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BUSINESS	
  MODEL	
  PATHOLOGY	
  
Study	
  and	
  Develop	
  Models	
  that	
  Visually	
  Explain	
  the	
  Evolu6on	
  of	
  Trade-­‐offs	
  in	
  Living	
  Systems	
  
Holis6c	
  Problem	
  Solving	
  &	
  Learning	
  
Maximum	
  Learning	
  at	
  Minimum	
  Cost	
  in	
  No	
  Time	
  
	
  
Living	
  System	
  Dashboard	
  
(Business	
  Model	
  Dashboard)	
  
Visually	
  Manage	
  Simple,	
  Complicated,	
  Complex,	
  and	
  Chao6c	
  Projects	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
Business	
  Model	
  Canvas	
  
(Scorecard	
  for	
  Managing	
  
Extended	
  Enterprise)	
  
Blue	
  Ocean	
  Strategy	
  
(Strategy	
  Canvas)	
  
Agile	
  (Product)	
  
Development	
  
Customer	
  
Development	
  
Living	
  System	
  Dashboard:	
  Fragmented	
  vs.	
  Holis?c	
  Problem	
  Solving	
  
	
  
Tools	
  for	
  Learning	
  How	
  to	
  Rapidly	
  Discover	
  Customer	
  Problems	
  and	
  Share	
  Awesome	
  Customer	
  Experiences	
  
Business	
  Plan	
  
(Strategic/Financial)	
  
Lean	
  Startup	
  
(Process/	
  
Execu?on)	
  
Holis6c	
  Problem	
  Solving	
  
Refers	
  to	
  
A	
  Methodology	
  for	
  
Visually	
  Managing	
  4	
  Types	
  of	
  Projects	
  
(Systems):	
  
q  Type	
  1:	
  Known	
  Problem-­‐Known	
  Solu6on	
  
q  Type	
  2:	
  Known	
  Problem-­‐Unknown	
  Solu6on	
  
q  Type	
  3:	
  Unknown	
  Problem-­‐Known	
  Solu6on	
  
q  Type	
  4:	
  Unknown	
  Problem-­‐Unknown	
  Solu6on	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
HOLISTIC	
  PROBLEM	
  SOLVING	
  (HPS)	
  WHEEL	
  
	
  
Framework	
  for	
  Managing	
  Projects	
  Under	
  Varying	
  Condi6ons	
  of	
  Uncertainty:	
  Pretotype.	
  Prototype.	
  Build.	
  Improve.	
  	
  	
  
*	
  SENSE	
  
(Measure/Learn)	
  
*	
  RESPOND	
  
(Eliminate/Reduce/
Increase/Create)	
  
PROTOTYPE	
  
PRETOTYPE	
  
IMPROVE	
  
BUILD	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
HOLISTIC	
  PROBLEM	
  SOLVING	
  (HPS)	
  WHEEL	
  
	
  
Framework	
  for	
  Managing	
  Projects	
  Under	
  Varying	
  Condi6ons	
  of	
  Uncertainty:	
  Pretotype.	
  Prototype.	
  Build.	
  Improve.	
  	
  	
  
*	
  SENSE	
  
(Measure/Learn)	
  
*	
  RESPOND	
  
(Eliminate/Reduce/
Increase/Create)	
  
PROTOTYPE	
  
PRETOTYPE	
  
IMPROVE	
  
BUILD	
  
Complicated	
  
Project	
  
Complex	
  
Project	
  
Simple	
  (Tame)	
  
Project	
  
Chao?c	
  (Wicked)	
  
Project	
  
Known-­‐	
  
Knowns	
  
Unknown-­‐
Unknowns	
  
Unknown-­‐
Knowns	
  
Known-­‐
Unknowns	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
Classifica6on	
  of	
  Startup	
  Projects	
  (CoSP)	
  for	
  Holis?c	
  Problem	
  Solving	
  
	
  
Evolu6on	
  of	
  Communica6on,	
  Knowledge,	
  and	
  Learning	
  Systems	
  	
  
	
  	
  	
  	
  	
  PROBLEM	
  (Market/	
  
	
  	
  	
  	
  	
  Demand/Boundary)	
  
	
  
SOLUTION	
  
(Product/Technology)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Problem:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
UNKNOWN	
  
(Problem-­‐To-­‐Be-­‐Discovered:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Solu6on/
Outcome:	
  
Universe	
  of	
  Tools)	
  
UNKNOWN	
  
(Solu6on-­‐To-­‐Be-­‐Discovered:	
  
Universe	
  of	
  Tools)	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
Classifica6on	
  of	
  Startup	
  Projects	
  (CoSP)	
  for	
  Holis?c	
  Problem	
  Solving	
  
	
  
Evolu6on	
  of	
  Communica6on,	
  Knowledge,	
  and	
  Learning	
  Systems	
  	
  
	
  	
  	
  	
  	
  PROBLEM	
  (Market/	
  
	
  	
  	
  	
  	
  Demand/Boundary)	
  
	
  
SOLUTION	
  
(Product/Technology)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Problem:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
UNKNOWN	
  
(Problem-­‐To-­‐Be-­‐Discovered:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Solu6on/
Outcome:	
  
Universe	
  of	
  Tools)	
  
UNKNOWN	
  
(Solu6on-­‐To-­‐Be-­‐Discovered:	
  
Universe	
  of	
  Tools)	
  
Type	
  4	
  Project	
  (System)	
  Type	
  2	
  Project	
  (System)	
  
Type	
  3	
  Project	
  (System)	
  Type	
  1	
  Project	
  (System)	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
Classifica6on	
  of	
  Startup	
  Projects	
  (CoSP)	
  for	
  Holis?c	
  Problem	
  Solving	
  
	
  
Evolu6on	
  of	
  Communica6on,	
  Knowledge,	
  and	
  Learning	
  Systems	
  	
  
	
  	
  	
  	
  	
  PROBLEM	
  (Market/	
  
	
  	
  	
  	
  	
  Demand/Boundary)	
  
	
  
SOLUTION	
  
(Product/Technology)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Problem:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
UNKNOWN	
  
(Problem-­‐To-­‐Be-­‐Discovered:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Solu6on/
Outcome:	
  
Universe	
  of	
  Tools)	
  
UNKNOWN	
  
(Solu6on-­‐To-­‐Be-­‐Discovered:	
  
Universe	
  of	
  Tools)	
  
Type	
  4	
  Project	
  (System)	
  Type	
  2	
  Project	
  (System)	
  
Type	
  3	
  Project	
  (System)	
  Type	
  1	
  Project	
  (System)	
  
q Trade-­‐off	
  of	
  System	
  or	
  Customer	
  is	
  
known	
  
q Ideal	
  Solu6on	
  (IS)	
  or	
  
Ideal	
  Final	
  Result	
  (IFR)	
  is	
  known	
  
q Trade-­‐off	
  of	
  System	
  or	
  Big	
  Urgent	
  
Market	
  Problem	
  (BUMP)	
  is	
  unknown	
  
q 	
  Ideal	
  Solu6on	
  (IS)	
  or	
  
Ideal	
  Final	
  Result	
  (IFR)	
  is	
  known	
  
	
  
q Trade-­‐off	
  of	
  System	
  or	
  Customer	
  	
  is	
  
known	
  
q Ideal	
  Solu6on	
  (IS)	
  or	
  
Ideal	
  Final	
  Result	
  (IFR)	
  is	
  unknown	
  
q Trade-­‐off	
  of	
  System	
  or	
  Big	
  Urgent	
  
Market	
  Problem	
  (BUMP)	
  is	
  unknown	
  
q Ideal	
  Solu6on	
  (IS)	
  or	
  
Ideal	
  Final	
  Result	
  (IFR)	
  is	
  unknown	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
Classifica6on	
  of	
  Startup	
  Projects	
  (CoSP)	
  for	
  Holis?c	
  Problem	
  Solving	
  
	
  
Evolu6on	
  of	
  Communica6on,	
  Knowledge,	
  and	
  Learning	
  Systems	
  	
  
	
  	
  	
  	
  	
  PROBLEM	
  (Market/	
  
	
  	
  	
  	
  	
  Demand/Boundary)	
  
	
  
SOLUTION	
  
(Product/Technology)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Problem:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
UNKNOWN	
  
(Problem-­‐To-­‐Be-­‐Discovered:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Solu6on/
Outcome:	
  
Universe	
  of	
  Tools)	
  
UNKNOWN	
  
(Solu6on-­‐To-­‐Be-­‐Discovered:	
  
Universe	
  of	
  Tools)	
  
Simple	
  (“Tame”)	
  
System/Project	
  
Complicated	
  
System/Project	
  
Chao6c	
  (“Wicked”)	
  
System/Project	
  
Complex	
  
System/Project	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
Classifica6on	
  of	
  Startup	
  Projects	
  (CoSP)	
  for	
  Holis?c	
  Problem	
  Solving	
  
	
  
Inspired	
  by	
  David	
  Snowden’s	
  Cynefin	
  Framework	
  for	
  Communica6on	
  and	
  	
  Decision-­‐making	
  in	
  Varying	
  Contexts	
  of	
  Uncertainty	
  
	
  	
  	
  	
  	
  PROBLEM	
  (Market/	
  
	
  	
  	
  	
  	
  Demand/Boundary)	
  
	
  
SOLUTION	
  
(Product/Technology)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Problem:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
UNKNOWN	
  
(Problem-­‐To-­‐Be-­‐Discovered:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Solu6on/
Outcome:	
  
Universe	
  of	
  Tools)	
  
UNKNOWN	
  
(Solu6on-­‐To-­‐Be-­‐Discovered:	
  
Universe	
  of	
  Tools)	
  
q  Sense	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  (Measure/Learn)	
  
q  Respond	
  
(Eliminate/Reduce/	
  
Increase/Create))	
  
q  Categorize	
  (Improve)	
   q  Probe	
  (Prototype)	
  
q  Analyze	
  (Build)	
   q  Act	
  (Pretotype)	
  
Simple	
  (“Tame”)	
  
System/Project	
  
Complicated	
  
System/Project	
  
Chao6c	
  (“Wicked”)	
  
System/Project	
  
Complex	
  
System/Project	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
	
  	
  	
  	
  	
  PROBLEM	
  (Market/	
  
	
  	
  	
  	
  	
  Demand/Boundary)	
  
	
  
SOLUTION	
  
(Product/Technology)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Problem:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
UNKNOWN	
  
(Problem-­‐To-­‐Be-­‐Discovered:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Solu6on/
Outcome:	
  
Universe	
  of	
  Tools)	
  
	
  
	
  
	
  
Linear	
  Tools	
  &	
  
Strategies	
  
UNKNOWN	
  
(Solu6on-­‐To-­‐Be-­‐Discovered:	
  
Universe	
  of	
  Tools)	
   Non-­‐Linear	
  Tools	
  &	
  Strategies	
  
Non-­‐Linear	
  Tools	
  &	
  
Strategies	
  
Classifica6on	
  of	
  Tools	
  (CoT)	
  for	
  Holis?c	
  Problem	
  Solving	
  
	
  
Tools	
  for	
  Communica6on	
  and	
  Decision-­‐making	
  in	
  Varying	
  Contexts	
  of	
  Uncertainty	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
Classifica6on	
  of	
  Tools	
  (CoT)	
  for	
  Holis?c	
  Problem	
  Solving	
  
	
  
Tools	
  for	
  Communica6on	
  and	
  Decision-­‐making	
  in	
  Varying	
  Contexts	
  of	
  Uncertainty	
  
	
  	
  	
  	
  	
  PROBLEM	
  (Market/	
  
	
  	
  	
  	
  	
  Demand/Boundary)	
  
	
  
SOLUTION	
  
(Product/Technology)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Problem:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
UNKNOWN	
  
(Problem-­‐To-­‐Be-­‐Discovered:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Solu6on/
Outcome:	
  
Universe	
  of	
  Tools)	
  
UNKNOWN	
  
(Solu6on-­‐To-­‐Be-­‐Discovered:	
  
Universe	
  of	
  Tools)	
  
Leb	
  Brain	
  Tools	
   Right	
  Brain	
  Tools	
  
Six	
  Sigma	
  Methodology	
   Customer	
  Development	
  Stack	
  
Agile	
  (Product)	
  Development	
  
Discovery-­‐Driven	
  Planning	
  	
  
Tradi6onal	
  System	
  Thinking	
  
Tradi?onal	
  Business	
  Plan	
  
Design	
  (PaMern)	
  Thinking	
  
Business	
  Model	
  Disrup?on	
  
Rou6ne	
  (Linear)	
  Thinking	
  
Compe??ve	
  Advantage	
  Strategy	
  
TRIZ:	
  Inven6ve	
  Problem	
  Solving	
  
Crea?ve	
  Problem	
  Solving	
  
Living	
  System	
  Dashboard	
  
Business	
  Model	
  Dashboard/IBIS	
  
Blue	
  Ocean	
  Strategy	
  
Mission/Vision/Values-­‐based	
  
Complexity	
  (Chaos)	
  Thinking	
  
SoX	
  Systems	
  Methodology	
  
Collabora6ve	
  Storytelling	
  
Sense-­‐making/Scenarios	
  
Lean	
  Startup	
  Method	
  
Systems	
  Engineering	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
“Rumsfeld’s	
  Startup	
  BaMlefield”	
  for	
  Holis?c	
  Problem	
  Solving	
  
	
  
	
  
	
  	
  	
  	
  	
  PROBLEM	
  (Market/	
  
	
  	
  	
  	
  	
  Demand/Boundary)	
  
	
  
SOLUTION	
  
(Product/Technology)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Problem:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
UNKNOWN	
  
(Problem-­‐To-­‐Be-­‐Discovered:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Solu6on/
Outcome:	
  
Universe	
  of	
  Tools)	
  
UNKNOWN	
  
(Solu6on-­‐To-­‐Be-­‐Discovered:	
  
Universe	
  of	
  Tools)	
  
Leb	
  Brain	
  Tools	
   Right	
  Brain	
  Tools	
  
Six	
  Sigma	
  Methodology	
   Customer	
  Development	
  Stack	
  
Blue	
  Ocean	
  Strategy	
  
Mission/Vision/Values-­‐based	
  
Complexity	
  (Chaos)	
  Thinking	
  
SoX	
  Systems	
  Methodology	
  
Design	
  (PaMern)	
  Thinking	
  
Business	
  Model	
  Disrup?on	
  
Rou6ne	
  (Linear)	
  Thinking	
  
Compe??ve	
  Advantage	
  Strategy	
  
“[T]here	
  are	
  known	
  knowns;	
  there	
  are	
  things	
  that	
  we	
  know	
  that	
  we	
  know.	
  We	
  also	
  know	
  that	
  there	
  are	
  known	
  unknowns;	
  that	
  is	
  
to	
  say	
  we	
  know	
  there	
  are	
  some	
  things	
  we	
  do	
  not	
  know.	
  But	
  there	
  are	
  also	
  unknown	
  unknowns,	
  the	
  ones	
  we	
  don’t	
  know	
  we	
  don’t	
  
know.”	
  Donald	
  Rumsfeld	
  	
  
Lean	
  Startup	
  Method	
  
Systems	
  Engineering	
  
TRIZ:	
  Inven6ve	
  Problem	
  Solving	
  
Crea?ve	
  Problem	
  Solving	
  
Collabora6ve	
  Storytelling	
  
Sense-­‐making/Scenarios	
  
Tradi6onal	
  System	
  Thinking	
  
Tradi?onal	
  Business	
  Plan	
  
Living	
  System	
  Dashboard	
  
Business	
  Model	
  Dashboard/IBIS	
  
Agile	
  (Product)	
  Development	
  
Discovery-­‐Driven	
  Planning	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
“Rumsfeld’s	
  Startup	
  BaMlefield”	
  for	
  Holis?c	
  Problem	
  Solving	
  
	
  
	
  
	
  	
  	
  	
  	
  PROBLEM	
  (Market/	
  
	
  	
  	
  	
  	
  Demand/Boundary)	
  
	
  
SOLUTION	
  
(Product/Technology)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Problem:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
UNKNOWN	
  
(Problem-­‐To-­‐Be-­‐Discovered:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Solu6on/
Outcome:	
  
Universe	
  of	
  Tools)	
  
UNKNOWN	
  
(Solu6on-­‐To-­‐Be-­‐Discovered:	
  
Universe	
  of	
  Tools)	
  
Leb	
  Brain	
  Tools	
   Right	
  Brain	
  Tools	
  
UNKNOWN	
  UNKNOWNS	
  KNOWN	
  UNKNOWNS	
  
[UNKNOWN	
  KNOWNS]	
  KNOWN	
  KNOWNS	
  
“[T]here	
  are	
  known	
  knowns;	
  there	
  are	
  things	
  [systems]	
  that	
  we	
  know	
  that	
  we	
  know.	
  We	
  also	
  know	
  that	
  there	
  are	
  known	
  
unknowns;	
  that	
  is	
  to	
  say	
  we	
  know	
  there	
  are	
  some	
  things	
  [systems]	
  we	
  do	
  not	
  know.	
  But	
  there	
  are	
  also	
  unknown	
  unknowns,	
  the	
  
ones	
  [systems]	
  we	
  don’t	
  know	
  we	
  don’t	
  know.”	
  Donald	
  Rumsfeld	
  	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
“Rumsfeld’s	
  Startup	
  BaMlefield”	
  for	
  Holis?c	
  Problem	
  Solving	
  
	
  
	
  
	
  	
  	
  	
  	
  PROBLEM	
  (Market/	
  
	
  	
  	
  	
  	
  Demand/Boundary)	
  
	
  
SOLUTION	
  
(Product/Technology)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Problem:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
UNKNOWN	
  
(Problem-­‐To-­‐Be-­‐Discovered:	
  
Job-­‐To-­‐Get-­‐Done	
  Hierarchy)	
  
KNOWN	
  
(Sta6c	
  or	
  Fixed	
  Solu6on/
Outcome:	
  
Universe	
  of	
  Tools)	
  
UNKNOWN	
  
(Solu6on-­‐To-­‐Be-­‐Discovered:	
  
Universe	
  of	
  Tools)	
  
Leb	
  Brain	
  Tools	
   Right	
  Brain	
  Tools	
  
UNKNOWN	
  UNKNOWNS	
  KNOWN	
  UNKNOWNS	
  
[UNKNOWN	
  KNOWNS]	
  KNOWN	
  KNOWNS	
  
“[T]here	
  are	
  known	
  knowns;	
  there	
  are	
  things	
  [systems]	
  that	
  we	
  know	
  that	
  we	
  know.	
  We	
  also	
  know	
  that	
  there	
  are	
  known	
  
unknowns;	
  that	
  is	
  to	
  say	
  we	
  know	
  there	
  are	
  some	
  things	
  [systems]	
  we	
  do	
  not	
  know.	
  But	
  there	
  are	
  also	
  unknown	
  unknowns,	
  the	
  
ones	
  [systems]	
  we	
  don’t	
  know	
  we	
  don’t	
  know.”	
  Donald	
  Rumsfeld	
  	
  
things	
  (systems)	
  that	
  we	
  know	
  that	
  
we	
  know	
  
things	
  (systems)	
  that	
  we	
  do	
  not	
  know	
  
that	
  we	
  know	
  
things	
  (systems)	
  that	
  we	
  know	
  that	
  
we	
  do	
  not	
  know	
  
things	
  (systems)	
  that	
  we	
  do	
  not	
  know	
  
that	
  we	
  do	
  not	
  know	
  
0	
  
2	
  
4	
  
6	
  
8	
  
10	
  
12	
  
Cost	
   Learning	
   Time	
  
Ideal	
  Tool	
  
Business	
  (Waterfall)	
  Plan	
  
Lean	
  Startup	
  Method	
  
Business	
  Model	
  Canvas	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
“Maximum	
  Learning	
  at	
  Minimum	
  Cost	
  in	
  No	
  Time”	
  
	
  
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
(Highest)	
  
Cost-­‐Learning-­‐Time	
  (CLT)	
  Canvas	
  
for	
  Crea?ng	
  a	
  Scalable	
  Business	
  
What	
  is	
  Business	
  Model	
  Pathology?	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
Is	
  a	
  Branch	
  of	
  
BUSINESS	
  MODEL	
  CYBERNETICS	
  
That	
  Focuses	
  on	
  Holis6cally	
  
Studying	
  and	
  Developing	
  Models	
  
That	
  Explain	
  the	
  Trade-­‐offs	
  of	
  
HIGH	
  MORTALITY	
  RATE	
  (HMR)	
  STARTUPS	
  
And	
  Other	
  LIVING	
  SYSTEMS	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
Facilitates	
  
Holis6c	
  Problem	
  Solving	
  &	
  Learning	
  
Why	
  Business	
  Model	
  Pathology?	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
Is	
  Essen?al	
  for	
  
The	
  Diagnosis,	
  
Early	
  Detec6on,	
  
Preven6on,	
  and	
  Elimina6on	
  of	
  
Undesirable	
  Trade-­‐offs	
  of	
  
HIGH	
  MORTALITY	
  RATE	
  (HMR)	
  STARTUPS	
  
And	
  Other	
  LIVING	
  SYSTEMS	
  
Business	
  Model	
  Pathology	
  
Uses	
  
Just	
  One	
  Tool	
  
Living	
  System	
  (LS)	
  Dashboard	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
3	
  Categories	
  of	
  Experience	
  for	
  a	
  Living	
  System	
  
LIVING	
  SYSTEM	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Supersystem	
  
Experience	
  
Environment	
  
Experience	
  
System	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Experience	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
LIVING	
  SYSTEM	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Supersystem	
  
Experience	
  
Region/Gov./
NGOs	
  
Influencers/	
  	
  	
  	
  
Media	
  
Non-­‐Customers	
  
(Prospects)	
  
PESTLIED	
  
Events/Trends	
  	
  
Environment	
  
Experience	
  
Suppliers	
  
Channels/	
  
Rela?onships	
  
(In)Direct	
  
Compe?tors	
  
New	
  Entrants	
  
(Startups)	
  
Customers	
  
System	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Experience	
  
Input	
  
Processor	
  
	
  
Output	
  
	
  
Feedback	
  
	
  
3	
  Categories	
  of	
  Experience	
  for	
  a	
  Living	
  System	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
Tree	
  Diagram	
  (“Mind	
  Map”)	
  for	
  Living	
  System	
  Dashboard	
  
LIVING	
  SYSTEM	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Supersystem	
  
(Entropy)	
  
Region/Gov./
NGOs	
  
Influencers/	
  	
  	
  	
  
Media	
  
Non-­‐Customers	
  
(Trade-­‐off:+/-­‐)	
  
PESTLIED	
  
Events/Trends	
  	
  
Environment	
  
(Innova6on:	
  S-­‐Curve)	
  
Suppliers	
  
Channels/	
  
Rela?onships	
  
(In)Direct	
  
Compe?tors	
  
New	
  Entrants	
  
(Startups)	
  
Customers	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
(Trade-­‐off:+/-­‐)	
  
System	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
(Jobs	
  To	
  Get	
  Done)	
  
Input	
  
Processor	
  
(Tool/Org.)	
  
Output	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
(Trade-­‐off:+/-­‐)	
  
Feedback	
  	
  	
  	
  	
  	
  
(Strategy)	
  
q  Past	
   q  Present	
   q  Future	
   EXPERIENCE	
  
A	
  Living	
  System	
  Dashboard	
  
(Cyberne6c	
  Model)	
  
Illustrates	
  	
  
The	
  Logic	
  of	
  
How	
  Every	
  Living	
  System	
  or	
  
Organiza6on	
  
Emerges,	
  Survives,	
  and	
  Prospers	
  
A	
  Living	
  System	
  Dashboard	
  
Focuses	
  on	
  
3	
  Categories	
  of	
  
Organiza?onal	
  Experience:	
  
	
  
Supersystem	
  Experience,	
  
Environment	
  Experience,	
  and	
  
System	
  Experience	
  
The	
  3	
  Components	
  of	
  	
  
Each	
  Organiza6onal	
  Experience	
  
Are:	
  
	
  
Happiness,	
  
Loyalty,	
  and	
  
Profitability	
  (Cost	
  Effec6veness)	
  
Tree	
  Diagram	
  (“Mind	
  Map”)	
  
for	
  
Living	
  System	
  Dashboard	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
Tree	
  Diagram	
  (“Mind	
  Map”)	
  for	
  Living	
  System	
  Dashboard	
  
LIVING	
  SYSTEM	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Supersystem	
  
Experience	
  
Region/Gov./
NGOs	
  
Influencers/	
  	
  	
  	
  
Media	
  
Non-­‐Customers	
  
(Prospects)	
  
PESTLIED	
  
Events/Trends	
  	
  
Environment	
  
Experience	
  
Suppliers	
  
Channels/	
  
Rela?onships	
  
(In)Direct	
  
Compe?tors	
  
New	
  Entrants	
  
(Startups)	
  
Customers	
  
System	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Experience	
  
Input	
  
Processor	
  
	
  
Output	
  
	
  
Feedback	
  
	
  
“Fake	
  XP”/	
  
Build	
  
Learn	
  
	
  
Test	
  XP/	
  
Measure	
  
q  Past	
   q  Present	
   q  Future	
   EXPERIENCE	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
Tree	
  Diagram	
  (“Mind	
  Map”)	
  for	
  Living	
  System	
  Dashboard	
  
LIVING	
  SYSTEM	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Supersystem	
  
Experience	
  
Region/Gov./
NGOs	
  
Influencers/	
  	
  	
  	
  
Media	
  
Non-­‐Customers	
  
(Prospects)	
  
PESTLIED	
  
Events/Trends	
  	
  
Environment	
  
Experience	
  
Suppliers	
  
Channels/	
  
Rela?onships	
  
(In)Direct	
  
Compe?tors	
  
New	
  Entrants	
  
(Startups)	
  
Customers	
  
System	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Experience	
  
Input	
  
Processor	
  
	
  
Output	
  
	
  
Feedback	
  
	
  
“Fake	
  XP”/	
  
Build	
  
Learn	
  
	
  
Test	
  XP/	
  
Measure	
  
q  Past	
   q  Present	
   q  Future	
   EXPERIENCE	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
Tree	
  Diagram	
  (“Mind	
  Map”)	
  for	
  Living	
  System	
  Dashboard	
  
LIVING	
  SYSTEM	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Supersystem	
  
Experience	
  
Region/Gov./
NGOs	
  
Influencers/	
  	
  	
  	
  
Media	
  
Non-­‐Customers	
  
(Prospects)	
  
PESTLIED	
  
Events/Trends	
  	
  
Environment	
  
Experience	
  
Suppliers	
  
Channels/	
  
Rela?onships	
  
(In)Direct	
  
Compe?tors	
  
New	
  Entrants	
  
(Startups)	
  
Customers	
  
System	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Experience	
  
Input	
  
Processor	
  
	
  
Output	
  
	
  
Feedback	
  
	
  
“Fake	
  XP”/	
  
Build	
  
Learn	
  
	
  
Test	
  XP/	
  
Measure	
  
Structuralist	
  
(Compe66ve	
  Advantage)	
  
Reconstruc6onist	
  
(Blue	
  Ocean)	
  
q  Past	
   q  Present	
   q  Future	
   EXPERIENCE	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
Tree	
  Diagram	
  (“Mind	
  Map”)	
  for	
  Living	
  System	
  Dashboard	
  
LIVING	
  SYSTEM	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Supersystem	
  
Experience	
  
Region/Gov./
NGOs	
  
Influencers/	
  	
  	
  	
  
Media	
  
Non-­‐Customers	
  
(Prospects)	
  
PESTLIED	
  
Events/Trends	
  	
  
Environment	
  
Experience	
  
Suppliers	
  
Channels/	
  
Rela?onships	
  
(In)Direct	
  
Compe?tors	
  
New	
  Entrants	
  
(Startups)	
  
Customers	
  
System	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Experience	
  
Input	
  
Processor	
  
	
  
Output	
  
	
  
Feedback	
  
	
  
q  Past	
   q  Present	
   q  Future	
   EXPERIENCE	
  
KP	
  
KA	
  
KR	
  
R$	
   C$	
  
CR	
  
CS	
  
CH	
  
VP	
  
Structuralist	
  
(Compe66ve	
  Advantage)	
  
Reconstruc6onist	
  
(Blue	
  Ocean)	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
LIVING	
  SYSTEM	
  for:	
  RED	
  OCEAN	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Supersystem	
  
Experience	
  
Region/Gov./
NGOs	
  
Influencers/	
  	
  	
  	
  
Media	
  
Non-­‐Customers	
  
(Prospects)	
  
PESTLIED	
  
Events/Trends	
  	
  
Environment	
  
Experience	
  
Suppliers	
  
Channels/	
  
Rela?onships	
  
(In)Direct	
  
Compe?tors	
  
New	
  Entrants	
  
(Startups)	
  
Customers	
  
System	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Experience	
  
Input	
  
Processor	
  
	
  
Output	
  
	
  
Feedback	
  
	
  
q  Past	
   ü  Present	
   q  Future	
   EXPERIENCE	
  
KP	
  
KA	
  
KR	
  
R$	
   C$	
  
CS	
   VP	
  
Structuralist	
  
(Compe66ve	
  Advantage)	
  
Reconstruc6onist	
  
(Blue	
  Ocean)	
  
First,	
  Understand	
  Red	
  Ocean	
  Trade-­‐off	
  Experiences.	
  Then,	
  Disrupt	
  Them.	
  
CR	
  CH	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
LIVING	
  SYSTEM	
  for:	
  BLUE	
  OCEAN	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Supersystem	
  
Experience	
  
Region/Gov./
NGOs	
  
Influencers/	
  	
  	
  	
  
Media	
  
Non-­‐Customers	
  
(Prospects)	
  
PESTLIED	
  
Events/Trends	
  	
  
Environment	
  
Experience	
  
Suppliers	
  
Channels/	
  
Rela?onships	
  
(In)Direct	
  
Compe?tors	
  
New	
  Entrants	
  
(Startups)	
  
Customers	
  
System	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Experience	
  
Input	
  
Processor	
  
	
  
Output	
  
	
  
Feedback	
  
	
  
q  Past	
   q  Present	
   ü  Future	
   EXPERIENCE	
  
KP	
  
KA	
  
KR	
  
R$	
   C$	
  
CS	
   VP	
  
Structuralist	
  
(Compe66ve	
  Advantage)	
  
Reconstruc6onist	
  
(Blue	
  Ocean)	
  
First,	
  Understand	
  Red	
  Ocean	
  Trade-­‐off	
  Experiences.	
  Then,	
  Disrupt	
  Them.	
  
CR	
  CH	
  
Legend	
  
The	
  following	
  topics,	
  which	
  describe	
  elements	
  of	
  a	
  business	
  model	
  on	
  slides	
  32	
  to	
  34	
  
are	
  obtained	
  from	
  the	
  book,	
  “Business	
  Model	
  Genera?on”	
  by	
  Alexander	
  Osterwalder	
  
and	
  Yves	
  Pigneur.	
  
	
  
q  Key	
  Partners	
  (KP)	
  
q  Key	
  Resources	
  (KR)	
  
q  Key	
  Ac?vi?es	
  (KA)	
  
q  Value	
  Proposi?on	
  (VP)	
  
q  Channels	
  (CH)/Customer	
  
Rela?onships	
  (CR)	
  
q  Customer	
  Segments	
  (CS)	
  
q  Cost	
  Structure	
  (C$)	
  
q  Revenue	
  Streams	
  (R$)	
  
The	
  above	
  topics	
  are	
  also	
  visually	
  presented	
  on	
  the	
  Business	
  Model	
  Canvas	
  which	
  can	
  
be	
  obtained	
  here:	
  
	
  hfp://www.businessmodelgenera?on.com/downloads/business_model_canvas_poster.pdf	
  	
  
	
  
PESTLIED	
  is	
  an	
  acronym	
  for	
  Poli?cal;	
  Economic;	
  Social;	
  Technological;	
  
Legal;	
  Interna?onal;	
  Environmental;	
  Demographic	
  
The	
  3	
  Elements	
  of	
  
BUSINESS	
  EXPERIENCE	
  
Are	
  
Happiness,	
  
Loyalty,	
  and	
  
Profitability	
  
Nested	
  Diagram	
  
for	
  
Living	
  System	
  Dashboard	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
Living	
  System	
  (Cyberne?c	
  Model)	
  
ENVIRONMENT	
  
SYSTEM	
  
Nested	
  Diagram	
  for	
  Living	
  System	
  Dashboard	
  
SUPERSYSTEM	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
Dead	
  System	
  Model	
  
ENVIRONMENT	
   (AWFUL	
  FINAL	
  RESULT/VISION/GOAL/FAILURE	
  CRITERIA)	
  
Visually	
  Model	
  Hierarchy	
  of	
  Causes	
  for	
  the	
  High	
  Mortality	
  Rate	
  of	
  Business	
  
SUPERSYSTEM	
  
SYSTEM	
  (Chain	
  &	
  Hierarchy	
  of	
  Jobs	
  To	
  Get	
  Done)	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
ENVIRONMENT	
  
PROCESSOR	
  
(Tool/Org.;	
  
Func?onality)	
  
INPUT	
  
(Ideas/	
  
Resources)	
  
OUTPUT	
  
(Trade-­‐off/	
  
Experience)	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
(AWFUL	
  FINAL	
  RESULT/VISION/GOAL/FAILURE	
  CRITERIA)	
  
SUPERSYSTEM	
  
Visually	
  Model	
  Hierarchy	
  of	
  Causes	
  for	
  the	
  High	
  Mortality	
  Rate	
  of	
  Business	
  
SYSTEM	
  (Chain	
  &	
  Hierarchy	
  of	
  Jobs	
  To	
  Get	
  Done)	
  
Dead	
  System	
  Model	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
ENVIRONMENT	
  
INPUT	
  
(Ideas/	
  
Resources)	
  
Feedback(Strategy/Tac6cs)	
  
OUTPUT	
  
(Trade-­‐off/	
  
Experience)	
  
+	
   -­‐	
  
PROCESSOR	
  
(Tool/Org.;	
  
Func?onality)	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
(AWFUL	
  FINAL	
  RESULT/VISION/GOAL/FAILURE	
  CRITERIA)	
  
SUPERSYSTEM	
  
Visually	
  Model	
  Hierarchy	
  of	
  Causes	
  for	
  the	
  High	
  Mortality	
  Rate	
  of	
  Business	
  
SYSTEM	
  (Chain	
  &	
  Hierarchy	
  of	
  Jobs	
  To	
  Get	
  Done)	
  
Dead	
  System	
  Model	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
ENVIRONMENT	
  
“Fake	
  XP”/Build	
   Test	
  XP/Measure	
  
INPUT	
  
(Ideas/	
  
Resources)	
  
Learn	
  (Strategy/Tac6cs)	
  
OUTPUT	
  
(Trade-­‐off/	
  
Experience)	
  
+	
   -­‐	
  
PROCESSOR	
  
(Tool/Org.;	
  
Func?onality)	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
(AWFUL	
  FINAL	
  RESULT/VISION/GOAL/FAILURE	
  CRITERIA)	
  
SUPERSYSTEM	
  
Visually	
  Model	
  Hierarchy	
  of	
  Causes	
  for	
  the	
  High	
  Mortality	
  Rate	
  of	
  Business	
  
SYSTEM	
  (Chain	
  &	
  Hierarchy	
  of	
  Jobs	
  To	
  Get	
  Done)	
  
Dead	
  System	
  Model	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
ENVIRONMENT	
  
INPUT	
  
(Ideas/	
  
Resources)	
  
Learn	
  (Strategy/Tac6cs)	
  
OUTPUT	
  
(Trade-­‐off/	
  
Experience)	
  
+	
   -­‐	
  
CUSTOMERS	
  
SUPPLIERS	
  
(IN)DIRECT	
  COMPETITORS	
  (Subs?tutes/Complements)	
  
NEW	
  ENTRANTS	
  (Startups)	
  
PROCESSOR	
  
(Tool/Org.;	
  
Func?onality)	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
(AWFUL	
  FINAL	
  RESULT/VISION/GOAL/FAILURE	
  CRITERIA)	
  
SUPERSYSTEM	
  
Visually	
  Model	
  Hierarchy	
  of	
  Causes	
  for	
  the	
  High	
  Mortality	
  Rate	
  of	
  Business	
  
SYSTEM	
  (Chain	
  &	
  Hierarchy	
  of	
  Jobs	
  To	
  Get	
  Done)	
  
Dead	
  System	
  Model	
  
“Fake	
  XP”/Build	
   Test	
  XP/Measure	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
ENVIRONMENT	
  
INPUT	
  
Learn	
  (Strategy/Tac6cs)	
  
OUTPUT	
  
+	
   -­‐	
  
CUSTOMERS	
  
SUPPLIERS	
  
(IN)DIRECT	
  COMPETITORS	
  (Subs?tutes/Complements)	
  
NEW	
  ENTRANTS	
  (Startups)	
  
PROCESSOR	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
(AWFUL	
  FINAL	
  RESULT/VISION/GOAL/FAILURE	
  CRITERIA)	
  
KP	
  
VP	
  KA	
  KR	
  
CS	
  
R$	
   C$	
  
CH	
  
CR	
  
SUPERSYSTEM	
  
Visually	
  Model	
  Hierarchy	
  of	
  Causes	
  for	
  the	
  High	
  Mortality	
  Rate	
  of	
  Business	
  
SYSTEM	
  (Chain	
  &	
  Hierarchy	
  of	
  Jobs	
  To	
  Get	
  Done)	
  
Dead	
  System	
  Model	
  
“Fake	
  XP”/Build	
   Test	
  XP/Measure	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
ENVIRONMENT	
  
INPUT	
  
Learn	
  (Strategy/Tac6cs)	
  
OUTPUT	
  
+	
   -­‐	
  
CUSTOMERS	
  
SUPPLIERS	
  
(IN)DIRECT	
  COMPETITORS	
  (Subs?tutes/Complements)	
  
NEW	
  ENTRANTS	
  (Startups)	
  
PROCESSOR	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
(AWFUL	
  FINAL	
  RESULT/VISION/GOAL/FAILURE	
  CRITERIA)	
  
KP	
  
VP	
  KA	
  KR	
  
CS	
  
R$	
   C$	
  
CH	
  
CR	
  
Visually	
  Model	
  Hierarchy	
  of	
  Causes	
  for	
  the	
  High	
  Mortality	
  Rate	
  of	
  Business	
  
SYSTEM	
  (Chain	
  &	
  Hierarchy	
  of	
  Jobs	
  To	
  Get	
  Done)	
  
Dead	
  System	
  Model	
  
“Fake	
  XP”/Build	
   Test	
  XP/Measure	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
ENVIRONMENT	
  
INPUT	
  
Learn	
  (Strategy/Tac6cs)	
  
OUTPUT	
  
+	
   -­‐	
  
CUSTOMERS	
  
SUPPLIERS	
  
(IN)DIRECT	
  COMPETITORS	
  (Subs?tutes/Complements)	
  
NEW	
  ENTRANTS	
  (Startups)	
  
PROCESSOR	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
(AWFUL	
  FINAL	
  RESULT/VISION/GOAL/FAILURE	
  CRITERIA)	
  
KP	
  
VP	
  KA	
  KR	
  
CS	
  
R$	
   C$	
  
CH	
  
CR	
  
Visually	
  Model	
  Hierarchy	
  of	
  Causes	
  for	
  the	
  High	
  Mortality	
  Rate	
  of	
  Business	
  
SYSTEM	
  (Chain	
  &	
  Hierarchy	
  of	
  Jobs	
  To	
  Get	
  Done)	
  
Dead	
  System	
  Model	
  
“Fake	
  XP”/Build	
   Test	
  XP/Measure	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
ENVIRONMENT	
  
INPUT	
  
Learn	
  (Strategy/Tac6cs)	
  
OUTPUT	
  
+	
   -­‐	
  
CUSTOMERS	
  
SUPPLIERS	
  
(IN)DIRECT	
  COMPETITORS	
  (Subs?tutes/Complements)	
  
NEW	
  ENTRANTS	
  (Startups)	
  
PROCESSOR	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
(AWFUL	
  FINAL	
  RESULT/VISION/GOAL/FAILURE	
  CRITERIA)	
  
KP	
  
VP	
  KA	
  KR	
  
CS	
  
R$	
   C$	
  
CH	
  
CR	
  
Visually	
  Model	
  Hierarchy	
  of	
  Causes	
  for	
  the	
  High	
  Mortality	
  Rate	
  of	
  Business	
  
SYSTEM	
  (Chain	
  &	
  Hierarchy	
  of	
  Jobs	
  To	
  Get	
  Done)	
  
Dead	
  System	
  Model	
  
“Fake	
  XP”/Build	
   Test	
  XP/Measure	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
ENVIRONMENT	
  
INPUT	
  
Learn	
  (Strategy/Tac6cs)	
  
OUTPUT	
  
+	
   -­‐	
  
CUSTOMERS	
  
SUPPLIERS	
  
(IN)DIRECT	
  COMPETITORS	
  (Subs?tutes/Complements)	
  
NEW	
  ENTRANTS	
  (Startups)	
  
PROCESSOR	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  
	
  
(AWFUL	
  FINAL	
  RESULT/VISION/GOAL/FAILURE	
  CRITERIA)	
  
KP	
  
VP	
  KA	
  KR	
  
CS	
  
R$	
   C$	
  
CH	
  
CR	
  
Visually	
  Model	
  Hierarchy	
  of	
  Causes	
  for	
  the	
  High	
  Mortality	
  Rate	
  of	
  Business	
  
SYSTEM	
  (Chain	
  &	
  Hierarchy	
  of	
  Jobs	
  To	
  Get	
  Done)	
  
Dead	
  System	
  Model	
  
“Fake	
  XP”/Build	
   Test	
  XP/Measure	
  
Axiom	
  of	
  Business	
  Model	
  Cyberne6cs	
  
CUSTOMER	
  
Hires	
  (Chooses)	
  
OUTPUT	
  (Product/Service)	
  from	
  
PROCESSOR	
  (Organiza?on/Tool)	
  
In	
  Order	
  to	
  Achieve	
  
SYSTEM’S	
  “Job	
  To	
  Get	
  Done”	
  
Examples	
  
(“Autopsies”)	
  
1-­‐Minute	
  Business	
  Failure	
  Analysis	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
ENVIRONMENT	
  
INPUT	
  
Learn	
  (Strategy/Tac6cs)	
  
OUTPUT	
  
+	
   -­‐	
  
CUSTOMERS	
  
SUPPLIERS	
  
(IN)DIRECT	
  COMPETITORS	
  (Subs?tutes/Complements)	
  
NEW	
  ENTRANTS	
  (Startups)	
  
PROCESSOR	
  
BLOCKBUSTER’S	
  SYSTEM:	
  Experience	
  Entertainment	
  at	
  Home	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  for	
  Blockbuster	
  Video	
  (1985-­‐2014)	
  
	
  
Blockbuster’s	
  “Dead	
  System”	
  
(AWFUL	
  FINAL	
  RESULT/VISION/GOAL/FAILURE	
  CRITERIA)	
  
KP	
  
VP	
  KA	
  KR	
  
CS	
  
R$	
   C$	
  
CH	
  
CR	
  
Blockbuster	
  
Video	
  
Visually	
  Model	
  Hierarchy	
  of	
  Causes	
  for	
  the	
  High	
  Mortality	
  Rate	
  of	
  Business	
  
“Fake	
  XP”/Build	
   Test	
  XP/Measure	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
ENVIRONMENT	
  
INPUT	
  
Learn	
  (Strategy/Tac6cs)	
  
OUTPUT	
  
+	
   -­‐	
  
CUSTOMERS	
  
SUPPLIERS	
  
(IN)DIRECT	
  COMPETITORS	
  (Subs?tutes/Complements)	
  
NEW	
  ENTRANTS	
  (Startups)	
  
PROCESSOR	
  
BLACKBERRY’S	
  SYSTEM:	
  Tele-­‐communicate	
  24x7	
  	
  
BUSINESS	
  MODEL	
  PATHOLOGY	
  for	
  Blackberry	
  Phone	
  
	
  
Blackberry’s	
  “Dying	
  System”	
  
(AWFUL	
  FINAL	
  RESULT/VISION/GOAL/FAILURE	
  CRITERIA)	
  
KP	
  
VP	
  KA	
  KR	
  
CS	
  
R$	
   C$	
  
CH	
  
CR	
  
Smartphone	
  
Visually	
  Model	
  Hierarchy	
  of	
  Causes	
  for	
  the	
  High	
  Mortality	
  Rate	
  of	
  Business	
  
“Fake	
  XP”/Build	
   Test	
  XP/Measure	
  
Startups	
  and	
  Established	
  Businesses	
  
Die	
  
When	
  They	
  Fail	
  to	
  Discover	
  and	
  Solve	
  
BUMPs:	
  
(Big	
  Urgent	
  Market	
  Problems)	
  
As	
  Well	
  As	
  
Fail	
  to	
  Deliver	
  ACEs	
  
(Awesome	
  Customer	
  Experiences)	
  
Business	
  Model	
  Cyberne6cs	
  
Is	
  About	
  
Simply	
  Crea6ng,	
  Delivering,	
  and	
  Sharing	
  
Awesome	
  Customer	
  Experiences	
  
(ACEs)	
  
 
#4ROD.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hMp://businessmodels.ning.com	
  &	
  hMp://twiMer.com/RodKuhnKing	
  
The	
  Blind	
  Men	
  and	
  the	
  Elephant	
  
	
  
A	
  Poem	
  by	
  John	
  Godfrey	
  Saxe	
  
I.	
  
IT	
  was	
  six	
  men	
  of	
  Indostan	
  
	
  To	
  learning	
  much	
  inclined,	
  
Who	
  went	
  to	
  see	
  the	
  Elephant	
  
	
  (Though	
  all	
  of	
  them	
  were	
  blind),	
  
That	
  each	
  by	
  observa6on	
  
	
  Might	
  sa6sfy	
  his	
  mind.	
  
	
  
II.	
  
The	
  First	
  approached	
  the	
  Elephant,	
  
	
  And	
  happening	
  to	
  fall	
  
Against	
  his	
  broad	
  and	
  sturdy	
  side,	
  
	
  At	
  once	
  began	
  to	
  bawl:	
  
"God	
  bless	
  me!—but	
  the	
  Elephant	
  
	
  Is	
  very	
  like	
  a	
  wall!”	
  
	
  
III.	
  
The	
  Second,	
  feeling	
  of	
  the	
  tusk,	
  
	
  Cried:"Ho!—what	
  have	
  we	
  here	
  
So	
  very	
  round	
  and	
  smooth	
  and	
  
sharp?	
  
	
  To	
  me	
  't	
  is	
  mighty	
  clear	
  
	
  	
  	
  	
  	
  	
  This	
  wonder	
  of	
  an	
  Elephant	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Is	
  very	
  like	
  a	
  spear!”	
  
IV.	
  
The	
  Third	
  approached	
  the	
  animal,	
  
	
  And	
  happening	
  to	
  take	
  
The	
  squirming	
  trunk	
  within	
  his	
  hands,	
  
	
  Thus	
  boldly	
  up	
  and	
  spake:	
  
"I	
  see,"	
  quoth	
  he,	
  "the	
  Elephant	
  
	
  Is	
  very	
  like	
  a	
  snake!"	
  
	
  
V.	
  
The	
  Fourth	
  reached	
  out	
  his	
  eager	
  hand,	
  
	
  And	
  felt	
  about	
  the	
  knee.	
  
"What	
  most	
  this	
  wondrous	
  beast	
  is	
  like	
  
	
  Is	
  mighty	
  plain,"	
  quoth	
  he;	
  
"'T	
  is	
  clear	
  enough	
  the	
  Elephant	
  
	
  Is	
  very	
  like	
  a	
  tree!"	
  
	
  
VI.	
  
The	
  Figh,	
  who	
  chanced	
  to	
  touch	
  the	
  ear,	
  
	
  Said:	
  "E'en	
  the	
  blindest	
  man	
  
Can	
  tell	
  what	
  this	
  resembles	
  most;	
  
	
  Deny	
  the	
  fact	
  who	
  can,	
  
This	
  marvel	
  of	
  an	
  Elephant	
  
	
  Is	
  very	
  like	
  a	
  fan!”	
  
VII.	
  
The	
  Sixth	
  no	
  sooner	
  had	
  begun	
  
	
  About	
  the	
  beast	
  to	
  grope,	
  
Than,	
  seizing	
  on	
  the	
  swinging	
  tail	
  
	
  That	
  fell	
  within	
  his	
  scope,	
  
"I	
  see,"	
  quoth	
  he,	
  "the	
  Elephant	
  
	
  Is	
  very	
  like	
  a	
  rope!"	
  
	
  
VIII.	
  
And	
  so	
  these	
  men	
  of	
  Indostan	
  
	
  Disputed	
  loud	
  and	
  long,	
  
Each	
  in	
  his	
  own	
  opinion	
  
	
  Exceeding	
  s?ff	
  and	
  strong,	
  
Though	
  each	
  was	
  partly	
  in	
  the	
  
right,	
  
	
  And	
  all	
  were	
  in	
  the	
  wrong!	
  
	
  	
  
	
  

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The Living System Dashboard and Business Model Pathology

  • 1. BUSINESS  MODEL  PATHOLOGY   Study  and  Develop  Models  that  Visually  Explain  the  Evolu6on  of  Trade-­‐offs  in  Living  Systems   Holis6c  Problem  Solving  &  Learning   Maximum  Learning  at  Minimum  Cost  in  No  Time     Living  System  Dashboard   (Business  Model  Dashboard)   Visually  Manage  Simple,  Complicated,  Complex,  and  Chao6c  Projects  
  • 2.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   Business  Model  Canvas   (Scorecard  for  Managing   Extended  Enterprise)   Blue  Ocean  Strategy   (Strategy  Canvas)   Agile  (Product)   Development   Customer   Development   Living  System  Dashboard:  Fragmented  vs.  Holis?c  Problem  Solving     Tools  for  Learning  How  to  Rapidly  Discover  Customer  Problems  and  Share  Awesome  Customer  Experiences   Business  Plan   (Strategic/Financial)   Lean  Startup   (Process/   Execu?on)  
  • 3. Holis6c  Problem  Solving   Refers  to   A  Methodology  for   Visually  Managing  4  Types  of  Projects   (Systems):   q  Type  1:  Known  Problem-­‐Known  Solu6on   q  Type  2:  Known  Problem-­‐Unknown  Solu6on   q  Type  3:  Unknown  Problem-­‐Known  Solu6on   q  Type  4:  Unknown  Problem-­‐Unknown  Solu6on  
  • 4.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   HOLISTIC  PROBLEM  SOLVING  (HPS)  WHEEL     Framework  for  Managing  Projects  Under  Varying  Condi6ons  of  Uncertainty:  Pretotype.  Prototype.  Build.  Improve.       *  SENSE   (Measure/Learn)   *  RESPOND   (Eliminate/Reduce/ Increase/Create)   PROTOTYPE   PRETOTYPE   IMPROVE   BUILD  
  • 5.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   HOLISTIC  PROBLEM  SOLVING  (HPS)  WHEEL     Framework  for  Managing  Projects  Under  Varying  Condi6ons  of  Uncertainty:  Pretotype.  Prototype.  Build.  Improve.       *  SENSE   (Measure/Learn)   *  RESPOND   (Eliminate/Reduce/ Increase/Create)   PROTOTYPE   PRETOTYPE   IMPROVE   BUILD   Complicated   Project   Complex   Project   Simple  (Tame)   Project   Chao?c  (Wicked)   Project   Known-­‐   Knowns   Unknown-­‐ Unknowns   Unknown-­‐ Knowns   Known-­‐ Unknowns  
  • 6.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   Classifica6on  of  Startup  Projects  (CoSP)  for  Holis?c  Problem  Solving     Evolu6on  of  Communica6on,  Knowledge,  and  Learning  Systems              PROBLEM  (Market/            Demand/Boundary)     SOLUTION   (Product/Technology)   KNOWN   (Sta6c  or  Fixed  Problem:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   UNKNOWN   (Problem-­‐To-­‐Be-­‐Discovered:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   KNOWN   (Sta6c  or  Fixed  Solu6on/ Outcome:   Universe  of  Tools)   UNKNOWN   (Solu6on-­‐To-­‐Be-­‐Discovered:   Universe  of  Tools)  
  • 7.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   Classifica6on  of  Startup  Projects  (CoSP)  for  Holis?c  Problem  Solving     Evolu6on  of  Communica6on,  Knowledge,  and  Learning  Systems              PROBLEM  (Market/            Demand/Boundary)     SOLUTION   (Product/Technology)   KNOWN   (Sta6c  or  Fixed  Problem:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   UNKNOWN   (Problem-­‐To-­‐Be-­‐Discovered:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   KNOWN   (Sta6c  or  Fixed  Solu6on/ Outcome:   Universe  of  Tools)   UNKNOWN   (Solu6on-­‐To-­‐Be-­‐Discovered:   Universe  of  Tools)   Type  4  Project  (System)  Type  2  Project  (System)   Type  3  Project  (System)  Type  1  Project  (System)  
  • 8.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   Classifica6on  of  Startup  Projects  (CoSP)  for  Holis?c  Problem  Solving     Evolu6on  of  Communica6on,  Knowledge,  and  Learning  Systems              PROBLEM  (Market/            Demand/Boundary)     SOLUTION   (Product/Technology)   KNOWN   (Sta6c  or  Fixed  Problem:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   UNKNOWN   (Problem-­‐To-­‐Be-­‐Discovered:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   KNOWN   (Sta6c  or  Fixed  Solu6on/ Outcome:   Universe  of  Tools)   UNKNOWN   (Solu6on-­‐To-­‐Be-­‐Discovered:   Universe  of  Tools)   Type  4  Project  (System)  Type  2  Project  (System)   Type  3  Project  (System)  Type  1  Project  (System)   q Trade-­‐off  of  System  or  Customer  is   known   q Ideal  Solu6on  (IS)  or   Ideal  Final  Result  (IFR)  is  known   q Trade-­‐off  of  System  or  Big  Urgent   Market  Problem  (BUMP)  is  unknown   q   Ideal  Solu6on  (IS)  or   Ideal  Final  Result  (IFR)  is  known     q Trade-­‐off  of  System  or  Customer    is   known   q Ideal  Solu6on  (IS)  or   Ideal  Final  Result  (IFR)  is  unknown   q Trade-­‐off  of  System  or  Big  Urgent   Market  Problem  (BUMP)  is  unknown   q Ideal  Solu6on  (IS)  or   Ideal  Final  Result  (IFR)  is  unknown  
  • 9.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   Classifica6on  of  Startup  Projects  (CoSP)  for  Holis?c  Problem  Solving     Evolu6on  of  Communica6on,  Knowledge,  and  Learning  Systems              PROBLEM  (Market/            Demand/Boundary)     SOLUTION   (Product/Technology)   KNOWN   (Sta6c  or  Fixed  Problem:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   UNKNOWN   (Problem-­‐To-­‐Be-­‐Discovered:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   KNOWN   (Sta6c  or  Fixed  Solu6on/ Outcome:   Universe  of  Tools)   UNKNOWN   (Solu6on-­‐To-­‐Be-­‐Discovered:   Universe  of  Tools)   Simple  (“Tame”)   System/Project   Complicated   System/Project   Chao6c  (“Wicked”)   System/Project   Complex   System/Project  
  • 10.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   Classifica6on  of  Startup  Projects  (CoSP)  for  Holis?c  Problem  Solving     Inspired  by  David  Snowden’s  Cynefin  Framework  for  Communica6on  and    Decision-­‐making  in  Varying  Contexts  of  Uncertainty            PROBLEM  (Market/            Demand/Boundary)     SOLUTION   (Product/Technology)   KNOWN   (Sta6c  or  Fixed  Problem:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   UNKNOWN   (Problem-­‐To-­‐Be-­‐Discovered:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   KNOWN   (Sta6c  or  Fixed  Solu6on/ Outcome:   Universe  of  Tools)   UNKNOWN   (Solu6on-­‐To-­‐Be-­‐Discovered:   Universe  of  Tools)   q  Sense                    (Measure/Learn)   q  Respond   (Eliminate/Reduce/   Increase/Create))   q  Categorize  (Improve)   q  Probe  (Prototype)   q  Analyze  (Build)   q  Act  (Pretotype)   Simple  (“Tame”)   System/Project   Complicated   System/Project   Chao6c  (“Wicked”)   System/Project   Complex   System/Project  
  • 11.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing            PROBLEM  (Market/            Demand/Boundary)     SOLUTION   (Product/Technology)   KNOWN   (Sta6c  or  Fixed  Problem:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   UNKNOWN   (Problem-­‐To-­‐Be-­‐Discovered:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   KNOWN   (Sta6c  or  Fixed  Solu6on/ Outcome:   Universe  of  Tools)         Linear  Tools  &   Strategies   UNKNOWN   (Solu6on-­‐To-­‐Be-­‐Discovered:   Universe  of  Tools)   Non-­‐Linear  Tools  &  Strategies   Non-­‐Linear  Tools  &   Strategies   Classifica6on  of  Tools  (CoT)  for  Holis?c  Problem  Solving     Tools  for  Communica6on  and  Decision-­‐making  in  Varying  Contexts  of  Uncertainty  
  • 12.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   Classifica6on  of  Tools  (CoT)  for  Holis?c  Problem  Solving     Tools  for  Communica6on  and  Decision-­‐making  in  Varying  Contexts  of  Uncertainty            PROBLEM  (Market/            Demand/Boundary)     SOLUTION   (Product/Technology)   KNOWN   (Sta6c  or  Fixed  Problem:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   UNKNOWN   (Problem-­‐To-­‐Be-­‐Discovered:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   KNOWN   (Sta6c  or  Fixed  Solu6on/ Outcome:   Universe  of  Tools)   UNKNOWN   (Solu6on-­‐To-­‐Be-­‐Discovered:   Universe  of  Tools)   Leb  Brain  Tools   Right  Brain  Tools   Six  Sigma  Methodology   Customer  Development  Stack   Agile  (Product)  Development   Discovery-­‐Driven  Planning     Tradi6onal  System  Thinking   Tradi?onal  Business  Plan   Design  (PaMern)  Thinking   Business  Model  Disrup?on   Rou6ne  (Linear)  Thinking   Compe??ve  Advantage  Strategy   TRIZ:  Inven6ve  Problem  Solving   Crea?ve  Problem  Solving   Living  System  Dashboard   Business  Model  Dashboard/IBIS   Blue  Ocean  Strategy   Mission/Vision/Values-­‐based   Complexity  (Chaos)  Thinking   SoX  Systems  Methodology   Collabora6ve  Storytelling   Sense-­‐making/Scenarios   Lean  Startup  Method   Systems  Engineering  
  • 13.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   “Rumsfeld’s  Startup  BaMlefield”  for  Holis?c  Problem  Solving                PROBLEM  (Market/            Demand/Boundary)     SOLUTION   (Product/Technology)   KNOWN   (Sta6c  or  Fixed  Problem:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   UNKNOWN   (Problem-­‐To-­‐Be-­‐Discovered:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   KNOWN   (Sta6c  or  Fixed  Solu6on/ Outcome:   Universe  of  Tools)   UNKNOWN   (Solu6on-­‐To-­‐Be-­‐Discovered:   Universe  of  Tools)   Leb  Brain  Tools   Right  Brain  Tools   Six  Sigma  Methodology   Customer  Development  Stack   Blue  Ocean  Strategy   Mission/Vision/Values-­‐based   Complexity  (Chaos)  Thinking   SoX  Systems  Methodology   Design  (PaMern)  Thinking   Business  Model  Disrup?on   Rou6ne  (Linear)  Thinking   Compe??ve  Advantage  Strategy   “[T]here  are  known  knowns;  there  are  things  that  we  know  that  we  know.  We  also  know  that  there  are  known  unknowns;  that  is   to  say  we  know  there  are  some  things  we  do  not  know.  But  there  are  also  unknown  unknowns,  the  ones  we  don’t  know  we  don’t   know.”  Donald  Rumsfeld     Lean  Startup  Method   Systems  Engineering   TRIZ:  Inven6ve  Problem  Solving   Crea?ve  Problem  Solving   Collabora6ve  Storytelling   Sense-­‐making/Scenarios   Tradi6onal  System  Thinking   Tradi?onal  Business  Plan   Living  System  Dashboard   Business  Model  Dashboard/IBIS   Agile  (Product)  Development   Discovery-­‐Driven  Planning  
  • 14.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   “Rumsfeld’s  Startup  BaMlefield”  for  Holis?c  Problem  Solving                PROBLEM  (Market/            Demand/Boundary)     SOLUTION   (Product/Technology)   KNOWN   (Sta6c  or  Fixed  Problem:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   UNKNOWN   (Problem-­‐To-­‐Be-­‐Discovered:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   KNOWN   (Sta6c  or  Fixed  Solu6on/ Outcome:   Universe  of  Tools)   UNKNOWN   (Solu6on-­‐To-­‐Be-­‐Discovered:   Universe  of  Tools)   Leb  Brain  Tools   Right  Brain  Tools   UNKNOWN  UNKNOWNS  KNOWN  UNKNOWNS   [UNKNOWN  KNOWNS]  KNOWN  KNOWNS   “[T]here  are  known  knowns;  there  are  things  [systems]  that  we  know  that  we  know.  We  also  know  that  there  are  known   unknowns;  that  is  to  say  we  know  there  are  some  things  [systems]  we  do  not  know.  But  there  are  also  unknown  unknowns,  the   ones  [systems]  we  don’t  know  we  don’t  know.”  Donald  Rumsfeld    
  • 15.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   “Rumsfeld’s  Startup  BaMlefield”  for  Holis?c  Problem  Solving                PROBLEM  (Market/            Demand/Boundary)     SOLUTION   (Product/Technology)   KNOWN   (Sta6c  or  Fixed  Problem:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   UNKNOWN   (Problem-­‐To-­‐Be-­‐Discovered:   Job-­‐To-­‐Get-­‐Done  Hierarchy)   KNOWN   (Sta6c  or  Fixed  Solu6on/ Outcome:   Universe  of  Tools)   UNKNOWN   (Solu6on-­‐To-­‐Be-­‐Discovered:   Universe  of  Tools)   Leb  Brain  Tools   Right  Brain  Tools   UNKNOWN  UNKNOWNS  KNOWN  UNKNOWNS   [UNKNOWN  KNOWNS]  KNOWN  KNOWNS   “[T]here  are  known  knowns;  there  are  things  [systems]  that  we  know  that  we  know.  We  also  know  that  there  are  known   unknowns;  that  is  to  say  we  know  there  are  some  things  [systems]  we  do  not  know.  But  there  are  also  unknown  unknowns,  the   ones  [systems]  we  don’t  know  we  don’t  know.”  Donald  Rumsfeld     things  (systems)  that  we  know  that   we  know   things  (systems)  that  we  do  not  know   that  we  know   things  (systems)  that  we  know  that   we  do  not  know   things  (systems)  that  we  do  not  know   that  we  do  not  know  
  • 16. 0   2   4   6   8   10   12   Cost   Learning   Time   Ideal  Tool   Business  (Waterfall)  Plan   Lean  Startup  Method   Business  Model  Canvas   BUSINESS  MODEL  PATHOLOGY     “Maximum  Learning  at  Minimum  Cost  in  No  Time”     #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   (Highest)   Cost-­‐Learning-­‐Time  (CLT)  Canvas   for  Crea?ng  a  Scalable  Business  
  • 17. What  is  Business  Model  Pathology?   BUSINESS  MODEL  PATHOLOGY   Is  a  Branch  of   BUSINESS  MODEL  CYBERNETICS   That  Focuses  on  Holis6cally   Studying  and  Developing  Models   That  Explain  the  Trade-­‐offs  of   HIGH  MORTALITY  RATE  (HMR)  STARTUPS   And  Other  LIVING  SYSTEMS  
  • 18. BUSINESS  MODEL  PATHOLOGY   Facilitates   Holis6c  Problem  Solving  &  Learning  
  • 19. Why  Business  Model  Pathology?   BUSINESS  MODEL  PATHOLOGY   Is  Essen?al  for   The  Diagnosis,   Early  Detec6on,   Preven6on,  and  Elimina6on  of   Undesirable  Trade-­‐offs  of   HIGH  MORTALITY  RATE  (HMR)  STARTUPS   And  Other  LIVING  SYSTEMS  
  • 20. Business  Model  Pathology   Uses   Just  One  Tool  
  • 21. Living  System  (LS)  Dashboard  
  • 22.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   BUSINESS  MODEL  PATHOLOGY     3  Categories  of  Experience  for  a  Living  System   LIVING  SYSTEM                                                                                                                                         Supersystem   Experience   Environment   Experience   System                     Experience  
  • 23.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   BUSINESS  MODEL  PATHOLOGY     LIVING  SYSTEM                                                                                                                                         Supersystem   Experience   Region/Gov./ NGOs   Influencers/         Media   Non-­‐Customers   (Prospects)   PESTLIED   Events/Trends     Environment   Experience   Suppliers   Channels/   Rela?onships   (In)Direct   Compe?tors   New  Entrants   (Startups)   Customers   System                         Experience   Input   Processor     Output     Feedback     3  Categories  of  Experience  for  a  Living  System  
  • 24.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   BUSINESS  MODEL  PATHOLOGY     Tree  Diagram  (“Mind  Map”)  for  Living  System  Dashboard   LIVING  SYSTEM                                                                                                                                         Supersystem   (Entropy)   Region/Gov./ NGOs   Influencers/         Media   Non-­‐Customers   (Trade-­‐off:+/-­‐)   PESTLIED   Events/Trends     Environment   (Innova6on:  S-­‐Curve)   Suppliers   Channels/   Rela?onships   (In)Direct   Compe?tors   New  Entrants   (Startups)   Customers                     (Trade-­‐off:+/-­‐)   System                                                   (Jobs  To  Get  Done)   Input   Processor   (Tool/Org.)   Output                       (Trade-­‐off:+/-­‐)   Feedback             (Strategy)   q  Past   q  Present   q  Future   EXPERIENCE  
  • 25. A  Living  System  Dashboard   (Cyberne6c  Model)   Illustrates     The  Logic  of   How  Every  Living  System  or   Organiza6on   Emerges,  Survives,  and  Prospers  
  • 26. A  Living  System  Dashboard   Focuses  on   3  Categories  of   Organiza?onal  Experience:     Supersystem  Experience,   Environment  Experience,  and   System  Experience  
  • 27. The  3  Components  of     Each  Organiza6onal  Experience   Are:     Happiness,   Loyalty,  and   Profitability  (Cost  Effec6veness)  
  • 28. Tree  Diagram  (“Mind  Map”)   for   Living  System  Dashboard  
  • 29.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   BUSINESS  MODEL  PATHOLOGY     Tree  Diagram  (“Mind  Map”)  for  Living  System  Dashboard   LIVING  SYSTEM                                                                                                                                         Supersystem   Experience   Region/Gov./ NGOs   Influencers/         Media   Non-­‐Customers   (Prospects)   PESTLIED   Events/Trends     Environment   Experience   Suppliers   Channels/   Rela?onships   (In)Direct   Compe?tors   New  Entrants   (Startups)   Customers   System                         Experience   Input   Processor     Output     Feedback     “Fake  XP”/   Build   Learn     Test  XP/   Measure   q  Past   q  Present   q  Future   EXPERIENCE  
  • 30.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   BUSINESS  MODEL  PATHOLOGY     Tree  Diagram  (“Mind  Map”)  for  Living  System  Dashboard   LIVING  SYSTEM                                                                                                                                         Supersystem   Experience   Region/Gov./ NGOs   Influencers/         Media   Non-­‐Customers   (Prospects)   PESTLIED   Events/Trends     Environment   Experience   Suppliers   Channels/   Rela?onships   (In)Direct   Compe?tors   New  Entrants   (Startups)   Customers   System                         Experience   Input   Processor     Output     Feedback     “Fake  XP”/   Build   Learn     Test  XP/   Measure   q  Past   q  Present   q  Future   EXPERIENCE  
  • 31.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   BUSINESS  MODEL  PATHOLOGY     Tree  Diagram  (“Mind  Map”)  for  Living  System  Dashboard   LIVING  SYSTEM                                                                                                                                         Supersystem   Experience   Region/Gov./ NGOs   Influencers/         Media   Non-­‐Customers   (Prospects)   PESTLIED   Events/Trends     Environment   Experience   Suppliers   Channels/   Rela?onships   (In)Direct   Compe?tors   New  Entrants   (Startups)   Customers   System                         Experience   Input   Processor     Output     Feedback     “Fake  XP”/   Build   Learn     Test  XP/   Measure   Structuralist   (Compe66ve  Advantage)   Reconstruc6onist   (Blue  Ocean)   q  Past   q  Present   q  Future   EXPERIENCE  
  • 32.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   BUSINESS  MODEL  PATHOLOGY     Tree  Diagram  (“Mind  Map”)  for  Living  System  Dashboard   LIVING  SYSTEM                                                                                                                                         Supersystem   Experience   Region/Gov./ NGOs   Influencers/         Media   Non-­‐Customers   (Prospects)   PESTLIED   Events/Trends     Environment   Experience   Suppliers   Channels/   Rela?onships   (In)Direct   Compe?tors   New  Entrants   (Startups)   Customers   System                         Experience   Input   Processor     Output     Feedback     q  Past   q  Present   q  Future   EXPERIENCE   KP   KA   KR   R$   C$   CR   CS   CH   VP   Structuralist   (Compe66ve  Advantage)   Reconstruc6onist   (Blue  Ocean)  
  • 33.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   BUSINESS  MODEL  PATHOLOGY     LIVING  SYSTEM  for:  RED  OCEAN                                                                                                                                         Supersystem   Experience   Region/Gov./ NGOs   Influencers/         Media   Non-­‐Customers   (Prospects)   PESTLIED   Events/Trends     Environment   Experience   Suppliers   Channels/   Rela?onships   (In)Direct   Compe?tors   New  Entrants   (Startups)   Customers   System                         Experience   Input   Processor     Output     Feedback     q  Past   ü  Present   q  Future   EXPERIENCE   KP   KA   KR   R$   C$   CS   VP   Structuralist   (Compe66ve  Advantage)   Reconstruc6onist   (Blue  Ocean)   First,  Understand  Red  Ocean  Trade-­‐off  Experiences.  Then,  Disrupt  Them.   CR  CH  
  • 34.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   BUSINESS  MODEL  PATHOLOGY     LIVING  SYSTEM  for:  BLUE  OCEAN                                                                                                                                         Supersystem   Experience   Region/Gov./ NGOs   Influencers/         Media   Non-­‐Customers   (Prospects)   PESTLIED   Events/Trends     Environment   Experience   Suppliers   Channels/   Rela?onships   (In)Direct   Compe?tors   New  Entrants   (Startups)   Customers   System                         Experience   Input   Processor     Output     Feedback     q  Past   q  Present   ü  Future   EXPERIENCE   KP   KA   KR   R$   C$   CS   VP   Structuralist   (Compe66ve  Advantage)   Reconstruc6onist   (Blue  Ocean)   First,  Understand  Red  Ocean  Trade-­‐off  Experiences.  Then,  Disrupt  Them.   CR  CH  
  • 35. Legend   The  following  topics,  which  describe  elements  of  a  business  model  on  slides  32  to  34   are  obtained  from  the  book,  “Business  Model  Genera?on”  by  Alexander  Osterwalder   and  Yves  Pigneur.     q  Key  Partners  (KP)   q  Key  Resources  (KR)   q  Key  Ac?vi?es  (KA)   q  Value  Proposi?on  (VP)   q  Channels  (CH)/Customer   Rela?onships  (CR)   q  Customer  Segments  (CS)   q  Cost  Structure  (C$)   q  Revenue  Streams  (R$)   The  above  topics  are  also  visually  presented  on  the  Business  Model  Canvas  which  can   be  obtained  here:    hfp://www.businessmodelgenera?on.com/downloads/business_model_canvas_poster.pdf       PESTLIED  is  an  acronym  for  Poli?cal;  Economic;  Social;  Technological;   Legal;  Interna?onal;  Environmental;  Demographic  
  • 36. The  3  Elements  of   BUSINESS  EXPERIENCE   Are   Happiness,   Loyalty,  and   Profitability  
  • 37. Nested  Diagram   for   Living  System  Dashboard  
  • 38.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   BUSINESS  MODEL  PATHOLOGY     Living  System  (Cyberne?c  Model)   ENVIRONMENT   SYSTEM   Nested  Diagram  for  Living  System  Dashboard   SUPERSYSTEM  
  • 39.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   BUSINESS  MODEL  PATHOLOGY     Dead  System  Model   ENVIRONMENT   (AWFUL  FINAL  RESULT/VISION/GOAL/FAILURE  CRITERIA)   Visually  Model  Hierarchy  of  Causes  for  the  High  Mortality  Rate  of  Business   SUPERSYSTEM   SYSTEM  (Chain  &  Hierarchy  of  Jobs  To  Get  Done)  
  • 40.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   ENVIRONMENT   PROCESSOR   (Tool/Org.;   Func?onality)   INPUT   (Ideas/   Resources)   OUTPUT   (Trade-­‐off/   Experience)   BUSINESS  MODEL  PATHOLOGY     (AWFUL  FINAL  RESULT/VISION/GOAL/FAILURE  CRITERIA)   SUPERSYSTEM   Visually  Model  Hierarchy  of  Causes  for  the  High  Mortality  Rate  of  Business   SYSTEM  (Chain  &  Hierarchy  of  Jobs  To  Get  Done)   Dead  System  Model  
  • 41.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   ENVIRONMENT   INPUT   (Ideas/   Resources)   Feedback(Strategy/Tac6cs)   OUTPUT   (Trade-­‐off/   Experience)   +   -­‐   PROCESSOR   (Tool/Org.;   Func?onality)   BUSINESS  MODEL  PATHOLOGY     (AWFUL  FINAL  RESULT/VISION/GOAL/FAILURE  CRITERIA)   SUPERSYSTEM   Visually  Model  Hierarchy  of  Causes  for  the  High  Mortality  Rate  of  Business   SYSTEM  (Chain  &  Hierarchy  of  Jobs  To  Get  Done)   Dead  System  Model  
  • 42.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   ENVIRONMENT   “Fake  XP”/Build   Test  XP/Measure   INPUT   (Ideas/   Resources)   Learn  (Strategy/Tac6cs)   OUTPUT   (Trade-­‐off/   Experience)   +   -­‐   PROCESSOR   (Tool/Org.;   Func?onality)   BUSINESS  MODEL  PATHOLOGY     (AWFUL  FINAL  RESULT/VISION/GOAL/FAILURE  CRITERIA)   SUPERSYSTEM   Visually  Model  Hierarchy  of  Causes  for  the  High  Mortality  Rate  of  Business   SYSTEM  (Chain  &  Hierarchy  of  Jobs  To  Get  Done)   Dead  System  Model  
  • 43.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   ENVIRONMENT   INPUT   (Ideas/   Resources)   Learn  (Strategy/Tac6cs)   OUTPUT   (Trade-­‐off/   Experience)   +   -­‐   CUSTOMERS   SUPPLIERS   (IN)DIRECT  COMPETITORS  (Subs?tutes/Complements)   NEW  ENTRANTS  (Startups)   PROCESSOR   (Tool/Org.;   Func?onality)   BUSINESS  MODEL  PATHOLOGY     (AWFUL  FINAL  RESULT/VISION/GOAL/FAILURE  CRITERIA)   SUPERSYSTEM   Visually  Model  Hierarchy  of  Causes  for  the  High  Mortality  Rate  of  Business   SYSTEM  (Chain  &  Hierarchy  of  Jobs  To  Get  Done)   Dead  System  Model   “Fake  XP”/Build   Test  XP/Measure  
  • 44.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   ENVIRONMENT   INPUT   Learn  (Strategy/Tac6cs)   OUTPUT   +   -­‐   CUSTOMERS   SUPPLIERS   (IN)DIRECT  COMPETITORS  (Subs?tutes/Complements)   NEW  ENTRANTS  (Startups)   PROCESSOR   BUSINESS  MODEL  PATHOLOGY     (AWFUL  FINAL  RESULT/VISION/GOAL/FAILURE  CRITERIA)   KP   VP  KA  KR   CS   R$   C$   CH   CR   SUPERSYSTEM   Visually  Model  Hierarchy  of  Causes  for  the  High  Mortality  Rate  of  Business   SYSTEM  (Chain  &  Hierarchy  of  Jobs  To  Get  Done)   Dead  System  Model   “Fake  XP”/Build   Test  XP/Measure  
  • 45.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   ENVIRONMENT   INPUT   Learn  (Strategy/Tac6cs)   OUTPUT   +   -­‐   CUSTOMERS   SUPPLIERS   (IN)DIRECT  COMPETITORS  (Subs?tutes/Complements)   NEW  ENTRANTS  (Startups)   PROCESSOR   BUSINESS  MODEL  PATHOLOGY     (AWFUL  FINAL  RESULT/VISION/GOAL/FAILURE  CRITERIA)   KP   VP  KA  KR   CS   R$   C$   CH   CR   Visually  Model  Hierarchy  of  Causes  for  the  High  Mortality  Rate  of  Business   SYSTEM  (Chain  &  Hierarchy  of  Jobs  To  Get  Done)   Dead  System  Model   “Fake  XP”/Build   Test  XP/Measure  
  • 46.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   ENVIRONMENT   INPUT   Learn  (Strategy/Tac6cs)   OUTPUT   +   -­‐   CUSTOMERS   SUPPLIERS   (IN)DIRECT  COMPETITORS  (Subs?tutes/Complements)   NEW  ENTRANTS  (Startups)   PROCESSOR   BUSINESS  MODEL  PATHOLOGY     (AWFUL  FINAL  RESULT/VISION/GOAL/FAILURE  CRITERIA)   KP   VP  KA  KR   CS   R$   C$   CH   CR   Visually  Model  Hierarchy  of  Causes  for  the  High  Mortality  Rate  of  Business   SYSTEM  (Chain  &  Hierarchy  of  Jobs  To  Get  Done)   Dead  System  Model   “Fake  XP”/Build   Test  XP/Measure  
  • 47.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   ENVIRONMENT   INPUT   Learn  (Strategy/Tac6cs)   OUTPUT   +   -­‐   CUSTOMERS   SUPPLIERS   (IN)DIRECT  COMPETITORS  (Subs?tutes/Complements)   NEW  ENTRANTS  (Startups)   PROCESSOR   BUSINESS  MODEL  PATHOLOGY     (AWFUL  FINAL  RESULT/VISION/GOAL/FAILURE  CRITERIA)   KP   VP  KA  KR   CS   R$   C$   CH   CR   Visually  Model  Hierarchy  of  Causes  for  the  High  Mortality  Rate  of  Business   SYSTEM  (Chain  &  Hierarchy  of  Jobs  To  Get  Done)   Dead  System  Model   “Fake  XP”/Build   Test  XP/Measure  
  • 48.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   ENVIRONMENT   INPUT   Learn  (Strategy/Tac6cs)   OUTPUT   +   -­‐   CUSTOMERS   SUPPLIERS   (IN)DIRECT  COMPETITORS  (Subs?tutes/Complements)   NEW  ENTRANTS  (Startups)   PROCESSOR   BUSINESS  MODEL  PATHOLOGY     (AWFUL  FINAL  RESULT/VISION/GOAL/FAILURE  CRITERIA)   KP   VP  KA  KR   CS   R$   C$   CH   CR   Visually  Model  Hierarchy  of  Causes  for  the  High  Mortality  Rate  of  Business   SYSTEM  (Chain  &  Hierarchy  of  Jobs  To  Get  Done)   Dead  System  Model   “Fake  XP”/Build   Test  XP/Measure  
  • 49. Axiom  of  Business  Model  Cyberne6cs   CUSTOMER   Hires  (Chooses)   OUTPUT  (Product/Service)  from   PROCESSOR  (Organiza?on/Tool)   In  Order  to  Achieve   SYSTEM’S  “Job  To  Get  Done”  
  • 50. Examples   (“Autopsies”)   1-­‐Minute  Business  Failure  Analysis  
  • 51.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   ENVIRONMENT   INPUT   Learn  (Strategy/Tac6cs)   OUTPUT   +   -­‐   CUSTOMERS   SUPPLIERS   (IN)DIRECT  COMPETITORS  (Subs?tutes/Complements)   NEW  ENTRANTS  (Startups)   PROCESSOR   BLOCKBUSTER’S  SYSTEM:  Experience  Entertainment  at  Home   BUSINESS  MODEL  PATHOLOGY  for  Blockbuster  Video  (1985-­‐2014)     Blockbuster’s  “Dead  System”   (AWFUL  FINAL  RESULT/VISION/GOAL/FAILURE  CRITERIA)   KP   VP  KA  KR   CS   R$   C$   CH   CR   Blockbuster   Video   Visually  Model  Hierarchy  of  Causes  for  the  High  Mortality  Rate  of  Business   “Fake  XP”/Build   Test  XP/Measure  
  • 52.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   ENVIRONMENT   INPUT   Learn  (Strategy/Tac6cs)   OUTPUT   +   -­‐   CUSTOMERS   SUPPLIERS   (IN)DIRECT  COMPETITORS  (Subs?tutes/Complements)   NEW  ENTRANTS  (Startups)   PROCESSOR   BLACKBERRY’S  SYSTEM:  Tele-­‐communicate  24x7     BUSINESS  MODEL  PATHOLOGY  for  Blackberry  Phone     Blackberry’s  “Dying  System”   (AWFUL  FINAL  RESULT/VISION/GOAL/FAILURE  CRITERIA)   KP   VP  KA  KR   CS   R$   C$   CH   CR   Smartphone   Visually  Model  Hierarchy  of  Causes  for  the  High  Mortality  Rate  of  Business   “Fake  XP”/Build   Test  XP/Measure  
  • 53. Startups  and  Established  Businesses   Die   When  They  Fail  to  Discover  and  Solve   BUMPs:   (Big  Urgent  Market  Problems)   As  Well  As   Fail  to  Deliver  ACEs   (Awesome  Customer  Experiences)  
  • 54. Business  Model  Cyberne6cs   Is  About   Simply  Crea6ng,  Delivering,  and  Sharing   Awesome  Customer  Experiences   (ACEs)  
  • 55.   #4ROD.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hMp://businessmodels.ning.com  &  hMp://twiMer.com/RodKuhnKing   The  Blind  Men  and  the  Elephant     A  Poem  by  John  Godfrey  Saxe   I.   IT  was  six  men  of  Indostan    To  learning  much  inclined,   Who  went  to  see  the  Elephant    (Though  all  of  them  were  blind),   That  each  by  observa6on    Might  sa6sfy  his  mind.     II.   The  First  approached  the  Elephant,    And  happening  to  fall   Against  his  broad  and  sturdy  side,    At  once  began  to  bawl:   "God  bless  me!—but  the  Elephant    Is  very  like  a  wall!”     III.   The  Second,  feeling  of  the  tusk,    Cried:"Ho!—what  have  we  here   So  very  round  and  smooth  and   sharp?    To  me  't  is  mighty  clear              This  wonder  of  an  Elephant                                  Is  very  like  a  spear!”   IV.   The  Third  approached  the  animal,    And  happening  to  take   The  squirming  trunk  within  his  hands,    Thus  boldly  up  and  spake:   "I  see,"  quoth  he,  "the  Elephant    Is  very  like  a  snake!"     V.   The  Fourth  reached  out  his  eager  hand,    And  felt  about  the  knee.   "What  most  this  wondrous  beast  is  like    Is  mighty  plain,"  quoth  he;   "'T  is  clear  enough  the  Elephant    Is  very  like  a  tree!"     VI.   The  Figh,  who  chanced  to  touch  the  ear,    Said:  "E'en  the  blindest  man   Can  tell  what  this  resembles  most;    Deny  the  fact  who  can,   This  marvel  of  an  Elephant    Is  very  like  a  fan!”   VII.   The  Sixth  no  sooner  had  begun    About  the  beast  to  grope,   Than,  seizing  on  the  swinging  tail    That  fell  within  his  scope,   "I  see,"  quoth  he,  "the  Elephant    Is  very  like  a  rope!"     VIII.   And  so  these  men  of  Indostan    Disputed  loud  and  long,   Each  in  his  own  opinion    Exceeding  s?ff  and  strong,   Though  each  was  partly  in  the   right,    And  all  were  in  the  wrong!