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2016 Lessons & 2017 Trends
P O C K E T G A M E R C O N N E C T S L O N D O N - J A N U A R Y 2 0 1 7
@ R O S S Y S H E I L
MARKET PLACE USER BEHAVIOURAPP STORE
@ R O S S Y S H E I L
Market forces driving the app economy…
@ R O S S Y S H E I L
USER BEHAVIOUR
Source: eMarketer, Sept. 2016 UK data
Print Radio TV Desktop Mobile
29%
23%
31%
13%
3%
16%
25%
38%
17%
4%
UKTIMESPENTWITHMEDIA 20162013
@ R O S S Y S H E I L
minutes with
digital media are
spent on mobile
2/3Mobile time is eating other media…
90%
SOURCE | comScore MMX MP and Mobile Metrix, UK, 2015
TIME SPENT IN APP VS MOBILE BROWSER
@ R O S S Y S H E I L
SOURCE | Kleiner Perkins Internet Trends, 2015
85 TIMESCONSUMERS UNLOCK THEIR PHONES EVERY DAY
@ R O S S Y S H E I L
76 SECONDSUSER WILL WAIT BEFORE MOVING ON TO A COMPETITOR
SOURCE | LivePerson, 2015
@ R O S S Y S H E I L
8 SECONDSTHE HUMAN ATTENTION SPAN
SOURCE | Microsoft research, May 2015
@ R O S S Y S H E I L
C O N F I D E N T I A L
Attention span is decreasing…
Time
Choices
@ R O S S Y S H E I L
Consumption & behaviour are
changing…
@ R O S S Y S H E I L
Expectation of ‘Now’…
@ R O S S Y S H E I L
@ R O S S Y S H E I L
75%
SOURCE | CISCO 2016
Consumption method is changing….
@ R O S S Y S H E I L
Mass Adoption of Creator Marketing
@rossysheil
Video-first consumption is impacting
games…
@ R O S S Y S H E I L
USER BEHAVIOUR IS
EVOLVING…
+ 11%
YoY usage increase on
aggregate vs 58% in 2015
- 15%
Gaming down YoY vs -1% in
2015
1 Billion
Apps across 2 B devices
@ R O S S Y S H E I L SOURCE | FLURRY 2016
CANNIBALISATION OF
TIME SPENT..
- 4%
Decrease in time spent gaming
@ R O S S Y S H E I L SOURCE | FLURRY 2016
@ R O S S Y S H E I L
MARKET PLACE
When demand exceeds supply…
@ R O S S Y S H E I L
0
30
60
90
120
SmartphoneUsers
0.0
0.7
1.3
2.0
2.6
2014 2015 2016 2017 2018
SP Users Mobile Ad Spend
AdSpendingBillions
Mobile Ad Spend per User
2014
2015
2016
2017
2018
0 15 30 45 60
$52
$44
$38
$30
$19
3%
YoY increase in smartphone
growth in 2016
42X
Multiple of Users : Ad Spend in
2017
2.5X
Multiple of which the rate of ad
spend exceeds rate of growth
in 2016
THE TIPPING POINT
More ad tech available than ever - over 1,000
vendors…
@ R O S S Y S H E I L
Are you reaching a unique audience ?
@ R O S S Y S H E I L
Attribution & user colouring is a problem
UNIQUE AUDIENCE ?
GOOGLE
VUNGLE
FACEBOOK
FIRST CLICK
A S S I S T
LAST CLICK
IMPRESSION
Lack of parity in industry on assisted &
view
Attributed data hard-coded & at cohort-
level does not help publishers
@ R O S S Y S H E I L
APP STORE
@ R O S S Y S H E I L
HOW CAN A USER FIND YOUR APP?
4MM OTHER APPS.
250BN+ INSTALLS SINCE 2008
@ R O S S Y S H E I L
Discovery & monetisation is challenging…
@ R O S S Y S H E I L
RELEASES PER
DAY
MONTHLY GAMES
CONSUMPTION
APPS ON HOME
PAGE SCREEN
4k+ 6 5
@ R O S S Y S H E I L SOURCE | FORRESTER 2016
C O N F I D E N T I A L@ R O S S Y S H E I L
GAMING APPS MATURE..
2013 2014 2015 2016
119 days
SOURCE | APP ANNIE 2016
Market place trends & discovery challenges force
internationalisation…
@ R O S S Y S H E I L
C O N F I D E N T I A L
79 Billion
2.2x growth by 2020
400 Billion
1.8x growth by 2020
3x
Revenue
GLOBAL APP STORE IS
BOOMING…
@ R O S S Y S H E I L SOURCE | OVUM 2015
C O N F I D E N T I A L
USA & EMEA
Deceleration due to app
saturation and maturity
MATURING & EMERGING…
SEA
BRIC
APAC
Acceleration in downloads as smartphone adoption
increases
@ R O S S Y S H E I L SOURCE | APP ANNIE 2016
C O N F I D E N T I A L
APAC
2x time spent vs USA
JP ARPU
2x aggregate in ‘Big 5
Countries’
CN
Largest iOS market and 10x ARPU
increase
BALANCE THE ECONOMIES…
@ R O S S Y S H E I L SOURCE | APP ANNIE 2016
WHAT DOES THIS MEAN FOR 2017 ?
@ R O S S Y S H E I L
The Rise of Premium Programmatic
@ R O S S Y S H E I L
PREMIUM PROGRAMMATIC
VIDEO ADS
eCPMs
+60%
VIDEO ADS
REVENUE
+180%
DSPs BUYING
VIDEO ADS
+120%
- Private Market Places will be key trend for
diversification & high quality acquisition
- Enables advertisers to compete at high
CPM’s where brand advertisers are applying
pressure
- First party data push - continued movement
towards ‘premium audiences and not
inventory
Video Ad Revenue
DMP Syndication of First Party Data to
trade audiences across RTB
@ R O S S Y S H E I L
Mass Adoption of Creator Marketing
@rossysheil
Mass Adoption of Creator Marketing
@ R O S S Y S H E I L
49%
Users have used a product
because of an influencer
PROGRAMMATIC CREATOR
MARKETING
20%
Users share products they see
influencers use
Strong channel for mid-long
tail acquisition
@ R O S S Y S H E I L
MarTech as Antidote to AdTech
@rossysheil
MarTech : AdTech
@ R O S S Y S H E I L
- Market shift in focus to user retention & predictive
analytics
- Maximise value & yield of a single user or cohort
- Unique experience for on-boarded users on a channel
level
- MMA can marry product & marketing teams goals
effectively
THE MARTECH ANTIDOTE…
@ R O S S Y S H E I L
100% Player Monetisation
@ R O S S Y S H E I L
5%
Users who carry out in-app
purchases
100% PLAYER MONETISATION
- Single SDK with predictive analytics to maximise
monetisation & IAP
- Integration of immersive ad experiences & rewarded
video to boost LTV
- Enhanced data sharing capabilities MMP, SSP, DSP
@ R O S S Y S H E I L
@rossysheil
ROAS to inform Demand Strategy
@ R O S S Y S H E I L
SHIFT TO PREMIUM ON DEMAND
NATIVE AD
CLICK-THROUGH RATES
+130%
+390%
NATIVE AD
REVENUE
+132%
INCREASE IN NATIVE
INVENTORY
- NATIVE to combat mobile CPM’s & lack of supply
- Playables to generate mass adoption
- ROAS on ad type and individual-user level (Soomla)
- Social contributors & K-Factor on cohort level
- Synchronous and asynchronous gameplay via demand &
platform
@ R O S S Y S H E I L
AI to Power Creativity
@rossysheil@ R O S S Y S H E I L
AI TO POWER CREATIVITY
- Platforms are suffering from lack of innovation in
ad fatigue and user fatigue
- AI & predictive analytics will address rules based
approach to creative fatigue
- Machine learning will open up a new native
channel with in-video advertising
@ R O S S Y S H E I L
Key Takeaways
1
2
3
4
Market place, app store and user trends are converging to limit supply & create
excessive demand
The rise of premium programmatic will aid in diversification with greater predictability of
ROAS
Age of the mature marketing organisation - unit economics mean tighter focus on ROAS
AI will open up innovation in creativity for performance marketers in video
@ R O S S Y S H E I L
#PGCLondon
@ R O S S Y S H E I L

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Challenges in Mobile App Marketing in 2017 - Pocket Gamer Connects London

  • 1. ` 2016 Lessons & 2017 Trends P O C K E T G A M E R C O N N E C T S L O N D O N - J A N U A R Y 2 0 1 7 @ R O S S Y S H E I L
  • 2. MARKET PLACE USER BEHAVIOURAPP STORE @ R O S S Y S H E I L Market forces driving the app economy…
  • 3. @ R O S S Y S H E I L USER BEHAVIOUR
  • 4. Source: eMarketer, Sept. 2016 UK data Print Radio TV Desktop Mobile 29% 23% 31% 13% 3% 16% 25% 38% 17% 4% UKTIMESPENTWITHMEDIA 20162013 @ R O S S Y S H E I L minutes with digital media are spent on mobile 2/3Mobile time is eating other media…
  • 5. 90% SOURCE | comScore MMX MP and Mobile Metrix, UK, 2015 TIME SPENT IN APP VS MOBILE BROWSER @ R O S S Y S H E I L
  • 6. SOURCE | Kleiner Perkins Internet Trends, 2015 85 TIMESCONSUMERS UNLOCK THEIR PHONES EVERY DAY @ R O S S Y S H E I L
  • 7. 76 SECONDSUSER WILL WAIT BEFORE MOVING ON TO A COMPETITOR SOURCE | LivePerson, 2015 @ R O S S Y S H E I L
  • 8. 8 SECONDSTHE HUMAN ATTENTION SPAN SOURCE | Microsoft research, May 2015 @ R O S S Y S H E I L
  • 9. C O N F I D E N T I A L Attention span is decreasing… Time Choices @ R O S S Y S H E I L
  • 10. Consumption & behaviour are changing… @ R O S S Y S H E I L
  • 11. Expectation of ‘Now’… @ R O S S Y S H E I L
  • 12. @ R O S S Y S H E I L 75% SOURCE | CISCO 2016
  • 13. Consumption method is changing…. @ R O S S Y S H E I L
  • 14. Mass Adoption of Creator Marketing @rossysheil Video-first consumption is impacting games… @ R O S S Y S H E I L
  • 15. USER BEHAVIOUR IS EVOLVING… + 11% YoY usage increase on aggregate vs 58% in 2015 - 15% Gaming down YoY vs -1% in 2015 1 Billion Apps across 2 B devices @ R O S S Y S H E I L SOURCE | FLURRY 2016
  • 16. CANNIBALISATION OF TIME SPENT.. - 4% Decrease in time spent gaming @ R O S S Y S H E I L SOURCE | FLURRY 2016
  • 17. @ R O S S Y S H E I L MARKET PLACE
  • 18. When demand exceeds supply… @ R O S S Y S H E I L
  • 19. 0 30 60 90 120 SmartphoneUsers 0.0 0.7 1.3 2.0 2.6 2014 2015 2016 2017 2018 SP Users Mobile Ad Spend AdSpendingBillions Mobile Ad Spend per User 2014 2015 2016 2017 2018 0 15 30 45 60 $52 $44 $38 $30 $19 3% YoY increase in smartphone growth in 2016 42X Multiple of Users : Ad Spend in 2017 2.5X Multiple of which the rate of ad spend exceeds rate of growth in 2016 THE TIPPING POINT
  • 20. More ad tech available than ever - over 1,000 vendors… @ R O S S Y S H E I L
  • 21. Are you reaching a unique audience ? @ R O S S Y S H E I L
  • 22. Attribution & user colouring is a problem UNIQUE AUDIENCE ? GOOGLE VUNGLE FACEBOOK FIRST CLICK A S S I S T LAST CLICK IMPRESSION Lack of parity in industry on assisted & view Attributed data hard-coded & at cohort- level does not help publishers @ R O S S Y S H E I L
  • 23. APP STORE @ R O S S Y S H E I L
  • 24. HOW CAN A USER FIND YOUR APP? 4MM OTHER APPS. 250BN+ INSTALLS SINCE 2008 @ R O S S Y S H E I L
  • 25. Discovery & monetisation is challenging… @ R O S S Y S H E I L
  • 26. RELEASES PER DAY MONTHLY GAMES CONSUMPTION APPS ON HOME PAGE SCREEN 4k+ 6 5 @ R O S S Y S H E I L SOURCE | FORRESTER 2016
  • 27. C O N F I D E N T I A L@ R O S S Y S H E I L GAMING APPS MATURE.. 2013 2014 2015 2016 119 days SOURCE | APP ANNIE 2016
  • 28. Market place trends & discovery challenges force internationalisation… @ R O S S Y S H E I L
  • 29. C O N F I D E N T I A L 79 Billion 2.2x growth by 2020 400 Billion 1.8x growth by 2020 3x Revenue GLOBAL APP STORE IS BOOMING… @ R O S S Y S H E I L SOURCE | OVUM 2015
  • 30. C O N F I D E N T I A L USA & EMEA Deceleration due to app saturation and maturity MATURING & EMERGING… SEA BRIC APAC Acceleration in downloads as smartphone adoption increases @ R O S S Y S H E I L SOURCE | APP ANNIE 2016
  • 31. C O N F I D E N T I A L APAC 2x time spent vs USA JP ARPU 2x aggregate in ‘Big 5 Countries’ CN Largest iOS market and 10x ARPU increase BALANCE THE ECONOMIES… @ R O S S Y S H E I L SOURCE | APP ANNIE 2016
  • 32. WHAT DOES THIS MEAN FOR 2017 ? @ R O S S Y S H E I L
  • 33. The Rise of Premium Programmatic @ R O S S Y S H E I L
  • 34. PREMIUM PROGRAMMATIC VIDEO ADS eCPMs +60% VIDEO ADS REVENUE +180% DSPs BUYING VIDEO ADS +120% - Private Market Places will be key trend for diversification & high quality acquisition - Enables advertisers to compete at high CPM’s where brand advertisers are applying pressure - First party data push - continued movement towards ‘premium audiences and not inventory Video Ad Revenue DMP Syndication of First Party Data to trade audiences across RTB @ R O S S Y S H E I L
  • 35. Mass Adoption of Creator Marketing @rossysheil Mass Adoption of Creator Marketing @ R O S S Y S H E I L
  • 36. 49% Users have used a product because of an influencer PROGRAMMATIC CREATOR MARKETING 20% Users share products they see influencers use Strong channel for mid-long tail acquisition @ R O S S Y S H E I L
  • 37. MarTech as Antidote to AdTech @rossysheil MarTech : AdTech @ R O S S Y S H E I L
  • 38. - Market shift in focus to user retention & predictive analytics - Maximise value & yield of a single user or cohort - Unique experience for on-boarded users on a channel level - MMA can marry product & marketing teams goals effectively THE MARTECH ANTIDOTE… @ R O S S Y S H E I L
  • 39. 100% Player Monetisation @ R O S S Y S H E I L
  • 40. 5% Users who carry out in-app purchases 100% PLAYER MONETISATION - Single SDK with predictive analytics to maximise monetisation & IAP - Integration of immersive ad experiences & rewarded video to boost LTV - Enhanced data sharing capabilities MMP, SSP, DSP @ R O S S Y S H E I L
  • 41. @rossysheil ROAS to inform Demand Strategy @ R O S S Y S H E I L
  • 42. SHIFT TO PREMIUM ON DEMAND NATIVE AD CLICK-THROUGH RATES +130% +390% NATIVE AD REVENUE +132% INCREASE IN NATIVE INVENTORY - NATIVE to combat mobile CPM’s & lack of supply - Playables to generate mass adoption - ROAS on ad type and individual-user level (Soomla) - Social contributors & K-Factor on cohort level - Synchronous and asynchronous gameplay via demand & platform @ R O S S Y S H E I L
  • 43. AI to Power Creativity @rossysheil@ R O S S Y S H E I L
  • 44. AI TO POWER CREATIVITY - Platforms are suffering from lack of innovation in ad fatigue and user fatigue - AI & predictive analytics will address rules based approach to creative fatigue - Machine learning will open up a new native channel with in-video advertising @ R O S S Y S H E I L
  • 45. Key Takeaways 1 2 3 4 Market place, app store and user trends are converging to limit supply & create excessive demand The rise of premium programmatic will aid in diversification with greater predictability of ROAS Age of the mature marketing organisation - unit economics mean tighter focus on ROAS AI will open up innovation in creativity for performance marketers in video @ R O S S Y S H E I L
  • 46. #PGCLondon @ R O S S Y S H E I L