Personal Information
Unternehmen/Arbeitsplatz
San Francisco Bay Area United States
Beruf
Audio Patent Engineer at Dolby Laboratories
Branche
Education
Webseite
http://www.ptk.org/
Info
I've worked on many different audio DSP and machine learning projects like developing recommender systems, 3D audio, and designing user interfaces for editing audio recordings.
I have worked on spatial audio projects for a number of years: rendering 3D audio (VR audio) recorded using microphone arrays, 3D audio playback for headphones and loudspeakers, sound localization with microphone arrays, and speech enhancement using microphone arrays and beamforming techniques.
I also worked on analysing hearing spatial responses with hearing aids on, performing auditorium calibration such as collecting HRTFs (Head Related Transfer Function), and blind sound source separation.
For my master's...
Tags
audio enhancement
3d audio
beamforming
computer vision
non negative matrix factorization
reverberation
noise
equalization
spatial response
denoising
audio editing
deconvolution
t60
spectrogram
acoustic matching
room response
dereverberation
blind audio enhancment
array signal processing
direction of arrival
sound source
signal processing
microphone
c
playstation eye
audio
tracking
face tracking
speech recognition
convolution
reflection
auditorium calibration
hearing aids
room compensation
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Präsentationen
(7)Dokumente
(3)Gefällt mir
(1)Data Science - Part XIII - Hidden Markov Models
Derek Kane
•
Vor 9 Jahren
Personal Information
Unternehmen/Arbeitsplatz
San Francisco Bay Area United States
Beruf
Audio Patent Engineer at Dolby Laboratories
Branche
Education
Webseite
http://www.ptk.org/
Info
I've worked on many different audio DSP and machine learning projects like developing recommender systems, 3D audio, and designing user interfaces for editing audio recordings.
I have worked on spatial audio projects for a number of years: rendering 3D audio (VR audio) recorded using microphone arrays, 3D audio playback for headphones and loudspeakers, sound localization with microphone arrays, and speech enhancement using microphone arrays and beamforming techniques.
I also worked on analysing hearing spatial responses with hearing aids on, performing auditorium calibration such as collecting HRTFs (Head Related Transfer Function), and blind sound source separation.
For my master's...
Tags
audio enhancement
3d audio
beamforming
computer vision
non negative matrix factorization
reverberation
noise
equalization
spatial response
denoising
audio editing
deconvolution
t60
spectrogram
acoustic matching
room response
dereverberation
blind audio enhancment
array signal processing
direction of arrival
sound source
signal processing
microphone
c
playstation eye
audio
tracking
face tracking
speech recognition
convolution
reflection
auditorium calibration
hearing aids
room compensation
Mehr anzeigen