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Challenges in Mobile App Marketing in 2017 - Pocket Gamer Connects London

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Challenges in Mobile App Marketing in 2017 - Pocket Gamer Connects London

  1. 1. ` 2016 Lessons & 2017 Trends P O C K E T G A M E R C O N N E C T S L O N D O N - J A N U A R Y 2 0 1 7 @ R O S S Y S H E I L
  2. 2. MARKET PLACE USER BEHAVIOURAPP STORE @ R O S S Y S H E I L Market forces driving the app economy…
  3. 3. @ R O S S Y S H E I L USER BEHAVIOUR
  4. 4. Source: eMarketer, Sept. 2016 UK data Print Radio TV Desktop Mobile 29% 23% 31% 13% 3% 16% 25% 38% 17% 4% UKTIMESPENTWITHMEDIA 20162013 @ R O S S Y S H E I L minutes with digital media are spent on mobile 2/3Mobile time is eating other media…
  5. 5. 90% SOURCE | comScore MMX MP and Mobile Metrix, UK, 2015 TIME SPENT IN APP VS MOBILE BROWSER @ R O S S Y S H E I L
  6. 6. SOURCE | Kleiner Perkins Internet Trends, 2015 85 TIMESCONSUMERS UNLOCK THEIR PHONES EVERY DAY @ R O S S Y S H E I L
  7. 7. 76 SECONDSUSER WILL WAIT BEFORE MOVING ON TO A COMPETITOR SOURCE | LivePerson, 2015 @ R O S S Y S H E I L
  8. 8. 8 SECONDSTHE HUMAN ATTENTION SPAN SOURCE | Microsoft research, May 2015 @ R O S S Y S H E I L
  9. 9. C O N F I D E N T I A L Attention span is decreasing… Time Choices @ R O S S Y S H E I L
  10. 10. Consumption & behaviour are changing… @ R O S S Y S H E I L
  11. 11. Expectation of ‘Now’… @ R O S S Y S H E I L
  12. 12. @ R O S S Y S H E I L 75% SOURCE | CISCO 2016
  13. 13. Consumption method is changing…. @ R O S S Y S H E I L
  14. 14. Mass Adoption of Creator Marketing @rossysheil Video-first consumption is impacting games… @ R O S S Y S H E I L
  15. 15. USER BEHAVIOUR IS EVOLVING… + 11% YoY usage increase on aggregate vs 58% in 2015 - 15% Gaming down YoY vs -1% in 2015 1 Billion Apps across 2 B devices @ R O S S Y S H E I L SOURCE | FLURRY 2016
  16. 16. CANNIBALISATION OF TIME SPENT.. - 4% Decrease in time spent gaming @ R O S S Y S H E I L SOURCE | FLURRY 2016
  17. 17. @ R O S S Y S H E I L MARKET PLACE
  18. 18. When demand exceeds supply… @ R O S S Y S H E I L
  19. 19. 0 30 60 90 120 SmartphoneUsers 0.0 0.7 1.3 2.0 2.6 2014 2015 2016 2017 2018 SP Users Mobile Ad Spend AdSpendingBillions Mobile Ad Spend per User 2014 2015 2016 2017 2018 0 15 30 45 60 $52 $44 $38 $30 $19 3% YoY increase in smartphone growth in 2016 42X Multiple of Users : Ad Spend in 2017 2.5X Multiple of which the rate of ad spend exceeds rate of growth in 2016 THE TIPPING POINT
  20. 20. More ad tech available than ever - over 1,000 vendors… @ R O S S Y S H E I L
  21. 21. Are you reaching a unique audience ? @ R O S S Y S H E I L
  22. 22. Attribution & user colouring is a problem UNIQUE AUDIENCE ? GOOGLE VUNGLE FACEBOOK FIRST CLICK A S S I S T LAST CLICK IMPRESSION Lack of parity in industry on assisted & view Attributed data hard-coded & at cohort- level does not help publishers @ R O S S Y S H E I L
  23. 23. APP STORE @ R O S S Y S H E I L
  24. 24. HOW CAN A USER FIND YOUR APP? 4MM OTHER APPS. 250BN+ INSTALLS SINCE 2008 @ R O S S Y S H E I L
  25. 25. Discovery & monetisation is challenging… @ R O S S Y S H E I L
  26. 26. RELEASES PER DAY MONTHLY GAMES CONSUMPTION APPS ON HOME PAGE SCREEN 4k+ 6 5 @ R O S S Y S H E I L SOURCE | FORRESTER 2016
  27. 27. C O N F I D E N T I A L@ R O S S Y S H E I L GAMING APPS MATURE.. 2013 2014 2015 2016 119 days SOURCE | APP ANNIE 2016
  28. 28. Market place trends & discovery challenges force internationalisation… @ R O S S Y S H E I L
  29. 29. C O N F I D E N T I A L 79 Billion 2.2x growth by 2020 400 Billion 1.8x growth by 2020 3x Revenue GLOBAL APP STORE IS BOOMING… @ R O S S Y S H E I L SOURCE | OVUM 2015
  30. 30. C O N F I D E N T I A L USA & EMEA Deceleration due to app saturation and maturity MATURING & EMERGING… SEA BRIC APAC Acceleration in downloads as smartphone adoption increases @ R O S S Y S H E I L SOURCE | APP ANNIE 2016
  31. 31. C O N F I D E N T I A L APAC 2x time spent vs USA JP ARPU 2x aggregate in ‘Big 5 Countries’ CN Largest iOS market and 10x ARPU increase BALANCE THE ECONOMIES… @ R O S S Y S H E I L SOURCE | APP ANNIE 2016
  32. 32. WHAT DOES THIS MEAN FOR 2017 ? @ R O S S Y S H E I L
  33. 33. The Rise of Premium Programmatic @ R O S S Y S H E I L
  34. 34. PREMIUM PROGRAMMATIC VIDEO ADS eCPMs +60% VIDEO ADS REVENUE +180% DSPs BUYING VIDEO ADS +120% - Private Market Places will be key trend for diversification & high quality acquisition - Enables advertisers to compete at high CPM’s where brand advertisers are applying pressure - First party data push - continued movement towards ‘premium audiences and not inventory Video Ad Revenue DMP Syndication of First Party Data to trade audiences across RTB @ R O S S Y S H E I L
  35. 35. Mass Adoption of Creator Marketing @rossysheil Mass Adoption of Creator Marketing @ R O S S Y S H E I L
  36. 36. 49% Users have used a product because of an influencer PROGRAMMATIC CREATOR MARKETING 20% Users share products they see influencers use Strong channel for mid-long tail acquisition @ R O S S Y S H E I L
  37. 37. MarTech as Antidote to AdTech @rossysheil MarTech : AdTech @ R O S S Y S H E I L
  38. 38. - Market shift in focus to user retention & predictive analytics - Maximise value & yield of a single user or cohort - Unique experience for on-boarded users on a channel level - MMA can marry product & marketing teams goals effectively THE MARTECH ANTIDOTE… @ R O S S Y S H E I L
  39. 39. 100% Player Monetisation @ R O S S Y S H E I L
  40. 40. 5% Users who carry out in-app purchases 100% PLAYER MONETISATION - Single SDK with predictive analytics to maximise monetisation & IAP - Integration of immersive ad experiences & rewarded video to boost LTV - Enhanced data sharing capabilities MMP, SSP, DSP @ R O S S Y S H E I L
  41. 41. @rossysheil ROAS to inform Demand Strategy @ R O S S Y S H E I L
  42. 42. SHIFT TO PREMIUM ON DEMAND NATIVE AD CLICK-THROUGH RATES +130% +390% NATIVE AD REVENUE +132% INCREASE IN NATIVE INVENTORY - NATIVE to combat mobile CPM’s & lack of supply - Playables to generate mass adoption - ROAS on ad type and individual-user level (Soomla) - Social contributors & K-Factor on cohort level - Synchronous and asynchronous gameplay via demand & platform @ R O S S Y S H E I L
  43. 43. AI to Power Creativity @rossysheil@ R O S S Y S H E I L
  44. 44. AI TO POWER CREATIVITY - Platforms are suffering from lack of innovation in ad fatigue and user fatigue - AI & predictive analytics will address rules based approach to creative fatigue - Machine learning will open up a new native channel with in-video advertising @ R O S S Y S H E I L
  45. 45. Key Takeaways 1 2 3 4 Market place, app store and user trends are converging to limit supply & create excessive demand The rise of premium programmatic will aid in diversification with greater predictability of ROAS Age of the mature marketing organisation - unit economics mean tighter focus on ROAS AI will open up innovation in creativity for performance marketers in video @ R O S S Y S H E I L
  46. 46. #PGCLondon @ R O S S Y S H E I L

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