SlideShare ist ein Scribd-Unternehmen logo
1 von 82
Downloaden Sie, um offline zu lesen
Designing the User Experience
Todays Agenda
• What is User Experience Design?
• The Business Case for User Experience Design
• What are the UX processes?
• How can we measure its effectiveness?
• Who needs to be involved?
What is user experience design?
Consider the term:
“User experience encompasses all aspects of the
end user’s interaction with the company, its
services and its products.”
- Don Norman
The terminology
User
experience
(UX)
Human
Computer
Interaction
(HCI)
User
Centred
Design
(UCD)
User experience = customer
Experience
You are building more
than a website.
You are building a
customer experience.
Fundamentals of designing for the end
user experience
• Project Management
• User Research
• Interaction Design
• Information Architecture
• Interaction Design
• Visual Design
• Human Factors / Cognition
• Usability / Accessibility
People involved in website
development projects
1. Project Manager
2. Marketing Manager
3. Copywriter / Editor
4. Graphic Designer
5. Interface designer
6. Database administrator
7. Network administrator
8. Information architect
9. Web developer (or multiple developers)
Factors that Influence UX
Factors that Influence UX
1. Useful: Your content should be original and fulfill a
need
2. Usable: Site must be easy to use
3. Desirable: Image, identity, brand, and other design
elements are used to evoke emotion and appreciation
4. Findable: Content needs to be navigable and
locatable onsite and offsite
5. Accessible: Content needs to be accessible to people
with disabilities
6. Credible: Users must trust and believe what you tell
them
Elements of User Experience
Elements of User Experience
Elements of User Experience
Elements of User Experience
Information architecture
• Structure and taxonomy
• Card sorting exercises
• How people will actually use your site
• User flows (End use case scenarios)
– Prepare flowcharts
– Wireframe sketches
– Wireframes / Paper protptypes
– High fidelity wireframes and clickable prototypes
(Get old slides)
Elements of User Experience
The development cycle
The development cycle
Business Case for User Experience
Design
Reasons to embrace User - Experience
1. Good user experience delivers ROI by optimising
conversion rates
2. User experience can be more important than brand
and price
3. Identify competitor weaknesses
4. Gain competitive advantage
5. Focus on web standards
6. You are already spending on design
7. Manage costs – avoid errors (usability, findability,
accessibility)
8. Manage people (influence of internal stakeholders)
UX Design Processes
The development cycle
Designing for the User Experience
1. Do user research.
“The first requirement for an exemplary user
experience is to meet the exact needs of the
customer, without fuss or bother.”
- Jakob Nielsen and Don Norman
User Research
• User Centred Design = Involve users
• Iterative process
• ⇒ DESIGN
• ⇒ EVALUATE
• ⇒ PROTOTYPE
Early
Stage
Mature
User Research
User Research
• Who are the important users?
• What is their purpose for accessing the site?
• How frequently will they visit the site?
• What experience and expertise do they have?
• What nationality are they? Can they read your
language?
• What type of information are they looking for?
• How will they want to use the information: read it on
the screen, print it or download it?
• What type of browsers will they use? How fast will
their communication links be?
• How large a screen or window will they use, with how
many colours?
Source: Bevan, 2009
User Research
– Web design personas
– Audience Types
• Characteristics
• Intents
• Behaviours
– Audience motivation and behaviour
• Usability testing
• Surveys
• Observation etc.
User Research – Audience Types
Source: eConsultancy, 2009
User Research – Web Design Personas
User Research – Web Design Personas
• Archetypal users
The design goal of personas is to develop
customer-centric content and experiences for
different
• types of site visitor.
• Name, gender, background
• Motivations and goals
• Think of your Facebook profile
User Research – Web Design Personas
• Web design personas are not made up
• Based on data collated about real users
– Interviews
– Observation sessions
• Existing and potential users
– Surveys
– User testing sessions
– Experience that project stakeholders have with
customers
• Goal is to identify patterns of behaviour
• Each type of user goes to form a persona
User Research – Web Design Personas
• Not quite the same as market segments
User Research Methods
• Usability test competitor websites
• Test participants should represent target
audience
• Usability test sketches and wireframes
User research methods – Behaviour Types
• Identify different customer visitors or
scenarious
– First time visitors
• Seeking new information or information about a
supplier of a product
– Repeat visitor
• Comparing suppliers in more detail
– Purchasing visitor
• Has made decision to purchase
User research methods – Behaviour Types
• Position in the buy-cycle
• Their customer journeys
• Their decision making process
• Their intent
• Their primary navigation mode – search or
browse
• Their trigger factors
• How receptive they are to marketing messages
• eConsultancy,
2009
Dr. Mike Baxters Levels of Intent
1. Tracker. The findability features of the site must help the
tracker hone in on what they want immediately.
– Knows exactly what they want
– Using site to check price, availability, delivery time,
support etc.
2. Hunter. Knows approximately what they want. Site needs
to help them choose any buy.
– Doesn’t know specific product but know they want a
digital camera for example.
3. Explorer. Unsure what they want. Just browsing.
– They might know they want to buy something e.g.
present but not the exact type of product.
– Site needs to have excellent content and use
engagement tactics to get the person to come bac,k
4. Mistake. Reason for high bounce rates on lots of sites.
Content Preparation
Sketching and Wireframes
Sketching and Wireframes
• Blueprint of what a site could look like
• Wireframe page categories
– Home page
– Category page
– Product listing page
– Product page
– Shopping basket
– Payment page
Grapihic Design
• Make sure graphic designer viewed or was
briefed on wireframe usability testing
– Gives a feel for design rationale
• Usability testing post graphic design
– Good design will go unacknowledged in testing!
Build and Launch
• Shared understanding between UX designers
and developers
– Developers should view usability testing
– Understand rationale behind design decisions
– Developers may not know anything about design
guidelines
• Conduct usability testing – separate session.
Google User Experience Guidelines
http://www.google.com/corporate/ux.html
1. Focus on people – their lives, their work, their
dreams.
2. Every millisecond counts.
3. Simplicity is powerful.
4. Engage beginners and attract experts.
5. Dare to innovate.
6. Design for the world.
7. Plan for today's and tomorrow's business.
8. Delight the eye without distracting the mind.
9. Be worthy of people's trust.
10. Add a human touch.
Design Guidelines
• Common sense
• Guidelines learned by experienced designers
• Beware of developers!
• Knowing how to create functionality
versus
• Knowing how to design
• Usability Principles / Design Rules / Heuristics / Design
Guidelines / Design Rules etc.
• The basic ideas are the same as they all come from the same
underlying concepts.
Guideline 1 – Be consistent
• Predictable look & feel and behaviour
• less effort to learn
• coherently combining all elements of the interface together
• layout, colour, font, capitalisation, menus, message, phrasing
style, … everything
Guideline 2 – Keep the visitors attention
• Use up to 4 font sizes
• Grouping
• Colour coding
• Colour intensity / Emphasis
• Consider the users level of domain knowledge
• Beware Animation / Blinking / Playing sounds
• Graphics– font choice (Sans serif vs. Serif)
Guideline 2 Keep the users attention
(Font Face)
Guideline 2 (Colour)
• Use conservatively (less than 5 in one display -
but not a fixed rule!)
• Don’t use glaring, awkward combinations
• Use it for colour-coding
• Consider colour-blind viewers
Guideline 2 (Emphasis)
Guideline 3: Speak the Users Language
• All messaging, labels, words, instruction etc. should be
in the target users language
• No system oriented information
• Insert images of messaging from eCommerce sites
• “We have sold you 1 item of the book XXX”
• => “You have bought 1 item of the book XXX”
• (user’s point of view)
• “Action preference #327 initiated”
• => “background setting ready”
• (no system-oriented information)
Guideline 4: Reduce the users memory load
• Users should not have to remember how to use the
website
Guideline 5: Provide informative
feedback
• System feedback for every user action
• Clicking sounds
• Mouse cursor
• Reversible
• Avoid user-driven errors
Guideline 6: Provide shortcuts for
frequent users
• Short cut buttons (Ctrl-C/Ctrl-V/Ctrl-X, etc.)
• Action history
• Recently purchased items
• Recently-opened file list
Guideline 7: Use proper error
messages
• Be self explanatory
• Be specific
• Be polite
• Be constructive
• And most importantly, don’t assign blame
• A better approach is to pre-empt errors and build
affordance into the system.
Guideline 7 – Use proper error
messages
Guideline 7 – Use proper error
messages
Guideline 7 – Use proper error
messages
Guideline 7 – Use proper error
messages
Guideline 8: Provide easy reversal of
actions
• Make users feel safe
• Users should not feel afraid to explore unknown
features
• As simple as a back button!
Guideline 9: Write for the web
Writing for print
All pages should contain clear calls to
action
Guideline 10 – Each page
should have a clear objective
• The home page may not be the landing page
• Clear calls to action
• Grab the visitors attention – not garner irritation
Great design isn’t as simple as
following guidelines
“Attractive things work better” – Don
Norman, Norman Nielsen Group
Beyond design guidelines
Next lecture
• Introduction to usability and usability testing

Weitere ähnliche Inhalte

Was ist angesagt?

sb, ux designer - portfolio
sb, ux designer - portfoliosb, ux designer - portfolio
sb, ux designer - portfolio
sbzoto
 
Web 2.0 Project Based Learning Pro_T
Web 2.0 Project Based Learning Pro_TWeb 2.0 Project Based Learning Pro_T
Web 2.0 Project Based Learning Pro_T
Vicky Saumell
 

Was ist angesagt? (13)

Intro to UX - Summer Sampler Series
Intro to UX - Summer Sampler SeriesIntro to UX - Summer Sampler Series
Intro to UX - Summer Sampler Series
 
Web Usability for Dummies
Web Usability for Dummies Web Usability for Dummies
Web Usability for Dummies
 
UX basics inception to experience delivery
UX basics  inception to experience deliveryUX basics  inception to experience delivery
UX basics inception to experience delivery
 
Art Center Interactive Design 4 - #1 Intro to UX
Art Center Interactive Design 4 - #1 Intro to UXArt Center Interactive Design 4 - #1 Intro to UX
Art Center Interactive Design 4 - #1 Intro to UX
 
Web designtrends 5-29-2013
Web designtrends 5-29-2013Web designtrends 5-29-2013
Web designtrends 5-29-2013
 
VIGC Academy
VIGC AcademyVIGC Academy
VIGC Academy
 
Engaging Users in Design
Engaging Users in DesignEngaging Users in Design
Engaging Users in Design
 
UX Fundamentals
UX FundamentalsUX Fundamentals
UX Fundamentals
 
sb, ux designer - portfolio
sb, ux designer - portfoliosb, ux designer - portfolio
sb, ux designer - portfolio
 
Intro to UX UI Presentation at StartCo - May 24, 2017
Intro to UX UI Presentation at StartCo - May 24, 2017Intro to UX UI Presentation at StartCo - May 24, 2017
Intro to UX UI Presentation at StartCo - May 24, 2017
 
Introduction to Information Architecture & Design - 3/21/15
Introduction to Information Architecture & Design - 3/21/15Introduction to Information Architecture & Design - 3/21/15
Introduction to Information Architecture & Design - 3/21/15
 
Web 2.0 Project Based Learning Pro_T
Web 2.0 Project Based Learning Pro_TWeb 2.0 Project Based Learning Pro_T
Web 2.0 Project Based Learning Pro_T
 
The Top Ten Elements Every School's Website Should Have
The Top Ten Elements Every School's Website Should HaveThe Top Ten Elements Every School's Website Should Have
The Top Ten Elements Every School's Website Should Have
 

Andere mochten auch

Swa Presentation
Swa PresentationSwa Presentation
Swa Presentation
Armon Gatus
 
Comparative analysis and evaluation
Comparative analysis and evaluationComparative analysis and evaluation
Comparative analysis and evaluation
24hrbarbie
 
Bab iv hubungan internasional
Bab iv hubungan internasionalBab iv hubungan internasional
Bab iv hubungan internasional
Hyeonie Park
 

Andere mochten auch (17)

Azide safety archibald
Azide safety archibaldAzide safety archibald
Azide safety archibald
 
Córtex Empresarial
Córtex EmpresarialCórtex Empresarial
Córtex Empresarial
 
Technology
TechnologyTechnology
Technology
 
A Brief Introduction to Social Media Marketing
A Brief Introduction to Social Media MarketingA Brief Introduction to Social Media Marketing
A Brief Introduction to Social Media Marketing
 
Tugas trisia miranty
Tugas trisia mirantyTugas trisia miranty
Tugas trisia miranty
 
Comparative analysis and evaluation
Comparative analysis and evaluationComparative analysis and evaluation
Comparative analysis and evaluation
 
Swa Presentation
Swa PresentationSwa Presentation
Swa Presentation
 
Faq onlinestudents fa10-modified
Faq onlinestudents fa10-modifiedFaq onlinestudents fa10-modified
Faq onlinestudents fa10-modified
 
Oca java7 ch8910
Oca java7 ch8910Oca java7 ch8910
Oca java7 ch8910
 
Comparative analysis and evaluation
Comparative analysis and evaluationComparative analysis and evaluation
Comparative analysis and evaluation
 
Essensa Naturale Business Presentation
Essensa Naturale Business PresentationEssensa Naturale Business Presentation
Essensa Naturale Business Presentation
 
Botnets - Detection and Mitigation
Botnets - Detection and MitigationBotnets - Detection and Mitigation
Botnets - Detection and Mitigation
 
The very introduction to content management systems
The very introduction to content management systemsThe very introduction to content management systems
The very introduction to content management systems
 
BDD using JBehave
BDD using JBehaveBDD using JBehave
BDD using JBehave
 
Bab iv hubungan internasional
Bab iv hubungan internasionalBab iv hubungan internasional
Bab iv hubungan internasional
 
All about mass wasting
All about mass wastingAll about mass wasting
All about mass wasting
 
Archi portfolio14
Archi portfolio14Archi portfolio14
Archi portfolio14
 

Ähnlich wie Designing the user experience

Prototyping for web and mobile workshop
Prototyping for web and mobile workshopPrototyping for web and mobile workshop
Prototyping for web and mobile workshop
Simon Phillips
 
Designing With Usability In Mind
Designing With Usability In MindDesigning With Usability In Mind
Designing With Usability In Mind
CenergyDave
 

Ähnlich wie Designing the user experience (20)

Prototyping for web and mobile workshop
Prototyping for web and mobile workshopPrototyping for web and mobile workshop
Prototyping for web and mobile workshop
 
User Experience Design: an Overview
User Experience Design: an OverviewUser Experience Design: an Overview
User Experience Design: an Overview
 
Intro to ux and how to design a thoughtful ui
Intro to ux and how to design a thoughtful uiIntro to ux and how to design a thoughtful ui
Intro to ux and how to design a thoughtful ui
 
UXD - A quick overview on what you need to work with your UX team
UXD - A quick overview on what you need to work with your UX team UXD - A quick overview on what you need to work with your UX team
UXD - A quick overview on what you need to work with your UX team
 
Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012
 
Website Usability & User Experience: Veel bezoekers, weinig klanten?
Website Usability & User Experience: Veel bezoekers, weinig klanten?Website Usability & User Experience: Veel bezoekers, weinig klanten?
Website Usability & User Experience: Veel bezoekers, weinig klanten?
 
Guerilla Human Computer Interaction and Customer Based Design
Guerilla Human Computer Interaction and Customer Based DesignGuerilla Human Computer Interaction and Customer Based Design
Guerilla Human Computer Interaction and Customer Based Design
 
Design process interaction design basics
Design process interaction design basicsDesign process interaction design basics
Design process interaction design basics
 
Designing With Usability In Mind
Designing With Usability In MindDesigning With Usability In Mind
Designing With Usability In Mind
 
NELAUX Presents: UX Strategies for Startups
NELAUX Presents: UX Strategies for StartupsNELAUX Presents: UX Strategies for Startups
NELAUX Presents: UX Strategies for Startups
 
COMP 4026 - Lecture 1
COMP 4026 - Lecture 1COMP 4026 - Lecture 1
COMP 4026 - Lecture 1
 
Writing for the Web
Writing for the WebWriting for the Web
Writing for the Web
 
Basics of Interaction Design & Strategy - 4/9/16
Basics of Interaction Design & Strategy - 4/9/16Basics of Interaction Design & Strategy - 4/9/16
Basics of Interaction Design & Strategy - 4/9/16
 
The marriage of people and technology - Jon Winter, Worthers Media Solutions
The marriage of people and technology - Jon Winter, Worthers Media Solutions The marriage of people and technology - Jon Winter, Worthers Media Solutions
The marriage of people and technology - Jon Winter, Worthers Media Solutions
 
Mobile UX-COE
Mobile UX-COEMobile UX-COE
Mobile UX-COE
 
Digital Marketing Course Week 3: Digital Assets
Digital Marketing Course Week 3: Digital AssetsDigital Marketing Course Week 3: Digital Assets
Digital Marketing Course Week 3: Digital Assets
 
What is Interaction Design?
What is Interaction Design?What is Interaction Design?
What is Interaction Design?
 
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden Insights
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden InsightsUXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden Insights
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden Insights
 
Designing Intuitive SharePoint Sites: The Science of "Easy to Use"
Designing Intuitive SharePoint Sites: The Science of "Easy to Use" Designing Intuitive SharePoint Sites: The Science of "Easy to Use"
Designing Intuitive SharePoint Sites: The Science of "Easy to Use"
 
UX Workshop at Startit@KBC
UX Workshop at Startit@KBCUX Workshop at Startit@KBC
UX Workshop at Startit@KBC
 

Mehr von Sean Donnelly BA MSc QFA

Mehr von Sean Donnelly BA MSc QFA (12)

Digital transformation in the retail sector
Digital transformation in the retail sectorDigital transformation in the retail sector
Digital transformation in the retail sector
 
Content marketing workshop 27th july 2020
Content marketing workshop 27th july 2020Content marketing workshop 27th july 2020
Content marketing workshop 27th july 2020
 
Customer journey mapping workshop, 2017
Customer journey mapping workshop, 2017Customer journey mapping workshop, 2017
Customer journey mapping workshop, 2017
 
Notes on usability testing
Notes on usability testingNotes on usability testing
Notes on usability testing
 
Embracing a Culture of Learning and Development in Marketing Teams
Embracing a Culture of Learning and Development in Marketing TeamsEmbracing a Culture of Learning and Development in Marketing Teams
Embracing a Culture of Learning and Development in Marketing Teams
 
Learning 2030: Cognitive Tools for Success
Learning 2030: Cognitive Tools for SuccessLearning 2030: Cognitive Tools for Success
Learning 2030: Cognitive Tools for Success
 
How I spent my summer vacation
How I spent my summer vacationHow I spent my summer vacation
How I spent my summer vacation
 
Clifton Strengths - Sean Donnelly
Clifton Strengths - Sean DonnellyClifton Strengths - Sean Donnelly
Clifton Strengths - Sean Donnelly
 
How to learn how to learn
How to learn how to learnHow to learn how to learn
How to learn how to learn
 
Econsultancy, in association with Adobe - Digital Trends
Econsultancy, in association with Adobe - Digital TrendsEconsultancy, in association with Adobe - Digital Trends
Econsultancy, in association with Adobe - Digital Trends
 
Web Summit Round Up November 2018
Web Summit Round Up November 2018Web Summit Round Up November 2018
Web Summit Round Up November 2018
 
Conference campus map
Conference campus mapConference campus map
Conference campus map
 

Kürzlich hochgeladen

FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
dollysharma2066
 
4 TRIK CARA MENGGUGURKAN JANIN ATAU ABORSI KANDUNGAN
4 TRIK CARA MENGGUGURKAN JANIN ATAU ABORSI KANDUNGAN4 TRIK CARA MENGGUGURKAN JANIN ATAU ABORSI KANDUNGAN
4 TRIK CARA MENGGUGURKAN JANIN ATAU ABORSI KANDUNGAN
Cara Menggugurkan Kandungan 087776558899
 

Kürzlich hochgeladen (20)

Martal Group - B2B Lead Gen Agency - Onboarding Overview
Martal Group - B2B Lead Gen Agency - Onboarding OverviewMartal Group - B2B Lead Gen Agency - Onboarding Overview
Martal Group - B2B Lead Gen Agency - Onboarding Overview
 
Busty Desi⚡Call Girls in Sector 49 Noida Escorts >༒8448380779 Escort Service
Busty Desi⚡Call Girls in Sector 49 Noida Escorts >༒8448380779 Escort ServiceBusty Desi⚡Call Girls in Sector 49 Noida Escorts >༒8448380779 Escort Service
Busty Desi⚡Call Girls in Sector 49 Noida Escorts >༒8448380779 Escort Service
 
Press Release Distribution Evolving with Digital Trends.pdf
Press Release Distribution Evolving with Digital Trends.pdfPress Release Distribution Evolving with Digital Trends.pdf
Press Release Distribution Evolving with Digital Trends.pdf
 
How consumers use technology and the impacts on their lives
How consumers use technology and the impacts on their livesHow consumers use technology and the impacts on their lives
How consumers use technology and the impacts on their lives
 
What is Google Search Console and What is it provide?
What is Google Search Console and What is it provide?What is Google Search Console and What is it provide?
What is Google Search Console and What is it provide?
 
Major SEO Trends in 2024 - Banyanbrain Digital
Major SEO Trends in 2024 - Banyanbrain DigitalMajor SEO Trends in 2024 - Banyanbrain Digital
Major SEO Trends in 2024 - Banyanbrain Digital
 
Elevating Your Digital Presence by Evitha.pdf
Elevating Your Digital Presence by Evitha.pdfElevating Your Digital Presence by Evitha.pdf
Elevating Your Digital Presence by Evitha.pdf
 
Digital-Marketing-Into-by-Zoraiz-Ahmad.pptx
Digital-Marketing-Into-by-Zoraiz-Ahmad.pptxDigital-Marketing-Into-by-Zoraiz-Ahmad.pptx
Digital-Marketing-Into-by-Zoraiz-Ahmad.pptx
 
Distribution Ad Platform_ The Role of Distribution Ad Network.pdf
Distribution Ad Platform_ The Role of  Distribution Ad Network.pdfDistribution Ad Platform_ The Role of  Distribution Ad Network.pdf
Distribution Ad Platform_ The Role of Distribution Ad Network.pdf
 
FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
 
The+State+of+Careers+In+Retention+Marketing-2.pdf
The+State+of+Careers+In+Retention+Marketing-2.pdfThe+State+of+Careers+In+Retention+Marketing-2.pdf
The+State+of+Careers+In+Retention+Marketing-2.pdf
 
SP Search Term Data Optimization Template.pdf
SP Search Term Data Optimization Template.pdfSP Search Term Data Optimization Template.pdf
SP Search Term Data Optimization Template.pdf
 
Unlocking the Mystery of the Voynich Manuscript
Unlocking the Mystery of the Voynich ManuscriptUnlocking the Mystery of the Voynich Manuscript
Unlocking the Mystery of the Voynich Manuscript
 
The Science of Landing Page Messaging.pdf
The Science of Landing Page Messaging.pdfThe Science of Landing Page Messaging.pdf
The Science of Landing Page Messaging.pdf
 
W.H.Bender Quote 61 -Influential restaurant and food service industry network...
W.H.Bender Quote 61 -Influential restaurant and food service industry network...W.H.Bender Quote 61 -Influential restaurant and food service industry network...
W.H.Bender Quote 61 -Influential restaurant and food service industry network...
 
20180928 Hofstede Insights Conference Milan The Power of Culture Led Brands.pptx
20180928 Hofstede Insights Conference Milan The Power of Culture Led Brands.pptx20180928 Hofstede Insights Conference Milan The Power of Culture Led Brands.pptx
20180928 Hofstede Insights Conference Milan The Power of Culture Led Brands.pptx
 
4 TRIK CARA MENGGUGURKAN JANIN ATAU ABORSI KANDUNGAN
4 TRIK CARA MENGGUGURKAN JANIN ATAU ABORSI KANDUNGAN4 TRIK CARA MENGGUGURKAN JANIN ATAU ABORSI KANDUNGAN
4 TRIK CARA MENGGUGURKAN JANIN ATAU ABORSI KANDUNGAN
 
Five Essential Tools for International SEO - Natalia Witczyk - SearchNorwich 15
Five Essential Tools for International SEO - Natalia Witczyk - SearchNorwich 15Five Essential Tools for International SEO - Natalia Witczyk - SearchNorwich 15
Five Essential Tools for International SEO - Natalia Witczyk - SearchNorwich 15
 
Enhancing Business Visibility PR Firms in San Francisco
Enhancing Business Visibility PR Firms in San FranciscoEnhancing Business Visibility PR Firms in San Francisco
Enhancing Business Visibility PR Firms in San Francisco
 
Micro-Choices, Max Impact Personalizing Your Journey, One Moment at a Time.pdf
Micro-Choices, Max Impact Personalizing Your Journey, One Moment at a Time.pdfMicro-Choices, Max Impact Personalizing Your Journey, One Moment at a Time.pdf
Micro-Choices, Max Impact Personalizing Your Journey, One Moment at a Time.pdf
 

Designing the user experience

  • 1. Designing the User Experience
  • 2. Todays Agenda • What is User Experience Design? • The Business Case for User Experience Design • What are the UX processes? • How can we measure its effectiveness? • Who needs to be involved?
  • 3.
  • 4. What is user experience design? Consider the term: “User experience encompasses all aspects of the end user’s interaction with the company, its services and its products.” - Don Norman
  • 5.
  • 7. User experience = customer Experience You are building more than a website. You are building a customer experience.
  • 8. Fundamentals of designing for the end user experience • Project Management • User Research • Interaction Design • Information Architecture • Interaction Design • Visual Design • Human Factors / Cognition • Usability / Accessibility
  • 9.
  • 10. People involved in website development projects 1. Project Manager 2. Marketing Manager 3. Copywriter / Editor 4. Graphic Designer 5. Interface designer 6. Database administrator 7. Network administrator 8. Information architect 9. Web developer (or multiple developers)
  • 12. Factors that Influence UX 1. Useful: Your content should be original and fulfill a need 2. Usable: Site must be easy to use 3. Desirable: Image, identity, brand, and other design elements are used to evoke emotion and appreciation 4. Findable: Content needs to be navigable and locatable onsite and offsite 5. Accessible: Content needs to be accessible to people with disabilities 6. Credible: Users must trust and believe what you tell them
  • 13. Elements of User Experience
  • 14. Elements of User Experience
  • 15. Elements of User Experience
  • 16. Elements of User Experience
  • 17. Information architecture • Structure and taxonomy • Card sorting exercises • How people will actually use your site • User flows (End use case scenarios) – Prepare flowcharts – Wireframe sketches – Wireframes / Paper protptypes – High fidelity wireframes and clickable prototypes (Get old slides)
  • 18. Elements of User Experience
  • 21. Business Case for User Experience Design
  • 22. Reasons to embrace User - Experience 1. Good user experience delivers ROI by optimising conversion rates 2. User experience can be more important than brand and price 3. Identify competitor weaknesses 4. Gain competitive advantage 5. Focus on web standards 6. You are already spending on design 7. Manage costs – avoid errors (usability, findability, accessibility) 8. Manage people (influence of internal stakeholders)
  • 23.
  • 25.
  • 27. Designing for the User Experience 1. Do user research. “The first requirement for an exemplary user experience is to meet the exact needs of the customer, without fuss or bother.” - Jakob Nielsen and Don Norman
  • 28. User Research • User Centred Design = Involve users • Iterative process • ⇒ DESIGN • ⇒ EVALUATE • ⇒ PROTOTYPE
  • 30. User Research • Who are the important users? • What is their purpose for accessing the site? • How frequently will they visit the site? • What experience and expertise do they have? • What nationality are they? Can they read your language? • What type of information are they looking for? • How will they want to use the information: read it on the screen, print it or download it? • What type of browsers will they use? How fast will their communication links be? • How large a screen or window will they use, with how many colours? Source: Bevan, 2009
  • 31. User Research – Web design personas – Audience Types • Characteristics • Intents • Behaviours – Audience motivation and behaviour • Usability testing • Surveys • Observation etc.
  • 32. User Research – Audience Types Source: eConsultancy, 2009
  • 33. User Research – Web Design Personas
  • 34. User Research – Web Design Personas • Archetypal users The design goal of personas is to develop customer-centric content and experiences for different • types of site visitor. • Name, gender, background • Motivations and goals • Think of your Facebook profile
  • 35. User Research – Web Design Personas • Web design personas are not made up • Based on data collated about real users – Interviews – Observation sessions • Existing and potential users – Surveys – User testing sessions – Experience that project stakeholders have with customers • Goal is to identify patterns of behaviour • Each type of user goes to form a persona
  • 36. User Research – Web Design Personas • Not quite the same as market segments
  • 37.
  • 38. User Research Methods • Usability test competitor websites • Test participants should represent target audience • Usability test sketches and wireframes
  • 39. User research methods – Behaviour Types • Identify different customer visitors or scenarious – First time visitors • Seeking new information or information about a supplier of a product – Repeat visitor • Comparing suppliers in more detail – Purchasing visitor • Has made decision to purchase
  • 40. User research methods – Behaviour Types • Position in the buy-cycle • Their customer journeys • Their decision making process • Their intent • Their primary navigation mode – search or browse • Their trigger factors • How receptive they are to marketing messages
  • 42. Dr. Mike Baxters Levels of Intent 1. Tracker. The findability features of the site must help the tracker hone in on what they want immediately. – Knows exactly what they want – Using site to check price, availability, delivery time, support etc. 2. Hunter. Knows approximately what they want. Site needs to help them choose any buy. – Doesn’t know specific product but know they want a digital camera for example. 3. Explorer. Unsure what they want. Just browsing. – They might know they want to buy something e.g. present but not the exact type of product. – Site needs to have excellent content and use engagement tactics to get the person to come bac,k 4. Mistake. Reason for high bounce rates on lots of sites.
  • 45. Sketching and Wireframes • Blueprint of what a site could look like • Wireframe page categories – Home page – Category page – Product listing page – Product page – Shopping basket – Payment page
  • 46. Grapihic Design • Make sure graphic designer viewed or was briefed on wireframe usability testing – Gives a feel for design rationale • Usability testing post graphic design – Good design will go unacknowledged in testing!
  • 47. Build and Launch • Shared understanding between UX designers and developers – Developers should view usability testing – Understand rationale behind design decisions – Developers may not know anything about design guidelines • Conduct usability testing – separate session.
  • 48. Google User Experience Guidelines http://www.google.com/corporate/ux.html 1. Focus on people – their lives, their work, their dreams. 2. Every millisecond counts. 3. Simplicity is powerful. 4. Engage beginners and attract experts. 5. Dare to innovate. 6. Design for the world. 7. Plan for today's and tomorrow's business. 8. Delight the eye without distracting the mind. 9. Be worthy of people's trust. 10. Add a human touch.
  • 49. Design Guidelines • Common sense • Guidelines learned by experienced designers • Beware of developers! • Knowing how to create functionality versus • Knowing how to design • Usability Principles / Design Rules / Heuristics / Design Guidelines / Design Rules etc. • The basic ideas are the same as they all come from the same underlying concepts.
  • 50. Guideline 1 – Be consistent • Predictable look & feel and behaviour • less effort to learn • coherently combining all elements of the interface together • layout, colour, font, capitalisation, menus, message, phrasing style, … everything
  • 51.
  • 52. Guideline 2 – Keep the visitors attention • Use up to 4 font sizes • Grouping • Colour coding • Colour intensity / Emphasis • Consider the users level of domain knowledge • Beware Animation / Blinking / Playing sounds • Graphics– font choice (Sans serif vs. Serif)
  • 53. Guideline 2 Keep the users attention (Font Face)
  • 54. Guideline 2 (Colour) • Use conservatively (less than 5 in one display - but not a fixed rule!) • Don’t use glaring, awkward combinations • Use it for colour-coding • Consider colour-blind viewers
  • 56.
  • 57. Guideline 3: Speak the Users Language • All messaging, labels, words, instruction etc. should be in the target users language • No system oriented information • Insert images of messaging from eCommerce sites • “We have sold you 1 item of the book XXX” • => “You have bought 1 item of the book XXX” • (user’s point of view) • “Action preference #327 initiated” • => “background setting ready” • (no system-oriented information)
  • 58. Guideline 4: Reduce the users memory load • Users should not have to remember how to use the website
  • 59.
  • 60.
  • 61. Guideline 5: Provide informative feedback • System feedback for every user action • Clicking sounds • Mouse cursor • Reversible • Avoid user-driven errors
  • 62. Guideline 6: Provide shortcuts for frequent users • Short cut buttons (Ctrl-C/Ctrl-V/Ctrl-X, etc.) • Action history • Recently purchased items • Recently-opened file list
  • 63. Guideline 7: Use proper error messages • Be self explanatory • Be specific • Be polite • Be constructive • And most importantly, don’t assign blame • A better approach is to pre-empt errors and build affordance into the system.
  • 64. Guideline 7 – Use proper error messages
  • 65. Guideline 7 – Use proper error messages
  • 66. Guideline 7 – Use proper error messages
  • 67. Guideline 7 – Use proper error messages
  • 68. Guideline 8: Provide easy reversal of actions • Make users feel safe • Users should not feel afraid to explore unknown features • As simple as a back button!
  • 69. Guideline 9: Write for the web
  • 71.
  • 72. All pages should contain clear calls to action
  • 73. Guideline 10 – Each page should have a clear objective • The home page may not be the landing page • Clear calls to action • Grab the visitors attention – not garner irritation
  • 74.
  • 75. Great design isn’t as simple as following guidelines
  • 76. “Attractive things work better” – Don Norman, Norman Nielsen Group
  • 77.
  • 78.
  • 79.
  • 80.
  • 82. Next lecture • Introduction to usability and usability testing