The document introduces a software tool for problem solving and design called the STEM Gamification Cycle. It is based on the Problem-Plan-Do-Review (PPDR) problem solving heuristic cycle. The PPDR cycle is visualized using playing cards to guide users through the four stages of problem solving: problem, plan, do, and review. The software aims to radically improve organizational performance by teaching the problem solving methods used by scientists, technologists, engineers, and mathematicians.
24. q WHEN (Time)
Problem-Plan-Do-Review (PPDR) Cycle for Global Problem Solving (GPS) Engine
“All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris=c
PROBLEM
PLAN DO REVIEW
SYMBOL OF SUIT, CARD OR PHASE
QUESTIONS
STORY/QUESTION TAGS HOW (Means) WHAT (Ways) WHO (Stakeholders) WHY (End)
STORY/ROLE/PLANNING
QUESTIONS
Planner
Where must we
go? (Future)
Doer
How are we ge`ng
there? (Present)
Ques,oner
Where are we?
(Present)
Reviewer
How do we know we
are (not) there? (Past)
NOUNS
Extended System/
Supply Chain (SIPOC)
Supplier; Input;
Processing
Output Customer (Stakeholder) Impact (Trade-off)
Business Model Engine Supplier Offer (Product/Service) Demander Value (Profit Margin)
Organiza,onal Unit/Division Opera@ons Produc@on Marke@ng Finance
VERBS
Business Modeling Loop Create Value 1 Create Value 2 Deliver Value Capture/Share Value
Kanban Board/Time Loop To Do (Before) Doing (During) (Stakeholders/Problem) Done (APer)
OTHER Loop: OTHER H: Hypothesize E: Experiment O: Observe; T: Think R: Reflect
Design Thinking Loop: EDIPT I: Ideate P: Prototype; T: Test E: Empathize; D: Define
Lean Startup Loop: BML (Vision/Strategy) B: Build (Product) M: Measure (Data) L: Learn (Ideas)
Six Sigma Loop: DMAIC I: Improve
(Design)
D: Define (Defect);
M: Measure; A: Analyze
C: Control
Habit Loop: CTAR T: Think A: Act C: Cue R: Reward
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
“Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
58. World’s First So>ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
q WHEN (Time)
Problem-Plan-Do-Review (PPDR) Cycle for Global Problem Solving (GPS) Engine
“All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving”
q WHEN (Time) q WHERE (Space) ENVIRONMENT (Space)
GLOBAL PROBLEM
SOLVING (GPS) ENGINE:
4 Parts/
Global Organizing Ideas
PROBLEM-PLAN-DO-REVIEW (PPDR) CYCLE: Problem Solving Heuris=c
PROBLEM
PLAN DO REVIEW
SYMBOL OF SUIT, CARD OR PHASE
QUESTIONS
STORY/QUESTION TAGS HOW (Means) WHAT (Ways) WHO (Stakeholders) WHY (End)
STORY/PLANNING
QUESTIONS
Where must we
go?
(Future)
How are we ge`ng
there?
(Present)
Where are we?
(Present)
How do we know that
we have (not) got
there? (Past)
NOUNS
Extended System/
Supply Chain (SIPOC)
Supplier; Input;
Processing
Output Customer (Stakeholder) Impact (Trade-off)
Business Model Engine Supplier Offer (Product/Service) Demander Value (Profit Margin)
Organiza,onal Unit/Division Opera@ons Produc@on Marke@ng Finance
VERBS
Business Modeling Loop Create Value 1 Create Value 2 Deliver Value Capture/Share Value
Kanban Board/Time Loop To Do (Before) Doing (During) (Stakeholders/Problem) Done (APer)
OTHER Loop: OTHER H: Hypothesize E: Experiment O: Observe; T: Think R: Reflect
Design Thinking Loop: EDIPT I: Ideate P: Prototype; T: Test E: Empathize; D: Define
Lean Startup Loop: BML (Vision/Strategy) B: Build (Product) M: Measure (Data) L: Learn (Ideas)
Six Sigma Loop: DMAIC I: Improve
(Predict)
D: Define; M: Measure;
A: Analyze
C: Control
(Evaluate)
Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: …..................
66. Models Synthesized in the STEM Gamifica,on Cycle for Facilita,ng Problem Solving, Learning, and Presenta,on
SYNTHESIZED PROBLEM SOLVING TOOLS & THEMES
o Plan-Do-Review (PDR) Cycle: Plan-Do Review; Deming’s PDCA Cycle: Plan-Do-Check-Act
o Polya’s How to Solve It: Understand the Problem-Devise a Plan-Do Solu=on-Review Solu=on/Ac=on/Plan
o Fractal Problem-Solu,on Cycle (Itera,on): Problem Space-Solu=on Space
o OTHER Loop: Observe-Think-Hypothesize-Experiment-Reflect; Itera,on: Single Loop; Double Loop (Pivot)
o Design Thinking Cycle: Empathize-Define-Ideate-Prototype-Test (EDIPT)
o Build-Measure-Learn Loop: Build-Measure-Learn (BML)
o Kanban Learning Cycle: To Do-Doing-Done; Timeline: Future-Present-Past
o 6 Honest Serving Men: When-Where-Why-Who-What-How
o 4 Problem Solving Agents (“Working Backwards”): Why-Who-What-How; Start with Why: Why-How-What
o 4 Ques,ons of Project Planning & Management: How-What-Who-Why
o Business Model (Story/Engine) Visualiza,on: Why-Who-What-How
APPLICATIONS OF STEM GAMIFICATION CYCLE
o Lesson Planning: Science; Technology; Engineering; Mathema@cs; etc.
o Lesson Delivery (Experien@al Teaching): Science; Technology; Engineering; Mathema@cs; etc.
o Problem-based Learning
o Project-based Learning
o Crea,ve Problem Solving
o Business Planning; Strategic Planning
o Con,nuous Business Model Improvement
o Con,nuous Business Model Innova,on
STEM Gamifica,on Cycle: Problem-Plan-Do-Review (PPDR)
“All STEM (Science; Technology; Engineering; Mathema=cs) is Learning Through Global Problem Solving”
q WHEN (Time) q WHERE (Space)
World’s First So>ware for Ideal Community Problem Solving & Design (CPSD)
“Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing