here we are seeing the world in 2100 through the lens of Mixed reality(augmented reality+virtual reality
This is the combined effort by S CUBE(Sampoorna,Sangeetha and Sarah)
4. S CUBE
“AR augments the real world environment
with virtual information improving people’s
senses and skills.”
- Ronald Azuma, A Survey of
Augmented Reality
5. SCUBE
It gives people options to experience “The Road Not Taken”(Frost
2002). It also promotes adventure. “The unexamined life is not
worth living.” Socrates
6. S CUBE1968
• 1st head mounted display
system.
1990
• The term Augmented Reality was
coined by Tom Caudell.
1992
• Louis Rosenberg developed
Virtual fixtures for airforce and
military purpose.
1994
• AR entertainment started.
1999
• AR used in battle field
augmented reality system(BARS).
2004
• See through AR to cellphones by
German researchers.
2009
• AR tool kit brings AR to web
browsers.
• Researches going on.
• .
.
• Research going on.
• .
.
• Research going on
• .
2013
• Try for removing vehicle service
manuals by car
manufactures.Eg;MARTA.
2014
• Google Glass are introduced.
TIMELINE-
Growth of
Augmented Reality
7. S CUBE1957
• Invented Sensorama.
1961
• Helmet incorporating a video
screen with head-tracking
system.
1965
• Head mounted display
introduced.
1982
• VR goes to Hollywood as the
movie “Tron” was the first to
depict virtual reality.
1987
• Research works on VR.
1991
• VR games introduced.
1993
• VR Glasses at consumer
electronics shop.
1997
• Used Vrto create wars zone
scenarios.
1999
• Films on VR.
.
• Research going on
2012
• Oculus Rift introduced.
2014
• VR headsets.
TIMELINE-
Growth of
Virtual Reality
12. mRin 2100
1. Expanding a PC screen to real environment…program windows &
icons appear as virtual devices in real space and are eye or gesture
operated , by gazing or pointing.
2. Enhanced media application like pseudo holographic virtual
screens, virtual surround cinema.
3. Replacing of cell phones : eye dialing,
insertion of information directly into
environment
S CUBE
13. S CUBE
Soon, We’ll Go From Devices
To Device less
Future AR Vision
Future AR Retail + Digital signage
18. S CUBE
REFERENCE
1. Boss. A 2011,Ethnics for Life : a text with readings,5th edition ,
McGraw-Hill Companies , New ork .
• Oculus 2012,Oculus Rift ; Step Into the Game, Kick starter ,
<https://http://www.kickstarter.com/projects/1523379957/oculus--
‐rift--‐step--‐into--‐the--‐game%3E.
• Frost 2002,The Road Not Taken : A selection of Robert Frost’s poems.