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The value of VR for! 
professional applications 
Sébastien ‘Cb’ Kuntz ! 
CEO! 
@SebKuntz! 
MiddleVR.com
Sébastien ‘Cb’ Kuntz 
(French railways) 
Founder & President
• Simplify creation of VR apps! 
• MiddleVR for Unity/Unreal! 
• A plugin for professional applications! 
• Add rich interactivity! 
• Menus, webpage display, navigations, manipulations…! 
• Use any VR device! 
• Oculus Rift, Cave, 3DTV, …! 
• Leap Motion, Kinect, Razer Hydra, …! 
• http://www.middlevr.com/download
https://www.youtube.com/watch?v=6EVe8I65cuk
Plan 
• What is VR ?! 
• Applications! 
• Engineering! 
• Marketing! 
• Training! 
• Architecture! 
• Scientific visualisation! 
• Health! 
• Conclusion
Plan 
• What is VR ?! 
• Applications! 
• Engineering! 
• Marketing! 
• Training! 
• Architecture! 
• Scientific visualisation! 
• Health! 
• Conclusion
Virtual reality 
Presence in a virtual world
Experience of presence 
is in your brain !
Mind = intelligence 
Body = senses
Ridiculous 
If it’s real VR, 
you probably 
look ridiculous
What is VR today? 
• VR is reborn?! 
• VR never died!! 
• Peugeot: 9M$ since 99! 
• Renault: 4M$ new VR system! 
• 2018: Market estimated at 5B$ (Hardware + 
Software)
Because VR is used to improve reality! 
Saving lives, time and money
Why Now ? 
• Economy! 
• Goods! 
• Services! 
• Experience! 
• VR is the ultimate experience! 
• Democratization
BIG BANG!!!
Plan 
• What is VR ?! 
• Applications! 
• Engineering! 
• Marketing! 
• Training! 
• Architecture! 
• Scientific visualisation! 
• Health! 
• Conclusion
Plan 
• What is VR ?! 
• Applications! 
• Engineering! 
• Marketing! 
• Training! 
• Architecture! 
• Scientific visualisation! 
• Health! 
• Conclusion
Engineering 
Before VR 
(c) Toyota
Engineering 
Before VR
Engineering with VR 
(c) Peugeot PSA
Engineering with VR 
• Break screen barrier! 
• Life-size model! 
• Natural communication tool! 
• Distant collaboration 
(c) BMW
Engineering with VR 
• Validate design! 
• Identify conception 
errors early! 
• Faster iterations! 
• Ability to risk new 
crazy ideas (c) Jaguar
Design 
VR4D (c) Clarte
Design 
VR4D (c) Clarte
Engineering with VR 
• Test acceptability
Engineering with VR 
(c) Miele 
• Ergonomy / usability! 
• Validate interactions
E! ngineering with VR 
• Validate! 
• Construction! 
• Maintenance / repair! 
• Ergonomic analysis of posture! 
• Training! 
IMPROOV 
(c) Ford
Challenges 
• Acceptability! 
• Getting 3D data! 
• Touch
Haptics 
https://www.youtube.com/watch?v=lnoE_VclnOI
Value of VR for 
engineering 
• Lower product design times! 
• Increased quality! 
• Increased confidence! 
• Reduced risks! 
• More innovations! 
• Better acceptability! 
• Products! 
• Work environments! 
• Cost savings
Plan 
• What is VR ?! 
• Applications! 
• Engineering! 
• Marketing! 
• Training! 
• Architecture! 
• Scientific visualisation! 
• Health! 
• Going beyond reality! 
• Conclusion
Marketing 
• Advertisement! 
• VR is cool and new! 
• Powerful experiences! 
• Strong emotions -> better customer engagement
Marketing - Market study 
• Evaluate and iterate quickly! 
• Store layout! 
• Product packaging! 
• Record/analyse customer (c) Antycip
Marketing 
Beyond reality 
• Virtual showroom! 
• Show all variations! 
• Limited real space! 
• Infinite virtual space! 
• Remote sales
Value of VR 
for Marketing 
• High-tech image! 
• Buzz! 
• Increase revenues! 
• Increase customer engagement! 
• Reduce time/cost of product/store design
Plan 
• What is VR ?! 
• Applications! 
• Engineering! 
• Marketing! 
• Training! 
• Architecture! 
• Scientific visualisation! 
• Health! 
• Conclusion
Training 
before VR
Training with VR 
Fiacre (c) SNCF
Training with VR 
Simurat (c) SNCF
Training with VR 
Saint Gobain / Clarte
Training with VR 
“Tell me, and I will forget.! 
Show me and I may remember.! 
Involve me, and I will understand. “! 
Confucius
Training with VR 
• Motivation! 
• Easy to use! 
• Practice actual gestures! 
• Repeat until master! 
• Record, analyse, replay! 
• What you have learned in 
VR transfers in real life (c) XVR
Training with VR 
• Practice procedure! 
• Mission planning! 
• Rescue hostage! 
• Disaster evacuation! 
• Traffic accident! 
• Controlled scenarios 
Re-lion
Training with VR 
• Particularly useful! 
• If object/environment doesn’t exist yet! 
• If object/environment can’t be monopolised 
(c) Lockheed Martin CHIL
Training with VR 
• Practice rare/dangerous/expensive situations! 
• Easy accessibility! 
• Duplicate training sites! 
• Reduced costs! 
• Save material
Training - Beyond Reality 
• Change world scale! 
• Change time scale! 
• Watch action in slow or fast motion! 
• Visit the past or the future
Training - Beyond Reality 
• Simplify reality! 
• Show invisible effects! 
• Display tension, stresses, temperature, audio, 
magnetic field, electric field, gas, IR, heat ….
Communication training 
B. Lok - U. Florida - Diana 
• Crisis management! 
• Angry customer! 
• Train speaking in public! 
• Don’t need to hire actors
Value of VR for training 
• Body involved! 
• More efficient! 
• More accessible! 
• Costs reduced! 
• Risks reduced! 
• Waste reduced
Plan 
• What is VR ?! 
• Applications! 
• Engineering! 
• Marketing! 
• Training! 
• Architecture! 
• Scientific visualisation! 
• Health! 
• Conclusion
Architecture / Urban planning 
• Replace physical mockup! 
• Experience from human POV! 
• Marketing! 
• Communication tool! 
• Engineering/prototyping! 
• Clashes in cables! 
• Identify usability issues! 
• Wheelchair access! 
• Evaluate emotions! 
• …
Value of VR for 
Architecture 
• Reach decisions faster! 
• Better acceptability and quality! 
• Reduced costs and risks! 
• Lower product design times! 
• More innovations
Plan 
• What is VR ?! 
• Applications! 
• Engineering! 
• Marketing! 
• Training! 
• Architecture! 
• Scientific visualisation! 
• Health! 
• Conclusion
Scientific visualisation 
• Analyse big data intuitively! 
• Natural interactions! 
• Human brain is a pattern 
matching machine! 
• Visualize! 
• Geology! 
• Physics simulations! 
• Non-realistic rendering! 
• Display tension, 
temperature etc. 
(c) University Utah
Plan 
• What is VR ?! 
• Applications! 
• Engineering! 
• Marketing! 
• Training! 
• Architecture! 
• Scientific visualisation! 
• Health! 
• Conclusion
Virtual body
Virtual body
Virtual body
Virtual body
Acrophobia
Phobia treatment
Reduce drugs usage 
Snow World (c) Firsthand & University of Washington HITLab
Improve confidence 
Standford University (VHIL)
Improve Empathy 
Sensivise - Arts et Métiers ParisTech
Change perception 
of others 
Hunger in LA - N. de la Penna
Rehabilitation
Warning 
• Sometimes 3D is better than VR! 
• So why VR?! 
• Why not VR?! 
• Presence! 
• Put human in center! 
• Natural interactions / emotions / reactions
1 Picture 
= 
1’000 Words
1 Movie 
= 
1’000 Pictures
1 VR app 
= 
1’000 Movies
1 VR app 
= 
1000 Movies 
= 
1’000’000 Pictures 
= 
1’000’000’000 Words
Is VR Dangerous ? 
• Yes !! 
• As any new tool! 
• More powerful than radio, press, TV, 
internet! 
• But also very powerful for changing the 
world in a positive way
Conclusion
VR not to escape reality 
but to improve reality
Thank you ! 
Questions ? 
! 
Cb@MiddleVR.com 
@SebKuntz 
@MiddleVR

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Oculus Connect 2014 - The value of VR for professional applications

  • 1. The value of VR for! professional applications Sébastien ‘Cb’ Kuntz ! CEO! @SebKuntz! MiddleVR.com
  • 2. Sébastien ‘Cb’ Kuntz (French railways) Founder & President
  • 3. • Simplify creation of VR apps! • MiddleVR for Unity/Unreal! • A plugin for professional applications! • Add rich interactivity! • Menus, webpage display, navigations, manipulations…! • Use any VR device! • Oculus Rift, Cave, 3DTV, …! • Leap Motion, Kinect, Razer Hydra, …! • http://www.middlevr.com/download
  • 5. Plan • What is VR ?! • Applications! • Engineering! • Marketing! • Training! • Architecture! • Scientific visualisation! • Health! • Conclusion
  • 6. Plan • What is VR ?! • Applications! • Engineering! • Marketing! • Training! • Architecture! • Scientific visualisation! • Health! • Conclusion
  • 7. Virtual reality Presence in a virtual world
  • 8. Experience of presence is in your brain !
  • 9. Mind = intelligence Body = senses
  • 10. Ridiculous If it’s real VR, you probably look ridiculous
  • 11. What is VR today? • VR is reborn?! • VR never died!! • Peugeot: 9M$ since 99! • Renault: 4M$ new VR system! • 2018: Market estimated at 5B$ (Hardware + Software)
  • 12. Because VR is used to improve reality! Saving lives, time and money
  • 13. Why Now ? • Economy! • Goods! • Services! • Experience! • VR is the ultimate experience! • Democratization
  • 15. Plan • What is VR ?! • Applications! • Engineering! • Marketing! • Training! • Architecture! • Scientific visualisation! • Health! • Conclusion
  • 16. Plan • What is VR ?! • Applications! • Engineering! • Marketing! • Training! • Architecture! • Scientific visualisation! • Health! • Conclusion
  • 17. Engineering Before VR (c) Toyota
  • 19. Engineering with VR (c) Peugeot PSA
  • 20. Engineering with VR • Break screen barrier! • Life-size model! • Natural communication tool! • Distant collaboration (c) BMW
  • 21. Engineering with VR • Validate design! • Identify conception errors early! • Faster iterations! • Ability to risk new crazy ideas (c) Jaguar
  • 22. Design VR4D (c) Clarte
  • 23. Design VR4D (c) Clarte
  • 24. Engineering with VR • Test acceptability
  • 25. Engineering with VR (c) Miele • Ergonomy / usability! • Validate interactions
  • 26. E! ngineering with VR • Validate! • Construction! • Maintenance / repair! • Ergonomic analysis of posture! • Training! IMPROOV (c) Ford
  • 27. Challenges • Acceptability! • Getting 3D data! • Touch
  • 29. Value of VR for engineering • Lower product design times! • Increased quality! • Increased confidence! • Reduced risks! • More innovations! • Better acceptability! • Products! • Work environments! • Cost savings
  • 30. Plan • What is VR ?! • Applications! • Engineering! • Marketing! • Training! • Architecture! • Scientific visualisation! • Health! • Going beyond reality! • Conclusion
  • 31. Marketing • Advertisement! • VR is cool and new! • Powerful experiences! • Strong emotions -> better customer engagement
  • 32. Marketing - Market study • Evaluate and iterate quickly! • Store layout! • Product packaging! • Record/analyse customer (c) Antycip
  • 33. Marketing Beyond reality • Virtual showroom! • Show all variations! • Limited real space! • Infinite virtual space! • Remote sales
  • 34. Value of VR for Marketing • High-tech image! • Buzz! • Increase revenues! • Increase customer engagement! • Reduce time/cost of product/store design
  • 35. Plan • What is VR ?! • Applications! • Engineering! • Marketing! • Training! • Architecture! • Scientific visualisation! • Health! • Conclusion
  • 37. Training with VR Fiacre (c) SNCF
  • 38. Training with VR Simurat (c) SNCF
  • 39. Training with VR Saint Gobain / Clarte
  • 40. Training with VR “Tell me, and I will forget.! Show me and I may remember.! Involve me, and I will understand. “! Confucius
  • 41. Training with VR • Motivation! • Easy to use! • Practice actual gestures! • Repeat until master! • Record, analyse, replay! • What you have learned in VR transfers in real life (c) XVR
  • 42. Training with VR • Practice procedure! • Mission planning! • Rescue hostage! • Disaster evacuation! • Traffic accident! • Controlled scenarios Re-lion
  • 43. Training with VR • Particularly useful! • If object/environment doesn’t exist yet! • If object/environment can’t be monopolised (c) Lockheed Martin CHIL
  • 44. Training with VR • Practice rare/dangerous/expensive situations! • Easy accessibility! • Duplicate training sites! • Reduced costs! • Save material
  • 45. Training - Beyond Reality • Change world scale! • Change time scale! • Watch action in slow or fast motion! • Visit the past or the future
  • 46. Training - Beyond Reality • Simplify reality! • Show invisible effects! • Display tension, stresses, temperature, audio, magnetic field, electric field, gas, IR, heat ….
  • 47. Communication training B. Lok - U. Florida - Diana • Crisis management! • Angry customer! • Train speaking in public! • Don’t need to hire actors
  • 48. Value of VR for training • Body involved! • More efficient! • More accessible! • Costs reduced! • Risks reduced! • Waste reduced
  • 49. Plan • What is VR ?! • Applications! • Engineering! • Marketing! • Training! • Architecture! • Scientific visualisation! • Health! • Conclusion
  • 50. Architecture / Urban planning • Replace physical mockup! • Experience from human POV! • Marketing! • Communication tool! • Engineering/prototyping! • Clashes in cables! • Identify usability issues! • Wheelchair access! • Evaluate emotions! • …
  • 51. Value of VR for Architecture • Reach decisions faster! • Better acceptability and quality! • Reduced costs and risks! • Lower product design times! • More innovations
  • 52. Plan • What is VR ?! • Applications! • Engineering! • Marketing! • Training! • Architecture! • Scientific visualisation! • Health! • Conclusion
  • 53. Scientific visualisation • Analyse big data intuitively! • Natural interactions! • Human brain is a pattern matching machine! • Visualize! • Geology! • Physics simulations! • Non-realistic rendering! • Display tension, temperature etc. (c) University Utah
  • 54. Plan • What is VR ?! • Applications! • Engineering! • Marketing! • Training! • Architecture! • Scientific visualisation! • Health! • Conclusion
  • 61. Reduce drugs usage Snow World (c) Firsthand & University of Washington HITLab
  • 62. Improve confidence Standford University (VHIL)
  • 63. Improve Empathy Sensivise - Arts et Métiers ParisTech
  • 64. Change perception of others Hunger in LA - N. de la Penna
  • 66. Warning • Sometimes 3D is better than VR! • So why VR?! • Why not VR?! • Presence! • Put human in center! • Natural interactions / emotions / reactions
  • 67. 1 Picture = 1’000 Words
  • 68. 1 Movie = 1’000 Pictures
  • 69. 1 VR app = 1’000 Movies
  • 70. 1 VR app = 1000 Movies = 1’000’000 Pictures = 1’000’000’000 Words
  • 71. Is VR Dangerous ? • Yes !! • As any new tool! • More powerful than radio, press, TV, internet! • But also very powerful for changing the world in a positive way
  • 73. VR not to escape reality but to improve reality
  • 74. Thank you ! Questions ? ! Cb@MiddleVR.com @SebKuntz @MiddleVR