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Mobile devices to raise
cultural awareness
Sara Vannini
NewMinE Lab - www.newmine.org
Faculty of Communication Sciences
Università della Svizzera italiana, Lugano, Switzerland
Lugano Trieste
research in e-learning and ICT in education,
ICT4D
e-learning services to the University and to
private companies
research and development in online tourism
and new media tourism communication
m-training
m-training m-serious games
m-training m-serious games
m-tourism
m-training m-serious games
m-tourism m-4d
m-training m-serious games
Today’s session
- projects: PSP @ BPS + eTreasure
- outcomes and lessons learnt
- implications in m-learning
m-training m-serious games
m-tourism m-4d
Tomorrow’s session
- Informal Learning and m-technologies in Tourism
- Projects in development
- Possible Scenarios in DC
m-training
m-training
Sony Play Station Portable @ BPS Bank - Suisse
Sony Play Station Portable @ BPS Bank - Suisse
• Starting date: January 2008
• Requirements:
- integration of ICTs
- flexibility (time, space and learning activities)
- bridging work and home spaces
- personalization of content
- reduction of costs (time and logistics)
- support interaction
- monitoring and tutoring of the trainees
Sony Play Station Portable @ BPS Bank - Suisse
• PSP already in use in some educational settings:
- educational games
- record experiences
• Recurring advantages of the device:
- mobile
- large screen
- easy to use and popular
- videos are ready to be watched
- enthusiasm
Sony Play Station Portable @ BPS Bank - Suisse
• Strategy:
- main didactical materials and interaction tools:
LMS (Moodle)
- multimedia resources: PSP
- games: PSP
Sony Play Station Portable @ BPS Bank - Suisse
Sony Play Station Portable @ BPS Bank - Suisse
Sony Play Station Portable @ BPS Bank - Suisse
Sony Play Station Portable @ BPS Bank - Suisse
anywhere & anytime
anywhere & anytime
aroused curiosity
anywhere & anytime
aroused curiosity
self-assessment
Multimedia
anywhere & anytime
aroused curiosity
self-assessment
anywhere & anytime
aroused curiosity
self-assessment
Multimedia
The
Gadget
Effect
Sony Play Station Portable @ BPS Bank - Suisse
Paper materials are
preferred to study
complex concepts
PSP screen is not good for animations based on text
Interaction, knowing
that you are tracked?
Lessons Learnt
- Stress multimedia
Lessons Learnt
- Stress multimedia
- Fast consuming materials, to be used
“anywhere, anytime”
Lessons Learnt
- Stress multimedia
- Fast consuming materials, to be used
“anywhere, anytime”
- Games!
Lessons Learnt
- Stress multimedia
- Fast consuming materials, to be used
“anywhere, anytime”
- Games!
- Personal use
Lessons Learnt
When designing learning
activities, the distinctive features
of the mobile device have to be
taken into account.
m-serious games
Game as Strategy
Game as Strategy
natural
Game as Strategy
natural experience
Game as Strategy
natural experience
fun
Game as Strategy
natural experience
fun
collaboration
Game as Strategy
natural experience
fun
collaboration
abilities
Game
Mobile phones
Game
Mobile phones
easy and
widely used
Game
Mobile phones
easy and
widely used
hub
Game
Mobile phones
easy and
widely used
hub
allows
upgrades
Game
Mobile phones
easy and
widely used
portable
hub
allows
upgrades
Game
Mobile phones
easy and
widely used
portable
hub
allows
upgrades
GPRS
Orange
SMSC
Application
Server
PoI
Location Based Games
Location Based Games
• Engagement
• Learning outcomes
• Appropriateness
Lessons Learnt
- Mobiles appropriate for Tourism
Lessons Learnt
- Mobiles appropriate for Tourism
- Mobiles appropriate for collaboration
Lessons Learnt
- Mobiles appropriate for Tourism
- Mobiles appropriate for collaboration
- Mobiles can serve for customization and sharing
Lessons Learnt
What really makes a
difference, is the experience.
m-training m-serious games
So far...
m-training m-serious games
Personal
m-training m-serious games
CollaborativePersonal
m-training m-serious games
CollaborativePersonal
Pervasive Pervasive
m-training m-serious games
CollaborativePersonal
Ubiquitous
Pervasive
Ubiquitous
Pervasive
m-training m-serious games
CollaborativePersonal
Ubiquitous
Pervasive
Ubiquitous
Pervasive
Just-in-time
m-training m-serious games
CollaborativePersonal
Ubiquitous
Pervasive
Ubiquitous
Pervasive
Just-in-time
Gaming Gaming
m-training m-serious games
CollaborativePersonal
Ubiquitous
Pervasive
Ubiquitous
Pervasive
Just-in-time
Gaming
Informal Learning
Gaming
Informal Learning
m-training m-serious games
CollaborativePersonal
Ubiquitous
Pervasive
Ubiquitous
Pervasive
Just-in-time
Gaming
Informal Learning
Gaming
Informal Learning
Tourism
m-training m-serious games
m-tourism m-4d
Tomorrow’s session
- m-devices & Tourism
- Projects in development
- Possible Scenarios in DC
Thank you
www.newmine.org

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Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010