2. A complex network
of stakeholders that
connect online and
interact digitally in
ways that create
value for all
3. “Interdependent group of
enterprises, people and/or things
that share standardised digital
platforms for a mutually beneficial
purpose, such as commercial gain,
innovation or common interest”
–Gartner
4. • As digitization and the Internet of
Things (IoT) make homes, phones, and
cars increasingly “smart,”
• Corporate partners are beginning to
work together in order to create
interconnected offerings in education
• More valuable than a single company’s
isolated product or service.
• Often orchestrated by market share
leaders and a wide array of industries
9. One of the biggest goals for
institutions today is to become 1:1,
with one device for every student
Right now, however, the 1:1 digital
classroom is complex
infrastructures that make teaching
challenging
10. Learning Ecosystem; not a Digital Ecosystem
• Explore the origins of concept
• Discuss what it mean, and its
limitations
• Explain how and why we are
using those concepts
11. Multi-entity
A range of traditional and
non-traditional stakeholders
including, but not limited to:
• Students
• Teachers
• School Leaders
• Parents
• Start-ups
• Investors
• Corporate and Industry
• Advisors and Mentors
• Government
12. Mindset
The New Ecosystem
–Tata Consultancy Services
• Purpose focused
• Risk-embracing
• Co-opetition
• Exponential growth and
thinking
• Thinking global
13. Benefits
• More opportunities
• Improved collaboration
• Expand learning potential
• Innovation is supported
• Rapid experimentation
• Exponential and global
14. Drives for Digital transformation
• Information security
• Student success
• IT strategy
• Data enablement
• Student centric services
• Affordability
• Digital integration
• Artificial intelligence
15.
16. Institution as Digital Constructs
- Mal Lee and Roger Broadie
Moving from a paper to
digital construct, a shift to
an increasingly
sophisticated, powerful,
flexible and naturally
evolving tools allow
institutions to continually
provide an apt, ever richer,
contemporary 24/7/365
education
17. In Institutional context
A technical platform that supports
• learning
• course content
• assignments
• grades
• shared documents and
• study tools
– that works together seamlessly.
18. Components
1- A sense of community
2- Essential questions
3- Captivating digital content
4- Assessment for learning
5- Multiple teaching tools
6- Designs for differentiation and accessibility
7- Supportive classroom environment
8- Engaging instructional strategies
- Tim Clark
19.
20.
21. Model
The Old Model
Proprietary, or closed-source,
solutions
Prevents easy connectivity to
other systems or plugins
Limits customization options
Struggle to create a learning.
Away from this model and toward
an open, best-of-breed
ecosystem approach.
The New Model
Utilizes open-source LMS.
Educators can build best-of-breed
learning programs
Open-source LMS solutions mix and
mingle well with other third-party
products.
As new technologies emerge, it is easy to
plug them into the learning ecosystem,
allowing you to create a future-proof
solution.
28. The unconnected classroom / learner
during school time
occasional
expert visits
teachers
school
community
occasional class
excursions
school
library
mobiles, phones, fax machines, TV, video
snail mail
29. writers
Primary sources
experts
organisations
people’s
experience
collective
thinking
peers
original artefacts and
documents
mobiles, phones, WAP, VOIP, PDAs, tablets, desktop, laptop, future technologies
MOOC chat forum wikis blogs LMS CMS podcast data/tele /video conferencing
messaging email video cast/streaming webcasts meeting tools web authoring
Secondary sources
websites
learning
communities
all teachers
Unis/Colleges
world libraries and
museums
digital
repositories
RSS feeds
speakers
any school
The connected learner
any where ~ any time ~ in time
common interest
groupsnetworks
commercial
companies
world news
collaborative
projects
action learning
groups
global
groups
online learning
learning objects
world events
original photos,
images, video,
audio
original works
Carr 2006
34. Principles
of Building Digital Ecosystem
• Convene a community of practice;
• Communicate within and outside the network;
• Coordinate network members to maximize
impact;
• Champion the network’s accomplishments; and,
• Collaborate across sectors.
36. Eternal Skills
• Knowledge management (e.g. validation of information, quality assurance of
information).
• Change management.
• Agile management (e.g. responsiveness, iterative process).
• Self-learning and lifelong learning.
• Discerning the limits and barriers of technology (e.g. knowing when technology is
helpful and when it is not).
37.
38. Apps : Content (1.0) to Connections (2.0)
• Connector 1. An integrated digital education ecosystem
• Connector 2. An integrated student learning life cycle
• Connector 3. Integrated technology solutions
39. Web 2.0
• Coined by Dale Dougherty in 2003
• Made famous by Tim O’Reilly
• Not a set technological standard or protocol
• The movement/revolution about the social connection and interaction of the web and
services
40. What was Web 1.0?
• Web 1.0 was about reading, Web 2.0 is about writing
• Web 1.0 was about companies, Web 2.0 is about communities
• Web 1.0 was about client-server, Web 2.0 is about peer to peer
• Web 1.0 was about HTML, Web 2.0 is about XML
-Darren Barefoot
41. What was Web 1.0? contd.
• Web 1.0 was about home pages, Web 2.0 is about blogs
• Web 1.0 was about lectures, Web 2.0 is about conversation
• Web 1.0 was about advertising, Web 2.0 is about word of mouth
• Web 1.0 was about services sold over the web, Web 2.0 is about web
services
-Darren Barefoot
42. 1.0 vs. 2.0
• Read-only web vs. read/write web
• Yahoo mail vs. Gmail
• E-mail vs. IM
• Newsletters vs. blogs
• Static vs. dynamic
• Isolated vs. interactive
43. Examples of Web 2.0
• Blogs
• Wikis
• Tagging
• Multimedia Sharing
RSS
Podcasting
Second Life
44. Web 2.0 Space
• Technological components (e.g., AJAX, RIA‘s, and XML/DHTML)
• Principles (e.g., participation, collective intelligence, and rich user experience)
• Apps and tools (e.g., Wikipedia, Flickr, and Mashups).
44
50. • Text To Speech Tools
• Screen Castifying Tools
• Bibliography and Citation Tools
• Web Conferencing Tools
• Annotation Tools For Teachers
51. Google Drive is a great suite of
productivity tools that works across
different devices
15 GB of free storage to create
stunning presentations, collaborate on
a document, make beautiful drawing or
design spreadsheets etc.
52. To make notes, bookmark web
pages and many more.
Free and works across different
devices mobile and web based.
53. A smart student response system
that empowers teachers to engage
their classrooms through a series
of educational exercises and
games via smartphones, laptops,
and tablets
54. A safe and easy way for your
class to connect and
collaborate, share content,
and access homework,
grades and school notices
55. A cloud based
presentation tool allows
to creating awesome
presentations
embeddable in different
websites and blogs
56. Allows users to take any useful
educational video, not just TED's
Easily create a customized lesson around
the video
Users can distribute the lessons, publicly
or privately
Track their impact on the world, a class,
or an individual student.
57. Audience response system
that uses mobile phones,
twitter, and the web.
Responses are displayed in
real-time on gorgeous
charts in PowerPoint
58. One of the best of Infographic
tools.
Free and very easy to use.
Also provides you with already
made templates to use.
59. • To improve student behaviour
• Teachers provide their students with
instant feedback
• Real-time notifications
• Collected information about student
behavior can be shared later
60. Allows you to create high-quality
videos in a short time and from any
mobile device
The Animoto interface is friendly and
practical, allowing teachers to
create audio-visual content that
adapts to educational needs
61. Based on games and questions
Create questionnaires, discussions, or surveys that complement academic
lessons
Promotes game-based learning, which increases student engagement and
creates a dynamic, social, and fun educational environment
62. Community based social tool for learning
Allows students to post questions and receive answers from their teachers and fellow
students
Teachers can post intriguing questions and lesson materials for review at home
Can be integrated with other Google products such as Google Forms, which can be a
great way to get feedback from students.
63. Online Conversation Tool
An application to create an online bulletin board
There are different layouts to choose among
64. Allows children to create their own cartoon characters and comics
Having them create their own characters, and then present the lessons they
have learned with the class through cartoons
We can do all of this with its Basic free Membership, which is definitely a plus
65. A teaching app which enables both students and teachers to upload photographs, images, clip
art, scans, their own drawings, or even PowerPoint slides
Teachers and students can then add their own audio comments to the uploaded materials, which
enables creative idea exchange and boost collaboration
It can also be used by teachers to upload a new lesson and provide audio commentary which
further explains the subject matter
69. • Mail merge
• Certify’em
• Autocrat
• Canvas
• Dualless
• Turn off lights
• Honey
• Long Descriptions in
context menu
Extensions Related to Webinar
70. • Change background in
Google meet
• Nod Reactions
• Tab Resize
• Traffic Light
• Meet Attendance Collector
• Grid View in Google Meet
Extensions Related to Webinar