SlideShare ist ein Scribd-Unternehmen logo
1 von 30
Come for
the Games…
Stay for
the Games
Research
Come for the Games,
Stay for the Games Research:
Undergraduate Games Research
Seth Andrew Hudson
Game Writing
Computer Game Design Program
Douglas Eyman
Writing and Rhetoric
English Department
ORIGIN STORY
Collaborative Project Scholarship Development Proposal:
Digital Games Research from a Humanities Perspective
• Mason’s Students as Scholars Program
• Collaborative Scholarship Development Grant
Need: No place in the undergraduate curriculum university-wide
• Computer Game Design program heavy on collaborative production
• Writing and Rhetoric program offered only a handful of courses
• Student demand for such work, even if traditional course not available
Original Faculty Team
• Seth’s work focused on pedagogy in
games, student development, and
narrative in games. Background in the
humanities.
• Doug’s work examined the practices of
writing within, around, and about games.
• Steve’s work focused on games as
examples of rhetorical practice, with a
strong interest in theory-building.
• Beth’s work focused on games and
performance.
Proposal
• Start an extra-curricular research group that would focus on
humanities approaches to game research
• Faculty would facilitate, but would promote student-initiated
research projects
• Initial funding covered some game systems, games, and 2 Oculus Rift
systems.
Multidisciplinary
Games
Research
Rhetoric
Communications
Professional
Writing
SociologyHistory
Anthropology
Economics
EARLY EFFORTS
Early Efforts
• Faculty Brainstorming
• Initial Student Involvement
• Advertising/Recruiting
• Creating a Model
• Sustaining Efforts
8/29/2017 3:18:31 AM
Early Efforts – Faculty Brainstorming
• Budget
• What do we need?
• What do we spend money on?
• Student Buy-In
• Not for academic credit?
• What is games research?
• Sustainability
• How can we keep students coming back?
8/29/2017 3:18:31 AM
Early Efforts – Initial Student Involvement
• Reaching out to our classes
• Emphasizing novelty of approach
• No current model
• Students have freedom in direction
• Allowing ideas to form organically
• Meet once a week
• See what transpires
8/29/2017 3:18:31 AM
Early Efforts – Advertising/Recruiting
• Focus on marketing
• Started with acronym
8/29/2017 3:18:31 AM
Early Efforts – Developing a Model
Productive Fun
• Allowing students to enjoy play
while embracing research
opportunities
8/29/2017 3:18:31 AM
Early Efforts
• Students participating in faculty scholarship
Presented at:
Collaborated with:
• Scholarship + Data Collection + Play
Early Efforts: Games + Pizza + Scholarship
• Expose students to games research and scholarship
8/29/2017 3:18:31 AM
EVOLUTION
Welcome faculty/coursework from classes
8/29/2017 3:18:31 AM
Academic Resources
Incorporate rigor in research
Following protocol AND having fun;
Buy-in from new participants
8/29/2017 3:18:31 AM
Students Take Ownership
GEAR becomes a Registered Student
Organization (RSO)
8/29/2017 3:18:31 AM
LESSONS
Lessons from early efforts
• ‘Pulling the trigger’
• Reach out to campus community
• Foster student leadership
• ALWAYS PLAY, always.
8/29/2017 3:18:31 AM
THE FUTURE
The Future
• Keep the drawing board up
• Let students pursue interest
• Encourage publication
• ALWAYS PLAY, always.
8/29/2017 3:18:31 AM
Q & A
Contact Information
8/29/2017 3:18:31 AM
Seth Andrew Hudson
shudson3@gmu.edu
game.gmu.edu
Douglas Eyman
deyman@gmu.edu
Writingandrhetoric.gmu.edu

Weitere ähnliche Inhalte

Was ist angesagt?

Westport L@S Inquiry Learning Using eLearning Opportunities Revised
Westport L@S Inquiry Learning Using eLearning Opportunities RevisedWestport L@S Inquiry Learning Using eLearning Opportunities Revised
Westport L@S Inquiry Learning Using eLearning Opportunities Revised
kmbaker281059
 
Westport L@S Inquiry Learning Using eLearning Opportunities
Westport L@S Inquiry Learning Using eLearning OpportunitiesWestport L@S Inquiry Learning Using eLearning Opportunities
Westport L@S Inquiry Learning Using eLearning Opportunities
kmbaker281059
 
Jael Jones March ITP presentation
Jael Jones March ITP presentation Jael Jones March ITP presentation
Jael Jones March ITP presentation
Dogs Trust
 

Was ist angesagt? (15)

Curriculum night
Curriculum nightCurriculum night
Curriculum night
 
Westport L@S Inquiry Learning Using eLearning Opportunities Revised
Westport L@S Inquiry Learning Using eLearning Opportunities RevisedWestport L@S Inquiry Learning Using eLearning Opportunities Revised
Westport L@S Inquiry Learning Using eLearning Opportunities Revised
 
Building the-west-barns-curriculum
Building the-west-barns-curriculumBuilding the-west-barns-curriculum
Building the-west-barns-curriculum
 
passion
passionpassion
passion
 
Westport L@S Inquiry Learning Using eLearning Opportunities
Westport L@S Inquiry Learning Using eLearning OpportunitiesWestport L@S Inquiry Learning Using eLearning Opportunities
Westport L@S Inquiry Learning Using eLearning Opportunities
 
EDUBITES Learning Excellence Series: Educator Perspectives - Feb 7 2018
EDUBITES Learning Excellence Series: Educator Perspectives - Feb 7 2018EDUBITES Learning Excellence Series: Educator Perspectives - Feb 7 2018
EDUBITES Learning Excellence Series: Educator Perspectives - Feb 7 2018
 
Yr7 information evening PowerPoint October 2016
Yr7 information evening PowerPoint October 2016Yr7 information evening PowerPoint October 2016
Yr7 information evening PowerPoint October 2016
 
Secondo
SecondoSecondo
Secondo
 
Understanding Imagination in Project-Based Learning Claims and Evidence for S...
Understanding Imagination in Project-Based Learning Claims and Evidence for S...Understanding Imagination in Project-Based Learning Claims and Evidence for S...
Understanding Imagination in Project-Based Learning Claims and Evidence for S...
 
New year 10 parent info evening presentation 2017
New year 10 parent info evening presentation 2017 New year 10 parent info evening presentation 2017
New year 10 parent info evening presentation 2017
 
Maths Parents Evening 2011 with movies
Maths Parents Evening 2011 with moviesMaths Parents Evening 2011 with movies
Maths Parents Evening 2011 with movies
 
Universal design
Universal designUniversal design
Universal design
 
Technology initiatives
Technology initiatives Technology initiatives
Technology initiatives
 
Tutoring
TutoringTutoring
Tutoring
 
Jael Jones March ITP presentation
Jael Jones March ITP presentation Jael Jones March ITP presentation
Jael Jones March ITP presentation
 

Ähnlich wie Come for the Games; Stay for the Games Research: Undergraduate Games Research

Group 1 -_using_games
Group 1 -_using_gamesGroup 1 -_using_games
Group 1 -_using_games
Sara Febrero
 
Instructional planning
Instructional planningInstructional planning
Instructional planning
Jan Seiter
 
World Council for Curriculum & Instruction Presentation
World Council for Curriculum & Instruction PresentationWorld Council for Curriculum & Instruction Presentation
World Council for Curriculum & Instruction Presentation
Jason Rosenblum, PhD
 

Ähnlich wie Come for the Games; Stay for the Games Research: Undergraduate Games Research (20)

How Student Game Designers Design Learning into Games
How Student Game Designers Design Learning into GamesHow Student Game Designers Design Learning into Games
How Student Game Designers Design Learning into Games
 
Scholar's Quest - a gamification layer to a course.
Scholar's Quest - a gamification layer to a course.Scholar's Quest - a gamification layer to a course.
Scholar's Quest - a gamification layer to a course.
 
Group 1 -_using_games
Group 1 -_using_gamesGroup 1 -_using_games
Group 1 -_using_games
 
A shared design: Facilitation approach to co-designing games for learning
A shared design: Facilitation approach to co-designing games for learningA shared design: Facilitation approach to co-designing games for learning
A shared design: Facilitation approach to co-designing games for learning
 
Games Based Construction Learning in Upper Primary Education
Games Based Construction Learning in Upper Primary EducationGames Based Construction Learning in Upper Primary Education
Games Based Construction Learning in Upper Primary Education
 
FETC 2016 Game Based Learning Workshop
FETC 2016 Game Based Learning WorkshopFETC 2016 Game Based Learning Workshop
FETC 2016 Game Based Learning Workshop
 
Edutainment
EdutainmentEdutainment
Edutainment
 
Game Changers: Utilizing Digital Game Design to Engage Students
Game Changers: Utilizing Digital Game Design to Engage StudentsGame Changers: Utilizing Digital Game Design to Engage Students
Game Changers: Utilizing Digital Game Design to Engage Students
 
Game Base learning method
Game Base learning methodGame Base learning method
Game Base learning method
 
Instructional planning
Instructional planningInstructional planning
Instructional planning
 
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
 
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
 
Using Educational Games and Gamification
Using Educational Games and GamificationUsing Educational Games and Gamification
Using Educational Games and Gamification
 
"What the hell am I doing?" Experiences in the high school mathematics classroom
"What the hell am I doing?" Experiences in the high school mathematics classroom"What the hell am I doing?" Experiences in the high school mathematics classroom
"What the hell am I doing?" Experiences in the high school mathematics classroom
 
Disco 2013: Arlinda Beka - Integrating Games into the Syllabus
Disco 2013: Arlinda Beka -  Integrating Games into the SyllabusDisco 2013: Arlinda Beka -  Integrating Games into the Syllabus
Disco 2013: Arlinda Beka - Integrating Games into the Syllabus
 
How to Get to Best Practice Teaching: News From Neuroscience for Educators by...
How to Get to Best Practice Teaching: News From Neuroscience for Educators by...How to Get to Best Practice Teaching: News From Neuroscience for Educators by...
How to Get to Best Practice Teaching: News From Neuroscience for Educators by...
 
GBL in Upper Primary Education
GBL in Upper  Primary EducationGBL in Upper  Primary Education
GBL in Upper Primary Education
 
Koos de Beer and Theo Bothma - Designing gameful experiences using alternate ...
Koos de Beer and Theo Bothma - Designing gameful experiences using alternate ...Koos de Beer and Theo Bothma - Designing gameful experiences using alternate ...
Koos de Beer and Theo Bothma - Designing gameful experiences using alternate ...
 
World Council for Curriculum & Instruction Presentation
World Council for Curriculum & Instruction PresentationWorld Council for Curriculum & Instruction Presentation
World Council for Curriculum & Instruction Presentation
 
Hack your conference
Hack your conferenceHack your conference
Hack your conference
 

Mehr von SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
SeriousGamesAssoc
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
SeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
SeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
SeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
SeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
SeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
SeriousGamesAssoc
 

Mehr von SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation Immersions
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 

Kürzlich hochgeladen

1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.
MateoGardella
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
 
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterGardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch Letter
MateoGardella
 

Kürzlich hochgeladen (20)

microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterGardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch Letter
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
 

Come for the Games; Stay for the Games Research: Undergraduate Games Research

  • 1. Come for the Games… Stay for the Games Research
  • 2. Come for the Games, Stay for the Games Research: Undergraduate Games Research Seth Andrew Hudson Game Writing Computer Game Design Program Douglas Eyman Writing and Rhetoric English Department
  • 4. Collaborative Project Scholarship Development Proposal: Digital Games Research from a Humanities Perspective • Mason’s Students as Scholars Program • Collaborative Scholarship Development Grant Need: No place in the undergraduate curriculum university-wide • Computer Game Design program heavy on collaborative production • Writing and Rhetoric program offered only a handful of courses • Student demand for such work, even if traditional course not available
  • 5. Original Faculty Team • Seth’s work focused on pedagogy in games, student development, and narrative in games. Background in the humanities. • Doug’s work examined the practices of writing within, around, and about games. • Steve’s work focused on games as examples of rhetorical practice, with a strong interest in theory-building. • Beth’s work focused on games and performance.
  • 6. Proposal • Start an extra-curricular research group that would focus on humanities approaches to game research • Faculty would facilitate, but would promote student-initiated research projects • Initial funding covered some game systems, games, and 2 Oculus Rift systems.
  • 9. Early Efforts • Faculty Brainstorming • Initial Student Involvement • Advertising/Recruiting • Creating a Model • Sustaining Efforts 8/29/2017 3:18:31 AM
  • 10. Early Efforts – Faculty Brainstorming • Budget • What do we need? • What do we spend money on? • Student Buy-In • Not for academic credit? • What is games research? • Sustainability • How can we keep students coming back? 8/29/2017 3:18:31 AM
  • 11. Early Efforts – Initial Student Involvement • Reaching out to our classes • Emphasizing novelty of approach • No current model • Students have freedom in direction • Allowing ideas to form organically • Meet once a week • See what transpires 8/29/2017 3:18:31 AM
  • 12. Early Efforts – Advertising/Recruiting • Focus on marketing • Started with acronym 8/29/2017 3:18:31 AM
  • 13. Early Efforts – Developing a Model Productive Fun • Allowing students to enjoy play while embracing research opportunities 8/29/2017 3:18:31 AM
  • 14. Early Efforts • Students participating in faculty scholarship Presented at: Collaborated with:
  • 15.
  • 16. • Scholarship + Data Collection + Play
  • 17. Early Efforts: Games + Pizza + Scholarship • Expose students to games research and scholarship 8/29/2017 3:18:31 AM
  • 19. Welcome faculty/coursework from classes 8/29/2017 3:18:31 AM
  • 21. Incorporate rigor in research Following protocol AND having fun; Buy-in from new participants 8/29/2017 3:18:31 AM
  • 22. Students Take Ownership GEAR becomes a Registered Student Organization (RSO) 8/29/2017 3:18:31 AM
  • 23.
  • 24.
  • 26. Lessons from early efforts • ‘Pulling the trigger’ • Reach out to campus community • Foster student leadership • ALWAYS PLAY, always. 8/29/2017 3:18:31 AM
  • 28. The Future • Keep the drawing board up • Let students pursue interest • Encourage publication • ALWAYS PLAY, always. 8/29/2017 3:18:31 AM
  • 29. Q & A
  • 30. Contact Information 8/29/2017 3:18:31 AM Seth Andrew Hudson shudson3@gmu.edu game.gmu.edu Douglas Eyman deyman@gmu.edu Writingandrhetoric.gmu.edu

Hinweis der Redaktion

  1. GMU has a robust Game Design Program that focuses on game development and production; faculty in the rhetoric and writing program study games as platforms for writing. We found the SaS CFP a catalyst for collaboration.
  2. GMU has a robust Game Design Program that focuses on game development and production; faculty in the rhetoric and writing program study games as platforms for writing. We found the SaS CFP a catalyst for collaboration.
  3. So we knew we wanted to engage in games research with undergraduate students, but there was no real model for our approach.
  4. Open house is outlet for student work Also promotes efforts and gets more students interested Gives group a goal to work toward, even if they don’t have a major project