2. Educational gaming has become one of the most
important and significant phenomenon taking on
the educational industry.
Games have a number of common characteristics
for creating effective learning environments, as
given below:
Complex environments for individuals to make
problem-solving decisions under difficult
circumstances.
Risk taking and experimentation to try out
alternative courses of action
Thematic and narrative threads to encourage
players to interact with others
3. Educational games: computer and video games
using immersive and engaging experience to target
the goals, outcomes and experiences
Online games: games ranging from simple text
games to complex and virtual games played by a
number of players simultaneously
Serious games: games that educate or train the
users and have a primary purpose other than
entertainment
Simulations: games that model the real world
4. Improved learning achievements
Broad cognitive competencies
Embody well-established principles and models of
learning
Primary socializations and learning mechanism
Actively engaging and immersive environments
Gaining value from cognitive, motivational,
emotional and social video games offers
5. Student’s Needs: Look at the subject matter and
what skills the game promotes.
Resources: Identify the different and numerous
resources needed to implement games on an
operating system or on a specific device
Scope of the search: Widen the scope of the search
as per the defined goals.
6. Determine Pedagogical Approach (how you believe
learning takes place)
Situate the Task in a Model World
Elaborate the Details
Incorporate Underlying Pedagogical Support
Map Learning Activities to Interface Actions
Map Learning Concepts to Interface Objects
7. Implementation Strategies:
Online
Discussion boards: facilitating real-time discussions
using tools like Todaysmeet and Padlet so that
students are free to make contributions that stay
anonymous
Quizzes: Quizzes as a way of interactive narrative
can be done in which each question leads to the
next an is built upon the answers given. It could
include hints as well.
8. In Class
Jeopardy: constructing a jeopardy-style game for
the preparation of mid-terms or review of chapters
Classrooms Response Systems: TopHat and Kahoot
are two of the examples that encourage
participation and earning points by competition
between individuals.
9. Out of Class
Game based learning environments: includes games
such as TriviaCrack or QuizUp, designed for
educational purposes.
Game enhanced learning environments: the role of
the instructor is to provide example of games
related to discipline. Games like SimCity, World Of
Warcraft and Second Life are some examples.
10. Game based learning has been proposed and
implemented at adult level.
Universities are looking for changing the
environment of lifelong learning.
Modern technology needs responsibility, creativity,
corporate culture, teamwork and effective
communication as soft skills.
By playing different roles, students obtain
experience and basic knowledge that are needed.
11. Designing serious games, specific to the individual
to gauge his learning.
Sharing with others so that the scores can be
displayed on the leader boards making it more
competitive.
Learning by interacting and communicating, rather
than memorizing leading to knowledge acquisition.
Monitoring the progress and measuring skills that
have been mastered.