2. The game changing new reality
“The shift from traditional mass media to a
system of horizontal communication networks
organized around the Internet and wireless
communication has introduced a multiplicity of
communication patterns,
at the source of a fundamental
cultural transformation,
as virtuality becomes an essential dimension of
our reality.”
Catells: The rise of the Network society, 2010
3. 38 years to 50
mill.
1439 Gutenberg
1480 110 Printing press in Europe
13 years to 50 mill.
4 years to 50 mill.
9 months to
1439 Gutenberg
200 mill.
1480 110 Printing press in Europe
5. We can use
computers to
extend the
capabilities of our
own minds. They
can become the
repositories of our
knowledge.
http://www.phillwebb.net
Computers as mind tools
JBT@MANNAZ.COM
6. Important elements of the future
• ”World to my
desktop”
• Mediated
Immersion
• Mobile
Wireless
Devices
13/06/2012
• WEB 2.0
Side 6 JBT@MANNAZ.COM
7. How the WEB change learning
• The web support the comparison • Introducing learning based on
between many sources of searching, sorting and
information, each incomplete synthesize of information, rather
and together contradictory than assimilation of information
of one „true‟ information source
• The media and the user interface • Advanced way to synthesize new
supports multitasking knowledge?
• ”Napsterisme” – combining • Tailor-made teaching products
others design and services, adjusted to the
individual need, rather than one
• Sharing and cooperation through size fits all in length, content and
13/06/2012
the web pedagogical way
Side 7 JBT@MANNAZ.COM
8. We will need new ‘literacies’
• Social networking
• Privacy maintenance
• Identity management
• Creating content
• Organising content
• Reusing and repurposing
• Filtering and selecting
• Self broadcasting
9. Study shows…
“With social networking, most
”Today already 47% of business everyone can reach out to peers
technology users at N. America for advice on most any how-to,
and European companies report and Google is now every
using one or more websites(s) to employee’s adjunct professor.”
do parts of their jobs that are not
sanctioned by their IT department. “Between one-third and two-thirds
We expect this number to grow of your employees are meeting
closer to 60% in 2011 as their needs by working around
frustrated workers work around IT you.”
to self-provision technology”
Forrester research, April 2011 Jensen & Klein, Blind Spots,
April 2011
10. Connectivism
We live in a techno-social world
Learning occurs inside and
outside of people – we store our
knowledge in computers and in
other people – George Siemens
12. Constructivism
Deals with the way people create meaning
of the world through a series of individual
constructs. Constructs are the different
types of filters to change our reality from
chaos to order.
13. Smart workers
• Learns continuously doing her job
• Immediate access to solutions to his
performance challenge
• Share what he knows
• Relies on network
• Learn with and from others
• Keep updated on development
• Strive to improve productivity
• Thrives on autonomy
15. Personal Learning Environments
PLEs are not only
personal web tools and
personal learning
networks. PLEs are
much wider than this,
taking in experiences
and reality, as well as
Personal learning through TV,
Learning Personal music, paper based
materials, radio & more
Network Learning formal contexts.
Environment
Learning content is not
as important now as
where (or who) to
connect to, to find it.
Personal PWTs are any web
Web Tools tools, (usually Web 2.0)
chosen by learners to
support their lifelong
learning.
JBT@MANNAZ.COM
16. How..
Action
Learning
Groups
M.O.O.C Virtuel
Virtual input Action
learning
report
PLE Learning
Personal Groups
Learning Virtuel
Enviroment learning
(virtual) Action report
Webinars Learning
Groups
B/V-Logs
“LMS”
13/06/2012
Learning management systems
Side 16 JBT@MANNAZ.COM