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                                       e a n
                       Design Thinking
                  First of All – Design the Right Thing

mary@poppendieck.com         Mary Poppendieck         www.poppendieck.com
The Design Problem
                             The Design of Design
                    Understand the problem
                       “Deciding what to design is the hardest part of the design task. …
                       A small team is much better [at this] than an individual.”
Iterate




                    Design a solution
                        “Design isn‟t just to satisfy requirements, but also to uncover
          Iterate




                        requirements. … Design isn‟t simply selecting from alternatives,
                        but also realizing their existence.”

                    Implement the design
                        “One of the most striking 20th century developments in the design
                        disciplines is the progressive divorce of the designer from both the
                        implementer and the user. … [As a result] instances of disastrous,

          2         November 11   Copyright©2011 Poppendieck.LLC   l e a n
                        costly, or embarrassing miscommunication abound.”
The Single Owner Problem
                             The Design of Design
                    Understand the problem
                       “Deciding what to design is the hardest part of the design task. …
                       A small team is much better [at this] than an individual.”
Iterate




                    Design a solution
                        “Design isn‟t just to satisfy requirements, but also to uncover
          Iterate




                        requirements. … Design isn‟t simply selecting from alternatives,
                        but also realizing their existence.”

                    Implement the design
                        “One of the most striking 20th century developments in the design
                        disciplines is the progressive divorce of the designer from both the
                        implementer and the user. … [As a result] instances of disastrous,

          3         November 11   Copyright©2011 Poppendieck.LLC   l e a n
                        costly, or embarrassing miscommunication abound.”
What is Design Thinking?
  Diverse Design Team
      Framing
                       Observe the Situation
                       Conceptualize the Problem
Reframe*




                     Ideation
                       Obtain Customer Insights
           Iterate




                       Visualize/Prototype Ideas

                     Experimentation
                       Try Tentative Solutions
*Pivot
 4
                       Refine Mental Models
              November 11   Copyright©2011 Poppendieck.LLC   l e a n
Design Thinking

How Might We Improve the Shopping Experience?
 Multiple Perspectives
 Time Constraints
 Go and See
 Brainstorm
 Prototypes
 Convergence
 Build to Learn
 Critical Evaluation
5   November 11   Copyright©2011 Poppendieck.LLC   l e a n
The Imagination Problem
                             The Design of Design
                    Understand the problem
                       “Deciding what to design is the hardest part of the design task. …
                       A small team is much better [at this] than an individual.”
Iterate




                    Design a solution
                        “Design isn‟t just to satisfy requirements, but also to uncover
          Iterate




                        requirements. … Design isn‟t simply selecting from alternatives,
                        but also realizing their existence.”

                    Implement the design
                        “One of the most striking 20th century developments in the design
                        disciplines is the progressive divorce of the designer from both the
                        implementer and the user. … [As a result] instances of disastrous,

          6         November 11   Copyright©2011 Poppendieck.LLC   l e a n
                        costly, or embarrassing miscommunication abound.”
Design the Experience




7     November 11   Copyright©2011 Poppendieck.LLC   l e a n
    Simulates the Flying Experience – Not the Buying Experience
Disruptive Design
    GE Healthcare                                 “Our engineering and marketing teams now interact
                                                  closely with the customers here [in India] to understand
                     Kjell Kristoffersen
                          Chief Engineer
                                                  their requirements. We look at their work flow, their
                                                  environmental limitations, their profitability issues and
                                                  other factors and we then price, design and manufacture
                                                  the products accordingly”**
                                                           **Ashish Shah, General Manager, GE Healthcare Technology - India




    The Vscan: $8000 Ultrasound unit
    the size of a mobile phone. Based
    on designs originating in China, it is
    revolutionizing global healthcare.

“We realized that the biggest
impediment was that we were
selling what we were making
[rather than] making what the
customers here needed.”*
*V. Raja, president and CEO of GE Healthcare-South Asia.
8         November 11           Copyrignt©2011 Poppendieck.LLC             l e a n
                                                                         The MAC-i: ~$500 – EKG’s for Rs 9
The Divorce Problem
                             The Design of Design
                    Understand the problem
                       “Deciding what to design is the hardest part of the design task. …
                       A small team is much better [at this] than an individual.”
Iterate




                    Design a solution
                        “Design isn‟t just to satisfy requirements, but also to uncover
          Iterate




                        requirements. … Design isn‟t simply selecting from alternatives,
                        but also realizing their existence.”

                    Implement the design
                        “One of the most striking 20th century developments in the design
                        disciplines is the progressive divorce of the designer from both the
                        implementer and the user. … [As a result] instances of disastrous,

          9         November 11   Copyright©2011 Poppendieck.LLC   l e a n
                        costly, or embarrassing miscommunication abound.”
Don‟t Divorce Design
      From Implementation
Domain Experience                             Concurrent Engineering
Designers and implementers                    Implementers
work at the job they                          are intimately
are automating.                               involved in the
(Canadian Air Traffic                         design process.
Control System.)

Cross-Functional Teams                       Incremental Development
The team includes                            and Iterative Delivery
people from every                            Build a minimum-function
function necessary
for success, and has
                                             version that works and
direct contact with                          give it to users. Get
users from the onset.
10   November 11   Copyright©2011 Poppendieck.LLC   l e a n
                                             feedback. Repeat.
                                                       See Fred Brooks: The Design of Design
Systems Engineering
                      Decades of successful software development
                      without detailed requirements, a backlog of
                      stories, or long list of features and functions.
Control projects with the critical-few results that define value.
          People do not do development projects to get function, features and stories.
          Most of our so-called functional requirements are not actually requirements.
          They are designs to meet unarticulated, higher-level, critical requirements.
Give developers the freedom to discover how to deliver those results.
     The worst scenario I can imagine is when we allow real customers, users, and our own
     salespeople to dictate „functions and features‟ to the developers, carefully disguised as
     „customer requirements‟. Maybe conveyed by our product owners. If you go slightly
     below the surface of these false „requirements‟ you will find that they are not really
     requirements. They are really bad amateur design for the „real‟ requirements.
     Let developers engineer technical solutions to meet the quantified requirements.
     This gets the right job (design) done by the right people (developers) towards


11     November 11     Copyright©2011 Poppendieck.LLC   l e a n
     the right requirements (higher level views of the qualities of the application).
                                                        From: Value-Driven Development Principles and
                                                        Values by Tom Gilb, –Agile Record, July 2010
The Linear Thinking Problem
                             The Design of Design
                    Understand the problem
                       “Deciding what to design is the hardest part of the design task. …
                       A small team is much better [at this] than an individual.”
Iterate




                    Design a solution
                        “Design isn‟t just to satisfy requirements, but also to uncover
          Iterate




                        requirements. … Design isn‟t simply selecting from alternatives,
                        but also realizing their existence.”

                    Implement the design
                        “One of the most striking 20th century developments in the design
                        disciplines is the progressive divorce of the designer from both the
                        implementer and the user. … [As a result] instances of disastrous,

          12        November 11   Copyright©2011 Poppendieck.LLC   l e a n
                        costly, or embarrassing miscommunication abound.”
The Fastest Learner Wins

                        Model                           Build


               Learn                                Measure

13   November 11   Copyright©2011 Poppendieck.LLC   l e a n
The Lean Startup
Agile Vs. Lean Startup
Adapted from similar
chart posted by Joshua                  Agile                     Lean Startup
Kerievsky, Industrial
Logic Blog† August, 2011        Product Roadmap              Business Model Canvas
                                Product Vision               Product Market Fit
                                Release Plan                 Minimal Viable Product
                                Iteration                    Build-Measure-Learn Loop
                                Iteration Review             Persevere or Pivot
                                Backlog                      “To Learn” List
                                User Story                   Hypothesis
                                Continuous Integration       Continuous Deployment
                                Definition of Done           Validated Learning
†https://elearning.industrial
                                Acceptance Test              Split Test
logic.com/gh/submit?Action
=PageAction&album=blog200       Customer Feedback            Cohort-based Metrics
9&path=blog2009/2011/agil
eVsLeanStartup&devLangua        On-Site Customer             “Get Out Of The Building”


                                                                      l e a n
ge=Java
                                Product Owner                Entrepreneur
     14          November 11         Copyright©2011 Poppendieck.LLC
lsoftware development
                                   e a n
                       Thank You!
             More Information: www.poppendieck.com

mary@poppendieck.com     Mary Poppendieck      www.poppendieck.com

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Design Thinking

  • 1. lsoftware development e a n Design Thinking First of All – Design the Right Thing mary@poppendieck.com Mary Poppendieck www.poppendieck.com
  • 2. The Design Problem The Design of Design Understand the problem “Deciding what to design is the hardest part of the design task. … A small team is much better [at this] than an individual.” Iterate Design a solution “Design isn‟t just to satisfy requirements, but also to uncover Iterate requirements. … Design isn‟t simply selecting from alternatives, but also realizing their existence.” Implement the design “One of the most striking 20th century developments in the design disciplines is the progressive divorce of the designer from both the implementer and the user. … [As a result] instances of disastrous, 2 November 11 Copyright©2011 Poppendieck.LLC l e a n costly, or embarrassing miscommunication abound.”
  • 3. The Single Owner Problem The Design of Design Understand the problem “Deciding what to design is the hardest part of the design task. … A small team is much better [at this] than an individual.” Iterate Design a solution “Design isn‟t just to satisfy requirements, but also to uncover Iterate requirements. … Design isn‟t simply selecting from alternatives, but also realizing their existence.” Implement the design “One of the most striking 20th century developments in the design disciplines is the progressive divorce of the designer from both the implementer and the user. … [As a result] instances of disastrous, 3 November 11 Copyright©2011 Poppendieck.LLC l e a n costly, or embarrassing miscommunication abound.”
  • 4. What is Design Thinking? Diverse Design Team Framing  Observe the Situation  Conceptualize the Problem Reframe* Ideation  Obtain Customer Insights Iterate  Visualize/Prototype Ideas Experimentation  Try Tentative Solutions *Pivot 4  Refine Mental Models November 11 Copyright©2011 Poppendieck.LLC l e a n
  • 5. Design Thinking How Might We Improve the Shopping Experience?  Multiple Perspectives  Time Constraints  Go and See  Brainstorm  Prototypes  Convergence  Build to Learn  Critical Evaluation 5 November 11 Copyright©2011 Poppendieck.LLC l e a n
  • 6. The Imagination Problem The Design of Design Understand the problem “Deciding what to design is the hardest part of the design task. … A small team is much better [at this] than an individual.” Iterate Design a solution “Design isn‟t just to satisfy requirements, but also to uncover Iterate requirements. … Design isn‟t simply selecting from alternatives, but also realizing their existence.” Implement the design “One of the most striking 20th century developments in the design disciplines is the progressive divorce of the designer from both the implementer and the user. … [As a result] instances of disastrous, 6 November 11 Copyright©2011 Poppendieck.LLC l e a n costly, or embarrassing miscommunication abound.”
  • 7. Design the Experience 7 November 11 Copyright©2011 Poppendieck.LLC l e a n Simulates the Flying Experience – Not the Buying Experience
  • 8. Disruptive Design GE Healthcare “Our engineering and marketing teams now interact closely with the customers here [in India] to understand Kjell Kristoffersen Chief Engineer their requirements. We look at their work flow, their environmental limitations, their profitability issues and other factors and we then price, design and manufacture the products accordingly”** **Ashish Shah, General Manager, GE Healthcare Technology - India The Vscan: $8000 Ultrasound unit the size of a mobile phone. Based on designs originating in China, it is revolutionizing global healthcare. “We realized that the biggest impediment was that we were selling what we were making [rather than] making what the customers here needed.”* *V. Raja, president and CEO of GE Healthcare-South Asia. 8 November 11 Copyrignt©2011 Poppendieck.LLC l e a n The MAC-i: ~$500 – EKG’s for Rs 9
  • 9. The Divorce Problem The Design of Design Understand the problem “Deciding what to design is the hardest part of the design task. … A small team is much better [at this] than an individual.” Iterate Design a solution “Design isn‟t just to satisfy requirements, but also to uncover Iterate requirements. … Design isn‟t simply selecting from alternatives, but also realizing their existence.” Implement the design “One of the most striking 20th century developments in the design disciplines is the progressive divorce of the designer from both the implementer and the user. … [As a result] instances of disastrous, 9 November 11 Copyright©2011 Poppendieck.LLC l e a n costly, or embarrassing miscommunication abound.”
  • 10. Don‟t Divorce Design From Implementation Domain Experience Concurrent Engineering Designers and implementers Implementers work at the job they are intimately are automating. involved in the (Canadian Air Traffic design process. Control System.) Cross-Functional Teams Incremental Development The team includes and Iterative Delivery people from every Build a minimum-function function necessary for success, and has version that works and direct contact with give it to users. Get users from the onset. 10 November 11 Copyright©2011 Poppendieck.LLC l e a n feedback. Repeat. See Fred Brooks: The Design of Design
  • 11. Systems Engineering Decades of successful software development without detailed requirements, a backlog of stories, or long list of features and functions. Control projects with the critical-few results that define value. People do not do development projects to get function, features and stories. Most of our so-called functional requirements are not actually requirements. They are designs to meet unarticulated, higher-level, critical requirements. Give developers the freedom to discover how to deliver those results. The worst scenario I can imagine is when we allow real customers, users, and our own salespeople to dictate „functions and features‟ to the developers, carefully disguised as „customer requirements‟. Maybe conveyed by our product owners. If you go slightly below the surface of these false „requirements‟ you will find that they are not really requirements. They are really bad amateur design for the „real‟ requirements. Let developers engineer technical solutions to meet the quantified requirements. This gets the right job (design) done by the right people (developers) towards 11 November 11 Copyright©2011 Poppendieck.LLC l e a n the right requirements (higher level views of the qualities of the application). From: Value-Driven Development Principles and Values by Tom Gilb, –Agile Record, July 2010
  • 12. The Linear Thinking Problem The Design of Design Understand the problem “Deciding what to design is the hardest part of the design task. … A small team is much better [at this] than an individual.” Iterate Design a solution “Design isn‟t just to satisfy requirements, but also to uncover Iterate requirements. … Design isn‟t simply selecting from alternatives, but also realizing their existence.” Implement the design “One of the most striking 20th century developments in the design disciplines is the progressive divorce of the designer from both the implementer and the user. … [As a result] instances of disastrous, 12 November 11 Copyright©2011 Poppendieck.LLC l e a n costly, or embarrassing miscommunication abound.”
  • 13. The Fastest Learner Wins Model Build Learn Measure 13 November 11 Copyright©2011 Poppendieck.LLC l e a n
  • 14. The Lean Startup Agile Vs. Lean Startup Adapted from similar chart posted by Joshua Agile Lean Startup Kerievsky, Industrial Logic Blog† August, 2011 Product Roadmap Business Model Canvas Product Vision Product Market Fit Release Plan Minimal Viable Product Iteration Build-Measure-Learn Loop Iteration Review Persevere or Pivot Backlog “To Learn” List User Story Hypothesis Continuous Integration Continuous Deployment Definition of Done Validated Learning †https://elearning.industrial Acceptance Test Split Test logic.com/gh/submit?Action =PageAction&album=blog200 Customer Feedback Cohort-based Metrics 9&path=blog2009/2011/agil eVsLeanStartup&devLangua On-Site Customer “Get Out Of The Building” l e a n ge=Java Product Owner Entrepreneur 14 November 11 Copyright©2011 Poppendieck.LLC
  • 15. lsoftware development e a n Thank You! More Information: www.poppendieck.com mary@poppendieck.com Mary Poppendieck www.poppendieck.com