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Getting Started


Second Life – Orientation




                                                                                 Debbie McCormick


                                                                                 Getting Started
Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010                      Page 0
Today
What is purpose of the orientation session
The purpose of today’s orientation session is to provide a hands-on, guided entry into the creation of
a Second Life account and avatar, and to facilitate the development of environmental navigation
competency (i.e. learn not to bump into walls and fly into buildings – most of the time) in a relaxed,
friendly environment.


Who is the orientation for?
The orientation session is designed for people who have limited or no experience using virtual
environments but would like to explore the ways they can be used for collaboration, education or
just fun.


What will we do?
During the session you will:
     Create an account in Second Life (free)
     Choose an avatar and a name for your avatar
     Learn how to access and use your inventory
     Learn how to navigate the environment
        o Walk
        o Fly
        o Teleport
     Visit some popular Second Life sites




Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010                  Page 1
Getting ‘Inworld’
Technology
Not all computers can run Second Life so you might like to check the specifications of the computer you are
planning to use for access (see http://secondlife.com/corporate/sysreqs.php). A critical factor is your
internet connection – broadband (basically anything but dial-up) is a must for running Second Life. Your
computers RAM and video card are also major factors that will affect your ‘inworld’ experience – more RAM
and better video card = smoother actions and less ‘lag’ (see Obstacles and Barriers in the Intro to Second Life
document for more information on lag).


Registration and Avatar Selection
After checking that your computer can run Second Life the next step will be to set up a (free) Second Life
account.
1. Open your web browser
2. Go to www.secondlife.com and click ‘Join Now’
3. Choose your avatar name and ‘look’ **note** choose your name carefully, it’s the only thing you won’t
   be able to change later:




Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010                           Page 2
4. You will receive an email confirming your registration and asking you to activate your account. When
   you have done this you will be invited to “Become a Premium Member today”; unless you want a paid
   membership (which you probably don’t at this time) select ‘Not Now’; then on the next screen select
   ‘Welcome Island’:




The Software
5. When you have selected your Avatar you will be invited to ‘Download and install the Second Life client’.




If you don’t want to download the software now you can come back later to:
    http://secondlife.com/support/downloads.php
6. When the software has been downloaded clicking on the Second Life icon on your desktop will launch
   the browser.

Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010                         Page 3
a
                                                                                      b
                                                                                      c
                                                                                      d




There are several pieces of useful/interesting information on the login page:
        a. Whether Second Life is currently online or offline (i.e. whether you can log in)
        b. Current Time (Second Life time is the same as USA Pacific Time)
        c. How many people have logged in the last 60 days
        d. How many people are currently logged in

After entering your Avatar name and password select ‘connect’.




Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010                Page 4
What to expect when you arrive
Welcome Island
After agreeing to the Linden Lab Terms of Service Agreement and reading the Community Standards that
include Behavioural Guidelines, and Policies and Policing, you will be launched into the ‘world’.
Your first landing spot will be Welcome Island. Computers sometimes struggle to download clothes and
other features of the landscape so don’t be alarmed at this stage if you appear as a foggy ball, you will
appear!
Welcome Island has areas with tutorials that will help you to learn the basics of Second Life including;
moving, communicating, changing appearance and searching for people, groups and events etc.
**Note** Some people on Welcome Island, and in other areas of Second Life, can be a bit, shall we say,
forward (just like in real life). If anyone hassles you in any way you can just tell them to get lost – like you
would in real life. If anything really disturbs you just close the program down and go and have a cup of tea.

Finding Friends
To find people in SL who aren’t on your ‘friends’ list you can do a ‘people’ search and contact them via
instant message.



                                                                                                                Search for people not
                                                                                                                 on your ‘friends’ list




                                                                                 Send an Instant Message
                                                                                 (similar to a real life text
                                                                                     message or SMS)



Finding Your ‘Home’
To come to the Behavioural Studies offices you will need to teleport to the location. To do that:
    1. Search for ‘Behavioural Studies’ using the main search tool (see ‘Finding Friends’ above)
    2. Then click Teleport
    3. This will bring you to the entry of The Behavioural Studies Offices.



It’s a good idea to set a landmark to this location so you can get back here any time you want to;
especially handy when you’ve been wandering elsewhere in Second Life. To set a landmark you

Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010                                                      Page 5
simply click World, then Create Landmark Here. When you go wandering and want to come back
here you click Map; then My Landmarks; then find the landmark in the list, and Teleport. Easy.




Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010              Page 6

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Getting Started in Second Life Orientation

  • 1. Getting Started Second Life – Orientation Debbie McCormick Getting Started Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010 Page 0
  • 2. Today What is purpose of the orientation session The purpose of today’s orientation session is to provide a hands-on, guided entry into the creation of a Second Life account and avatar, and to facilitate the development of environmental navigation competency (i.e. learn not to bump into walls and fly into buildings – most of the time) in a relaxed, friendly environment. Who is the orientation for? The orientation session is designed for people who have limited or no experience using virtual environments but would like to explore the ways they can be used for collaboration, education or just fun. What will we do? During the session you will:  Create an account in Second Life (free)  Choose an avatar and a name for your avatar  Learn how to access and use your inventory  Learn how to navigate the environment o Walk o Fly o Teleport  Visit some popular Second Life sites Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010 Page 1
  • 3. Getting ‘Inworld’ Technology Not all computers can run Second Life so you might like to check the specifications of the computer you are planning to use for access (see http://secondlife.com/corporate/sysreqs.php). A critical factor is your internet connection – broadband (basically anything but dial-up) is a must for running Second Life. Your computers RAM and video card are also major factors that will affect your ‘inworld’ experience – more RAM and better video card = smoother actions and less ‘lag’ (see Obstacles and Barriers in the Intro to Second Life document for more information on lag). Registration and Avatar Selection After checking that your computer can run Second Life the next step will be to set up a (free) Second Life account. 1. Open your web browser 2. Go to www.secondlife.com and click ‘Join Now’ 3. Choose your avatar name and ‘look’ **note** choose your name carefully, it’s the only thing you won’t be able to change later: Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010 Page 2
  • 4. 4. You will receive an email confirming your registration and asking you to activate your account. When you have done this you will be invited to “Become a Premium Member today”; unless you want a paid membership (which you probably don’t at this time) select ‘Not Now’; then on the next screen select ‘Welcome Island’: The Software 5. When you have selected your Avatar you will be invited to ‘Download and install the Second Life client’. If you don’t want to download the software now you can come back later to: http://secondlife.com/support/downloads.php 6. When the software has been downloaded clicking on the Second Life icon on your desktop will launch the browser. Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010 Page 3
  • 5. a b c d There are several pieces of useful/interesting information on the login page: a. Whether Second Life is currently online or offline (i.e. whether you can log in) b. Current Time (Second Life time is the same as USA Pacific Time) c. How many people have logged in the last 60 days d. How many people are currently logged in After entering your Avatar name and password select ‘connect’. Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010 Page 4
  • 6. What to expect when you arrive Welcome Island After agreeing to the Linden Lab Terms of Service Agreement and reading the Community Standards that include Behavioural Guidelines, and Policies and Policing, you will be launched into the ‘world’. Your first landing spot will be Welcome Island. Computers sometimes struggle to download clothes and other features of the landscape so don’t be alarmed at this stage if you appear as a foggy ball, you will appear! Welcome Island has areas with tutorials that will help you to learn the basics of Second Life including; moving, communicating, changing appearance and searching for people, groups and events etc. **Note** Some people on Welcome Island, and in other areas of Second Life, can be a bit, shall we say, forward (just like in real life). If anyone hassles you in any way you can just tell them to get lost – like you would in real life. If anything really disturbs you just close the program down and go and have a cup of tea. Finding Friends To find people in SL who aren’t on your ‘friends’ list you can do a ‘people’ search and contact them via instant message. Search for people not on your ‘friends’ list Send an Instant Message (similar to a real life text message or SMS) Finding Your ‘Home’ To come to the Behavioural Studies offices you will need to teleport to the location. To do that: 1. Search for ‘Behavioural Studies’ using the main search tool (see ‘Finding Friends’ above) 2. Then click Teleport 3. This will bring you to the entry of The Behavioural Studies Offices. It’s a good idea to set a landmark to this location so you can get back here any time you want to; especially handy when you’ve been wandering elsewhere in Second Life. To set a landmark you Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010 Page 5
  • 7. simply click World, then Create Landmark Here. When you go wandering and want to come back here you click Map; then My Landmarks; then find the landmark in the list, and Teleport. Easy. Second Life Orientation - Getting Started - V.2 – Debbie McCormick – June 2010 Page 6