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Chapter 7: Business Strategy:
Innovation, Entrepreneurship
and Platforms
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Chapter 7: Case Highlight:
Netflix: Disrupting the TV Industry
• Streaming video is re-shaping the television industry.
– Netflix accounts for 1/3 of downstream internet traffic
• The rise of Netflix
– Netflix started after Reed Hastings was
annoyed by a $40 late fee at Blockbuster
– Monthly DVD subscriptions through the mail began
• Got off to a slow start
– Approached Blockbuster to purchase 49% of the
company, which they declined
• Blockbuster lost 75% of value from ‘2003-’05
2
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Chapter 7: Case Highlight:
Netflix: Disrupting the TV Industry
• Netflix began streaming content online.
– Adjusted quickly to consumer preferences
– Streaming available on many types of devices
– Broadcast networks began to take notice
• Netflix began creating their own content.
– Achieved huge success
• Emmys and Golden Globe awards
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Chapter 7: Case Highlight:
Netflix: Disrupting the TV Industry
• Netflix re-shaped the TV Industry:
– Delivery: online streaming
– Access: episodes can be viewed on-demand
– Programming developed based on algorithms
• Challenges:
– How to ensure viewing is uninterrupted (buffering)
– Available titles + broadband limitations hinder growth
4
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Chapter 7: Case Highlight:
Netflix: Disrupting the TV Industry
• In 2019, Netflix had 150 million subscribers worldwide,
with 61 million in the United States. The revenues for the
media services provider were $16 billion, and its market
cap was more than $150 billion.
• Over the past decade, Netflix’s stock appreciated by some
2,600 percent, while the tech-heavy NASDAQ-100 index
grew by “only” 310 percent in the same period. By
continuing to innovate on many dimensions, Netflix was
able to not only disrupt the TV industry, but also to gain
and sustain a competitive advantage.
5
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Dominant Positions Can Quickly Change
Due to Innovation
• Traditional networks vs. cable providers
• Cable providers vs. streaming content
• Typewriters to PC’s to mobile devices
• Innovation can be a powerful strategic force to
gain and sustain competitive advantage.
6
© McGraw Hill
Accelerating Speed of Technological Change
Exhibit 7.1
Source:. Depiction
of data from the
U.S. Census
Bureau, the
Consumer
Electronics
Association, Forbes,
and the National
Cable and
Telecommunication
s Association.
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Causes of Rapid Technological Diffusion and Adoption
• Initial innovations are foundational for other rapid
innovation.
• New business models make innovation
possible.
– Example: Dell’s direct to consumer model
• Satellite and cable distribution systems
– Enable mass media such as radio and TV
• The emergence of the internet
– Social networking
– Viral messaging
8
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Idea, Invention, Innovation, and Imitation
• Idea
– Abstract concepts or research findings
• Invention
– Transformation of an idea into product or process
– The modification and recombination of existing ones
• Innovation
– Commercialization of an
invention by entrepreneurs
• Imitation
– Copying a successful innovation
9
Exhibit 7.2
© McGraw Hill
Innovation: A Novel and Useful Idea
That Is Successfully Implemented
Exhibit 7.3
Innovation Funnel
7–11
The Development of Technology: From
Knowledge Generation to Diffusion
The Development of Technology: From
Knowledge Generation to Diffusion
Basic
Knowledge
Invention Innovation Diffusion
IMITATION
ADOPTION
Supply side
Demand side
7–12
The Development of Technology: Lags Between
Knowledge Generation and Commercialization
The Development of Technology: Lags Between
Knowledge Generation and Commercialization
BASIC FIRST PRODUCT IMITATION
KNOWLEDGE PATENTS LAUNCH
Xerography late 19th and 1940 1958 1974
early 20th
centuries
Jet Engines 17th-- early 1930 1957 1959
20th centuries
Fuzzy logic 1960’s 1981 1987 1988
controllers
Appropriation of Value:- How are the
Benefits from Innovation Distributed?
Appropriation of Value:- How are the
Benefits from Innovation Distributed?
Customers
Suppliers
Imitators and
other
“followers”
Innovator
7–14
The Profitability of Innovation
The Profitability of Innovation
• Legal protection
• Complementary
resources
• Imitability of the
technology
•Lead time
Profits
from
Innovation
Value of the
innovation
Innovator’s
ability to
appropriate the
value of the
innovation
7–15
Legal Protection of Intellectual Property
Legal Protection of Intellectual Property
• Patents —exclusive rights to a new product,
process, substance or design.
• Copyrights —exclusive rights to artistic, dramatic,
and musical works.
• Trademarks — exclusive rights to words, symbols
or other marks to distinguish goods
and services; trademarks are
registered with the Patent Office.
• Trade Secrets — protection of chemical formulae,
recipes, and industrial processes.
Also, private contracts between firms and between a firm and its
iemployees can restrict the transfer of technology and know how.
7–16
U.S. Managers’ Perceptions of the Effectiveness of
Different Mechanisms for Protecting Innovation
U.S. Managers’ Perceptions of the Effectiveness of
Different Mechanisms for Protecting Innovation
Processes Products
Patents to prevent duplication 3.52 4.33
Patents to secure royalty income 3.31 3.75
Secrecy 4.31 3.57
Lead time 5.11 5.41
Moving quickly down the learning 5.02 5.09
curve
Sales or service efforts 4.55 5.59
1 = not at all effective 7 = very effective
Source: Levin, Klevorick, Nelson & Winter. Brookings Papers on Economic Activity, 1987.
Risk &
Return
Competing
Resources
Examples
Licensing
Outsourcing
certain
functions
Strategic
Alliance
Joint
Venture
Internal
Commercialization
Small risk, but
limited returns
also (unless
patent position
very strong
Limits
investment, but
dependence on
suppliers &
partners
Benefits of
flexibility;
risks of
informal
structure
Shares
investment &
risk. Risk of
partner
conflict &
culture clash
Biggest risks &
benefits.
Allows complete
control
Few Allows outside
resources &
capabilities
To be accessed
Permits pooling of the
resources/capabilities of
more than one firm
Substantial
resource
requirements
Konica
licensing its
digital
camera to
HP
Pixar’s movies (e.g.
“Toy Story”)
marketed &
distributed by
Disney.
Apple and
Sharp build
the
“Newton”
PDA
Microsoft
and NBC
formed
MSNBC
TI’s
development of
Digital Signal
Processing
Chips
Alternative Strategies for Exploiting Innovation
Alternative Strategies for Exploiting Innovation
7–18
The Comparative Success of Leaders and
Followers
The Comparative Success of Leaders and
Followers
PRODUCT INNOVATOR FOLLOWER WINNER
Jet Airliners De Havilland (Comet) Boeing (707) Follower
Float glass Pilkington Corning Leader
X-Ray Scanner EMI General Electric Follower
Office P.C. Xerox IBM Follower
VCRs Ampex/Sony Matsushita Follower
Diet Cola R.C. Cola Coca Cola Follower
Instant Cameras Polaroid Kodak Leader
Pocket Calculator Bowmar Texas Instruments Follower
Microwave Oven Raytheon Samsung Follower
Plain Paper Copiers Xerox Canon Not clear
Fiber Optic Cable Corning many companies Leader
Video Games Players Atari Nintendo/Sega/Sony Followers
Disposable Diapers Proctor & Gamble Kimberly-Clark Leader
Web browser Netscape Microsoft Follower
PDA Psion, Apple Palm Follower
MP3 music players Diamond Multimedia Sony (&others) Followers
7–19
Uncertainty & Risk Management in Tech-based Industries
Uncertainty & Risk Management in Tech-based Industries
Sources of
uncertainty
Technological
uncertainty
Selection process for standards and
dominant designs emerge is complex
and diifficult to predict, e.g. future of 3G
Customer acceptance and adoption rates
of innovations notoriously difficult to
predict, e.g. PC, Xerox copier, Walkman
Market
uncertainty
Strategies for
managing risk
Cooperating with lead users
early identification of customer requirements
–assistance in new product development
Flexibilility
—keep options open
—use speed of response to adapt
quickly to new information
—learn from mistakes
Limiting risk exposure
—avoid major capital commitments
(e.g. lease don’t buy)
—outsource
—alliances to access other firms’
resources & capabilities
—keep debt low
7–20
Sources of Network Externalities
Sources of Network Externalities
• User linkages, e.g.
– Telephone systems—only value of telephone is connection to
other users
– Video game consoles—same platform allows users to
exchange games and play interactively
– On-line auction—value of auction depends on number of
buyers and sellers participating
Also, social identification—listening to same music, watching
same TV shows, wearing same clothes in order to conform
• Availability of complementary products, e.g.
– Most PC applications software written for Windows, not Mac.
– In economy autos, easier to get parts and repair for a Ford
Focus than for a Maruti or Proton
• Economizing on switching costs, e.g.
– In suites of office software, users of Microsoft Office more
likely to avoid switching costs that users of Lotus SmartSuite
when they move jobs
7–21
Competing for Standards:
Value Appropriation vs. Market Acceptance
Competing for Standards:
Value Appropriation vs. Market Acceptance
Maximize
value
appropriation
Maximize
market
acceptance
LOOSE TIGHT
VHS
IBM-PC Mac
Betamax
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Strategic Entrepreneurship
• Undertake economic risk to innovate
– Results in new products, processes, and organizations
• Agents who introduce change, such as:
– Reed Hastings: Netflix
– Jeff Bezos: Amazon
– Oprah Winfrey: Harpo Productions
– Elon Musk: Tesla Motors, Solar City, SpaceX, PayPal
23
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
The Five Phases of an Industry Lifecycle
• Introduction
• Growth
• Shakeout
• Maturity
• Decline
• Supply and demand changes as industries age
• Each stage requires different competencies
24
Exhibit 7.4
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Introduction Stage: Network Effects
• The positive effect that one user has on the
value of a product for other users
• Example: Apple’s iPhone
25
Exhibit 7.5
Some Standards Die Hard:
QWERTY vs. DSK
• QWERTY introduced in 1870s
 Slowed down typing to avoid jamming keys
• Dvorak introduced in 1930s
 Minimized finger reach to speed up typing
7–26
© McGraw Hill
Strategy Highlight 7.1
Which Automotive Technology Will Win?
Nissan Chairman believes electric motors are the next technology
paradigm. Currently offering the 2020 “Leading, Environmentally-
friendly, Affordable, Family” (LEAF) car (shown below)
Current limitations of electric vehicle adoption:
• Lack of recharging infrastructure.
• 200-250 mile “range anxiety.”
What will be the next paradigm?
• Electric?
• Hybrids?
• Hydrogen fuel cells?
• Solar?
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Growth Stage
• Demand increases rapidly.
– First-time buyers rush to purchase.
– Proof of concept completed
• Competitive rivalry: muted (due to growth)
• Product /service standards emerge
– A common set of features and design choices
• Basis of competition: process innovation
• Core competencies:
– Manufacturing
– Marketing
28
Exhibit 7.7
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Shakeout Stage
• Firms begin to compete more intensely.
– The rate of growth declines
– Weaker firms forced out
– The industry consolidates
– Only the strongest competitors survive.
• Low price is an important competitive weapon
29
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Maturity Stage
• Few large firms remain.
– They enjoy economies of scale.
• Additional market demand is limited.
• Market has reached maximum size.
• Competitive intensity: increases
30
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Decline Stage
• Demand falls, often rapidly.
• Strong pressure on prices
• Four strategic options to pursue:
– Exit: bankruptcy / liquidation
– Harvest: reduce further investments
– Maintain: support at a given level
– Consolidate: buy rivals, near monopoly
(e.g., IBM mainframes)
31
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Crossing the Chasm:
Applied to the Mobile Phone Industry
32
Exhibit 7.9
© McGraw Hill
Types of Innovation:
Combining Markets and Technologies
Exhibit 7.11
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Incremental vs. Radical Innovation
• Incremental Innovation:
– Builds on established knowledge base
– Results from steady improvement
– Targets existing markets with existing technology
– Example: Gillette blades: from one to six!
• Radical Innovation:
– Draws on novel methods and materials
– Forms from an entirely new knowledge base
– Forms from a recombination of
existing knowledge
– Example: X-ray technology
34
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Architectural vs. Disruptive Innovation
• Architectural Innovation:
– Leverages existing technology into new markets
– Alters the architecture of a product
– A new product, with known components, used in a novel
way (e.g., commercializing xerography invention)
• Disruptive Innovation:
– Leverages new technologies in existing markets (e.g.,
mini-mills in the steel industry; also laptop computers)
– New product / process meets existing customer needs
35
Disruptive Innovation Invading Different
Market Segments from the Bottom Up
7–36
Exhibit 7.12
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
How to Respond to Disruptive Innovation
• Continue to innovate
– Stay ahead of the competition
• Guard against disruptive innovation
– Protect the low end of the market
• Disrupt yourself
– Rather than wait for others to disrupt you
– Called reverse innovation
• An innovation that was developed for emerging economies
before being introduced in developed economies.
37
1–38
GE’s Innovation Mantra:
Disrupt Yourself!
• GE Healthcare – global leader in diagnostics
 Ultrasound machine for research hospitals – $250,000
 Limited market for these in developing countries
 2002 local team at GE China – developed portable US
 Laptop-based technology – Under $30,000 for U.S. rollout
 2009 introduced a handheld US – about $10,000
 Vscan - large cell phone – shaped device
 It’s a cross between an iPod and a flip phone
 Doctors can hang it around their neck 7–38
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Strategy Highlight 7.2
Wikipedia: Disrupting the Encyclopedia Industry
Encyclopedia Britannica used to be the standard source of information.
• Written by scholars and Nobel laureates.
• Price of $2,000 for a set and holding 50%
market share, with $650 million in revenues.
Waves of disruption:
• 1993-2009: Microsoft launches its electronic encyclopedia,
Encarta sales soared to $100 million.
• 2001: Wikipedia launched.
• Result: Encyclopedia Britannica is
no longer in print.
39
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Strategy Highlight 7.2
Wikipedia: Disrupting the Encyclopedia Industry
• The pursuit of social goals AND
• Creation of a profitable business
• Example: Jimmy Wales
– Founder of Wikipedia in 2001
• 500 million users per month
– One of the first to grasp the power of an open source method
– Goal: provide knowledge on very large-scale
– Wikipedia supports are via donations not advertising
• Typifies a sense of idealism
– https://www.youtube.com/watch?v=oVFPW0r4jWk
40
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Closed vs. Open Innovation
• Closed Innovation
– New products discovered, developed, and commercialized
internally
• Open Innovation
– Ideas and innovation can originate from external sources
• Customers
• Suppliers
• Universities
• Start-ups
• Competitors
41
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Contrasting Principles:
Closed vs. Open Innovation
42
The Internet as Disruptive Force: The Long Tail
• Long tail in a digital world
 Both opportunity and threat
 80% sales in a given category are NOT “hits”
 Pareto principle
 Technology enables easier access to the ‘tail’
 Selling “less of more”
 Online firms can gain a large share of revenue from selling a
small number of nearly unlimited choices
• Short head is the mainstream
 Available at brick & mortar stores
 Significant inventory costs
The Long-Tail Consequences: Selling Less of More
25% to 45% of sales for online retailers is from products
NOT available in traditional retail stores. 7–44
Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution
in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
Absorptive Capacity
• A firm’s ability to:
– Understand external technology developments
– Evaluate these external developments
– Integrate them into current products
or create new ones
45
© McGraw Hill
The Players in a Platform Ecosystem
Exhibit 7.13
© McGraw Hill
Advantages of the Platform Business Model
Platform models, such as Alibaba, Facebook, and Uber
scale more efficiently by eliminating gatekeepers.
They enable value-creating interactions between external
producers and consumers, and they set governance conditions.
They benefit from community feedback.
© McGraw Hill
Netflix Business Model: Leveraging Network
Effects to Drive Demand
Exhibit 7.14
© McGraw Hill
Uber’s Business Model: Leveraging Network
Effects to Increase Demand
Exhibit 7.15
© McGraw Hill
Uber’s Network Effects with Feedback Loop
Exhibit 7.16

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BA449_ll 2020.ppt

  • 1. Chapter 7: Business Strategy: Innovation, Entrepreneurship and Platforms
  • 2. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Chapter 7: Case Highlight: Netflix: Disrupting the TV Industry • Streaming video is re-shaping the television industry. – Netflix accounts for 1/3 of downstream internet traffic • The rise of Netflix – Netflix started after Reed Hastings was annoyed by a $40 late fee at Blockbuster – Monthly DVD subscriptions through the mail began • Got off to a slow start – Approached Blockbuster to purchase 49% of the company, which they declined • Blockbuster lost 75% of value from ‘2003-’05 2
  • 3. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Chapter 7: Case Highlight: Netflix: Disrupting the TV Industry • Netflix began streaming content online. – Adjusted quickly to consumer preferences – Streaming available on many types of devices – Broadcast networks began to take notice • Netflix began creating their own content. – Achieved huge success • Emmys and Golden Globe awards
  • 4. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Chapter 7: Case Highlight: Netflix: Disrupting the TV Industry • Netflix re-shaped the TV Industry: – Delivery: online streaming – Access: episodes can be viewed on-demand – Programming developed based on algorithms • Challenges: – How to ensure viewing is uninterrupted (buffering) – Available titles + broadband limitations hinder growth 4
  • 5. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Chapter 7: Case Highlight: Netflix: Disrupting the TV Industry • In 2019, Netflix had 150 million subscribers worldwide, with 61 million in the United States. The revenues for the media services provider were $16 billion, and its market cap was more than $150 billion. • Over the past decade, Netflix’s stock appreciated by some 2,600 percent, while the tech-heavy NASDAQ-100 index grew by “only” 310 percent in the same period. By continuing to innovate on many dimensions, Netflix was able to not only disrupt the TV industry, but also to gain and sustain a competitive advantage. 5
  • 6. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Dominant Positions Can Quickly Change Due to Innovation • Traditional networks vs. cable providers • Cable providers vs. streaming content • Typewriters to PC’s to mobile devices • Innovation can be a powerful strategic force to gain and sustain competitive advantage. 6
  • 7. © McGraw Hill Accelerating Speed of Technological Change Exhibit 7.1 Source:. Depiction of data from the U.S. Census Bureau, the Consumer Electronics Association, Forbes, and the National Cable and Telecommunication s Association.
  • 8. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Causes of Rapid Technological Diffusion and Adoption • Initial innovations are foundational for other rapid innovation. • New business models make innovation possible. – Example: Dell’s direct to consumer model • Satellite and cable distribution systems – Enable mass media such as radio and TV • The emergence of the internet – Social networking – Viral messaging 8
  • 9. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Idea, Invention, Innovation, and Imitation • Idea – Abstract concepts or research findings • Invention – Transformation of an idea into product or process – The modification and recombination of existing ones • Innovation – Commercialization of an invention by entrepreneurs • Imitation – Copying a successful innovation 9 Exhibit 7.2
  • 10. © McGraw Hill Innovation: A Novel and Useful Idea That Is Successfully Implemented Exhibit 7.3
  • 12. The Development of Technology: From Knowledge Generation to Diffusion The Development of Technology: From Knowledge Generation to Diffusion Basic Knowledge Invention Innovation Diffusion IMITATION ADOPTION Supply side Demand side 7–12
  • 13. The Development of Technology: Lags Between Knowledge Generation and Commercialization The Development of Technology: Lags Between Knowledge Generation and Commercialization BASIC FIRST PRODUCT IMITATION KNOWLEDGE PATENTS LAUNCH Xerography late 19th and 1940 1958 1974 early 20th centuries Jet Engines 17th-- early 1930 1957 1959 20th centuries Fuzzy logic 1960’s 1981 1987 1988 controllers
  • 14. Appropriation of Value:- How are the Benefits from Innovation Distributed? Appropriation of Value:- How are the Benefits from Innovation Distributed? Customers Suppliers Imitators and other “followers” Innovator 7–14
  • 15. The Profitability of Innovation The Profitability of Innovation • Legal protection • Complementary resources • Imitability of the technology •Lead time Profits from Innovation Value of the innovation Innovator’s ability to appropriate the value of the innovation 7–15
  • 16. Legal Protection of Intellectual Property Legal Protection of Intellectual Property • Patents —exclusive rights to a new product, process, substance or design. • Copyrights —exclusive rights to artistic, dramatic, and musical works. • Trademarks — exclusive rights to words, symbols or other marks to distinguish goods and services; trademarks are registered with the Patent Office. • Trade Secrets — protection of chemical formulae, recipes, and industrial processes. Also, private contracts between firms and between a firm and its iemployees can restrict the transfer of technology and know how. 7–16
  • 17. U.S. Managers’ Perceptions of the Effectiveness of Different Mechanisms for Protecting Innovation U.S. Managers’ Perceptions of the Effectiveness of Different Mechanisms for Protecting Innovation Processes Products Patents to prevent duplication 3.52 4.33 Patents to secure royalty income 3.31 3.75 Secrecy 4.31 3.57 Lead time 5.11 5.41 Moving quickly down the learning 5.02 5.09 curve Sales or service efforts 4.55 5.59 1 = not at all effective 7 = very effective Source: Levin, Klevorick, Nelson & Winter. Brookings Papers on Economic Activity, 1987.
  • 18. Risk & Return Competing Resources Examples Licensing Outsourcing certain functions Strategic Alliance Joint Venture Internal Commercialization Small risk, but limited returns also (unless patent position very strong Limits investment, but dependence on suppliers & partners Benefits of flexibility; risks of informal structure Shares investment & risk. Risk of partner conflict & culture clash Biggest risks & benefits. Allows complete control Few Allows outside resources & capabilities To be accessed Permits pooling of the resources/capabilities of more than one firm Substantial resource requirements Konica licensing its digital camera to HP Pixar’s movies (e.g. “Toy Story”) marketed & distributed by Disney. Apple and Sharp build the “Newton” PDA Microsoft and NBC formed MSNBC TI’s development of Digital Signal Processing Chips Alternative Strategies for Exploiting Innovation Alternative Strategies for Exploiting Innovation 7–18
  • 19. The Comparative Success of Leaders and Followers The Comparative Success of Leaders and Followers PRODUCT INNOVATOR FOLLOWER WINNER Jet Airliners De Havilland (Comet) Boeing (707) Follower Float glass Pilkington Corning Leader X-Ray Scanner EMI General Electric Follower Office P.C. Xerox IBM Follower VCRs Ampex/Sony Matsushita Follower Diet Cola R.C. Cola Coca Cola Follower Instant Cameras Polaroid Kodak Leader Pocket Calculator Bowmar Texas Instruments Follower Microwave Oven Raytheon Samsung Follower Plain Paper Copiers Xerox Canon Not clear Fiber Optic Cable Corning many companies Leader Video Games Players Atari Nintendo/Sega/Sony Followers Disposable Diapers Proctor & Gamble Kimberly-Clark Leader Web browser Netscape Microsoft Follower PDA Psion, Apple Palm Follower MP3 music players Diamond Multimedia Sony (&others) Followers 7–19
  • 20. Uncertainty & Risk Management in Tech-based Industries Uncertainty & Risk Management in Tech-based Industries Sources of uncertainty Technological uncertainty Selection process for standards and dominant designs emerge is complex and diifficult to predict, e.g. future of 3G Customer acceptance and adoption rates of innovations notoriously difficult to predict, e.g. PC, Xerox copier, Walkman Market uncertainty Strategies for managing risk Cooperating with lead users early identification of customer requirements –assistance in new product development Flexibilility —keep options open —use speed of response to adapt quickly to new information —learn from mistakes Limiting risk exposure —avoid major capital commitments (e.g. lease don’t buy) —outsource —alliances to access other firms’ resources & capabilities —keep debt low 7–20
  • 21. Sources of Network Externalities Sources of Network Externalities • User linkages, e.g. – Telephone systems—only value of telephone is connection to other users – Video game consoles—same platform allows users to exchange games and play interactively – On-line auction—value of auction depends on number of buyers and sellers participating Also, social identification—listening to same music, watching same TV shows, wearing same clothes in order to conform • Availability of complementary products, e.g. – Most PC applications software written for Windows, not Mac. – In economy autos, easier to get parts and repair for a Ford Focus than for a Maruti or Proton • Economizing on switching costs, e.g. – In suites of office software, users of Microsoft Office more likely to avoid switching costs that users of Lotus SmartSuite when they move jobs 7–21
  • 22. Competing for Standards: Value Appropriation vs. Market Acceptance Competing for Standards: Value Appropriation vs. Market Acceptance Maximize value appropriation Maximize market acceptance LOOSE TIGHT VHS IBM-PC Mac Betamax
  • 23. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Strategic Entrepreneurship • Undertake economic risk to innovate – Results in new products, processes, and organizations • Agents who introduce change, such as: – Reed Hastings: Netflix – Jeff Bezos: Amazon – Oprah Winfrey: Harpo Productions – Elon Musk: Tesla Motors, Solar City, SpaceX, PayPal 23
  • 24. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. The Five Phases of an Industry Lifecycle • Introduction • Growth • Shakeout • Maturity • Decline • Supply and demand changes as industries age • Each stage requires different competencies 24 Exhibit 7.4
  • 25. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Introduction Stage: Network Effects • The positive effect that one user has on the value of a product for other users • Example: Apple’s iPhone 25 Exhibit 7.5
  • 26. Some Standards Die Hard: QWERTY vs. DSK • QWERTY introduced in 1870s  Slowed down typing to avoid jamming keys • Dvorak introduced in 1930s  Minimized finger reach to speed up typing 7–26
  • 27. © McGraw Hill Strategy Highlight 7.1 Which Automotive Technology Will Win? Nissan Chairman believes electric motors are the next technology paradigm. Currently offering the 2020 “Leading, Environmentally- friendly, Affordable, Family” (LEAF) car (shown below) Current limitations of electric vehicle adoption: • Lack of recharging infrastructure. • 200-250 mile “range anxiety.” What will be the next paradigm? • Electric? • Hybrids? • Hydrogen fuel cells? • Solar?
  • 28. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Growth Stage • Demand increases rapidly. – First-time buyers rush to purchase. – Proof of concept completed • Competitive rivalry: muted (due to growth) • Product /service standards emerge – A common set of features and design choices • Basis of competition: process innovation • Core competencies: – Manufacturing – Marketing 28 Exhibit 7.7
  • 29. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Shakeout Stage • Firms begin to compete more intensely. – The rate of growth declines – Weaker firms forced out – The industry consolidates – Only the strongest competitors survive. • Low price is an important competitive weapon 29
  • 30. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Maturity Stage • Few large firms remain. – They enjoy economies of scale. • Additional market demand is limited. • Market has reached maximum size. • Competitive intensity: increases 30
  • 31. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Decline Stage • Demand falls, often rapidly. • Strong pressure on prices • Four strategic options to pursue: – Exit: bankruptcy / liquidation – Harvest: reduce further investments – Maintain: support at a given level – Consolidate: buy rivals, near monopoly (e.g., IBM mainframes) 31
  • 32. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Crossing the Chasm: Applied to the Mobile Phone Industry 32 Exhibit 7.9
  • 33. © McGraw Hill Types of Innovation: Combining Markets and Technologies Exhibit 7.11
  • 34. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Incremental vs. Radical Innovation • Incremental Innovation: – Builds on established knowledge base – Results from steady improvement – Targets existing markets with existing technology – Example: Gillette blades: from one to six! • Radical Innovation: – Draws on novel methods and materials – Forms from an entirely new knowledge base – Forms from a recombination of existing knowledge – Example: X-ray technology 34
  • 35. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Architectural vs. Disruptive Innovation • Architectural Innovation: – Leverages existing technology into new markets – Alters the architecture of a product – A new product, with known components, used in a novel way (e.g., commercializing xerography invention) • Disruptive Innovation: – Leverages new technologies in existing markets (e.g., mini-mills in the steel industry; also laptop computers) – New product / process meets existing customer needs 35
  • 36. Disruptive Innovation Invading Different Market Segments from the Bottom Up 7–36 Exhibit 7.12
  • 37. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. How to Respond to Disruptive Innovation • Continue to innovate – Stay ahead of the competition • Guard against disruptive innovation – Protect the low end of the market • Disrupt yourself – Rather than wait for others to disrupt you – Called reverse innovation • An innovation that was developed for emerging economies before being introduced in developed economies. 37
  • 38. 1–38 GE’s Innovation Mantra: Disrupt Yourself! • GE Healthcare – global leader in diagnostics  Ultrasound machine for research hospitals – $250,000  Limited market for these in developing countries  2002 local team at GE China – developed portable US  Laptop-based technology – Under $30,000 for U.S. rollout  2009 introduced a handheld US – about $10,000  Vscan - large cell phone – shaped device  It’s a cross between an iPod and a flip phone  Doctors can hang it around their neck 7–38
  • 39. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Strategy Highlight 7.2 Wikipedia: Disrupting the Encyclopedia Industry Encyclopedia Britannica used to be the standard source of information. • Written by scholars and Nobel laureates. • Price of $2,000 for a set and holding 50% market share, with $650 million in revenues. Waves of disruption: • 1993-2009: Microsoft launches its electronic encyclopedia, Encarta sales soared to $100 million. • 2001: Wikipedia launched. • Result: Encyclopedia Britannica is no longer in print. 39
  • 40. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Strategy Highlight 7.2 Wikipedia: Disrupting the Encyclopedia Industry • The pursuit of social goals AND • Creation of a profitable business • Example: Jimmy Wales – Founder of Wikipedia in 2001 • 500 million users per month – One of the first to grasp the power of an open source method – Goal: provide knowledge on very large-scale – Wikipedia supports are via donations not advertising • Typifies a sense of idealism – https://www.youtube.com/watch?v=oVFPW0r4jWk 40
  • 41. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Closed vs. Open Innovation • Closed Innovation – New products discovered, developed, and commercialized internally • Open Innovation – Ideas and innovation can originate from external sources • Customers • Suppliers • Universities • Start-ups • Competitors 41
  • 42. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Contrasting Principles: Closed vs. Open Innovation 42
  • 43. The Internet as Disruptive Force: The Long Tail • Long tail in a digital world  Both opportunity and threat  80% sales in a given category are NOT “hits”  Pareto principle  Technology enables easier access to the ‘tail’  Selling “less of more”  Online firms can gain a large share of revenue from selling a small number of nearly unlimited choices • Short head is the mainstream  Available at brick & mortar stores  Significant inventory costs
  • 44. The Long-Tail Consequences: Selling Less of More 25% to 45% of sales for online retailers is from products NOT available in traditional retail stores. 7–44
  • 45. Copyright © 2017 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner. This document may not be copied, scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part. Absorptive Capacity • A firm’s ability to: – Understand external technology developments – Evaluate these external developments – Integrate them into current products or create new ones 45
  • 46.
  • 47. © McGraw Hill The Players in a Platform Ecosystem Exhibit 7.13
  • 48. © McGraw Hill Advantages of the Platform Business Model Platform models, such as Alibaba, Facebook, and Uber scale more efficiently by eliminating gatekeepers. They enable value-creating interactions between external producers and consumers, and they set governance conditions. They benefit from community feedback.
  • 49. © McGraw Hill Netflix Business Model: Leveraging Network Effects to Drive Demand Exhibit 7.14
  • 50. © McGraw Hill Uber’s Business Model: Leveraging Network Effects to Increase Demand Exhibit 7.15
  • 51. © McGraw Hill Uber’s Network Effects with Feedback Loop Exhibit 7.16

Hinweis der Redaktion

  1. This image shows how many years it took for different technological innovations to reach 50 percent of the U.S. population (either through ownership or usage). For example, it took 84 years for half of the U.S. population to own a car, but only 28 years for half the population to own a TV. The pace of the adoption rate of recent innovations continues to accelerate. It took 19 years for the PC to reach 50 percent ownership, but only 6 years for MP3 players to accomplish the same diffusion rate.
  2. Along the horizontal axis, we ask whether the innovation builds on existing technologies or creates a new one. On the vertical axis, we ask whether the innovation is targeted toward existing or new markets. Four types of innovations emerge: incremental, radical, architectural, and disruptive. As indicated by the color coding in the exhibit, each diagonal forms a pair: incremental versus radical innovation and architectural versus disruptive innovation.
  3. From a value chain perspective, producers create or make available a product or service that consumers use. The owner of the platform controls the platform IP address and controls who may participate and in what ways. The providers offer the interfaces for the platform, enabling its accessibility online.
  4. New sources of value creation and supply—To grow, traditional competitors such as Marriott or Hilton would need to add additional rooms to their existing stock. To add new hotel room inventory to their chains, they would need to find suitable real estate, develop and build a new hotel, furnish all the rooms, and hire and train staff to run the new hotel. This often takes years, not to mention the multimillion-dollar upfront investments required and the risks involved. In contrast, Airbnb faces no such constraints because it does not own any real estate, nor does it manage any hotels. Just like Marriott or Hilton, however, it uses sophisticated pricing and booking systems to allow guests to find a large variety of rooms pretty much anywhere in the world to suit their needs. Community feedback: TripAdvisor, a travel website, derives significant value from the large amount of quality reviews (including pictures) by its users of hotels, restaurants, and so on. This enables TripAdvisor to consummate more effective matches between hotels and guests via its website, thus creating more value for all participants. Network effects: Growing its user base is critical for Netflix to sustain its competitive advantage. Netflix has been hugely successful in attracting new users: As of 2017 it had some 95 million subscribers worldwide. Yet, while providing a large selection of high-quality streaming content is a necessity of the Netflix business model, this element can and has been easily duplicated by others such as Amazon, Hulu, and premium services on Google’s YouTube. To lock in its large installed base of users, however, Netflix has begun producing and distributing original content such as the hugely popular shows House of Cards and Orange Is the New Black. To sustain its competitive advantage going forward, Netflix needs to rely on its core competencies, including its proprietary recommendation engine, data-driven content investments, and network infrastructure management.
  5. As Netflix acquires additional streaming content, it increases the value of its subscription service to customers, resulting in more people signing up. With more customers, Netflix could then afford to provide more and higher-quality content, further increasing the value of the subscription to its users. This created a virtuous cycle that increased the value of a Netflix subscription as more subscribers signed up.
  6. Uber provides incentives for drivers to sign up (such as extending credit so that potential drivers can purchase vehicles) and also charges lower than market rates for its rides. As more and more drivers sign up in each city and thus coverage density rises accordingly, the service becomes more convenient. This drives more demand for its services as more riders choose Uber, which in turn brings in more drivers.
  7. To entice more drivers to work during this time, Uber has to pay them more. Higher pay will bring more drivers onto the platform. Some users complain about surge pricing, but it allows Uber to match supply and demand in a dynamic fashion. As surge pricing kicks in, fewer people will demand rides, eventually bringing supply and demand back into an equilibrium.