This is the presentation used ina webinar presented by Tracy Heath. Tracy says: "I was privileged to attend ISTE 2017 in San Antonio, Texas and was blown away by the positive and excited educators that I met there. There were over 1100 sessions to attend and so much to see and learn. My presentation will be on the general trends in education that I saw while at ISTE. I will cover coding, AR, VR, libraries and the maker movement as well as touching on professional development."
2. Contents:
• ISTE-International Society forTechnology in Education
• Coding-the new universal language
• AR augmented reality
• VR virtual reality
• Libraries and the Maker movement
• PD-professional development
4. Coding
• Computational thinking
• part of the curriculum in most First and many SecondWorld Countries.
• an imperative
• from Grade 1 upwards in most schools
• In Great Britain Coding has been part of the curriculum for three years already; and
in Australia it will be part of eachYear levels curriculum from 2018.
5. AR-Augmented Reality
• augmented reality is closer to the real world.
• Augmented reality adds graphics, sounds, haptic feedback and smell to the
natural world as it exists
• blurs the line between what's real and what's computer-generated by enhancing
what we see, hear, feel and smell
• input such as sound, video, graphics or GPS data
• uses the existing environment and overlays new information on top of it
• is a technology that layers computer-generated enhancements atop an existing
reality in order to make it more meaningful through the ability to interact with it.
7. VR-Virtual Reality
• virtual reality creates immersive, computer-generated environments
• virtual reality replaces the real world with a simulated one
• virtual reality creates a totally artificial environment
• feel like they are experiencing the simulated reality firsthand, primarily by
stimulating their vision and hearing
• offers a digital recreation of a real life setting
8. Libraries and the Maker Movement-
• no more quiet spaces
• we now see collaborative, integrated, research driven areas
• turning libraries into thinking spaces
• Real world problem solving
• Thinking skills
• Collaboration
• No age restriction
• Librarians are facilitators
• Research driven
• Short term projects
• Integrated spaces
• Low tech, medium tech and high tech
9. Technology integration in the classroom –
• use of Microsoft/Google classroom (along with integrated features such as forms
for quizzes, and One Note for lesson content).
• Collaboration – digital allows for global collaboration.
• Digital citizenship
• Making IT relevant
10. PD-Professional Development
• All teachers need take responsibility for their own training
• forming your tribe
• keep informed of evolving teaching strategies by making use of all different ways of
learning
• including individual and collaborative learning
• attending Conferences like ISTE, E2 and Schoolnet (Oct 2017)
• TeachMeets,
• online courses and webinars
• Twitter and Facebook groups like MIE provide platforms for help