshowE-sports slideshow
E-sports slideshow
 
YMS London 2015: Paris Davies, Pitch International - The Rise of eSports: A g...
YMS London 2015: Paris Davies, Pitch International - The Rise of eSports: A g...YMS London 2015: Paris Davies, Pitch International - The Rise of eSports: A g...
YMS London 2015: Paris Davies, Pitch International - The Rise of eSports: A g...
 
esports project
esports projectesports project
esports project
 
Good Gaming Investor Presentation Spring 2017
Good Gaming Investor Presentation Spring 2017Good Gaming Investor Presentation Spring 2017
Good Gaming Investor Presentation Spring 2017
 
E sports (pro gaming)
E sports (pro gaming)E sports (pro gaming)
E sports (pro gaming)
 

Ähnlich wie James Collins - Education and Competitive Gaming; Why Esports Is Impacting Classrooms

Richardson IQ Brew Presentation Dallas CHAPTER.pptx
Richardson IQ Brew Presentation Dallas CHAPTER.pptxRichardson IQ Brew Presentation Dallas CHAPTER.pptx
Richardson IQ Brew Presentation Dallas CHAPTER.pptxMikkiFrank
 
Esports Emergence
Esports Emergence Esports Emergence
Esports Emergence Rahul Goyal
 
A comparison between sports vs E-sports.
A comparison between sports vs E-sports.A comparison between sports vs E-sports.
A comparison between sports vs E-sports.Ahanab Haque Akib
 
Teaser of the Esports World
Teaser of the Esports WorldTeaser of the Esports World
Teaser of the Esports WorldChing Fan Hwa
 
ESports at Matawan-Aberdeen-converted.pptx
ESports at Matawan-Aberdeen-converted.pptxESports at Matawan-Aberdeen-converted.pptx
ESports at Matawan-Aberdeen-converted.pptxZaeem18
 
Following The Social Culture of Gen Z in esports by Balazs Lengyel - BIG Clan
Following The Social Culture of Gen Z in esports by Balazs Lengyel - BIG ClanFollowing The Social Culture of Gen Z in esports by Balazs Lengyel - BIG Clan
Following The Social Culture of Gen Z in esports by Balazs Lengyel - BIG ClanSavage Marketing
 
PwC Consumer Intelligence eSports
PwC Consumer Intelligence eSportsPwC Consumer Intelligence eSports
PwC Consumer Intelligence eSportsOliver Grave
 
The Leader Story 02 - Introduction to Esport in Marketing, by Riot Game
The Leader Story 02 - Introduction to Esport in Marketing, by Riot GameThe Leader Story 02 - Introduction to Esport in Marketing, by Riot Game
The Leader Story 02 - Introduction to Esport in Marketing, by Riot GameAdvertising Vietnam
 
The Study of Video Games
The Study of Video GamesThe Study of Video Games
The Study of Video GamesPaul Richards
 
Towards a Future Esports Research: Introduction to Esports Minitrack
Towards a Future Esports Research: Introduction to Esports MinitrackTowards a Future Esports Research: Introduction to Esports Minitrack
Towards a Future Esports Research: Introduction to Esports MinitrackMaciej Behnke
 
WMU Esports Arena Website Recommendations
WMU Esports Arena Website RecommendationsWMU Esports Arena Website Recommendations
WMU Esports Arena Website RecommendationsOliviaJones99
 
Wmu esports arena website recommendations
Wmu esports arena website recommendations Wmu esports arena website recommendations
Wmu esports arena website recommendations Jeffrey Huang
 
Esports and Olympics
Esports and OlympicsEsports and Olympics
Esports and Olympicsgoogle
 
#NHChalkTalk Presentation
#NHChalkTalk Presentation#NHChalkTalk Presentation
#NHChalkTalk Presentationanayres
 
The Science of Games at IST
The Science of Games at ISTThe Science of Games at IST
The Science of Games at ISTRui Prada
 
Teaching Financial Well-Being through Game-Based Learning
Teaching Financial Well-Being through Game-Based LearningTeaching Financial Well-Being through Game-Based Learning
Teaching Financial Well-Being through Game-Based LearningDerrick Picard
 
SCE Sporting Organizations & Economic Opportunity
SCE Sporting Organizations & Economic OpportunitySCE Sporting Organizations & Economic Opportunity
SCE Sporting Organizations & Economic OpportunityBrianna Martinez
 

Ähnlich wie James Collins - Education and Competitive Gaming; Why Esports Is Impacting Classrooms (20)

Richardson IQ Brew Presentation Dallas CHAPTER.pptx
Richardson IQ Brew Presentation Dallas CHAPTER.pptxRichardson IQ Brew Presentation Dallas CHAPTER.pptx
Richardson IQ Brew Presentation Dallas CHAPTER.pptx
 
Esports Emergence
Esports Emergence Esports Emergence
Esports Emergence
 
A comparison between sports vs E-sports.
A comparison between sports vs E-sports.A comparison between sports vs E-sports.
A comparison between sports vs E-sports.
 
Teaser of the Esports World
Teaser of the Esports WorldTeaser of the Esports World
Teaser of the Esports World
 
ESports at Matawan-Aberdeen-converted.pptx
ESports at Matawan-Aberdeen-converted.pptxESports at Matawan-Aberdeen-converted.pptx
ESports at Matawan-Aberdeen-converted.pptx
 
Following The Social Culture of Gen Z in esports by Balazs Lengyel - BIG Clan
Following The Social Culture of Gen Z in esports by Balazs Lengyel - BIG ClanFollowing The Social Culture of Gen Z in esports by Balazs Lengyel - BIG Clan
Following The Social Culture of Gen Z in esports by Balazs Lengyel - BIG Clan
 
PwC Consumer Intelligence eSports
PwC Consumer Intelligence eSportsPwC Consumer Intelligence eSports
PwC Consumer Intelligence eSports
 
Digisport helleu
Digisport helleuDigisport helleu
Digisport helleu
 
E-Sports Presentation
E-Sports Presentation E-Sports Presentation
E-Sports Presentation
 
The Leader Story 02 - Introduction to Esport in Marketing, by Riot Game
The Leader Story 02 - Introduction to Esport in Marketing, by Riot GameThe Leader Story 02 - Introduction to Esport in Marketing, by Riot Game
The Leader Story 02 - Introduction to Esport in Marketing, by Riot Game
 
The Study of Video Games
The Study of Video GamesThe Study of Video Games
The Study of Video Games
 
Towards a Future Esports Research: Introduction to Esports Minitrack
Towards a Future Esports Research: Introduction to Esports MinitrackTowards a Future Esports Research: Introduction to Esports Minitrack
Towards a Future Esports Research: Introduction to Esports Minitrack
 
WMU Esports Arena Website Recommendations
WMU Esports Arena Website RecommendationsWMU Esports Arena Website Recommendations
WMU Esports Arena Website Recommendations
 
Wmu esports arena website recommendations
Wmu esports arena website recommendations Wmu esports arena website recommendations
Wmu esports arena website recommendations
 
Esports and Olympics
Esports and OlympicsEsports and Olympics
Esports and Olympics
 
#NHChalkTalk Presentation
#NHChalkTalk Presentation#NHChalkTalk Presentation
#NHChalkTalk Presentation
 
The Science of Games at IST
The Science of Games at ISTThe Science of Games at IST
The Science of Games at IST
 
Atlete
AtleteAtlete
Atlete
 
Teaching Financial Well-Being through Game-Based Learning
Teaching Financial Well-Being through Game-Based LearningTeaching Financial Well-Being through Game-Based Learning
Teaching Financial Well-Being through Game-Based Learning
 
SCE Sporting Organizations & Economic Opportunity
SCE Sporting Organizations & Economic OpportunitySCE Sporting Organizations & Economic Opportunity
SCE Sporting Organizations & Economic Opportunity
 

Mehr von SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training SeriousGamesAssoc
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsSeriousGamesAssoc
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...SeriousGamesAssoc
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...SeriousGamesAssoc
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentSeriousGamesAssoc
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomSeriousGamesAssoc
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without GamesSeriousGamesAssoc
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game DesignSeriousGamesAssoc
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunSeriousGamesAssoc
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019SeriousGamesAssoc
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons LearnedSeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessSeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audienceSeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesSeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingSeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntSeriousGamesAssoc
 

Mehr von SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation Immersions
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 

Kürzlich hochgeladen

Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...Nguyen Thanh Tu Collection
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxVishalSingh1417
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptxMaritesTamaniVerdade
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Shubhangi Sonawane
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701bronxfugly43
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 

Kürzlich hochgeladen (20)

Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 

James Collins - Education and Competitive Gaming; Why Esports Is Impacting Classrooms

  • 1. ESPORTS & EDUCATION Why eSports is Impacting Classrooms Elizabeth Newbury Serious Games Initiative, Wilson Center & PhD Candidate, Cornell University @enewb @WilsonSTIP Photo credit: British eSports Association SLIDO.COM ; #esports4ed
  • 2. Agenda Background About eSports K12 Context SLIDO.COM ; #esports4ed
  • 3. • The Serious Games Initiative is part of the Science andTechnology Innovation Program at theWoodrowWilson International Center for Scholars, one of the top 10 think tanks in the world • We produce games to communicate leading policy research to the public • We aim to make research accessible, engaging & fun to increase dialogue around critical policy issues – Current Games:The Fiscal Ship (www.fiscalship.org) created with 1st Playable and the Brookings Institute to help audiences learn about the federal budget Background About eSports K12 Context SLIDO.COM ; #esports4ed
  • 4. About me • PhD Candidate at Cornell University • Dissertation in aTweet: “Why do people watch other people play video games?” • Mixed method exploration of eSports fans – Content analysis of eSports broadcast – Field observation of eSports in semi-public spaces – Interviews with eSports fans • Key literatures: sociology of sport, audience studies, fan studies, game studies, gender studies Background About eSports K12 Context SLIDO.COM ; #esports4ed
  • 6. What is eSports? • Definition of “serious play” • eSports is competitive video game play, where video games are played like a sport • Consists of increasingly professionalized leagues, teams, players • Estimated $696M market* • Audience of 385 million worldwide* Sport Infrastructure & Culture eSports Video Games & Gaming culture *NewZoo (Feb 2017), Global eSports Market Report 2017 Background About eSports K12 Context SLIDO.COM ; #esports4ed
  • 7. Is eSports a sport? • eSports exhibits many of the characteristics of sport (c.f. Jenny, Manning, Keiper & Olrich, 2017) – Organized play (leagues) – Professionalization of play – Dedicated following (fans) • My research:Yes….and no • eSports fans watch, socialize, consume, learn from watching but also play, which has long been divided in “sport fandom” (supportingTaylor, 2012) Background About eSports K12 Context SLIDO.COM ; #esports4ed
  • 8. Does it matter if eSports is a sport? Depends? • Socially: being a sport provides legitimization for eSports fans to non-eSports fans • Economically: eSports is doing well as it stands – unless you are a player • Legally: Visas (e.g. Forbes, 2013, 2017); Ethical treatment of players, player health; Ramifications for cheating, drug use; Gambling – now legal in LasVegas; Title IX Background About eSports K12 Context Photo credit: High School StarLeague SLIDO.COM ; #esports4ed
  • 9. Issues in eSports: Gender parity • Currently masculine dominated space – Gamer masculinity + Sports masculinity = No space for women (e.g. Connell’s Masculinities) • Particularly true when it comes to professional and casual play; less with spectating Background About eSports K12 Context *See Casselman, 2015 on ESPN SLIDO.COM ; #esports4ed
  • 10. Ageism in eSports • Ageism is alive and well in eSports • “Prime” age to be an eSports player is pre-college; Professional players frequently “retire” somewhere in the early 20’s  Why? Journalists claim it is due to reaction time, dexterity, etc.  Fans: “I had to become an adult”  What’s critical here is this is in terms of competitive playing -- the audience for eSports (those who watch & play casually) is much more flexible Background About eSports K12 Context Photo credit: Mousesports SLIDO.COM ; #esports4ed
  • 12. What does an eSports fan do? Background About eSports K12 Context SLIDO.COM ; #esports4ed
  • 13. Applications for K12 Play • Integration of competitive video gaming in terms of play would provide many of the same benefits as organized sport: teaching fair play, giving kids a sense of agency and self- esteem • Added benefit: pathways to STEM Watching • Understanding that watching contributes to play eSports is critical • Form of experiential learning: students are harnessing what they watch and applying it to their own experience; also evaluating what they watch Background About eSports K12 Context Photo credit:UCI (which now offers scholarships!) SLIDO.COM ; #esports4ed
  • 14. Skills from eSports • Social engagement: eSports is a space where young people can make friends, that they can engage in a diversity of play, watching, and social identity construction practices both online and offline • Need for: awareness of cyberbullying; internet safety; time management • Research & Strategic thinking: fans often become eSports fans as a result of researching how to play their favorite game; they continue this research about the game throughout their experience, tying both to watching (critique of plays) and playing (developing strategy) • Ties to: evaluating data and sources; improved statistical & logical reasoning; game theory; engaged learning Background About eSports K12 Context Photo credit: Riot Games SLIDO.COM ; #esports4ed
  • 15. Pro-Social Skills in eSports Background About eSports K12 Context Photo credit: Don’t feed theTrolls podcast (disclaimer: not endorsing) SLIDO.COM ; #esports4ed
  • 16. Future Directions: Care in Consumptive Practices In-Game Platforms like STEAM and in-game purchasing make supporting the industry easy, giving fans a sense of agency At the same time, purchases need to have some in-game value to be effective – seeThe International Out-Game Fans buy mostly game-related merchandise (not like a sports fan) but design spaces for watching, playing, and socializing around eSports May not be buying jerseys, but will buy mice if has value for gaming FANS ARE NOT SPORTS CONSUMERS; THE TENSIONS BETWEEN BEING A SPECTATOR AND PLAYER ARE SEEN IN THEIR CONSUMPTION Background About eSports K12 Context SLIDO.COM ; #esports4ed
  • 17. Future Directions: Spaces for eSports eSports Space Spectating Knowledge Acquisition Socializing Playing • K12 audience need physical spaces to gather • History of arcades, LANs* • Increasingly, the spectatorship experience is being geared towards 21+ • K12: Need a physical space to gather, with supportive instructors • Ways to encourage diversity? *Which are male-dominated spacesBackground About eSports K12 Context SLIDO.COM ; #esports4ed
  • 18. Future Directions: Design Implications • It starts with the game: successful eSports games have been changed to easily encourage spectator mode • Need to incorporate more diversity in gaming characters to encourage wider audience • Low skill floor, high skill ceiling – fans want to see games that are easy to get into, but can be played at increasingly complex levels Background About eSports K12 Context Photo Credit: NYTimes SLIDO.COM ; #esports4ed
  • 19. ELIZABETH NEWBURY SERIOUS GAMES INITIATIVE WILSON CENTER @enewb @WilsonSTIP facebook.com/WilsonSTIP Elizabeth.Newbury@wilsoncenter.org wilsoncenter.org/program/science-and-technology- innovation-program SLIDO.COM ; #esports4ed
  • 20. @OfficeOfEdTech Education & Competitive Gaming Why Esports is Impacting Classrooms James Collins, Liaison Office of Educational Technology • US Department of Education SLIDO.COM ; #esports4ed
  • 21. Office of Educational Technology tech.ed.gov ● provide leadership at the Federal level, through the Department of Education, by developing a national vision and strategy ● provide leadership to the Nation in the use of technology to promote achievement and to increase opportunities for all students ● to infuse technology and technology planning into all educational programs carried out within school systems at the State and local level SLIDO.COM ; #esports4ed
  • 22. Reimagining the Role of Technology in Education https://tech.ed.gov/netp SLIDO.COM ; #esports4ed
  • 23. ● Learning ● Teaching ● Leadership ● Assessment ● Infrastructure SLIDO.COM ; #esports4ed
  • 24. [Image of Minecraft Project] SLIDO.COM ; #esports4ed
  • 26. [Image from Smithsonian American Art Museum’s Indie Arcade CS workshop] SLIDO.COM ; #esports4ed
  • 27. [Image from Games for Change Conference] SLIDO.COM ; #esports4ed
  • 28. [Image from Boys and Girls Club of America esports league] SLIDO.COM ; #esports4ed
  • 29. [Image from William Annin Middle School esports club] SLIDO.COM ; #esports4ed
  • 30. [Image from League of Legends] SLIDO.COM ; #esports4ed
  • 31. [Image from UC - Irvine esports program] SLIDO.COM ; #esports4ed
  • 32. “We observed that participants who scored higher on a number processing task had greater improvements in MOBA skill and that this link depended on the social context of the gameplay. Specifically, numerical skill was linked to player rankings generated from matches where they were paired with random individuals...” SLIDO.COM ; #esports4ed
  • 33. [Image from esports training program (Team Liquid)] SLIDO.COM ; #esports4ed
  • 35. [Image from TL Taylor on esports culture] SLIDO.COM ; #esports4ed
  • 36. Further Research Needed ● Skill/Play connections ● Data Collection ● Data Interpretation ● Case Studies SLIDO.COM ; #esports4ed
  • 37. Connect with us online: @OfficeOfEdTech tech.ed.gov https://www.facebook.com/officeofedtech https://medium.com/OfficeofEdTech Web: Blog: James.Collins@ed.govEmail: SLIDO.COM ; #esports4ed