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Dr.R.RAMNATH
Department ofEducation
Alagappa University
Karaikudi
Web Tools
for
Digital Ecosystem
A complex network
of stakeholders that
connect online and
interact digitally in
ways that create
value for all
“Interdependent group of
enterprises, people and/or things
that share standardised digital
platforms for a mutually beneficial
purpose, such as commercial gain,
innovation or common interest”
–Gartner
• As digitization and the Internet of
Things (IoT) make homes, phones, and
cars increasingly “smart,”
• Corporate partners are beginning to
work together in order to create
interconnected offerings in education
• More valuable than a single company’s
isolated product or service.
• Often orchestrated by market share
leaders and a wide array of industries
Integrates internal
departments,
suppliers, tools,
systems, customers,
and external partners,
brought together to
increase data flow
throughout the
organization and drive
performance
“Interacting
organisations that are
digitally connected
and enabled by
modularity, and are
not managed by a
hierarchical authority”
- Jacobides (2019)
Evolution
A fundamental shift
from Personal
Computers to the
document cameras,
interactive
whiteboards, and
mobile appliances
One of the biggest goals for
institutions today is to become 1:1,
with one device for every student
Right now, however, the 1:1 digital
classroom is complex
infrastructures that make teaching
challenging
Learning Ecosystem; not a Digital Ecosystem
• Explore the origins of concept
• Discuss what it mean, and its
limitations
• Explain how and why we are
using those concepts
Multi-entity
A range of traditional and
non-traditional stakeholders
including, but not limited to:
• Students
• Teachers
• School Leaders
• Parents
• Start-ups
• Investors
• Corporate and Industry
• Advisors and Mentors
• Government
Mindset
The New Ecosystem
–Tata Consultancy Services
• Purpose focused
• Risk-embracing
• Co-opetition
• Exponential growth and
thinking
• Thinking global
Benefits
• More opportunities
• Improved collaboration
• Expand learning potential
• Innovation is supported
• Rapid experimentation
• Exponential and global
Drives for Digital transformation
• Information security
• Student success
• IT strategy
• Data enablement
• Student centric services
• Affordability
• Digital integration
• Artificial intelligence
Institution as Digital Constructs
- Mal Lee and Roger Broadie
Moving from a paper to
digital construct, a shift to
an increasingly
sophisticated, powerful,
flexible and naturally
evolving tools allow
institutions to continually
provide an apt, ever richer,
contemporary 24/7/365
education
In Institutional context
A technical platform that supports
• learning
• course content
• assignments
• grades
• shared documents and
• study tools
– that works together seamlessly.
Components
1- A sense of community
2- Essential questions
3- Captivating digital content
4- Assessment for learning
5- Multiple teaching tools
6- Designs for differentiation and accessibility
7- Supportive classroom environment
8- Engaging instructional strategies
- Tim Clark
Model
The Old Model
Proprietary, or closed-source,
solutions
Prevents easy connectivity to
other systems or plugins
Limits customization options
Struggle to create a learning.
Away from this model and toward
an open, best-of-breed
ecosystem approach.
The New Model
Utilizes open-source LMS.
Educators can build best-of-breed
learning programs
Open-source LMS solutions mix and
mingle well with other third-party
products.
As new technologies emerge, it is easy to
plug them into the learning ecosystem,
allowing you to create a future-proof
solution.
NGDLE
Personalization in Digital Ecosystem
Micro Credentials
IaaS
PaaS
SaaS
FaaS
The unconnected classroom / learner
during school time
occasional
expert visits
teachers
school
community
occasional class
excursions
school
library
mobiles, phones, fax machines, TV, video
snail mail
writers
Primary sources
experts
organisations
people’s
experience
collective
thinking
peers
original artefacts and
documents
mobiles, phones, WAP, VOIP, PDAs, tablets, desktop, laptop, future technologies
MOOC chat forum wikis blogs LMS CMS podcast data/tele /video conferencing
messaging email video cast/streaming webcasts meeting tools web authoring
Secondary sources
websites
learning
communities
all teachers
Unis/Colleges
world libraries and
museums
digital
repositories
RSS feeds
speakers
any school
The connected learner
any where ~ any time ~ in time
common interest
groupsnetworks
commercial
companies
world news
collaborative
projects
action learning
groups
global
groups
online learning
learning objects
world events
original photos,
images, video,
audio
original works
Carr 2006
Individual to Public
Principles
of Building Digital Ecosystem
• Convene a community of practice;
• Communicate within and outside the network;
• Coordinate network members to maximize
impact;
• Champion the network’s accomplishments; and,
• Collaborate across sectors.
Literacy to Digital Ecosystem
Eternal Skills
• Knowledge management (e.g. validation of information, quality assurance of
information).
• Change management.
• Agile management (e.g. responsiveness, iterative process).
• Self-learning and lifelong learning.
• Discerning the limits and barriers of technology (e.g. knowing when technology is
helpful and when it is not).
Apps : Content (1.0) to Connections (2.0)
• Connector 1. An integrated digital education ecosystem
• Connector 2. An integrated student learning life cycle
• Connector 3. Integrated technology solutions
Web 2.0
• Coined by Dale Dougherty in 2003
• Made famous by Tim O’Reilly
• Not a set technological standard or protocol
• The movement/revolution about the social connection and interaction of the web and
services
What was Web 1.0?
• Web 1.0 was about reading, Web 2.0 is about writing
• Web 1.0 was about companies, Web 2.0 is about communities
• Web 1.0 was about client-server, Web 2.0 is about peer to peer
• Web 1.0 was about HTML, Web 2.0 is about XML
-Darren Barefoot
What was Web 1.0? contd.
• Web 1.0 was about home pages, Web 2.0 is about blogs
• Web 1.0 was about lectures, Web 2.0 is about conversation
• Web 1.0 was about advertising, Web 2.0 is about word of mouth
• Web 1.0 was about services sold over the web, Web 2.0 is about web
services
-Darren Barefoot
1.0 vs. 2.0
• Read-only web vs. read/write web
• Yahoo mail vs. Gmail
• E-mail vs. IM
• Newsletters vs. blogs
• Static vs. dynamic
• Isolated vs. interactive
Examples of Web 2.0
• Blogs
• Wikis
• Tagging
• Multimedia Sharing
RSS
Podcasting
Second Life
Web 2.0 Space
• Technological components (e.g., AJAX, RIA‘s, and XML/DHTML)
• Principles (e.g., participation, collective intelligence, and rich user experience)
• Apps and tools (e.g., Wikipedia, Flickr, and Mashups).
44
Tool
Designed for a
specific use
App
Larger, more
complex piece
of software
• Web Conferencing Tools
• Social Bookmarking
• Podcasting Tools
• Educational Videos Tools
TOOLS
Survey, Poll and Quizzing Tools
Photo Tools
Infographic and Visual Design Tools
Digital Storytelling and Authoring
Tools
SERVICES/TOOLS
INTERNET
VIDEO STREAMS
PODCASTING
LMS – PORTAL
RESOURCES SHARING
CONTENT CREATION /ADAPTATION TOOLS
CLASSROOM MANAGEMENT TOOLS
COMMUNICATION/COLLABORATION TOOLS
VIDEO CONFERENCING
PRESENTATION TOOLS
• Text To Speech Tools
• Screen Castifying Tools
• Bibliography and Citation Tools
• Web Conferencing Tools
• Annotation Tools For Teachers
Google Drive is a great suite of
productivity tools that works across
different devices
15 GB of free storage to create
stunning presentations, collaborate on
a document, make beautiful drawing or
design spreadsheets etc.
To make notes, bookmark web
pages and many more.
Free and works across different
devices mobile and web based.
A smart student response system
that empowers teachers to engage
their classrooms through a series
of educational exercises and
games via smartphones, laptops,
and tablets
A safe and easy way for your
class to connect and
collaborate, share content,
and access homework,
grades and school notices
A cloud based
presentation tool allows
to creating awesome
presentations
embeddable in different
websites and blogs
Allows users to take any useful
educational video, not just TED's
Easily create a customized lesson around
the video
Users can distribute the lessons, publicly
or privately
Track their impact on the world, a class,
or an individual student.
Audience response system
that uses mobile phones,
twitter, and the web.
Responses are displayed in
real-time on gorgeous
charts in PowerPoint
One of the best of Infographic
tools.
Free and very easy to use.
Also provides you with already
made templates to use.
• To improve student behaviour
• Teachers provide their students with
instant feedback
• Real-time notifications
• Collected information about student
behavior can be shared later
Allows you to create high-quality
videos in a short time and from any
mobile device
The Animoto interface is friendly and
practical, allowing teachers to
create audio-visual content that
adapts to educational needs
Based on games and questions
Create questionnaires, discussions, or surveys that complement academic
lessons
Promotes game-based learning, which increases student engagement and
creates a dynamic, social, and fun educational environment
Community based social tool for learning
Allows students to post questions and receive answers from their teachers and fellow
students
Teachers can post intriguing questions and lesson materials for review at home
Can be integrated with other Google products such as Google Forms, which can be a
great way to get feedback from students.
Online Conversation Tool
An application to create an online bulletin board
There are different layouts to choose among
Allows children to create their own cartoon characters and comics
Having them create their own characters, and then present the lessons they
have learned with the class through cartoons
We can do all of this with its Basic free Membership, which is definitely a plus
A teaching app which enables both students and teachers to upload photographs, images, clip
art, scans, their own drawings, or even PowerPoint slides
Teachers and students can then add their own audio comments to the uploaded materials, which
enables creative idea exchange and boost collaboration
It can also be used by teachers to upload a new lesson and provide audio commentary which
further explains the subject matter
Assessment
• Google Forms
• Kahoot,
• Mentimeter,
• Quizizz
Collaboration [Teaching –Learning]
• Screen Castify – Sceen cast-O -matic
• TED.Ed.
• Padlet
• Presentation Tube
• Prezi
• Voice Thread
Collaboration [Teaching –Learning] contd.
• Dia
• Pencil 2-D Animation
• Natural Reader
• Simple Screen Recorder
• MindMapple Lite
Flickr
Wkis
VR 360,
Unite AR
Collaboration [Teaching –Learning] contd.
• Grammarly
• One note
• Web Clipper
• Pocket
Loom
Mercury Reader
Clickup
• Mail merge
• Certify’em
• Autocrat
• Canvas
• Dualless
• Turn off lights
• Honey
• Long Descriptions in
context menu
Extensions Related to Webinar
• Change background in
Google meet
• Nod Reactions
• Tab Resize
• Traffic Light
• Meet Attendance Collector
• Grid View in Google Meet
Extensions Related to Webinar
Thank You
rrnathedu@gmail.com
rrnathedn@yahoo.co.in

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Web tools in digital ecosystem

  • 2. A complex network of stakeholders that connect online and interact digitally in ways that create value for all
  • 3. “Interdependent group of enterprises, people and/or things that share standardised digital platforms for a mutually beneficial purpose, such as commercial gain, innovation or common interest” –Gartner
  • 4. • As digitization and the Internet of Things (IoT) make homes, phones, and cars increasingly “smart,” • Corporate partners are beginning to work together in order to create interconnected offerings in education • More valuable than a single company’s isolated product or service. • Often orchestrated by market share leaders and a wide array of industries
  • 5. Integrates internal departments, suppliers, tools, systems, customers, and external partners, brought together to increase data flow throughout the organization and drive performance
  • 6.
  • 7. “Interacting organisations that are digitally connected and enabled by modularity, and are not managed by a hierarchical authority” - Jacobides (2019)
  • 8. Evolution A fundamental shift from Personal Computers to the document cameras, interactive whiteboards, and mobile appliances
  • 9. One of the biggest goals for institutions today is to become 1:1, with one device for every student Right now, however, the 1:1 digital classroom is complex infrastructures that make teaching challenging
  • 10. Learning Ecosystem; not a Digital Ecosystem • Explore the origins of concept • Discuss what it mean, and its limitations • Explain how and why we are using those concepts
  • 11. Multi-entity A range of traditional and non-traditional stakeholders including, but not limited to: • Students • Teachers • School Leaders • Parents • Start-ups • Investors • Corporate and Industry • Advisors and Mentors • Government
  • 12. Mindset The New Ecosystem –Tata Consultancy Services • Purpose focused • Risk-embracing • Co-opetition • Exponential growth and thinking • Thinking global
  • 13. Benefits • More opportunities • Improved collaboration • Expand learning potential • Innovation is supported • Rapid experimentation • Exponential and global
  • 14. Drives for Digital transformation • Information security • Student success • IT strategy • Data enablement • Student centric services • Affordability • Digital integration • Artificial intelligence
  • 15.
  • 16. Institution as Digital Constructs - Mal Lee and Roger Broadie Moving from a paper to digital construct, a shift to an increasingly sophisticated, powerful, flexible and naturally evolving tools allow institutions to continually provide an apt, ever richer, contemporary 24/7/365 education
  • 17. In Institutional context A technical platform that supports • learning • course content • assignments • grades • shared documents and • study tools – that works together seamlessly.
  • 18. Components 1- A sense of community 2- Essential questions 3- Captivating digital content 4- Assessment for learning 5- Multiple teaching tools 6- Designs for differentiation and accessibility 7- Supportive classroom environment 8- Engaging instructional strategies - Tim Clark
  • 19.
  • 20.
  • 21. Model The Old Model Proprietary, or closed-source, solutions Prevents easy connectivity to other systems or plugins Limits customization options Struggle to create a learning. Away from this model and toward an open, best-of-breed ecosystem approach. The New Model Utilizes open-source LMS. Educators can build best-of-breed learning programs Open-source LMS solutions mix and mingle well with other third-party products. As new technologies emerge, it is easy to plug them into the learning ecosystem, allowing you to create a future-proof solution.
  • 22. NGDLE
  • 25.
  • 27.
  • 28. The unconnected classroom / learner during school time occasional expert visits teachers school community occasional class excursions school library mobiles, phones, fax machines, TV, video snail mail
  • 29. writers Primary sources experts organisations people’s experience collective thinking peers original artefacts and documents mobiles, phones, WAP, VOIP, PDAs, tablets, desktop, laptop, future technologies MOOC chat forum wikis blogs LMS CMS podcast data/tele /video conferencing messaging email video cast/streaming webcasts meeting tools web authoring Secondary sources websites learning communities all teachers Unis/Colleges world libraries and museums digital repositories RSS feeds speakers any school The connected learner any where ~ any time ~ in time common interest groupsnetworks commercial companies world news collaborative projects action learning groups global groups online learning learning objects world events original photos, images, video, audio original works Carr 2006
  • 30.
  • 31.
  • 33.
  • 34. Principles of Building Digital Ecosystem • Convene a community of practice; • Communicate within and outside the network; • Coordinate network members to maximize impact; • Champion the network’s accomplishments; and, • Collaborate across sectors.
  • 35. Literacy to Digital Ecosystem
  • 36. Eternal Skills • Knowledge management (e.g. validation of information, quality assurance of information). • Change management. • Agile management (e.g. responsiveness, iterative process). • Self-learning and lifelong learning. • Discerning the limits and barriers of technology (e.g. knowing when technology is helpful and when it is not).
  • 37.
  • 38. Apps : Content (1.0) to Connections (2.0) • Connector 1. An integrated digital education ecosystem • Connector 2. An integrated student learning life cycle • Connector 3. Integrated technology solutions
  • 39. Web 2.0 • Coined by Dale Dougherty in 2003 • Made famous by Tim O’Reilly • Not a set technological standard or protocol • The movement/revolution about the social connection and interaction of the web and services
  • 40. What was Web 1.0? • Web 1.0 was about reading, Web 2.0 is about writing • Web 1.0 was about companies, Web 2.0 is about communities • Web 1.0 was about client-server, Web 2.0 is about peer to peer • Web 1.0 was about HTML, Web 2.0 is about XML -Darren Barefoot
  • 41. What was Web 1.0? contd. • Web 1.0 was about home pages, Web 2.0 is about blogs • Web 1.0 was about lectures, Web 2.0 is about conversation • Web 1.0 was about advertising, Web 2.0 is about word of mouth • Web 1.0 was about services sold over the web, Web 2.0 is about web services -Darren Barefoot
  • 42. 1.0 vs. 2.0 • Read-only web vs. read/write web • Yahoo mail vs. Gmail • E-mail vs. IM • Newsletters vs. blogs • Static vs. dynamic • Isolated vs. interactive
  • 43. Examples of Web 2.0 • Blogs • Wikis • Tagging • Multimedia Sharing RSS Podcasting Second Life
  • 44. Web 2.0 Space • Technological components (e.g., AJAX, RIA‘s, and XML/DHTML) • Principles (e.g., participation, collective intelligence, and rich user experience) • Apps and tools (e.g., Wikipedia, Flickr, and Mashups). 44
  • 45.
  • 46.
  • 47. Tool Designed for a specific use App Larger, more complex piece of software
  • 48. • Web Conferencing Tools • Social Bookmarking • Podcasting Tools • Educational Videos Tools TOOLS Survey, Poll and Quizzing Tools Photo Tools Infographic and Visual Design Tools Digital Storytelling and Authoring Tools
  • 49. SERVICES/TOOLS INTERNET VIDEO STREAMS PODCASTING LMS – PORTAL RESOURCES SHARING CONTENT CREATION /ADAPTATION TOOLS CLASSROOM MANAGEMENT TOOLS COMMUNICATION/COLLABORATION TOOLS VIDEO CONFERENCING PRESENTATION TOOLS
  • 50. • Text To Speech Tools • Screen Castifying Tools • Bibliography and Citation Tools • Web Conferencing Tools • Annotation Tools For Teachers
  • 51. Google Drive is a great suite of productivity tools that works across different devices 15 GB of free storage to create stunning presentations, collaborate on a document, make beautiful drawing or design spreadsheets etc.
  • 52. To make notes, bookmark web pages and many more. Free and works across different devices mobile and web based.
  • 53. A smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via smartphones, laptops, and tablets
  • 54. A safe and easy way for your class to connect and collaborate, share content, and access homework, grades and school notices
  • 55. A cloud based presentation tool allows to creating awesome presentations embeddable in different websites and blogs
  • 56. Allows users to take any useful educational video, not just TED's Easily create a customized lesson around the video Users can distribute the lessons, publicly or privately Track their impact on the world, a class, or an individual student.
  • 57. Audience response system that uses mobile phones, twitter, and the web. Responses are displayed in real-time on gorgeous charts in PowerPoint
  • 58. One of the best of Infographic tools. Free and very easy to use. Also provides you with already made templates to use.
  • 59. • To improve student behaviour • Teachers provide their students with instant feedback • Real-time notifications • Collected information about student behavior can be shared later
  • 60. Allows you to create high-quality videos in a short time and from any mobile device The Animoto interface is friendly and practical, allowing teachers to create audio-visual content that adapts to educational needs
  • 61. Based on games and questions Create questionnaires, discussions, or surveys that complement academic lessons Promotes game-based learning, which increases student engagement and creates a dynamic, social, and fun educational environment
  • 62. Community based social tool for learning Allows students to post questions and receive answers from their teachers and fellow students Teachers can post intriguing questions and lesson materials for review at home Can be integrated with other Google products such as Google Forms, which can be a great way to get feedback from students.
  • 63. Online Conversation Tool An application to create an online bulletin board There are different layouts to choose among
  • 64. Allows children to create their own cartoon characters and comics Having them create their own characters, and then present the lessons they have learned with the class through cartoons We can do all of this with its Basic free Membership, which is definitely a plus
  • 65. A teaching app which enables both students and teachers to upload photographs, images, clip art, scans, their own drawings, or even PowerPoint slides Teachers and students can then add their own audio comments to the uploaded materials, which enables creative idea exchange and boost collaboration It can also be used by teachers to upload a new lesson and provide audio commentary which further explains the subject matter
  • 66. Assessment • Google Forms • Kahoot, • Mentimeter, • Quizizz Collaboration [Teaching –Learning] • Screen Castify – Sceen cast-O -matic • TED.Ed. • Padlet • Presentation Tube • Prezi • Voice Thread
  • 67. Collaboration [Teaching –Learning] contd. • Dia • Pencil 2-D Animation • Natural Reader • Simple Screen Recorder • MindMapple Lite Flickr Wkis VR 360, Unite AR
  • 68. Collaboration [Teaching –Learning] contd. • Grammarly • One note • Web Clipper • Pocket Loom Mercury Reader Clickup
  • 69. • Mail merge • Certify’em • Autocrat • Canvas • Dualless • Turn off lights • Honey • Long Descriptions in context menu Extensions Related to Webinar
  • 70. • Change background in Google meet • Nod Reactions • Tab Resize • Traffic Light • Meet Attendance Collector • Grid View in Google Meet Extensions Related to Webinar